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For the People: WGL FtP rd. 6 Pacheco vs. Lindley Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
423 12/19/2025 7:30:00 PM Fall 1863 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Van Dorn (in Jonesborough) uses an SP to convert to a Cav brigade and moves (leaves 3 SP in Jonesborough)

1-6: To Tullahoma on Jackson's orders to join the AOW
415 12/18/2025 10:19:00 PM Fall 1863 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Bill loves the oldies when it comes to wargames!

USA6.

As event. First, Grant/AoT march:

1. convert McMinnville
2. attack AoW in Tullahoma (4 MPs left)

Reaction?
411 12/18/2025 1:53:00 PM Fall 1863 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate Van Dorn from AoT - moves with 4 SP (AOT n6)

1-4: Cairo - PU the SP there (n5)
5-6: Attack Halleck in Salem/Vandalia

Reaction?
405 12/18/2025 11:42:00 AM Fall 1863 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
USA5.

Activate Halleck and 3sp:

1-4. Pana, pu 3sp (n6, Meade n2)
5. attack Salem (3 MPs left).
404 12/17/2025 10:13:00 PM Fall 1863 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Maybe a bit of a break enough to bring in some reinforcements.

Place SPs in:

- Mobile (n2)
- New Orleans (n2)
- Charleston (n2)
395 12/17/2025 4:45:00 PM Fall 1863 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
USA4.

Activate Grant/AoT. Leaving 2sp in Clinton (n3), Grant is cigar-chomping mad:

1-2. Lebanon, pu Pleasonton and 4sp (AoT n10, AoC n6)
3. Somerset, drop 2sp (n8)
4. Clinton
5. attack Jackson/AoW in Crossville
383 12/16/2025 9:59:00 PM Fall 1863 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Activate Jackson and AOW in Nashville - moves with all 9 SP

1: Murfreesboro - PU both SP (n11)
2: Attack AoT in Tullahoma

Reaction?
379 12/16/2025 2:03:00 PM Fall 1863 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
USA3.

As 3 Ops to activate Meade alone (5sp remain in Pana):

1-2. Springfield, pu 1sp (n1)
3-4. Pana, pu 5sp (n6)
5. attack Salem.

Reaction?
376 12/16/2025 12:12:00 AM Fall 1863 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Activate Lee and the AOT in Salem - move with 5 SP - leave 4 SP in Salem

1-2: Cairo - PU 1 SP (n6 and Cairo n1)
3: Paducah - PU 1 SP (n7)
4: Dover - PU 1 SP (n8)
5: Clarksville - PU 2 Sp (n10)
6: Bowling Green

Reaction?
375 12/15/2025 10:19:00 PM Fall 1863 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
USA2.

As 2 Ops to activate Pope alone (Curtis and 2sp remain in Lebanon:

1-2. Bloomington, pu 2sp (n2)
3-4. Lebanon, pu Curtis and 2sp (n4)
5. Somerset, pu 1sp (n5)
6. Clinton, pu 1sp (n6)
7-8. Cleveland end.
372 12/15/2025 5:56:00 PM Fall 1863 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Activate Van Dorn in Madison - moves with both SP

1-4: Ironton - pick up Ewell and both SP (n4)
5: Rolla - pick up both SP (n6)
6: St Louis - drop off Ewell to join the 3 SP there.
7-8: Attack Meade (6 SP) with 6 SP

Reaction?
371 12/15/2025 12:51:00 PM Fall 1863 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
USA1.

Leaving 1sp in Clinton, Grant/AoT (n10) pushes on into TN:

1. Crossville
2. convert
3. McMinnville
4. convert
5. Tullahoma
6. convert.
359 12/13/2025 11:01:00 PM Summer 1863 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Well, that battle didn't go the way I hoped for :-) Now the question is what to try to do with this last card. I could try to push you back again at Bowling Green to save Kentucky (for now anyway) but seems like a pretty good chance of not succeeding. Instead I will try to limit my attrition in hopes of having enough men to hold you back later.

