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For the People: Union #1 Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
336 10/31/2025 2:23:00 PM Spring 1863 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
The AoNV assaults Washington DC.
328 10/30/2025 7:51:00 PM Spring 1863 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Ok here we go
Halleck is going to try and eliminate Jackson
First Halleck to Harper's Ferry
Do you try and intercept ?
320 10/30/2025 5:16:00 PM Spring 1863 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
AoNV flags Frederick, leaves 1 in Frederick, moves to Culpeper and picks up 5 SPs, moves back to Frederick and attacks DC.
312 10/30/2025 6:27:00 AM Spring 1863 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Halleck goes to Harrisburg
to Harpers Ferry, picks up (2)
Wichester,pu (2)
Strasburg, pu (2)
Attacks AOT
301 10/29/2025 1:33:00 PM Spring 1863 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
MOVE 1:
AoNV leaves 1 SP, moves to Culpeper and Gordonsville and picks up everybody, moves back to Manassas, and (still leaving that 1 SP in Manassas) attacks Frederick (with 12 SPs).
289 10/28/2025 7:24:00 PM Spring 1863 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AOT attacks Memphis
I think ........
Union +9 DRM
Confederates +5 DRM
286 10/28/2025 5:49:00 PM Spring 1863 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
3 SPs move from Morehead City, Weldon, and Amelia to Longstreet, who brings Van Dorn Brigade +2 (total 6 SPs) to Hanover, drops off Van Dorn Brigade and picks up 1 SP, moves to Staunton, and attacks Franklin WV.
282 10/28/2025 9:53:00 AM Spring 1863 Union 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
AOT to Steven, AL
Attacks
281 10/27/2025 9:52:00 PM Spring 1863 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Polk moves from Manassas to Fredericksburg and picks up 2, to Wilderness and picks up 2, to Gordonsville and picks up 2, and moves to Rodgersville.
271 10/26/2025 7:23:00 PM Spring 1863 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
AOT picks up (1) in Somerset and attacks Clinton
270 10/26/2025 12:11:00 PM Spring 1863 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Form the AoT army

Confederates lose 2 SW because Jackson isn't the highest rated general (down to 76- from 78-).
268 10/26/2025 11:52:00 AM Spring 1863 Union 98 2 Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
267 10/26/2025 11:20:00 AM Spring 1863 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Dover TN
Steven AL
Atlanta GA
266 10/26/2025 10:22:00 AM Spring 1863 Union 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
Form AOT
Grant in charge
252 10/25/2025 12:30:00 PM Fall 1862 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
MOVE 1:
Longstreet leaves 2SPs in Williamsburg, takes +Van Dorn +2 to Fredericksburg and leaves 2, to Culpeper and picks up 2, to Wilderness and leaves 2, and back to Richmond.

MOVE 2:
Jackson +2 move via railroad from Bowling Green to Cleveland and pick up Morgan, to Clinton and drop off 1 and back to Knoxville.
251 10/25/2025 10:11:00 AM Fall 1862 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Baltimore -1
Harper’s Ferry
Winchester-2-2
Banks drops SPs in Baltimore-1
Harper’s Ferry -2
Winchester -2
Goes back to Washington
250 10/24/2025 9:28:00 PM Fall 1862 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Jackson +2 move from Lebanon KY to Bowling Green, pick up Beauregard +1, move to Nashville and drop off Beauregard +1, and move back to Bowling Green.
245 10/24/2025 12:03:00 PM Fall 1862 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Buell
Drops 1 SP in Fayetteville
Turns around with 4 SPs and attacks Little Rock
244 10/23/2025 4:04:00 PM Fall 1862 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
SP removed from Fayetteville AR
242 10/23/2025 2:45:00 PM Fall 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Hooker goes to St.Louis
picks up (4)
goes to Louisville
stops
238 10/23/2025 1:49:00 PM Fall 1862 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Jackson +2 to Nashville and pick up 1, to Bowling Green, and attack Lebanon (Beauregard +1 remain in Bowling Green).
226 10/23/2025 6:30:00 AM Fall 1862 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Pope activates
Brings Curtis and Pleasanton and 1 SP with him. Attempts to attack Hanover
225 10/22/2025 9:26:00 PM Fall 1862 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
2 SPs placed in St Marks. It becomes a blockade runner port. However no fort.
224 10/22/2025 6:57:00 PM Fall 1862 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Buell plus (1) .....
Roll up to St. Joseph and then down to Springfield picking up everyone along the way. Goes to Fayetville and drop 1 SP and then stops with 5 SP's at Clarksville


223 10/22/2025 6:57:00 PM Fall 1862 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Buell plus (1) .....
Roll up to St. Joseph and then down to Springfield picking up everyone along the way. Goes to Fayetville and drop 1 SP and then stops with 5 SP's at Clarksville


