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For the People: WGL FtP rd. 6 Pacheco vs. Lindley Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
695 1/16/2026 1:25:00 AM Spring 1865 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
USA1.

Activate McDowell/AoP. McDowell is on the move:

1-2. Petersburg (4 MPs left)

Reaction?
670 1/14/2026 8:59:00 PM Fall 1864 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate the ANV - moves will all 4 SP

1. Drewy's Bluff

Reaction?
665 1/14/2026 7:34:00 PM Fall 1864 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
USA7.

Activate Grant/AoT. with Lincoln on the telegraph wires, Grant tries again:

1. Corinth
2. convert
3. Lexington
4. convert
5. Humboldt, pu 2sp (n7)
6. attack Memphis

Reaction?
664 1/14/2026 6:36:00 PM Fall 1864 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Build a fort in Little Rock
657 1/14/2026 12:25:00 PM Fall 1864 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
USA6.

Activate Grant/AoT. Leaving 2sp in Humboldt, Grant (n8) is on the move:

1. Grand Jct. (5 MPs left)

Reaction?
650 1/13/2026 8:27:00 PM Fall 1864 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate Jackson and the AOW

1: Attack AOC in Ironton

Reaction?
643 1/13/2026 1:46:00 PM Fall 1864 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
USA5.

Activate Grant/AoT:

1. convert Grand Jct.
2. Humboldt, pu 2sp (n9, Halleck n4)
3. attack Memphis.

Reaction?
636 1/13/2026 12:20:00 AM Fall 1864 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
Activate Jackson and the AOW - moves with all 6 SP

1: Convert New Madrid
2: Attack AOC in Greenville

Reaction?
626 1/12/2026 1:08:00 PM Fall 1864 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA4.

As event. First, activate McDowell/AoP. Leaving 1sp in Petersburg, AoP (n4) moves out:

1. Burkeville (5 MPs left)

Reaction?
617 1/11/2026 12:13:00 AM Fall 1864 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Well, in big trouble now and not sure I can get out of it - was hoping to hold on to Richmond a bit longer but it is lost I'm afraid.

1st activation: Longstreet in Danville - moves with 4 SP (leave 1 behind)

1: attack Burkeville

7 MPs left

Reaction?
616 1/11/2026 12:13:00 AM Fall 1864 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Well, in big trouble now and not sure I can get out of it - was hoping to hold on to Richmond a bit longer but it is lost I'm afraid.

1st activation: Longstreet in Danville - moves with 4 SP (leave 1 behind)

1: attack Burkeville

7 MPs left

Reaction?
606 1/10/2026 1:44:00 AM Fall 1864 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
USA3.

Activate Sherman/AoM. Leaving 2sp in Burkeville (n7), Sherman heads out:

1. Petersburg, exchange 1sp for Stoneman/1sp and Sheridan
2. Suffolk
3. convert
4. Drewry's Bluff (2 MPs left)

Reaction?
605 1/10/2026 12:33:00 AM Fall 1864 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
General Reorg

Hood to AOT in Panola, MS
Longstreet to Danville, VA
AP Hill to Kingston, GA
595 1/9/2026 2:24:00 AM Fall 1864 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA2.

As event. First, McDowell/AoP are on the move:

1. Drewry's Bluff (5 MPs left)

Reaction?
594 1/9/2026 1:07:00 AM Fall 1864 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Activate Lee and AOT - moves with all 4 SP

1: Oxford - PU 2 SP (n6)
2: Grenada - PU SP (n7)
3: End in Panola - PU 3 SP (n10)
591 1/8/2026 4:54:00 PM Fall 1864 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
USA1.

Activate Grant/AoT to attack Lee in Grand Junction (5 MPs left).

Reaction?
569 1/7/2026 7:52:00 PM Summer 1864 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
3rd campaign card of this turn!

1st activation: Jackson and the AOW move with 1 SP (leave 1 in Grand-Jct

1-2: Madison - PU 3 SP (n4)
3: Attack the AOC in Cumberland

Reaction?
562 1/7/2026 4:31:00 PM Summer 1864 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
USA7.