Oh, one more thing - Clarksville had 2 SP (see entry #352) so when Ewell was retreated back there, it should be 5 SP rather than 4. Double check that though.

Activate Ewell again - moves with 3 SP so 2 left in Clarksville!

1: Dover - drop 1 SP (n2)
2: Paducah - drop 1 SP (n1)
3: Cairo- drop 1 (now Ewell alone and Cairo n2)
4-5: Salem - pick up 3 SP (n3 and AOT n2)
6: St Louis - pick up 1 (4 SP and St Louis n2)
7: Rolla - drop 2 SP (n2)
8: End in Ironton with 2 SP
358 12/13/2025 3:12:00 PM Summer 1863 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
USA7.

As 3 Ops to activate Pope and 1sp (Curtis and 1sp remain in Louisville:

1-2. Somerset, pu 1sp (n2)
3. Lebanon, pu 1sp (n3)
4. Bowling Green, drop 2sp (n1, AoC n7)
5-6. Louisville, pu Curtis and 1sp (n2)
7. Lebanon end.
354 12/13/2025 12:07:00 PM Summer 1863 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Activate Ewell in Cairo - moves with both 1 SP (leave 1 in Cairo)
1: Jonesborough - pick up both SP (n3)
2-4: Columbus - pick up both SP (n5)
5-6: Dover - pick up 1 SP (n6)
7-8: Attack Bowling Green

Reaction?
353 12/12/2025 11:30:00 PM Summer 1863 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
USA6.

As event to raise Blockade Level to two (2).
348 12/12/2025 7:18:00 PM Summer 1863 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Activate Jackson and AOW in Clarksville - moves the all 5SP

1: flip Clarksville
2: PU Beauregard and 1 SP (n6 and Dover n1)
3: Franklin - PU both SP (n8)
4: Attack Nashville

Reaction?
345 12/12/2025 12:45:00 PM Summer 1863 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
It's an extensive rule book. Not surprising, given the topic. I also need to double-check when I do certain actions.

USA5.

As 1 Ops to activate Grant/AoT to step lively:

1. Falmouth
2. convert
3. Lexington
4. convert
5. Somerset, drop 2sp (n6)
6. attack Clinton.

Reaction?
344 12/11/2025 10:09:00 PM Summer 1863 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Whoops, sorry about the army creation mistake - looks like I need to read over the rules each time I'm doing something that I don't do that often.

Rebs will continue to build up a few extra SP with this card.

Place SPs in:

- Charleston
- New Orleans
343 12/11/2025 6:38:00 PM Summer 1863 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Just noticed that formation of AoW was technically illegal as space is still Union-controlled.

USA4.

As 2 Ops to form AoT under Grant (n8) in Cincinnati. No SW penalty.
342 12/11/2025 5:50:00 PM Summer 1863 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Places SP in each of:

- Morehead City, NC (n2)
- Wilmington, NC (n2)
- Mobile, AL
341 12/11/2025 2:22:00 PM Summer 1863 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
It's a pretty dense rules set. That's why I had an annotated copy. At times, I want to give up on FtP because I feel like I can't get my head around it. Other dense games, no problem.

USA3.

As 1 Ops to flip Lebanon.
340 12/11/2025 1:30:00 PM Summer 1863 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Yeah, easy to forget some of the rules. I know I've made the mistake in the past when using a corps move to pick up extra generals.

Feel like I'm going to need another army so will go ahead and create one under Stonewall in Clarksville - even if incurring the -2 SW panalty.

* Army of the West formed at Clarksville, TN with Jackson in command, strength 5 (including Morgan).
* CSA Strategic Will set to 95 (-2 penalty).
334 12/10/2025 2:00:00 PM Summer 1863 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
USA2.

