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For the People: David M Elkin's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
168 11/26/2025 1:00:00 AM Spring 1862 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
Lee will attempt to press his advantage...

3 OPS
Activate Lee and Army of Miss.
Manassas to Fredrick.

Attempt Intercept?
159 11/23/2025 2:57:00 AM Spring 1862 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
For Event...
157 11/22/2025 6:24:00 PM Spring 1862 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
156 11/22/2025 5:45:00 PM Spring 1862 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Lee is feeling a bit exposed...
* markgreenman plays Pre-War Treachery for 3 OPS.
Activate AoNV
Drop 2 in Manassas
* Army of Mississippi SP set to strength 6.
* 1 Confederate SP dropped off at Manassas.
* Army of Mississippi SP set to strength 5.
* 1 Confederate SP dropped off at Manassas.

1: * Army of Mississippi (5) (Lee: 1) moved Manassas to Strasburg.

Grab 3 SP and Pemberton,
* Army of Northern Virginia SP set to strength 2.
* Army of Mississippi SP set to strength 8.
* Pemberton moved Army of Northern Virginia: Other Generals to Army of Mississippi: Other Generals.

2: * Army of Mississippi (8) (Lee: 1) moved Strasburg to Culpepper.

3: * Army of Mississippi (8) (Lee: 1) moved Culpepper to Wilderness.

Lee's AoM Ends in Wilderness with 8sp
152 11/21/2025 11:01:00 PM Spring 1862 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
148 11/21/2025 2:43:00 PM Spring 1862 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Ship Island / Key West for 3 OPS.

AoT on the March
First 1 mp to convert space
* Political Control Marker flipped to CONFEDERATE at Bowling Green.

2 to enter Lebanon
Medium battle at 6 SP total
+5 for CSA
+0 for USA

To you in case of Interrupt card and possible post-battle retreat.
142 11/20/2025 12:38:00 PM Spring 1862 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
139 11/20/2025 12:40:00 AM Spring 1862 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
- Next CSA card
- 2 OPS
- Activate AoT under A.J.
- Enter Bowling Green for 1
- pause here in case of a tricky card... otherwise Medium battle at hand.
- Believe it is +5 drm for CSA on Generalship vs. +0 drm for USA
* Army of Tennessee (6) (A. Johnston: 2) moved Clarksville, TN to Bowling Green.
137 11/19/2025 10:53:00 AM Spring 1862 Union 76 2 Event #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
136 11/19/2025 3:51:00 AM Spring 1862 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
* markgreenman plays CSA Recognizes KY for the event (Card is removed from play).
* CSA RECOGNIZES KY: Confederate places a total of two SPs in any single space in either KY, MO, MD, or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC.
* Confederate SP set to strength 2 at Rolla.
* Confederate SP set to strength 3 at Rolla.
134 11/18/2025 10:50:00 AM Spring 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
worried about LEE
133 11/18/2025 1:14:00 AM Spring 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
CSA card 1
2 OPS

* Lee moved Manassas to Army of Mississippi: Commanding General.
* Army of Mississippi formed at Manassas with Lee in command, strength 7.
128 11/17/2025 10:52:00 AM Spring 1862 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
96 11/12/2025 10:27:00 PM Fall 1861 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move:

AoT attacks Bowling Green
dr1: CSA is +2 for Generalship
dr2: USA is +0
93 11/11/2025 10:42:00 PM Fall 1861 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
with the Union medium victory this card can be played
90 11/10/2025 11:31:00 PM Fall 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
2 OPS

CSA AoT on the move...
* Army of Tennessee (5) (A. Johnston: 2) moved Nashville to Franklin, TN.
1

* Army of Tennessee (5) (A. Johnston: 2) moved Franklin, TN to Dover, TN.
2

p2, n7
* Army of Tennessee SP set to strength 7.
* 2 Confederate SP picked up at Dover, TN.
* Army of Tennessee (7) (A. Johnston: 2) moved Dover, TN to Clarksville, TN.
3

Fremont in charge at Bowling Green, so he can't run or intercept (0 rating)

AoT enters Bowling Green, 4
Medium Battle
Unless you have played a special card...