Activate Grant/AoT to march:

1. McKenzie
2. convert
3. Humboldt (3 MPs left)

Reaction?
559 1/7/2026 3:49:00 PM Summer 1864 Confederate 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
Activate Hood - moves with both SP

1-7: moves to VA and attacks the AOM in Burkeville

Reaction?
555 1/7/2026 2:11:00 AM Summer 1864 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Okay, I see it now.

USA6.

As 3 Ops to activate Hooker/AoC:

1. New Madrid
2. convert
3. overrun Elizabeth 1sp
4. convert
5. attack Little Rock (1 MP left)

Reaction?
552 1/6/2026 10:29:00 PM Summer 1864 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Hood will split from the AOW and move via north Alabama with 1 SP (AOW n6)

1-5: Kingston - drop 1 SP (n0)
6: Dalton - PU 4 SP (AOT n6)
7: Missionary Ridge - drop 2 SP (n2)
8: End in Cleveland with 2 SP
540 1/6/2026 2:46:00 PM Summer 1864 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA5.

As event. First, activate Sherman/AoM. Leaving 1sp in Burkeville (n9), Sherman moves out:

1. convert
2. attacks Petersburg (4 MPs left)

Reaction?
539 1/6/2026 1:21:00 PM Summer 1864 Confederate 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate 2 SP in Wilmington to move as a corps as per the event.

1-6: Move to Danville (Hill now with 6 SP)
533 1/6/2026 12:29:00 AM Summer 1864 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
USA4.

Activate Sherman/AoM to attack Pemberton in Burkeville.
532 1/5/2026 10:52:00 PM Summer 1864 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Place 1 SP in each of:

- Burkeville (n7)
- Wilmington
- Grand Jct (AOW n7)
526 1/5/2026 3:44:00 PM Summer 1864 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
revised USA3.

Activate Sherman/AoM. Leaving 2sp in Lynchburg (n8), Sherman is eager to make some neckties:

1-2. Gordonsville, pu Pope and 2sp (n10)
3-4. Lynchburg, pu 2sp (n12)
5. attack Pemberton in ACH (1 MP left)

Reaction?
525 1/5/2026 3:41:00 PM Summer 1864 Union 78 3 o hand #78: 3 / Personal Advisor

Message from Union:
I couldn't find the "Sheridan cannot command an Army" statement anywhere. Thinking I was losing my mind, I decided to check for a new edition of the rules--and there it was. It's a new addition in the 2024 edition, but not in the 2014 edition.

Too bad I've been planning for that for several turns.
519 1/4/2026 4:30:00 PM Summer 1864 Union 78 3 Event #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
On second thought, I think I just misread your orders.

USA3.

As event to demote McDowell from command of AoP. Sheridan takes over. McDowell remains with AoP.

USA SW=69- -2sw =67-
516 1/4/2026 3:06:00 PM Summer 1864 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Activate AP Hill from ANV who moves with no SPs and will use rail movement

1-4: Goldsboro - PU 2 SP
5: Weldon - PU 2 SP (n4)
6-9: App CH (n6 with Pemberton)
515 1/4/2026 1:53:00 AM Summer 1864 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
USA2.

As 2 Ops to create AoMissouri under Sherman in Lynchburg.

USA SW=74+ -2sw -3fow =69-
512 1/3/2026 10:03:00 PM Summer 1864 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Activate Lee and the AOT in Kingston - moves with all SP

1-2: Newnan - PU 2 SP (n8)
3: Atlanta - PU 2 SP (n10)
4-5: Attack lone SP in Dalton

Reaction?
502 1/3/2026 1:29:00 PM Summer 1864 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA1.

As event. First, activate McPherson alone:

1. HF, pu 2sp (n2)
2-3. DC, pu 4sp (n6)
4-6. Staunton
7. attack Longstreet in Charlottesville (1 MP left)

Reaction?
486 1/2/2026 12:33:00 PM Spring 1864 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Activate Hood in Gaineville, AR - moves with both SP

1-4: Panola, MS - Drop 1 SP (n1) (Panola n2)
5-6: Grand Jct - PU 1 SP (n2) AOW n2)
7: Corinth - drop 2 (n0)
8: Back to Grand Jct to join the AOW
485 1/1/2026 3:09:00 PM Spring 1864 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
USA7.