As 2 Ops to activate Pope, Buell, and 6sp to attack Van Dorn in Lebanon.
331 12/10/2025 11:25:00 AM Summer 1863 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Activate Jackson in Dover - moves alone

1: Paducah - PU 2 SP (n2)
2-3: McKenzie - PU Beauregard and 2 SP (n4)
4: Dover - drop Beau - PU 1 SP and Morgan (n6)
5: Attack AOC in Clarksville - that leaves Beau and 2 SP in Dover

Reaction?
330 12/9/2025 3:10:00 PM Summer 1863 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
USA1.

As 1 Ops for Reorganization Move:

Reynolds to Grafton
Meade to Pana
Banks to AoP
Butler to Cincinnati
Pope to Louisville
CUrtis to Frankfort
Halleck to Alton
Buell to Louisville
Hancock stays in Cincinnati.
308 12/6/2025 11:05:00 AM Spring 1863 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
IMO, there are too many campaign cards in this game. Heck, I'm not even sure how many there are but they pop up quite often. Anyway, with this one and not that many offensive opportunities, I'll opt to try to conserve my SPs and cut off the AOC in TN

1st: Activate Pemberton from the ANV - moves with 4 SP (ANV n2)
1: Petersburg - drop 2 SP (n2)
2: Burkeville - drop off remaining 2 SP and moves on alone
3-5: Charlottesville - pick up Stuart's cav brigade and 2 SP (2 left in Char)
6: Lynchburg: Drop Stuart and 1 SP (n1)
7: End in Appomattox CH with 1 SP

2nd: Van Dorn in Dover - moves with 6 SP (Jackson, Morgan cav and 2 SP left)
1:Franklin: drop 2 SP (n4)
2: Murfreesboro: drop 2 SP (n2)
3-6: Clinton: drop 1 SP (n1)
7-8: End in Lebanon, KY with 1 SP

3rd: Activate Beauregard from AOT in Salem - moves with 5 SP (AOT n2)
1: Jonesborough - drop 1 SP (n4 - Jonesborough n2)
2: Cairo - drop 1 SP (n3 - Cairo n2)
3: Columbus - drop 2 SP (n1 - Columbus n2)
4: Dover - pick up 1 SP (n2 - Dover now Jackson, Morgan cav and 1 SP)
5: End in McKenzie with 2 SP
307 12/5/2025 1:42:00 PM Spring 1863 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
USA6.

As 3 Ops to activate Banks and 4sp (AoP n5):

1. Urbana, drop 1sp (n3)
2-4. Acquia Creek, drop 1sp (n2)
5. Manassas, pu 1sp (n3, Manassas n1)
6. Culpeper, drop 2sp (n1)
7-8. Winchester end.
306 12/5/2025 1:00:00 PM Spring 1863 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
CSA card 6:

Play event to gain 5 SW

* CSA Strategic Will momentum flipped to UP (+2 momentum bonus).
* CSA Strategic Will set to 97 (+5 award, +2 momentum bonus).
305 12/5/2025 1:58:00 AM Spring 1863 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
USA5.

As event to add 3sp to AoP (n9).
304 12/5/2025 12:27:00 AM Spring 1863 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
Place 3 SP in Charlottesville (n5 including Stuart's cav brigade and Longstreet)

SW:

CSA: -93 -> -90
USA: Remains at 82+
302 12/4/2025 11:24:00 AM Spring 1863 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
USA4.

As event. Let's go fishing!
301 12/4/2025 11:23:00 AM Spring 1863 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Let's cancel Jackson's adventure. No snacks for the trip.
300 12/3/2025 11:01:00 PM Spring 1863 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activate Jackson in Dover - moves with Morgan and 3 SP (Dover now 5 with Van Dorn)

1-3: Jonesborough - pu SP (n5)
4: Salem - pu 1 SP (n6) AOT n6
5: attack Pana

Reaction?

298 12/3/2025 9:09:00 PM Spring 1863 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
USA3.

As event to activate 1sp from Grafton (n1) to move to Frankfort.
296 12/3/2025 8:22:00 PM Spring 1863 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Place a fort in Cairo
295 12/3/2025 11:39:00 AM Spring 1863 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
USA2.

