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For the People: Southern Folly Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
320 10/11/2025 11:39:00 AM Spring 1864 Confederate 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Activate AoM 3-1 in Lebanon (1)

1 Bowling Green (0) pu2 and Van Dorn n5-1
2 Clarksville (0) pu2 and Beau n7-1
3-5 Lebanon (0), convert and pu1 n8-1
6 Attack Meade in Somerset...
315 10/11/2025 11:08:00 AM Spring 1864 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Using Sherman's special capability to conduct riverine movement with an army with 9 SPs or fewer.

AoC (9-1) in Louisville KY (2) via riverine > AA against Dover TN
311 10/11/2025 10:46:00 AM Spring 1864 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1

Activate Van Dorn and 2 in Atlanta (0) Via rail…

1-4 Missionary Ridge (0) pu2 and Beau n4
5 Chattanooga (0) pu2 n6
6-8 Nashville (4-1) d2 n4
9 Clarksville (2) d2 and Beau
10 Bowling Green (8-1)

Move 2

Activate AoM 6-1 (original troops not moved) in Bowling Green (2 and Van Dorn that just got there in move 1)

1 Nashville (2-that just arrived there) pu1, Wheeler and Jackson n8-2
2-3 Bowling Green and attack AoC in Lebanon…

310 10/11/2025 10:18:00 AM Spring 1864 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Hancock + 2 in Indy (0)

1) Greencastle IN (0) pu2 (4)
2-3) Dayton OH (0) pu2 (6)
4-5) Falmouth KY (2) d2 (4)
6) Lexington (2) d2 (2)
7) Frankfort (2)
309 10/11/2025 10:04:00 AM Spring 1864 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Activate Bragg alone in Fayetteville (1)

1-2 Wilmington (2) pu1
3-6 Charleston (2) pu1 n2
7-8 Augusta (2)
308 10/11/2025 9:52:00 AM Spring 1864 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
AoC (4-1) in Louisville KY (0)

1-2) Vernon IN (0) pu2 (6-1)
3) Bloomington IN (0) pu8 (14-1)
4-6) Convert Lebanon KY (15-1 plus 1 SP outside the army)
307 10/11/2025 9:44:00 AM Spring 1864 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Activate Jackson and 4-1 in McKenzie (0) Via rail…

1-3 Madison (0) pu1 n5-1
4-9 Bowling Green (6-1) d4 n1-1-
10 Nashville (2-1)
294 10/10/2025 6:25:00 PM Spring 1864 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
AoC (15-1) pu Pope in Bloomington IN (8)

1) Louisville KY ...
293 10/10/2025 6:02:00 PM Spring 1864 Confederate 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Activate Jackson 5-1 in Lexington (1)

1 Somerset (1-1) d Wheeler n4
2 Lexington (0) pu1 and Hill n5
3 Somerset (2) d2 and Hill pu Wheeler n4-1
4-8 McKenzie (4-1)
292 10/10/2025 4:42:00 PM Spring 1864 Union 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
AoC (15-1) in Grafton WV (6)

1-6) Bloomington IN (15-1 plus Pope and 8 SPs outside the army).
291 10/10/2025 4:35:00 PM Spring 1864 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate A.P. Hill and 1, taking Wheeler, n2-1 in McKenzie (0) Via Rail

1 Humboldt (0) pu1 n3-1
2-4 Clarksville (0) pu1 n4-1
5-6 Lebanon (1) pu1 n5-1
7-9 Lexington (7-1)
290 10/10/2025 4:15:00 PM Spring 1864 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
AoC (8-0) in DC (2)

1) Baltimore
2) Frederick (6-0) pu Kilpatrick's cav and 3 SPs (12-1)
3) Manassas VA (2) pu 3 SPs and Meade, drop Schofield (15-1)
4-6) Grafton WV (15-1 + 6 SPs outside the army)
289 10/10/2025 4:08:00 PM Spring 1864 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Wilmington (3); Charleston (3) and Savannah (1)
288 10/10/2025 3:41:00 PM Spring 1864 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Army of the Cumberland in DC, W.T. Sherman commanding (8-0 with 2 SPs outside the army).

