Warhorse Simulations

Automated Card Tracking System: Home

For the People: Ladder Liese McKee Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
65 10/27/2025 12:58:00 PM Summer 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Butler and 1
1-2 Richmmond
empty fort destroyed
CSA SW -1 = 94-
USA SW +1+2 = 93+
Capital displaced
CSA SW -158 = 79-
54 10/23/2025 6:07:00 PM Summer 1861 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:

Queau up ANV, yes second terrible hand, 5 of first 9 cards are 1.
53 10/23/2025 6:05:00 PM Summer 1861 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:

Cancel the activation of McClellan
52 10/23/2025 5:08:00 PM Summer 1861 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
McC starts in Harrisburg (2) alone
1 pick up 2 in York
2 drop 1 in Baltimore
3 pick up 4 in DC (DC 2, McC 5)
4 drop 1 in Fred (AoP 5, McC 4)
5 Manassas
6 Strasburg
7 drop 2 in Franlin WV
8 end in Grafton (2)
51 10/23/2025 8:56:00 AM Summer 1861 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:

Queae up ANV
50 10/23/2025 1:13:00 AM Summer 1861 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
SP to Knoxville, 2x Jackson OH
48 10/21/2025 6:23:00 PM Summer 1861 Confederate 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:

ANV with JJ as General
45 10/21/2025 5:04:00 PM Summer 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Fort to Pitts
42 10/20/2025 9:17:00 AM Summer 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:

Activate SMith
Charleston

M1-3 1sp Smith to Marion p1 n2
M4 Wilmington p1n3
M5-7 to Weldon p1 n4
M8-10 to Richmong join ANV n11
41 10/19/2025 4:15:00 PM Summer 1861 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
BL +1 = 1
23 10/18/2025 4:39:00 PM Spring 1861 Confederate 92 2 Event #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:

Event
22 10/18/2025 4:32:00 PM Spring 1861 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
1 to DC (2)
2 to AoP (6)
20 10/18/2025 3:16:00 PM Spring 1861 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
* Political Control Marker (CONFEDERATE) placed at Grafton.
19 10/18/2025 3:15:00 PM Spring 1861 Confederate 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
* Political Control Marker (CONFEDERATE) placed at Franklin, WV.
18 10/18/2025 3:15:00 PM Spring 1861 Confederate 4 1 o hand #4: 1 / Costly Mistake

Message from Confederate:
16 10/18/2025 1:41:00 PM Spring 1861 Confederate 105 1 o hand #105: 1 / Detached Cavalry

Message from Confederate:
13 10/18/2025 12:13:00 PM Spring 1861 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:

Queu up J JOhnston to Form
ANV

* Army of Northern Virginia formed at Richmond with J. Johnston in command, strength 5.
* CSA Strategic Will momentum flipped to DOWN (-3 momentum penalty).
* CSA Strategic Will set to 95 (-2 penalty, -3 momentum penalty).

A Johnston was slighted!
12 10/18/2025 12:09:00 PM Spring 1861 Union 46 1 Event #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
flags to Rodgersville, Knoxville
11 10/18/2025 12:03:00 PM Spring 1861 Confederate 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Queue of J Johnston for 1 OP
10 10/18/2025 8:33:00 AM Spring 1861 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Fort to Frederick
9 10/17/2025 10:05:00 AM Spring 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:

Activate J.Johnston 1 sps
M1 Manassas p3+ Beauregard
M2 Fredricksburg
M3 Hanover
M4 Richmond n5
5 10/16/2025 1:59:00 PM Spring 1861 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
AoP leaves 1 in DC and moves with 4
1 drop 1 in Fred and proceed with 3
2 pick up 1 in HF (4)
3 attack Winchester for a 4:1 small battle
please react/resolve
AoP will continue

Next 100 entries

Copyright 2005 Warhorse Simulations