As 1 Ops to make a Division move of 1sp from Pittsburgh to Cincinnati.
294 12/2/2025 10:11:00 PM Spring 1863 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Correction from earlier - AOC is 9 not 8 in Clarksville

Activate Van Dorn in Memphis - moves with 1 SP

1-2: Corinth - PU SP - n2
3-5: Columbus - PU 1 SP (n3 - Columbus n1)
6: Paducah - PU 2 both SP (n5)
7: End in Dover n9 including VD, Jackson and Morgan
289 12/2/2025 12:07:00 PM Spring 1863 Union 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
USA1.

As 2 Ops to activate Hooker/AoC, which leaves 1sp (n10) in Clarksville:

1. Nashville, drop 1sp (n9)
2. convert and destroy Resource Space:

CSA SW=98- -5sw =93-
USA SW=75- +5sw =80+

3. BG, pu 2sp (n11)
4. Clarksville, pu 1sp (n12)
5. attack Dover (1 MP left)

Reaction?
266 11/29/2025 8:21:00 PM Fall 1862 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Activate Lee and AOT - move with all 5 SP

1: Flip Salem/Vandalia
2: Jonesborough - pick up SP and Smith (n6)
3: flip Jonesborough
4: Attack Cairo

No reaction possible so I'll pause here to roll the med battle
263 11/29/2025 5:14:00 PM Fall 1862 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
USA7.

As 3 Ops to activate Halleck and 3sp (Louisville n2) to make an Amphib. Assault on Cairo.

Reaction?
256 11/29/2025 10:47:00 AM Fall 1862 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Activate Jackson - Moves with Morgan (1 SP left in St Louis

1-3: New Madrid - pick up SP (n2)
4: Humboldt - pick up 2 SP (n4)
5-6: Dover - pick up 2 SP (n6 - Dover n1)
7: Clarksville

You have reaction option so I'll pause with 1 MP left
255 11/28/2025 3:32:00 PM Fall 1862 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
USA6.

Activate Hooker/AoC:

1-2. Bloomington, pu Halleck and 6sp (n15)
3. Louisville, drop off 5sp (n10)
4. Lebanon, drop 2sp (n8)
5. Bowling Green, drop 2sp (n6)
6. Nashville end.
254 11/28/2025 12:44:00 AM Fall 1862 Confederate 39 2 Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
Looks like the 2 SP in Frederick and the 1 SP in DC will go.
253 11/27/2025 12:21:00 PM Fall 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
USA5.

As event to add 3sp to AoC (n9).

Happy Thanksgiving!
252 11/27/2025 12:22:00 AM Fall 1862 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Smith in Lexington, MO - moves with 1 SP

1: KC - pick up SP (n2)
2: Springfield - pick up SP (n3)
3-5: Salem/Vandalia - drop 1 SP (n2 - AOT n5)
6-7: Cairo - drop 1 SP
8: End in Jonesborough with 1 SP

Happy Thanksgiving!
251 11/26/2025 9:23:00 PM Fall 1862 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
USA4.

As event to target St. Louis (n1 and Morgan).
250 11/26/2025 8:48:00 PM Fall 1862 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
Place 2 SP in Humboldt TN
246 11/26/2025 2:05:00 AM Fall 1862 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
USA3.

As 2 Ops to form AoC under Hooker in Cincinnati.

USA SW=87- -2sw=85- due to all the whining across the map.
236 11/25/2025 10:08:00 PM Fall 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Lee and the AOT - moves with 5 SP (leave 1 behind)

1-2: To Greenville - pick up Jackson, Wheeler and the SP (n7)
3: Ironton - pick up SP (n8)
4: Attack Fremont and 2 SP in Rolla

Reaction?
235 11/25/2025 3:38:00 PM Fall 1862 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
USA2.

Activate Pope, Curtis, and 6sp in Cairo to march to Alton, IL.
234 11/25/2025 2:21:00 PM Fall 1862 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Fort in St Louis
233 11/25/2025 12:49:00 AM Fall 1862 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
USA1.