USA -2 SW with more senior GOs on the board.

USA 78(-) / CSA 18(-)
276 10/8/2025 10:31:00 AM Fall 1863 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1
Activate AoNV 3-1 in Burkeville (0)

1-2 Petersburg (0) convert, pu1 n4-1
3-4 Hickford Jct (0), convert
5 Weldon (4-1)
275 10/8/2025 10:27:00 AM Fall 1863 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Activate AoNV (5-1) in Fayetteville (1) Leaving Bragg

1-3 Suffolk (1) d1 n4-1
4 Petersburg (1) d1 n3-1
5-6 Burkeville (3-1), convert.
274 10/8/2025 9:46:00 AM Fall 1863 Union 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
AoT (10-1) in Richmond VA (0)

1) Petersburg VA (0) pu Banks + 1 (11-1)
2-3) Convert Hickford VA (0)
4-6) Williamsburg VA (11-1)
271 10/8/2025 9:32:00 AM Fall 1863 Confederate 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
I will target a GO in the AoT in Richmond.

Rolling next.
269 10/8/2025 9:03:00 AM Fall 1863 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Pope (0) in Bloomington IN (5)

1) Greencastle IN (0) pu2 (2)
2) Bloomington IN (6) d1 (1)
3) Vernon IN (0) pu2 (3)
4-6) Lexington KY (1) d1 (2)
7) Somerset KY (1) d1 (1)
8) Lebanon KY (1)
265 10/8/2025 8:47:00 AM Fall 1863 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Activate AoM 4-1 in Lebanon (2)

1-2 Clarksville (0) pu2 n 6-1
3-5 Attack Pope in Louisville
264 10/8/2025 8:38:00 AM Fall 1863 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
AoP (9-1) in Hanover VA (0)

1-3) DC (2) pu5 (14-1)
4-5) Harper's Ferry VA (2) d2 (12-1)
6) Frederick (12-1)
263 10/8/2025 8:32:00 AM Fall 1863 Confederate 35 1 Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Hood's Texans with the AoM in Lebanon.
262 10/8/2025 8:27:00 AM Fall 1863 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
SPs in Salem/Vandalia IL (2), Jacksonville FL (2), and Manassas VA (2)
259 10/8/2025 7:34:00 AM Fall 1863 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
GO reorganization

Van Dorn, Fayetteville to Atlanta
Bragg, Atlanta to Fayetteville
258 10/7/2025 9:44:00 PM Fall 1863 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade > 5
256 10/7/2025 7:09:00 PM Fall 1863 Confederate 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Please discard your best card, it would be really helpful. Then, have another turn.
255 10/7/2025 8:42:00 AM Fall 1863 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5 SPs in DC (7)
244 10/6/2025 11:59:00 AM Summer 1863 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Will set deck to reshuffle.

Banks + 6 in Richmond VA (5-1)

1-2) Urbanna VA (1) d1 (5)
3) Williamsburg (1) d1 (4)
4) Drewey's Bluff (1) d1 (3)
5) Suffolk (1) d1 (2)
6) Norfolk (1) d1 (1)
7-8) Petersburg (1)
243 10/6/2025 11:59:00 AM Summer 1863 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Will set deck to reshuffle.

Banks + 6 in Richmond VA (5-1)

1-2) Urbanna VA (1) d1 (5)
3) Williamsburg (1) d1 (4)
4) Drewey's Bluff (1) d1 (3)
5) Suffolk (1) d1 (2)
6) Norfolk (1) d1 (1)
7-8) Petersburg (1)
242 10/6/2025 11:38:00 AM Summer 1863 Confederate 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Activate Jackson alone in Lebanon (5-0). Via rail…

1-5 to Columbus (2) pu1
6-8 Clarksville (2) d1 n0
9-10 McKenzie (1-1)
241 10/6/2025 11:30:00 AM Summer 1863 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
AoT (11-1) in Appomattox CH (0)

1-2) Convert Burkeville
3-4) Convert Amelia CH
5-6) Convert Richmond (11-1)

Fort is removed. Capital is occupied. Resource space is destroyed.

CSA -1 for the fort and -3 CoF. USA +1 SW and +2 CoF.