Activate Grant/AoT. Leaving 1sp in Missionary Ridge (n8), AoT moves out:

1-2. Tullahoma, pu 2sp (n10)
3-4. Nashville, drop 2sp (n8)
5. Clarksville, drop 2sp (n6)
6. Dover end
484 1/1/2026 12:31:00 PM Spring 1864 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Activate Hood in Artesia - moves with both SP

1-2: Oxford - drops 2 SP (n0)
3: Grand Jct - pick up 4 SP (n4 AOW n3)
4: Memphis - pick up 1 SP (n5) Memphis n2)
5: Madison - drop 2 SP (n3)
6 Elizabeth - drop 1 SP (n2)
7: End in Gainesville with 2 SP
479 12/30/2025 1:13:00 PM Spring 1864 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
USA6.

Activate Hooker/AoC. Leaving 1sp in Ironton (n4), AoC moves out:

1. Rolla (5 MPs left)

Reaction?
478 12/30/2025 12:01:00 PM Spring 1864 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Activate Hood in Kingston and moves via rail with 5 SP (AOT n5)

1-2: Newnan - drop off 2 SP (n3)
3-9: Gainesville Jct, MS - drop off 1 SP (n2)
10: Ends in Artesia
477 12/30/2025 1:51:00 AM Spring 1864 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
USA5.

As event. Blockade Level to 3.
476 12/30/2025 12:13:00 AM Spring 1864 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
3 SP in Memphis

CSA SW now at 72-
475 12/29/2025 7:59:00 PM Spring 1864 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
USA4.

Activate Grant/AoT. Leaving 2sp in Tullahoma, Grant (n8) is off:

1. Murfreesboro
2. convert
3-4. Chattanooga
5. convert
6. Missionary Ridge end. (n9)

Reaction?
474 12/29/2025 6:05:00 PM Spring 1864 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Activate Hood in Savannah - moves with 1 SP (Savannah n1)

1: Charleston - PU all 3 SP (n4)
2: Branchville - PU SP (n5)
3-7: Atlanta: Drop off 2 SP (n2)
8: Kingston: Joins the AOT (AOT (n10)

Reaction?



465 12/28/2025 2:18:00 PM Spring 1864 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
USA3.

Activate Sherman and 2sp:

1. Saltville, pu 2sp (n4)
2. Wytheville, pu Reynolds and 2sp (n6)
3. attack Lynchburg (5 MPs left)

Reaction?
464 12/27/2025 6:10:00 PM Spring 1864 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Fort in Memphis
463 12/27/2025 6:10:00 PM Spring 1864 Confederate 60 2 o hand #60: 2 / USS Monitor

Message from Confederate:
457 12/26/2025 11:41:00 PM Spring 1864 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Activate AOW - moves with all 7 SP

1-3: Paducah
4: Convert
5 Ironton
6: Attack AOC in Ironton

Reaction?
454 12/26/2025 6:48:00 PM Spring 1864 Union 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
USA2.

As 2 Ops to activate Hooker/AoC:

1. convert Paducah
2. Cairo, destroy fort
3. convert
4. Ironton
5. convert
6. attack Ewell in St. Louis

Reaction?

SW re destroyed fort:

CSA SW=76- -1sw =75-
USA SW=72+ +1sw =73+
453 12/26/2025 9:56:00 AM Spring 1864 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Forts falling fast now as Tennessee is under assault from the Union forces. I'll activate the AOW as it needs to get back to a safer place now that the Tennessee River is in Union control again.

AOW moves:

1-5: To Grand Junction
452 12/24/2025 2:23:00 PM Spring 1864 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
USA1.

Activate Hooker/AoC to step lively:

1-3. Dover, destroy fort
4. Paducah
5. Columbus, destroy fort
6. Paducah end.

