Warhorse Simulations

Automated Card Tracking System: Home

For the People: pbod59 v Invictus Game Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
81 9/26/2025 5:08:00 PM Summer 1862 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
80 9/26/2025 10:40:00 AM Summer 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
76 9/24/2025 10:57:00 AM Spring 1862 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
75 9/23/2025 10:13:00 PM Spring 1862 Union 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
70 9/23/2025 9:47:00 AM Spring 1862 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
69 9/22/2025 8:10:00 PM Spring 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
67 9/21/2025 7:49:00 PM Spring 1862 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
66 9/21/2025 5:38:00 PM Spring 1862 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
65 9/21/2025 9:51:00 AM Spring 1862 Confederate 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
64 9/20/2025 9:09:00 PM Spring 1862 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
63 9/20/2025 10:04:00 AM Spring 1862 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
62 9/19/2025 11:41:00 PM Spring 1862 Union 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
60 9/19/2025 12:27:00 PM Spring 1862 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
57 9/18/2025 10:34:00 PM Spring 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
56 9/17/2025 10:38:00 PM Spring 1862 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
55 9/17/2025 8:16:00 PM Spring 1862 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Used for general reorg move
49 9/12/2025 11:03:00 AM Fall 1861 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Played to complete Ops Queue on AOP
48 9/12/2025 11:03:00 AM Fall 1861 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Played to begin an ops queue on AoP
47 9/12/2025 9:45:00 AM Fall 1861 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
45 9/11/2025 9:17:00 PM Fall 1861 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Well, I am not sure what to do with this event now. But I will play it for the Event. Do we still take the text literally? Or just the part where I take one of your cards? Not sure
44 9/11/2025 7:34:00 PM Fall 1861 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
43 9/10/2025 10:59:00 PM Fall 1861 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
41 9/9/2025 11:12:00 PM Fall 1861 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
40 9/9/2025 9:59:00 PM Fall 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
39 9/9/2025 9:52:00 PM Fall 1861 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
38 9/9/2025 3:31:00 PM Fall 1861 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
37 9/9/2025 12:12:00 PM Fall 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
33 9/5/2025 8:37:00 PM Summer 1861 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
32 9/5/2025 2:17:00 PM Summer 1861 Union 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
31 9/5/2025 10:40:00 AM Summer 1861 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
30 9/4/2025 10:24:00 PM Summer 1861 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
29 9/4/2025 11:28:00 AM Summer 1861 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
28 9/3/2025 9:10:00 PM Summer 1861 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
27 9/3/2025 9:56:00 AM Summer 1861 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
26 9/3/2025 1:25:00 AM Summer 1861 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Playing to remove McDowell as Commanding General of AoP and promote Pope over Halleck
24 9/2/2025 8:21:00 PM Summer 1861 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
21 9/1/2025 9:28:00 PM Summer 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
17 8/31/2025 12:53:00 PM Spring 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
16 8/30/2025 8:38:00 PM Spring 1861 Union 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
15 8/30/2025 8:10:00 PM Spring 1861 Confederate 77 2 Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
14 8/30/2025 2:51:00 PM Spring 1861 Union 35 1 Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
13 8/30/2025 1:29:00 PM Spring 1861 Confederate 50 1 Event #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
12 8/30/2025 10:51:00 AM Spring 1861 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
11 8/30/2025 9:42:00 AM Spring 1861 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
6 8/29/2025 5:13:00 PM Spring 1861 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activate AoP
Leave 1 in DC, AoP(4)
Move 1, Fredericksburg, drop 1 sp Fred(2)
Move 2, Harpers Ferry, pick up 2, Aop(5)
Move 3, Winchester AoP(5) attacks JJ (1) in Medium Battle
USA +1 McD, +4 5:1 ratio
CSA +2 JJ
Would you like to avoid?

Next 100 entries

Copyright 2005 Warhorse Simulations