CSA -15 SW for the loss of the capital.

CSA -12 SW for Richmond. USA +12 SW.

USA 88(+) / CSA 48(-)
240 10/6/2025 11:17:00 AM Summer 1863 Confederate 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Activate AoNV 5-1 in Petersburg (0)

1 Richmond (0) pu2 and Longstreet n7-1
2-5 Goldsboro (2) d2 and Longstreet n5-1
6 Fayetteville (5-1)
239 10/6/2025 11:00:00 AM Summer 1863 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
2 SPs in AoT (11-1), 2 SPs in Lynchburg VA, and 1 SP in AoP (11-1)
238 10/6/2025 10:37:00 AM Summer 1863 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
Activate AoNV (2-1) in Burkeville (0)

1-2 Richmond (2) pu3 n5-1
3 Petersburg (5-1)
233 10/6/2025 10:09:00 AM Summer 1863 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
AoT (15-1) in Appomattox CH (0)

1) Burkeville ...
232 10/6/2025 10:04:00 AM Summer 1863 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Activate AoNV 6-1 in Burkeville (0)

1-2 Drewys Bluff (0) pu1 and Beau n7-1
3 Richmond (5) d1 n6-1
4 Petersburg (6-1)
231 10/6/2025 9:40:00 AM Summer 1863 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Reynolds + 2 in Pittsburgh PA (0)

1-4) Strasburg VA (0) pu2 (4)
5) Staunton (0) pu2 (6)
6-8) Appomattox DC (15-1)
230 10/6/2025 9:33:00 AM Summer 1863 Confederate 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activate Van Dorn and 1 in Suffolk (0) Via rail

1-4 to Wilmington (0) pu2 n3
5-7 Weldon (0) pu1 n4
8-10 to Burkeville (6-1)
225 10/6/2025 9:03:00 AM Summer 1863 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Grant reduced to 1 and no use of Stoneman, so USA is +2.

Lee will use 7 and 2 for the intercept.
223 10/6/2025 8:55:00 AM Summer 1863 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
AoT (15-1) in Charlottesville VA (0)

1-3) Convert Appomattox CH
4) Burkeville VA ...
222 10/6/2025 8:52:00 AM Summer 1863 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Morehead City (1), Wilmington (2) and Charleston (1)
221 10/6/2025 8:47:00 AM Summer 1863 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Deserters in Petersburg VA!

AoNV is now 6-1.
209 10/5/2025 9:33:00 AM Spring 1863 Union 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
AoP (1-0) in DC (0)

1) Frederick MD (0) pu Mac + 2 (3-0)
2) Harper's Ferry VA (0) pu2 plus Buell (5-0)
3-4) Manassas VA (1) pu1 (6-0)
5-6) Hanover VA
208 10/5/2025 9:18:00 AM Spring 1863 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Activate AoNV 2-1 in Richmond (2) Leaving Longstreet

1 Petersburg (0) pu1, J Johnston and Stuart n4-2
2-4 Appomattox, convert
5-6 Petersburg (4-2), J Johnston becomes DCG
207 10/5/2025 8:49:00 AM Spring 1863 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
AoT (14-0) in Fredericksburg VA (0)

1) Manassas VA (2) d2 (12-0)
2) DC (1-0) pu Stoneman's cavalry (13-1)
3-4) Strasburg (2) d2 (11-1)
5) Staunton (2) d2 (9-1)
6) Charlottesville (9-1)
206 10/5/2025 8:38:00 AM Spring 1863 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Activate AoNV 2-1 in Hanover (0)

1-3 Burkeville (0) pu2 and J Johnston n4-1
4 Petersburg (2-1) d Johnston and Stuart pu Forrest still 4-1
5 Drewys Bluff (1) d1 and Beau n3-1
6 Richmond (4-1)
199 10/4/2025 8:09:00 PM Spring 1863 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
I hate using this card this way, but it is not a good time to play the event.