As 1 Ops for Reorganization Move:

Hooker to Cincinnati.
Pope to Cairo.
Curtis to Cairo.
Halleck to Bloomington.
Rosecrans to Strasburg.
Buell to Cincinnati.
Butler to Salem.
216 11/23/2025 12:39:00 AM Summer 1862 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Well, what do you know as Rebs have yet another interrupt card - guess I'll use it to nullify Rosecrans move and save a few spaces (for now) in VA since not much I can do with either Lee or Jackson.

Also, yeah, I got mixed up on Price rather than Smith.
215 11/22/2025 3:48:00 PM Summer 1862 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Price is dead. I think you mean Smith.

USA7.

Activate Rosecrans and 4sp (AoP n5):

1. Urbanna, drop 1sp (n3)
2-4. Acquia Creek, drop 1sp (n2)
5-6. Culpeper, drop 1sp (n1)
7-8. Winchester end with 1sp.
208 11/21/2025 10:32:00 AM Summer 1862 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st activation: Lee and the AOT - moves with 8 SP (leave 1 in Paducah)

1-3: New Madrid (leave 1 SP - N7)
4: Attack 2 SP in Greenville

Reaction?
207 11/20/2025 11:56:00 PM Summer 1862 Union 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
USA6.

Division Move from 2sp from Bloomington, IN (1sp remains behind) to:

1-4. Ironton, drop off 1sp (n1)
5. Greenville end.
206 11/20/2025 6:17:00 PM Summer 1862 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
CSA fort in Columbus, KY
205 11/20/2025 3:56:00 PM Summer 1862 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
USA5.

As 2 Ops to place PCs in:

St. Joseph
Lexington, MO
200 11/20/2025 1:23:00 PM Summer 1862 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Activate Lee and AOT in Louisville:

1: Place PC in Louisville
2-5: To Dover - pick up Jackson, Morgan and 4 SP (n10)
6: Attack Curtis in Paducah

Note: Wheeler, not Morgan has been with the AOT since they came in. Morgan came in to Memphis and later moved with Jackson. Now both are in the AOT - for now at least.

Reaction?
199 11/20/2025 12:37:00 AM Summer 1862 Union 11 2 Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
USA4.

As event to flip/place PCs in:

New Madrid
Jefferson City
Kansas City
180 11/19/2025 7:06:00 PM Summer 1862 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Lee and the AOT - moves with all 7 SP

1-2: Lexington to attack the SP there.

Reaction?
179 11/19/2025 4:17:00 PM Summer 1862 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
USA3.

As 1 Ops to build fort in Paducah.
175 11/19/2025 2:58:00 PM Summer 1862 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Jackson in Memphis - moves with Morgan and 1 SP (Memphis now Price with 1 SP)

1: Panola: pick up SP (n3)
2-4: Corinth: Pick up SP (n4)
5-7: Dover: Pick up 1 SP (n5 - Dover (n1))
8: Attack Paducah

Reaction?
173 11/19/2025 1:27:00 PM Summer 1862 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
USA2.

Activate Pope, Curtis, and 1sp (Pleasonton remains in Paducah):

1. Columbus, drop off Curtis and 1sp (n0)
2-3. Cairo, pu 5sp
4. Paducah, pu Pleasonton (n6)
5. attack Dover (3 MPs left)
171 11/19/2025 12:19:00 PM Summer 1862 Confederate 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Well, that didn't take long. Was hoping I could somehow avoid losing a med/large battle but the 1st card took care of that!
163 11/18/2025 9:18:00 PM Summer 1862 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
USA1.