88 11/10/2025 10:58:00 AM Fall 1861 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
activating AotC
87 11/10/2025 2:07:00 AM Fall 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Playing 93 Strategy Board for 2 OPS

Beauregard and 2sp do a corps move
8.13 Railroad Logistics will slow my roll...

* 2 Confederate SP moved Grafton to Wheeling.
* Beauregard moved Grafton to Wheeling.
No Raiload LOC, so 2 spaces so far

* Beauregard moved Wheeling to Pittsburgh.
* 2 Confederate SP moved Wheeling to Pittsburgh.
4 spaces.
Stopping in Pittsburgh
84 11/5/2025 11:15:00 AM Fall 1861 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
83 11/4/2025 11:04:00 PM Fall 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
* markgreenman plays Bermuda Blockade Surge for the event.
* BERMUDA BLOCKADE SURGE: Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If the port space is not available then the SP is lost.

* 1 Confederate SP placed at Columbus, GA.

* 1 Confederate SP placed at Pensacola.
81 11/4/2025 10:31:00 PM Fall 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
80 11/4/2025 10:03:00 PM Fall 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
2 OPS
* markgreenman plays Contraband of War for 2 OPS.
* A. Johnston moved Nashville to Army of Tennessee: Commanding General.
* Army of Tennessee formed at Nashville with A. Johnston in command, strength 5.
73 11/4/2025 10:28:00 AM Fall 1861 Union 42 2 Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
72 11/4/2025 12:15:00 AM Fall 1861 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
CSA 1 - Event
* FORTIFIED LINES: The Confederate player may place up to two forts in any friendly controlled space with a LOC free of Union SPs and forts.
* CSA Fort(2) moved CSA Forts Pool to Nashville.
* CSA Fort(1) moved CSA Forts Pool to Manassas
70 11/2/2025 11:25:00 PM Fall 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
58 11/1/2025 1:02:00 PM Summer 1861 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
* MINOR CAMPAIGN: Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Start w Polk and 3 SP from Nashville
* 3 Confederate SP moved Nashville to Murfreesboro.
* Polk moved Nashville to Murfreesboro.
1

d1, n2
* 3 Confederate SP moved Murfreesboro to Tullahoma.
* 3 Confederate SP moved Tullahoma to Murfreesboro.
* 1 Confederate SP dropped off at Murfreesboro.
* 2 Confederate SP moved Murfreesboro to Tullahoma.
* Polk moved Murfreesboro to Tullahoma.
2

* 2 Confederate SP moved Tullahoma to McMinnville.
* Polk moved Tullahoma to McMinnville.
3

* Polk moved McMinnville to Crossville.
* 2 Confederate SP moved McMinnville to Crossville.
4

* Polk moved Crossville to Clinton.
* 2 Confederate SP moved Crossville to Clinton.
5
end

2nd leg of Campaign
Beauregard and 3sp split from AoNV
* Army of Northern Virginia SP set to strength 7.
* 1 Confederate SP dropped off at Manassas.
* Army of Northern Virginia SP set to strength 6.
* 1 Confederate SP dropped off at Manassas.
* Army of Northern Virginia SP set to strength 5.
* 1 Confederate SP dropped off at Manassas.

* Beauregard moved Army of Northern Virginia: Other Generals to Strasburg.
* 3 Confederate SP moved Manassas to Strasburg.
1

* 3 Confederate SP moved Strasburg to Winchester, VA.
* Beauregard moved Strasburg to Winchester, VA.
2

grab 1sp from J. Johnston
* 4 Confederate SP moved Winchester, VA to Strasburg.
* Beauregard moved Winchester, VA to Strasburg.
3

* Beauregard moved Strasburg to Franklin, WV.
* 4 Confederate SP moved Strasburg to Franklin, WV.
4