AoT (15-1) in Manassas VA (6)

1-2) Convert Fredericksburg (6) d6 (9-1)
3) Manassas (0) pu6 (15-1)
4-5) Hanover ...
198 10/4/2025 2:32:00 PM Spring 1863 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Columbus, GA (1) and Wilmington (1)
197 10/4/2025 1:04:00 PM Spring 1863 Union 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
AoT (2-1) d8 in Manassas VA (8)

1) Convert Manassas
2) Frederick MD (2) pu4 (6-1)
3) Harper's Ferry VA (2) pu3 (9-1)
4-5) DC (2-1) pu4 (13-1)
6) Manassas VA (AoT 15-1 with 6 more outside the army)
196 10/4/2025 12:46:00 PM Spring 1863 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Activate J Johnston’s corps 3-1 in Fredericksburg (0)

1 Hanover (2) pu1 n4-1
2 Richmond (6-1 ) d 2 and Stuart, pu Forrest n2-1
3 Petersburg (2-1) pu1 and Van Dorn d Forrest n2
4 Suffolk (1) d1 and Van Dorn n1
5 Weldon (0) pu1 n2
6-8 Burkeville (2)
190 10/4/2025 12:05:00 PM Spring 1863 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
AoT (1-0) d6 in Frederick MD (6)

1) Baltimore (1) pu Mac, Pleasanton, and 4 (6-1)
2) DC (6-1) pu5 (11-1)
3) Frederick MD (6) drop Mac (11-1)
4) Manassas VA ...
187 10/4/2025 11:46:00 AM Spring 1863 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Activate AoNV 4-1 in Goldsboro (1) leaving Forrest and Van Dorn

1 Attack Freemont in New Bern
186 10/4/2025 11:13:00 AM Spring 1863 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Army of the Tennessee (7-0) in Frederick MD, US Grant in command. -2 SW since Mac is putting up a fuss.

USA 88(-) / CSA 73(-)
182 10/4/2025 10:54:00 AM Spring 1863 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Activate AoNV 6-1 in Petersburg (1)

1-2 Burkeville (0), convert; in supply again.
3-4 Hickford Jct (0) pu1 n7-1
5 Attack SPs in Weldon
181 10/4/2025 10:38:00 AM Spring 1863 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1: Banks + 2 in Suffolk VA (0)

1) Weldon NC (2) d2 (0)
2-4) Burkeville VA (0) pu2 (2)
5-8) Goldsboro NC

Move 2: The Pathfinder gets into the act ... Fremont + 2 in St. Augustine FL (0) via naval > New Bern NC (2)
164 10/1/2025 11:17:00 AM Fall 1862 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
I thought you were going to give J Johnston an army, so held this until the end.

Banks + 6 in Grafton WV (0)

1-3) Wytheville VA (1) d1 (5)
4) Lynchburg (1) d1 (4)
5) Appomattox CH (1) d1 (3)
6) Burkeville (1) d1 (2)
7) Petersburg (1) d1 (1)
8) Suffolk (1)

All CSA forces in VA are OOS.
159 10/1/2025 10:44:00 AM Fall 1862 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Activate AoM 3-1 in New Madrid (0)

1-2 McKenzie (1-1) d Wheeler n2-0
3 Dover (2) d1 pu Morgan n2-1
4-5 Bowling Green (0) pu4 and Jackson
6 Attack Pope in Lebanon.
158 10/1/2025 10:25:00 AM Fall 1862 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Fort in Lebanon KY
157 10/1/2025 10:22:00 AM Fall 1862 Confederate 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
Activate AoM 3-1 in Ironton (2)

1 convert Ironton
2 Rolla (0) pu2
3 St Louis (2) d2
4-6 New Madrid (3-1)
152 10/1/2025 9:49:00 AM Fall 1862 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Minor shuffle in AoP leadership -- Burnside is now AoP DCG, freeing up Halleck for a boat ride.

Move 1: Halleck + 3 in DC (9-1) via naval > AA against St. Marks FL
151 10/1/2025 9:43:00 AM Fall 1862 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Activate Bragg alone in Baldwin (2). Via rail…

1-4 St Marks (1) pu1
5-8 Lantin (0) pu1 n2
8-10 Baldwin (4)
146 10/1/2025 9:07:00 AM Fall 1862 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1: Hooker + 2 in Jonesborough IL (0)

1-2) St. Louis MO (0) pu2 (4)
3-5) Cairo IL (0) pu2 (6)
6) Paducah KY

Move Complete.