Activate Halleck and 2sp (Grafton n2) are on the march:

1-4. Cincinnati, pu 3sp (n5)
5. attack Van Dorn in Falmouth (3 MPs left)

Reaction?
148 11/18/2025 1:18:00 PM Spring 1862 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
The rains come pouring down in Rolla, forcing Fremont to hunker down with 4 SP there. I also believe the Union incurs the 5 SW penalty in this case for the RR campaign card. Lucky break for me as you would have easily gotten down to Grand Ecore. Let me know if this sounds correct.
147 11/18/2025 12:53:00 PM Spring 1862 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
USA7.

As event to activate Fremont and 2sp:

1. Rolla, pu 2sp (n4)
2-5. attack Little Rock (3 MPs left)

Reaction?
137 11/17/2025 11:38:00 PM Spring 1862 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st Activation: Lee with AOT - move with 6 SP (leave one in BG):
1-2: To Dover - leave 2 SP (n4)
3-5: Attack Burnside in Lebanon

Reaction? If battle, I have a +5 DRM
130 11/17/2025 3:00:00 PM Spring 1862 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
USA6.

Activate Pope alone (Fremont and 2sp remain):

1-2. St. Louis, pu 2sp
3. Rolla, drop off 2sp
4-5. Cairo, pu Curtis and 4sp
6. attack Paducah (2 MPs left)

Reaction?
126 11/17/2025 12:53:00 PM Spring 1862 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Activate Lee and the AOT in Nashville - moves with 6 SP - leave 1 in Nashville.

1-2: To Dover pick up SP there (n7)
3-4: Back to Nashville - pick up SP (n8)
5: attack Bowling Green.

Reaction?
125 11/17/2025 1:52:00 AM Spring 1862 Union 46 1 Event #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
USA5.

As event to place PCs in:

Clinton, TN
Knoxville, TN
121 11/16/2025 2:54:00 PM Spring 1862 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Activate Van Dorn again - leaves 1 SP in Lynchburg and attacks Charlottesville with 4 SP so will be a small battle

Has 7 more MP left.

Reaction?
118 11/16/2025 1:07:00 AM Spring 1862 Union 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
USA4.

Activate McDowell/AoP. Leaving 1sp in Hanover, AoP moves to attack Richmond.
115 11/16/2025 12:07:00 AM Spring 1862 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Activate Van Dorn in Richmond - moves with 2 SP (1 of which is Stuart's Cav brigade) (ANV n7)

1: Petersburg - pick up 2 SP (n4)
2-3: Amelia CH via Richmond - pick up 2 SP (n6)
4-7: To Charlottesville to attach the 2 SP in fort there.

Reaction?
114 11/15/2025 10:32:00 PM Spring 1862 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Huh, never noticed that detail before.

USA3.

As 1 Ops to build fort in Charlottesville, VA.
113 11/15/2025 10:08:00 PM Spring 1862 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
My interpretation of rule 5.22 ("When an Army is created, the player’s Strategic Will is reduced by 2 SW if any general on the map (not Army Display) has a higher political rating than the new commanding general’s political rating (regardless of how many such generals exist) is that since AS Johnston is not on the map but rather in the ANV, the penalty does not apply.

For this event, place SPs in:
- Nashville (AOT n7)
- Richmond (ANV n9)
- Little Rock
112 11/15/2025 12:39:00 PM Spring 1862 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
USA2.

As 1 Ops to build fort in Hanover, VA.
110 11/15/2025 9:08:00 AM Spring 1862 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
* Army of Tennessee formed at Nashville with Lee in command, strength 6. Includes Wheeler, Bragg and Beauregard
109 11/14/2025 9:43:00 PM Spring 1862 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
USA1.

As 1 Ops to build fort in Bowling Green, KY.
94 11/8/2025 7:12:00 AM Fall 1861 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
interrupt Hallec
82 11/2/2025 10:26:00 AM Fall 1861 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA6.

As event. First, Burnside and 3sp are on the march:

1-2. Cincinnati, pu 2sp (n5)
3-5. attack Louisville (3 MPs left)

reaction?
81 11/1/2025 10:11:00 AM Fall 1861 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Bragg to track. Pope has a successful campaign in MO removing all 3 Rebs at a cost of only 1 SP.