Reaction?

SW re lost forts:

CSA SW=78- -2sw =76-
USA SW=68- +2sw +2fow =72+
430 12/20/2025 6:14:00 PM Fall 1863 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
The Yanks have been running rampant over the last 2 cards! This card as operations will result in a shuffle before we draw next turn.

Activate Lee and the AOT in KY - moves with all 6 SP

1-6: To Kingston, GA via Northeast Alabama

You have an intercept option.
424 12/20/2025 2:16:00 AM Fall 1863 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
USA7.

As event. First, activate Grant/AoT to attack Jackson/AoW in Tullahoma (5 MPs left).

Reaction?
423 12/19/2025 7:30:00 PM Fall 1863 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Van Dorn (in Jonesborough) uses an SP to convert to a Cav brigade and moves (leaves 3 SP in Jonesborough)

1-6: To Tullahoma on Jackson's orders to join the AOW
415 12/18/2025 10:19:00 PM Fall 1863 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Bill loves the oldies when it comes to wargames!

USA6.

As event. First, Grant/AoT march:

1. convert McMinnville
2. attack AoW in Tullahoma (4 MPs left)

Reaction?
411 12/18/2025 1:53:00 PM Fall 1863 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate Van Dorn from AoT - moves with 4 SP (AOT n6)

1-4: Cairo - PU the SP there (n5)
5-6: Attack Halleck in Salem/Vandalia

Reaction?
405 12/18/2025 11:42:00 AM Fall 1863 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
USA5.

Activate Halleck and 3sp:

1-4. Pana, pu 3sp (n6, Meade n2)
5. attack Salem (3 MPs left).
404 12/17/2025 10:13:00 PM Fall 1863 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Maybe a bit of a break enough to bring in some reinforcements.

Place SPs in:

- Mobile (n2)
- New Orleans (n2)
- Charleston (n2)
395 12/17/2025 4:45:00 PM Fall 1863 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
USA4.

Activate Grant/AoT. Leaving 2sp in Clinton (n3), Grant is cigar-chomping mad:

1-2. Lebanon, pu Pleasonton and 4sp (AoT n10, AoC n6)
3. Somerset, drop 2sp (n8)
4. Clinton
5. attack Jackson/AoW in Crossville
383 12/16/2025 9:59:00 PM Fall 1863 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Activate Jackson and AOW in Nashville - moves with all 9 SP

1: Murfreesboro - PU both SP (n11)
2: Attack AoT in Tullahoma

Reaction?
379 12/16/2025 2:03:00 PM Fall 1863 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
USA3.

As 3 Ops to activate Meade alone (5sp remain in Pana):

1-2. Springfield, pu 1sp (n1)
3-4. Pana, pu 5sp (n6)
5. attack Salem.

Reaction?
376 12/16/2025 12:12:00 AM Fall 1863 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Activate Lee and the AOT in Salem - move with 5 SP - leave 4 SP in Salem

1-2: Cairo - PU 1 SP (n6 and Cairo n1)
3: Paducah - PU 1 SP (n7)
4: Dover - PU 1 SP (n8)
5: Clarksville - PU 2 Sp (n10)
6: Bowling Green

Reaction?
375 12/15/2025 10:19:00 PM Fall 1863 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
USA2.

As 2 Ops to activate Pope alone (Curtis and 2sp remain in Lebanon:

1-2. Bloomington, pu 2sp (n2)
3-4. Lebanon, pu Curtis and 2sp (n4)
5. Somerset, pu 1sp (n5)
6. Clinton, pu 1sp (n6)
7-8. Cleveland end.
372 12/15/2025 5:56:00 PM Fall 1863 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Activate Van Dorn in Madison - moves with both SP

1-4: Ironton - pick up Ewell and both SP (n4)
5: Rolla - pick up both SP (n6)
6: St Louis - drop off Ewell to join the 3 SP there.
7-8: Attack Meade (6 SP) with 6 SP

Reaction?
371 12/15/2025 12:51:00 PM Fall 1863 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
USA1.