222 10/22/2025 2:34:00 PM Fall 1862 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
1 SP moves from Greenville MO to Columbus KY
218 10/22/2025 12:31:00 PM Fall 1862 Union 130 3 Event #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
216 10/22/2025 12:30:00 PM Fall 1862 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Hooker plus 6 marches down and will attempt to attack fort at Columbus
215 10/22/2025 11:29:00 AM Fall 1862 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Fort Gadson FL
Morehead City NC
Wilmington NC
214 10/22/2025 10:14:00 AM Fall 1862 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
197 10/19/2025 8:45:00 PM Summer 1862 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Longstreet +6 to Petersburg and drop off 1, to Burkeville and drop off 2, to Amelia CH and drop off 1, to Richmond and pick up 1, to Culpeper and pick up 2, to Gordonsville and drop off 2 to Hanover and drop off 2, and back to Richmond.
191 10/19/2025 8:14:00 PM Summer 1862 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Rosecrans plus (2) to Frankfort, pick up (1), Go to Falmouth
DRop (1) in Falmouth.
Go to Lexington, pick up (1), then
Drop (1) in Somerset
Pick up (2) in Lebanon
Drop (2) in Bowling Green
Then stops in Clarkesville. Maybe....

190 10/19/2025 6:02:00 PM Summer 1862 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Jackson +Morgan move from Atlanta to Kingston, pick up 1, to Jacksonville to Decatur and pick up 1, to Cleveland and drop off Morgan, and Jackson +2 to Knoxville.
189 10/19/2025 3:33:00 PM Summer 1862 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Start a queue on Rosecrans
188 10/18/2025 9:56:00 AM Summer 1862 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
General Reorganization:

A. Johnston from Nashville to Manassas
Polk from Memphis to Manassas
Smith from Manassas to Memphis
Beauregard from Manassas to Nashville
185 10/17/2025 10:31:00 PM Summer 1862 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Finish Queue
184 10/17/2025 7:01:00 PM Summer 1862 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
2 SPs in Ironton MO move to Greenville, leave 1, and the other goes to Little Rock AR.
183 10/17/2025 6:29:00 PM Summer 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Queue on Buell
Continued
181 10/17/2025 4:36:00 PM Summer 1862 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
180 10/17/2025 4:10:00 PM Summer 1862 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Start
Operations Queue
Buell
179 10/17/2025 1:24:00 PM Summer 1862 Confederate 79 1 Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
SP placed in Little Rock AR
178 10/17/2025 12:41:00 PM Summer 1862 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Pope and friends retreat back to Fort Monroe
176 10/17/2025 11:07:00 AM Summer 1862 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
MOVE 1:
Longstreet activates, brings 2 SPs to Weldon, picks up 2, moves to Burkeville and picks up 2, and moves to Richmond.

MOVE 2:
[assuming you don't interrupt my first move]
Van Dorn activates, forms a Cavalry Brigade, and moves to Richmond.
172 10/17/2025 10:42:00 AM Summer 1862 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Pope plus cavalry guy
6 SPs attack space next to me
156 10/16/2025 7:29:00 PM Spring 1862 Confederate 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Polk +2 move to Dover and leave 1, Polk +1 move to Memphis.
147 10/16/2025 6:55:00 PM Spring 1862 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
MOVE 1:
AoNV attacks AotP.

137 10/13/2025 10:18:00 AM Spring 1862 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
I am going to assume that the AONV advances into Manassas….
Pope plus 1 go to Baltimore and pick 1 more. Pope plus 2
They all go to Frederick.
Pope plus 1 then attack the AONV.
132 10/12/2025 3:02:00 PM Spring 1862 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
AoNV leaves 2 SPs, moves to Williamsburg and picks up 2 SPs, moves to Hanover and to Wilderness. Does the AotP attempt to intercept in Wilderness?

Note: If the general designated as the operations queue participates in a battle whether his modifier was used or not, the operations queue is lost.
131 10/12/2025 12:11:00 PM Spring 1862 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
Start Operations queue on AOP
130 10/12/2025 9:52:00 AM Spring 1862 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
PC markers placed in St. Joseph MO, Kansas City MO, and Falmouth KY.
127 10/12/2025 9:46:00 AM Spring 1862 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Pope plus 6
To Frederick, drop off 4 in Frederick
Pick up (pu) 2 in HF
pu 2 in Winchester
Drop 4 in Strasburg
Drop 2 in Manassas
To Washington, pu 1
Drop 1 in Baltimore
Back to Washington.
123 10/11/2025 9:24:00 AM Spring 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
122 10/11/2025 7:44:00 AM Spring 1862 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Fort
Charleston, WV
121 10/10/2025 11:22:00 PM Spring 1862 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
I'll update the map tomorrow with these SPs and your fort, but I'm playing this now on case you were looking to try to make a move early tomorrow.

