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For the People: Winter #1 Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
168 1/15/2026 10:42:00 PM Spring 1862 Confederate 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
AoNV attacks DC
167 1/15/2026 7:41:00 PM Spring 1862 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
SP from Baltimore goes to Washington. If you decide to attack Washington again feel free to roll away.
156 1/15/2026 10:13:00 AM Spring 1862 Confederate 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
The AoNV moves to Culpeper and Strasburg and picks up everyone, back to Manassas, and attacks Frederick.
150 1/15/2026 9:18:00 AM Spring 1862 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
I believe the following must happen:

Union randomly discards a card (and follow this card's event instead). The AotM is the only Union army within 4 spaces, therefore they must attack Manassas (shortest path) on route to Richmond. The AotM can leave an SP in Frederick, but they don't have any chance of winning the Manassas battle, so it is moot.

The Manassas Battle would be a Medium Battle 6v6.

+0 Union (+1 general, but that is negated by Cavalry Intelligence)
+8 Confederates (+6 generals, +2 fort)

Feel free to roll for your attack if you agree.
149 1/15/2026 7:39:00 AM Spring 1862 Union 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
PC markers in Jefferson City and Lexington
Missouri
146 1/14/2026 1:04:00 PM Spring 1862 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Beauregard +3 move to Petersburg, pick up Morgan, move to Strasburg, leave 2 and move to Culpeper.
145 1/14/2026 12:49:00 PM Spring 1862 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Pope leaves 1 SP
Goes to Cairo, picks up 3.
Then drops 1 SP in each spot in Missouri with a Rebel PC marker and goes back to Cairo
144 1/14/2026 11:59:00 AM Spring 1862 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
place PC markers in Ironton and Rolla
140 1/14/2026 10:01:00 AM Spring 1862 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
2 SPs from Washington assault the fort in Alabama
134 1/13/2026 11:16:00 AM Spring 1862 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
We still attack Strasburg even with the newly constructed fort there.
133 1/13/2026 11:02:00 AM Spring 1862 Confederate 126 1 o hand #126: 1 / Valley Devastation

Message from Confederate:
I'll need to rethink my move, now that there is a fort in Strasburg. That had been a nice, easy kill.
131 1/12/2026 1:37:00 PM Spring 1862 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Sorry William
Some work frustration crept in
Let’s keep going
I’m getting more like my Father every day….
129 1/12/2026 12:25:00 PM Spring 1862 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
AoNV attacks Strasburg
127 1/12/2026 11:50:00 AM Spring 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
The AoNV is formed in Manassas with Lee in charge and Bragg as second-in-command.

The Confederates lose 2 SW (down to 92- from 94-) because Lee isn't the highest rated general on the map.
125 1/12/2026 10:51:00 AM Spring 1862 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Form AOM in Frederick
111 1/11/2026 4:56:00 PM Fall 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Leave Buell plus 2 SP in Frederick
Leave 2 SP in Harpers Ferry
Pick 1 SP up in Strasburg
Then
109 1/11/2026 12:52:00 PM Fall 1861 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
AotP reaches Frederick and is forced to stop.

Union's turn again.
108 1/11/2026 12:47:00 PM Fall 1861 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
AOP leaves 1 SP in Washington
Goes to Winchester picks up 2 SPs
Goes to Strasburg picks them all up.
Places PC marker in Strasburg
Attacks Manassas.
You have options
107 1/11/2026 12:16:00 PM Fall 1861 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
MOVE 1:
Beauregard moves to Lynchburg and Wytheville, picks up both units, and returns to Richmond.

MOVE 2:
Van Dorn activates, changes into a Cavalry Brigade, and moves to Knoxville.
98 1/11/2026 10:53:00 AM Fall 1861 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Halleck plus 6 marches down and attacks Bragg
94 1/10/2026 10:07:00 PM Fall 1861 Confederate 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
Bragg +2 from Knoxville to Wytheville and drop off 1, to Culpeper and pick up 1, to Gordonsville and drop off 1, and Bragg to Charlottesville.
93 1/10/2026 10:29:00 AM Fall 1861 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Halleck collects everyone in WV
Goes to Franklin, WV stops
Halleck has 6 SPs and Burnside.
92 1/9/2026 7:24:00 PM Fall 1861 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
PC marker placed in Greenville MO
91 1/8/2026 12:12:00 PM Fall 1861 Union 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Reorganization move
Banks to St. Louis
Rosecrans to where Banks was
Buell to Washington
Done
Sorry for the delay.
Drove by your exit on the way to see Grayson this morning with Matthew and thought about stopping at your house but didn’t want to drop in a T a bad time….
89 1/5/2026 7:13:00 PM Fall 1861 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
General Reorganization:

Beauregard from Dover to Richmond
Polk from Memphis to Manassas
Pemberton from Culpeper to Dover
Van Dorn from Knoxville to Atlanta
Bragg from Richmond to Knoxville
Price from Atlanta to Memphis
87 1/5/2026 6:02:00 PM Fall 1861 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
77 1/5/2026 9:12:00 AM Summer 1861 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Smith +1 to Manassas, picks up 4 SPs, drops 2 in Culpeper, drops 2 in Gordonsville, and returns to Manassas.
75 1/4/2026 7:43:00 PM Summer 1861 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2 SPs move to Winchester and stop
73 1/4/2026 4:58:00 PM Summer 1861 Confederate 79 1 Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
SP in Madison AR
68 1/4/2026 4:22:00 PM Summer 1861 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Pope goes down to Jonesboro and attacks Price
64 1/3/2026 3:03:00 PM Summer 1861 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Confederate PC marker placed in Falmouth KY
63 1/3/2026 2:53:00 PM Summer 1861 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Wheeling
Grafton
Parkersburg
Burnside
Activates, goes to Pittsburgh
Picks up 4 SPs
Drops 1 in Wheeling
Drops 1 in Gradton
Stops in Parkersburg with 2 SPs
62 1/3/2026 1:47:00 PM Summer 1861 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
Fort in Memphis
59 1/3/2026 12:11:00 PM Summer 1861 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Banks plus 6 go to
Lexington, drop 1 SP
Somerset, drop 1 SP
then to
58 1/3/2026 10:34:00 AM Summer 1861 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Fort in Manassas
57 1/3/2026 10:00:00 AM Summer 1861 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Build Fort in Frederick.
38 12/31/2025 5:12:00 PM Spring 1861 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Build fort in Nashville
35 12/31/2025 3:11:00 PM Spring 1861 Union 108 2 Event #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
33 12/31/2025 1:43:00 PM Spring 1861 Confederate 86 3 Operations #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
MOVE #1:
Price +1 to Cairo (via St Louis MO)

MOVE #2:
Beauregard +1 attacks the AotP in DC.
30 12/31/2025 12:23:00 PM Spring 1861 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Start a queue on AOP
25 12/31/2025 12:06:00 PM Spring 1861 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Beauregard +2 attack the AotP.

Just a reminder about the relevant aspect of the rule below.

=====================
20.0 Operations Queue
If the general designated as the operations queue participates in a battle whether his modifier was used or not, the operations queue is lost.
24 12/31/2025 10:28:00 AM Spring 1861 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Start an
Operations Queue ( OQ)
On AOP
23 12/30/2025 7:03:00 PM Spring 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
PC markers in Paducah KY and Bowling Green KY
5 12/30/2025 8:46:00 AM Spring 1861 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
AOP activates
Leaves 1 in Washington
Goes to Frederick leaves 1 in Frederick (2)
Goes to Harper’s Ferry picks up 2
AOP (5)
Attacks Winchester

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