Leaving 1sp in Clinton, Grant/AoT (n10) pushes on into TN:

1. Crossville
2. convert
3. McMinnville
4. convert
5. Tullahoma
6. convert.
359 12/13/2025 11:01:00 PM Summer 1863 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Well, that battle didn't go the way I hoped for :-) Now the question is what to try to do with this last card. I could try to push you back again at Bowling Green to save Kentucky (for now anyway) but seems like a pretty good chance of not succeeding. Instead I will try to limit my attrition in hopes of having enough men to hold you back later.

Oh, one more thing - Clarksville had 2 SP (see entry #352) so when Ewell was retreated back there, it should be 5 SP rather than 4. Double check that though.

Activate Ewell again - moves with 3 SP so 2 left in Clarksville!

1: Dover - drop 1 SP (n2)
2: Paducah - drop 1 SP (n1)
3: Cairo- drop 1 (now Ewell alone and Cairo n2)
4-5: Salem - pick up 3 SP (n3 and AOT n2)
6: St Louis - pick up 1 (4 SP and St Louis n2)
7: Rolla - drop 2 SP (n2)
8: End in Ironton with 2 SP
358 12/13/2025 3:12:00 PM Summer 1863 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
USA7.

As 3 Ops to activate Pope and 1sp (Curtis and 1sp remain in Louisville:

1-2. Somerset, pu 1sp (n2)
3. Lebanon, pu 1sp (n3)
4. Bowling Green, drop 2sp (n1, AoC n7)
5-6. Louisville, pu Curtis and 1sp (n2)
7. Lebanon end.
354 12/13/2025 12:07:00 PM Summer 1863 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Activate Ewell in Cairo - moves with both 1 SP (leave 1 in Cairo)
1: Jonesborough - pick up both SP (n3)
2-4: Columbus - pick up both SP (n5)
5-6: Dover - pick up 1 SP (n6)
7-8: Attack Bowling Green

Reaction?
353 12/12/2025 11:30:00 PM Summer 1863 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
USA6.

As event to raise Blockade Level to two (2).
348 12/12/2025 7:18:00 PM Summer 1863 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Activate Jackson and AOW in Clarksville - moves the all 5SP

1: flip Clarksville
2: PU Beauregard and 1 SP (n6 and Dover n1)
3: Franklin - PU both SP (n8)
4: Attack Nashville

Reaction?
345 12/12/2025 12:45:00 PM Summer 1863 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
It's an extensive rule book. Not surprising, given the topic. I also need to double-check when I do certain actions.

USA5.

As 1 Ops to activate Grant/AoT to step lively:

1. Falmouth
2. convert
3. Lexington
4. convert
5. Somerset, drop 2sp (n6)
6. attack Clinton.

Reaction?
344 12/11/2025 10:09:00 PM Summer 1863 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Whoops, sorry about the army creation mistake - looks like I need to read over the rules each time I'm doing something that I don't do that often.

Rebs will continue to build up a few extra SP with this card.

Place SPs in:

- Charleston
- New Orleans
343 12/11/2025 6:38:00 PM Summer 1863 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Just noticed that formation of AoW was technically illegal as space is still Union-controlled.

USA4.

As 2 Ops to form AoT under Grant (n8) in Cincinnati. No SW penalty.
342 12/11/2025 5:50:00 PM Summer 1863 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Places SP in each of:

- Morehead City, NC (n2)
- Wilmington, NC (n2)
- Mobile, AL
341 12/11/2025 2:22:00 PM Summer 1863 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
It's a pretty dense rules set. That's why I had an annotated copy. At times, I want to give up on FtP because I feel like I can't get my head around it. Other dense games, no problem.

USA3.

As 1 Ops to flip Lebanon.
340 12/11/2025 1:30:00 PM Summer 1863 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Yeah, easy to forget some of the rules. I know I've made the mistake in the past when using a corps move to pick up extra generals.

Feel like I'm going to need another army so will go ahead and create one under Stonewall in Clarksville - even if incurring the -2 SW panalty.