SPs placed in Morehead City NC and Wilmington NC
120 10/10/2025 10:46:00 PM Spring 1862 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
Fort
Grafton, WV
119 10/10/2025 8:22:00 PM Spring 1862 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
We relieve Johnston and promote Lee to lead the AoNV. But oh crap, I hadn't realized you lose the prior general's political rating, not just 2 SW. Yikes!

The Confederates lose 8 SW (down to 84- from 92-).
118 10/10/2025 8:11:00 PM Spring 1862 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Reorganization Move
Mac to Frederick
Pope to Washington
Curtis to Fort Monroe
Halleck to AOP
Banks to Washington
Buell to St. Louis
Fremont to Cairo
95 10/2/2025 1:14:00 PM Fall 1861 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Fremont drops (1) in Jefferson City
Goes to Rolla with (1) and stops
94 10/2/2025 12:03:00 PM Fall 1861 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
PC markers placed:

Paducah KY
Springfield MO
Lexington MO
87 10/2/2025 11:48:00 AM Fall 1861 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Rosecrans plus 6 go to Somerset and then attack Lebanon
86 10/2/2025 9:57:00 AM Fall 1861 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
2 SPs in Columbus GA make a Division move to Bowling Green KY, leave 1, and then to Lebanon KY.
85 10/2/2025 9:39:00 AM Fall 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Start Operations Queue on Rosecrans.
83 9/29/2025 7:29:00 PM Fall 1861 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
Confederates gain 5 SW plus another 2 SW for changing fortunes (up to 101+ from 94-).
82 9/29/2025 7:26:00 PM Fall 1861 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Fort
Strasburg
81 9/28/2025 11:02:00 AM Fall 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
PC markers placed in Ironton and Jefferson City MO
80 9/28/2025 10:55:00 AM Fall 1861 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Fort Frederick
79 9/28/2025 10:27:00 AM Fall 1861 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
2 SPs placed in Columbus KY
77 9/28/2025 9:39:00 AM Fall 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
How about now….
66 9/26/2025 6:39:00 PM Summer 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
MOVE 1:
Beauregard +3 move to Hanover and pick up 3, to Gordonsville and drop off 2, to Williamsburg and drop off 2, to Petersburg and drop off 2, and back to Hanover.

MOVE 2:
SP moves from Little Rock to Memphis.
65 9/26/2025 10:29:00 AM Summer 1861 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Burnside plus (3)
To Balt, drop (2)
To Fred, pick up (4)
Then proceed to drop (1) in
HF
Winchester
Franklin
Lewisburg
Stop Charleston
64 9/26/2025 8:05:00 AM Summer 1861 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
SP moves from Fort Sumter to Charleston.
63 9/26/2025 6:47:00 AM Summer 1861 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
Frederick
62 9/25/2025 7:14:00 PM Summer 1861 Confederate 123 1 Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
PC markers placed in Rolla and Greenville MO
61 9/25/2025 6:39:00 PM Summer 1861 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade Level
59 9/24/2025 7:38:00 PM Summer 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Price +1 to Columbus KY, drops off 1 SP, and Price moves to Dover.
58 9/24/2025 5:57:00 PM Summer 1861 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Build fort
Manassas
57 9/24/2025 1:35:00 PM Summer 1861 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Form the AoNV in Richmond. The Confederates lose 2 SW because Johnston isn't the highest rated general on the map (down to 94- from 96-).
56 9/24/2025 1:08:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Butler activates , takes all his troops and drops (1) in
Grafton
Weston
Charleston
Lewisburg
Franklin
And then goes back to Grafton.
29 9/21/2025 9:36:00 AM Spring 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Nashville and Memphis
27 9/20/2025 7:27:00 PM Spring 1861 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Winchester
Strasburg
Culpeper
Drop 1 SP
Stop in Manassas
AOP activates
25 9/20/2025 5:03:00 PM Spring 1861 Confederate 115 2 Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
SP moves from New Orleans to Forts St. Philip/Jackson and flags it.
24 9/20/2025 4:02:00 PM Spring 1861 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
Washington
Frederick
Harper’s Ferry
23 9/20/2025 2:30:00 PM Spring 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
SP moves from Mobile AL to New Orleans
22 9/20/2025 2:29:00 PM Spring 1861 Confederate 24 3 oved Strategy card to hand #24: 3 / Pre-War Treachery

Message from Confederate:
We undo our last move
20 9/20/2025 2:23:00 PM Spring 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Nashville and New Orleans
19 9/20/2025 12:13:00 PM Spring 1861 Union 61 3 Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
I’ve put my evil twin back in his cage for a moment……
17 9/20/2025 11:19:00 AM Spring 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Nice opening!

Beauregard is forced to take his 2 SPs back to Richmond so as to defend the Confederate capital.
5 9/20/2025 10:38:00 AM Spring 1861 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
AOP leaves (1) in Washington
Goes to Frederick, drops (1)
To Harper’s Ferry picks up (2)
Attacks JJ

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