Move 2: Butler + 1 in Jacksonville FL (1)

1) St. Augustine FL (5) pu1 (2)
2) Jacksonville (0) pu1 (3)
3) Baldwin FL ...
145 10/1/2025 9:00:00 AM Fall 1862 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Activate Van Dorn and 1 in Tennile (0). Via rail

1-10 to Weldon (1)
144 10/1/2025 8:32:00 AM Fall 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
3 SPs in DC (12-1)
143 10/1/2025 8:27:00 AM Fall 1862 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Torpedoes: St Marks; Dover; and Sabine City.
142 10/1/2025 6:50:00 AM Fall 1862 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
3 SPs in DC (AoP 9-1)
141 9/30/2025 7:05:00 PM Fall 1862 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate 2 SPs in Live Oak.

1 Baldwin (4)
140 9/30/2025 5:31:00 PM Fall 1862 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Bragg's corps in Baldwin FL is running out of food. -1 SP there, so Bragg is now at 2 SPs.
137 9/30/2025 4:10:00 PM Fall 1862 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
CSA will initiate this turn.

Move 1

Move 1

Activate AoM 3-1 in Greenville (1)

1-2 New Madrid, remove fort and send Curtis to the TT, convert.
3 Humboldt (0) pu2 n5-1
4-5 Greenville (0) pu1 n6
6 Attack Ironton
127 9/30/2025 10:29:00 AM Summer 1862 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
At the very last...

2 CSA SPs and a fort in St Marks, making it an open BR port in the state of FL.
124 9/30/2025 10:17:00 AM Summer 1862 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Will set deck to re-shuffle after playing this.

3 SPs in DC (3-1) via naval AA > Fort Pickens FL
123 9/30/2025 10:12:00 AM Summer 1862 Confederate 115 2 Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
SP in Pensacola to Fort Pickens and remove USA PC, fort is garrisoned.

Card will go away being played as an event.
122 9/30/2025 10:00:00 AM Summer 1862 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
2 SPs in Baltimore MD (4-1) via naval > Cedar Key FL
119 9/30/2025 9:23:00 AM Summer 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1

Activate AoM 5-1 in Greenville (0)

1 Attack Curtis in New Madrid…
118 9/30/2025 9:13:00 AM Summer 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Pope (alone) in Ironton MO (2)

1) Cairo IL (0) pu2 (2)
2) Jonesborough IL (0) pu2 (4)
3) Salem/Vandalia IL (0) pu1 (5)
4-6) Louisville KY (1) pu1 (6)
7) Lebanon KY (6)
117 9/30/2025 9:07:00 AM Summer 1862 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Create the AoNV in Strasburg (7-1). Lee, CG, Forrest, Cav and Polk, DCG.

No SW penalty for AS Johnston is a DCG in the AoM.
116 9/30/2025 9:01:00 AM Summer 1862 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Fort in Grafton WV
115 9/30/2025 8:54:00 AM Summer 1862 Confederate 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Activate Van Dorn and 1 in Mobile (0). Via rail

1-2 Pensacola (1) d1 n0
3-7 Columbus (0) pu1
8-10 Tennile, GA (1)
114 9/30/2025 8:47:00 AM Summer 1862 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade > 4
113 9/30/2025 8:44:00 AM Summer 1862 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
PCs in KC, St Joe and Lexington, MO
112 9/30/2025 8:36:00 AM Summer 1862 Union 127 2 Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Blockade > 3
110 9/30/2025 8:29:00 AM Summer 1862 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Activate AoM 4-1 in Memphis (1)

1 Madison (0) pu1 n5-1
2 Elizabeth (0) pu1 n6-1
3-4 Gaineville (0), convert
5 Attack 2 SPs in Greenville…
109 9/30/2025 8:09:00 AM Summer 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1: Pope + 2 in Louisville KY (2)

1) Bloomington IN (0) pu2 (4)
2) Vincennes IN (0) pu1 (5)
3-4) St. Louis MO (2) d2 (3)
5-6) Jonesborough IL (2) d1 (2)
7-8) Ironton MO (2)