* Army of the West formed at Clarksville, TN with Jackson in command, strength 5 (including Morgan).
* CSA Strategic Will set to 95 (-2 penalty).
334 12/10/2025 2:00:00 PM Summer 1863 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
USA2.

As 2 Ops to activate Pope, Buell, and 6sp to attack Van Dorn in Lebanon.
331 12/10/2025 11:25:00 AM Summer 1863 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Activate Jackson in Dover - moves alone

1: Paducah - PU 2 SP (n2)
2-3: McKenzie - PU Beauregard and 2 SP (n4)
4: Dover - drop Beau - PU 1 SP and Morgan (n6)
5: Attack AOC in Clarksville - that leaves Beau and 2 SP in Dover

Reaction?
330 12/9/2025 3:10:00 PM Summer 1863 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
USA1.

As 1 Ops for Reorganization Move:

Reynolds to Grafton
Meade to Pana
Banks to AoP
Butler to Cincinnati
Pope to Louisville
CUrtis to Frankfort
Halleck to Alton
Buell to Louisville
Hancock stays in Cincinnati.
308 12/6/2025 11:05:00 AM Spring 1863 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
IMO, there are too many campaign cards in this game. Heck, I'm not even sure how many there are but they pop up quite often. Anyway, with this one and not that many offensive opportunities, I'll opt to try to conserve my SPs and cut off the AOC in TN

1st: Activate Pemberton from the ANV - moves with 4 SP (ANV n2)
1: Petersburg - drop 2 SP (n2)
2: Burkeville - drop off remaining 2 SP and moves on alone
3-5: Charlottesville - pick up Stuart's cav brigade and 2 SP (2 left in Char)
6: Lynchburg: Drop Stuart and 1 SP (n1)
7: End in Appomattox CH with 1 SP

2nd: Van Dorn in Dover - moves with 6 SP (Jackson, Morgan cav and 2 SP left)
1:Franklin: drop 2 SP (n4)
2: Murfreesboro: drop 2 SP (n2)
3-6: Clinton: drop 1 SP (n1)
7-8: End in Lebanon, KY with 1 SP

3rd: Activate Beauregard from AOT in Salem - moves with 5 SP (AOT n2)
1: Jonesborough - drop 1 SP (n4 - Jonesborough n2)
2: Cairo - drop 1 SP (n3 - Cairo n2)
3: Columbus - drop 2 SP (n1 - Columbus n2)
4: Dover - pick up 1 SP (n2 - Dover now Jackson, Morgan cav and 1 SP)
5: End in McKenzie with 2 SP
307 12/5/2025 1:42:00 PM Spring 1863 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
USA6.

As 3 Ops to activate Banks and 4sp (AoP n5):

1. Urbana, drop 1sp (n3)
2-4. Acquia Creek, drop 1sp (n2)
5. Manassas, pu 1sp (n3, Manassas n1)
6. Culpeper, drop 2sp (n1)
7-8. Winchester end.
306 12/5/2025 1:00:00 PM Spring 1863 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
CSA card 6:

Play event to gain 5 SW

* CSA Strategic Will momentum flipped to UP (+2 momentum bonus).
* CSA Strategic Will set to 97 (+5 award, +2 momentum bonus).
305 12/5/2025 1:58:00 AM Spring 1863 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
USA5.

As event to add 3sp to AoP (n9).
304 12/5/2025 12:27:00 AM Spring 1863 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
Place 3 SP in Charlottesville (n5 including Stuart's cav brigade and Longstreet)

SW:

CSA: -93 -> -90
USA: Remains at 82+
302 12/4/2025 11:24:00 AM Spring 1863 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
USA4.

As event. Let's go fishing!
301 12/4/2025 11:23:00 AM Spring 1863 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Let's cancel Jackson's adventure. No snacks for the trip.
300 12/3/2025 11:01:00 PM Spring 1863 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activate Jackson in Dover - moves with Morgan and 3 SP (Dover now 5 with Van Dorn)

1-3: Jonesborough - pu SP (n5)
4: Salem - pu 1 SP (n6) AOT n6
5: attack Pana

Reaction?

