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For the People: Ladder Round 6, Game 8 Hart vs Blancardi Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
62 10/28/2025 5:51:00 AM Summer 1861 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
AoP(8) :

1 PC
* USA Strategic Will set to 118 (+12 award).
* CSA Strategic Will set to 64 (-12 penalty).
* Resource Destroyed Marker (Richmond: 12) placed at Richmond.

2 Petersburg


intercept ?
54 10/26/2025 11:31:00 AM Summer 1861 Confederate 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Activate Bragg (4) at Petersburg (0).

1. Move to Suffolk.
2. Attack Burnside at Weldon (1).

You have reaction options.
40 10/24/2025 4:21:00 AM Summer 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
activation 1 : Burnside with 2 SP / AoP(13)

1 Gordonsville
2-5 Burkeville -1 1 (1)
6 Danville
7-8 Weldon(1)

reaction ?
25 10/23/2025 9:12:00 AM Spring 1861 Union 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Fremont(2)/StLouis(0) :

1-4 Indianapolis +1 3 (0)
5-7 Louisville -2 1 (2)
8 Lebanon(1)
24 10/22/2025 6:28:00 PM Spring 1861 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
1 SP Manassas (3) to Richmond (2)
13 10/21/2025 4:31:00 PM Spring 1861 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
AoP(4) / DC(1) :

1 Frederick -1 3 (2)
2 Harper's Ferry +2 5 (0)
3 Winchester(5)

bty to resolve, 3MP left
12 10/20/2025 1:47:00 PM Spring 1861 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
* Political Control Marker (CONFEDERATE) placed at Bowling Green.
* Political Control Marker (CONFEDERATE) placed at Lebanon.
* Political Control Marker (CONFEDERATE) placed at Somerset.
11 10/20/2025 1:42:00 PM Spring 1861 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
File up.
10 10/20/2025 8:28:00 AM Spring 1861 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
AoP(4) / DC(1) :

1 Frederick -1 3 (2)
2 Harper's Ferry +2 5 (0)
3 Winchester(5)

bty to resolve, 3MP left
9 10/19/2025 12:24:00 PM Spring 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
* Political Control Marker (CONFEDERATE) placed at Paducah.
* Political Control Marker (CONFEDERATE) placed at Louisville.
* Political Control Marker (CONFEDERATE) placed at Falmouth.
8 10/19/2025 8:09:00 AM Spring 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Ops Queue on AoP

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