Move 2: Butler + 2 in Fort Monroe VA (0) via naval > Jacksonville FL (2)
108 9/30/2025 8:09:00 AM Summer 1862 Union 85 3 o hand #85: 3 / Minor Campaign

Message from Union:
Accidentally hit the "Play as Ops" button instead of "Play as Event".
107 9/30/2025 8:08:00 AM Summer 1862 Union 85 3 Operations #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1: Pope + 2 in Louisville KY (2)

1) Bloomington IN (0) pu2 (4)
2) Vincennes IN (0) pu1 (5)
3-4) St. Louis MO (2) d2 (3)
5-6) Jonesborough IL (2) d1 (2)
7-8) Ironton MO (2)

Move 2: Butler + 2 in Fort Monroe VA (0) via naval > Jacksonville FL (2)
96 9/29/2025 12:38:00 PM Spring 1862 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
GO reorganization

Pemberton Ironton (1) to Springfield, MO (1)

AJ Johnston Nashville (1) to Memphis (2-1), becomes DCG

Price Memphis to Columbus, KY (2)

Van Dorn Columbus to Mobile (1)
95 9/29/2025 11:48:00 AM Spring 1862 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
GO reorg

McClellan (St. Augustine FL) > Baltimore MD
Burnside (Frederick MD) > AoP (Halleck will remain as DCG)
Rosecrans (Harper's Ferry VA) > Frederick MD
Buell (Grafton WV) > Harper's Ferry VA
Banks (Pittsburgh PA) > Grafton WV
92 9/29/2025 11:09:00 AM Spring 1862 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1

Activate Pemberton and 1 in Little Rock (2)

1 Elizabeth (3) pu2 n3
2-4 Fayetteville (0) pu1 n4
5 Springfield (1) d1 n3
6 Rolla (1) d1 n2
7 St Louis (1) n1
8 Ironton (1)

USA forces in MO are OOS
91 9/29/2025 10:41:00 AM Spring 1862 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
SPs in New Madrid MO (4), DC (4-1), and Fort Monroe VA (2)
90 9/29/2025 10:37:00 AM Spring 1862 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS TN in Memphis
89 9/29/2025 10:28:00 AM Spring 1862 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
2 SPs in DC (3-1) via naval > Fernandina FL (2)
88 9/29/2025 10:19:00 AM Spring 1862 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Smitty has never had an army, so...

Create the AoMS (5) in Elizabeth, AR
Smith CG, Price DCG

Loss of 2 as more senior GOs on map.
CSA 87-
USA still 95-
87 9/29/2025 10:00:00 AM Spring 1862 Union 70 2 Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AAM > 4
86 9/29/2025 9:58:00 AM Spring 1862 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Wilmington (1), Columbus, GA (1) and Mobile (1)
85 9/29/2025 9:47:00 AM Spring 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Curtis + 2 in Jonesborough IL (0)

1) Cairo IL (0) pu2 (4)
2-3) Greenville MO (2) d2 (2)
4) New Madrid MO (3)
79 9/29/2025 9:25:00 AM Spring 1862 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1

Activate Pemberton and 1 in Sabine City (2)

1-2 Marshall (0) pu1 n2
3-5 Vicksburg (0) pu2 n4
6-8 Attack Fremont in Little Rock
78 9/29/2025 9:06:00 AM Spring 1862 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
USA PC in Louisville KY, Springfield MO, and Jefferson City MO.
77 9/29/2025 9:02:00 AM Spring 1862 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Activate Lee and 1 w/Stuart in Strasburg (4), n2-1. Via rail…

1-5 Richmond (2-1) d1 and Stuart pu Forrest
6-10 Reverse to Strasburg (5-1)
76 9/29/2025 8:48:00 AM Spring 1862 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Pope + 2 in Cincy (0)

1) Falmouth KY (1) d1 (1)
2-3) Vernon IN (1) pu1 (2)
4-5) Louisville KY (2)
59 9/27/2025 6:47:00 PM Fall 1861 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
SP in Columbus (0) to Dover (4)
Smith activated and takes all 4 with him

1-3 Memphis (0) pu2 n6
4-5 Attack Pope in Elizabeth…

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