298 12/3/2025 9:09:00 PM Spring 1863 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
USA3.

As event to activate 1sp from Grafton (n1) to move to Frankfort.
296 12/3/2025 8:22:00 PM Spring 1863 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Place a fort in Cairo
295 12/3/2025 11:39:00 AM Spring 1863 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
USA2.

As 1 Ops to make a Division move of 1sp from Pittsburgh to Cincinnati.
294 12/2/2025 10:11:00 PM Spring 1863 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Correction from earlier - AOC is 9 not 8 in Clarksville

Activate Van Dorn in Memphis - moves with 1 SP

1-2: Corinth - PU SP - n2
3-5: Columbus - PU 1 SP (n3 - Columbus n1)
6: Paducah - PU 2 both SP (n5)
7: End in Dover n9 including VD, Jackson and Morgan
289 12/2/2025 12:07:00 PM Spring 1863 Union 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
USA1.

As 2 Ops to activate Hooker/AoC, which leaves 1sp (n10) in Clarksville:

1. Nashville, drop 1sp (n9)
2. convert and destroy Resource Space:

CSA SW=98- -5sw =93-
USA SW=75- +5sw =80+

3. BG, pu 2sp (n11)
4. Clarksville, pu 1sp (n12)
5. attack Dover (1 MP left)

Reaction?
266 11/29/2025 8:21:00 PM Fall 1862 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Activate Lee and AOT - move with all 5 SP

1: Flip Salem/Vandalia
2: Jonesborough - pick up SP and Smith (n6)
3: flip Jonesborough
4: Attack Cairo

No reaction possible so I'll pause here to roll the med battle
263 11/29/2025 5:14:00 PM Fall 1862 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
USA7.

As 3 Ops to activate Halleck and 3sp (Louisville n2) to make an Amphib. Assault on Cairo.

Reaction?
256 11/29/2025 10:47:00 AM Fall 1862 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Activate Jackson - Moves with Morgan (1 SP left in St Louis

1-3: New Madrid - pick up SP (n2)
4: Humboldt - pick up 2 SP (n4)
5-6: Dover - pick up 2 SP (n6 - Dover n1)
7: Clarksville

You have reaction option so I'll pause with 1 MP left
255 11/28/2025 3:32:00 PM Fall 1862 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
USA6.

Activate Hooker/AoC:

1-2. Bloomington, pu Halleck and 6sp (n15)
3. Louisville, drop off 5sp (n10)
4. Lebanon, drop 2sp (n8)
5. Bowling Green, drop 2sp (n6)
6. Nashville end.
254 11/28/2025 12:44:00 AM Fall 1862 Confederate 39 2 Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
Looks like the 2 SP in Frederick and the 1 SP in DC will go.
253 11/27/2025 12:21:00 PM Fall 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
USA5.

As event to add 3sp to AoC (n9).

Happy Thanksgiving!
252 11/27/2025 12:22:00 AM Fall 1862 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Smith in Lexington, MO - moves with 1 SP

1: KC - pick up SP (n2)
2: Springfield - pick up SP (n3)
3-5: Salem/Vandalia - drop 1 SP (n2 - AOT n5)
6-7: Cairo - drop 1 SP
8: End in Jonesborough with 1 SP

Happy Thanksgiving!
251 11/26/2025 9:23:00 PM Fall 1862 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
USA4.

As event to target St. Louis (n1 and Morgan).
250 11/26/2025 8:48:00 PM Fall 1862 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
Place 2 SP in Humboldt TN
246 11/26/2025 2:05:00 AM Fall 1862 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
USA3.

As 2 Ops to form AoC under Hooker in Cincinnati.

USA SW=87- -2sw=85- due to all the whining across the map.
236 11/25/2025 10:08:00 PM Fall 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Lee and the AOT - moves with 5 SP (leave 1 behind)

1-2: To Greenville - pick up Jackson, Wheeler and the SP (n7)
3: Ironton - pick up SP (n8)
4: Attack Fremont and 2 SP in Rolla

Reaction?

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