Activate Price in Columbus, KY - moves with 2 SP

1: Paducah - drop 1 SP (n1)
2: Dover - pick up 1 SP (n2 - Dover left with 1 SP)
3-4: Nashville - pick up 1 SP (n3 - Nashville still 1 SP with Beau)
5-6: Lebanon, KY - drop 1 SP (n2)
7: Louisville - drop 1 SP (n1)
8: End with 1 SP in Frankfort
72 10/31/2025 9:59:00 AM Fall 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
USA5.

Activate Pope and 2sp:

1-3. St. Louis, pu Fremont and 2sp (n4)
4. attack Ironton (4 MPs left)
71 10/30/2025 5:39:00 PM Fall 1861 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Activate Bragg in Madison, AR - moves with 1 SP

1-2: Little Rock - pick up SP (n2)
3-5: Springfield - pick up SP (n3)
6: Rolla - drop 1 SP (n2)
7: Ironton - drop 1 SP (n1)
8 Ends in Greenville with 1 SP
70 10/30/2025 4:15:00 PM Fall 1861 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
USA3.

Place PCs in:

Ironton
Rolla
69 10/30/2025 9:50:00 AM Fall 1861 Confederate 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Place PC in Somerset, KY
68 10/30/2025 12:47:00 AM Fall 1861 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
USA3.

Place PCs in:

Frankfort
Lexington
65 10/29/2025 12:39:00 PM Fall 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Place SPs in:

Norfolk, Morehead City and Wilmington
64 10/29/2025 9:54:00 AM Fall 1861 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
USA2.

Place PCs in:

Lebanon
Falmouth
63 10/29/2025 12:25:00 AM Fall 1861 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
Place SP in Bowling Green
62 10/28/2025 11:29:00 PM Fall 1861 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
USA1.

Place PCs in:

Paducah
Louisville
54 10/27/2025 12:19:00 PM Summer 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
West Virginia falls and the Union is looking strong so far! I will try to conserve SPs in the ANV.

Activate the ANV - leaves 1 SP in Richmond (n9)

1-2: To Hickford Jct - leave 2 SP (n7)
3: Petersburg - leave 2 SP (n5)
4: Burkeville - leave 2 SP (n3)
5: Amelia CH - leave 2 SP (n1)
6: Back to Richmond and end with 2 SP
53 10/27/2025 10:16:00 AM Summer 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA5.

As event. First, Halleck and 4sp march:

1. Wheeling, drop 1sp (n3)
2-3. Parkersburg, drop 1sp (n2)
4. Charleston, drop 1sp (n1)
5-6. Grafton end.

Next, McDowell/AoP drop 2sp in Hanover (n8) and moves out:

1-2. Manassas, drop 2sp (n6)
3. Wilderness, drop 2sp (n4)
4. convert
5. Hanover end (n6).
52 10/27/2025 1:18:00 AM Summer 1861 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
Not much I can do with this one so will play the event to increase SW:

* CSA Strategic Will momentum flipped to UP (+2 momentum bonus).
* CSA Strategic Will set to 100 (+3 award, +2 momentum bonus).
51 10/26/2025 4:46:00 PM Summer 1861 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
USA4.

Place PCs in:

Grafton, WV
Franklin, WV
50 10/26/2025 12:56:00 PM Summer 1861 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Another 1 card for me so will also do a reorg move:

- AS Johnston to ANV
- Polk to ANV
- Beauregard to Nashville
- Smith to Memphis
- Price to Columbus, KY
49 10/26/2025 1:39:00 AM Summer 1861 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
USA3.

As 1 Ops for Reorganization Move:

McClellan to AoP.
Burnside to Bloomington.
Banks to AoP.
Pope to Cairo.
Buell to Strasburg.
Butler to DC.
48 10/26/2025 12:05:00 AM Summer 1861 Confederate 53 1 Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
To try to counter the anaconda squeeze initiated by Lincoln, will place the Arkansas in Fort St P/J

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