* Beauregard moved Franklin, WV to Lewisburg.
* 4 Confederate SP moved Franklin, WV to Lewisburg.
5

d1
* 1 Confederate SP dropped off at Lewisburg.
* 3 Confederate SP moved Lewisburg to Weston.
* Beauregard moved Lewisburg to Weston.
6

d1
* 1 Confederate SP dropped off at Weston.
* 2 Confederate SP moved Weston to Grafton.
* Beauregard moved Weston to Grafton.
7
end

If that looks good to you, we can proceed to end-of-turn.
56 10/31/2025 12:37:00 PM Summer 1861 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
55 10/30/2025 11:50:00 PM Summer 1861 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
3 OPS

- Polk on the March with a Corps move
- Polk and 1sp
* Polk moved Memphis to Grand Jct.
* 1 Confederate SP moved Memphis to Grand Jct.
- 1

* Polk moved Grand Jct to Corinth.
* 1 Confederate SP moved Grand Jct to Corinth.
- 2

- pickup 1, n2
* Polk moved Corinth to Tuscumbia.
* 1 Confederate SP moved Corinth to Tuscumbia.
* 1 Confederate SP moved Corinth to Tuscumbia.
- 3

* 2 Confederate SP moved Tuscumbia to Decatur, AL.
* Polk moved Tuscumbia to Decatur, AL.
- 4

- pickup 1, n3
* 3 Confederate SP moved Decatur, AL to Columbia, TN.
* Polk moved Decatur, AL to Columbia, TN.
- 5

* Polk moved Columbia, TN to Franklin, TN.
* 3 Confederate SP moved Columbia, TN to Franklin, TN.
- 6

* Polk moved Franklin, TN to Nashville.
* 3 Confederate SP moved Franklin, TN to Nashville.
- 7

- End. Now A.J. has 5sp and Polk hanging about.
46 10/24/2025 10:35:00 PM Summer 1861 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
45 10/24/2025 10:18:00 PM Summer 1861 Confederate 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
* markgreenman plays Mud March for 1 OPS.
* Political Control Marker (CONFEDERATE) placed at Springfield, MO.
43 10/23/2025 11:05:00 PM Summer 1861 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
42 10/23/2025 10:14:00 PM Summer 1861 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
* markgreenman plays Confederate Scientist for the event.
* CONFEDERATE SCIENTIST: Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.
* Confederate SP set to strength 2 at Winchester, VA.
* Confederate SP set to strength 3 at Winchester, VA.
* Confederate SP set to strength 4 at Winchester, VA.
40 10/23/2025 12:40:00 PM Summer 1861 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
39 10/22/2025 10:21:00 PM Summer 1861 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
T2 C1
2 OPS

* Army of Northern Virginia formed at Manassas with Bragg in command, strength 8.
* CSA Strategic Will momentum flipped to DOWN (-3 momentum penalty).
* CSA Strategic Will set to 105 (-2 penalty, -3 momentum penalty).
37 10/22/2025 11:31:00 AM Summer 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
play as ops, create AotC with Burnside in charge and Halleck as other general. Both rated 6
17 10/19/2025 10:50:00 PM Spring 1861 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
- 3OC to place Political control
* Political Control Marker (CONFEDERATE) placed at Louisville.
* Political Control Marker (CONFEDERATE) placed at Frankfort.
* Political Control Marker (CONFEDERATE) placed at Franklin, WV.
15 10/19/2025 10:41:00 PM Spring 1861 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
14 10/19/2025 4:52:00 PM Spring 1861 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
T1 C3 CSA

2OC to place Political Control
Lebanon, Ky
Somerset, Ky
12 10/19/2025 3:10:00 PM Spring 1861 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
will play on Beau
11 10/19/2025 2:55:00 PM Spring 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
T1 C2 CSA
as 2OC to place PC in Ky.

Paducah to CSA
Bowling Green to CSA
9 10/19/2025 1:41:00 PM Spring 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
8 10/19/2025 1:11:00 PM Spring 1861 Confederate 56 1 Event #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
T1 C1
Use Confed Riverine to move 1sp from Little Rock to Fort St. Phillip/Jackson.
5 10/19/2025 11:49:00 AM Spring 1861 Union 11 2 Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Play as Event

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