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For the People: Walewska Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
239 1/18/2026 10:52:00 AM Fall 1862 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
CSA7
Jackson +4SP
2/8 Johnston: drop off 1SP
6/8 Uniontown: drop ff 1SP
8/8 Grafton.

Looks like the CSA wins the war at the end of the turn:
US will = 32-
CS will = 85-
232 1/18/2026 7:35:00 AM Fall 1862 Union 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Not so Fast :) 2 space interception :)
231 1/18/2026 6:57:00 AM Fall 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
AoT
1/6 Lebanon: picks up Forrest
3/6 converts Somerset
4/6 Lebanon.
227 1/18/2026 4:59:00 AM Fall 1862 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Aop Attacks Frederick
222 1/16/2026 9:09:00 AM Fall 1862 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Hi!
CSA5
AoNV with 5SP
1/6 converts Frederick
2/6 Manassas: pick up 2SP.
5/6 attacks Washington DC.
221 1/16/2026 8:36:00 AM Fall 1862 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Ops Queue
220 1/15/2026 4:03:00 AM Fall 1862 Confederate 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
CSA4
Forrest
Lebanon 10/10.
214 1/14/2026 2:31:00 PM Fall 1862 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
AoC -> Frankfort pick up 5 SP and attack AoT
205 1/12/2026 4:16:00 PM Fall 1862 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
USA3
5SP join Manassas from Dalton, Kingston, Nashville and Memphis.
AoNV (2SP stay behind)
1/6 Fredericksburg: pick up 2SP
3/6 attack Frederick (Johnston stays behind).
202 1/12/2026 1:17:00 PM Fall 1862 Union 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Attack AoNV with AoP droping 1 SP Large Battle
200 1/12/2026 10:14:00 AM Fall 1862 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
CSA2 OK
Jackson +4SP
1/8 Strasburg: pick up 2SP
8/8 attack Pittsburg.
199 1/12/2026 10:00:00 AM Fall 1862 Confederate 51 1 o hand #51: 1 / Confederate Torpedoes

Message from Confederate:
Sorry, I've changed my mind.
198 1/12/2026 6:04:00 AM Fall 1862 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Good morning!
CSA2
Forrest to Madison.
197 1/11/2026 8:38:00 AM Fall 1862 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Fort in Harpers Ferry
196 1/11/2026 6:17:00 AM Fall 1862 Confederate 50 1 Event #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
CSA1
US will -1(-4) = 77-

I will be AFK all the afternoon. Meanwhile, have a good Sunday!
194 1/11/2026 5:49:00 AM Fall 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Fort in Frankfort also added 1 SP to Harpers Ferry as i forgot to do it during the SR :)
174 1/10/2026 5:05:00 PM Summer 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1) AoT with 4SP (Wheeler stays behind)
1/6 converts Lebanon
2/6 attacks Louisville
173 1/10/2026 2:25:00 PM Summer 1862 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Sorry no food no move :)
171 1/10/2026 2:24:00 PM Summer 1862 Confederate 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
CSA6
AoNV with 8SP
1/6 Fredericksburg: pick up 2SP + Jackson
2/6 Manassas: drop off 3SP
5/6 attack Harpers Ferry.
170 1/10/2026 12:15:00 PM Summer 1862 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1. AoC drop 1 and convert space then to Falmouth and convert and then back to Somerset
2. Halleck to Columbus
165 1/10/2026 6:24:00 AM Summer 1862 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Hi!
CSA5
AoT
1/6 Franklin: pick up all
2/6 Nashville: drop off 2SP + Smith
3/6 Bowling Green.
I roll for possible interception.
161 1/9/2026 2:35:00 PM Summer 1862 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
3 SP from DC try to Invade fort Philip Jackson
160 1/9/2026 1:31:00 PM Summer 1862 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
CSA4
AoNV created under Lee. I'm AFK now.
159 1/9/2026 1:21:00 PM Summer 1862 Union 98 2 Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
158 1/9/2026 1:07:00 PM Summer 1862 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
CSA3
AoT created under Longstreet.

I have to move out. See you later.
156 1/9/2026 12:58:00 PM Summer 1862 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
No file ;)
155 1/9/2026 12:56:00 PM Summer 1862 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
CSA2
Van Dorn +2SP
4/8 Decatur: pick up 1SP
6/8 Franklin: pick up 2SP
7/8 Murfreesboro: dop off all
8/8 Nashville alone.
148 1/9/2026 11:26:00 AM Summer 1862 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AoC - attacks Somerset but first interception in Dover do you do it??
147 1/9/2026 11:14:00 AM Summer 1862 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSA1
Forrest + 2SP
9/10 Panola.
140 1/9/2026 9:08:00 AM Summer 1862 Union 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
AoC -> McKenzie& convert -> Columbus Ky medium battle
127 1/8/2026 1:39:00 PM Spring 1862 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
CSA6
Forrest +2SP
10/10 attack Sabine City.
125 1/8/2026 12:55:00 PM Spring 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
LOL...
123 1/8/2026 12:12:00 PM Spring 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
CSA5
No log.
120 1/8/2026 11:07:00 AM Spring 1862 Union 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
PC in Lexington
119 1/8/2026 3:25:00 AM Spring 1862 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Good morning,
Sorry for the delay.

CSA4
Division move by rail: 2SP from New Bern to Fredericksburg.
118 1/7/2026 1:37:00 PM Spring 1862 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
PC in Lexington
117 1/7/2026 4:04:00 AM Spring 1862 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
Good morning!
CSA3
1SP in Somerset.
112 1/6/2026 1:22:00 PM Spring 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
PC in Frankfort no file :)
111 1/6/2026 1:18:00 PM Spring 1862 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
CSA2
In Columbus & New Orleans.
108 1/6/2026 1:07:00 PM Spring 1862 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
LOL right
104 1/6/2026 12:16:00 PM Spring 1862 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
CSA1
Lee + Stuart +2SP
1/8 Strasburg: drop off Stuart
2/8 Franklin: pick up 1SP
3/8 Lewisbug: pick up 1SP
5/8 Lewiston: pick up 1SP + Polk
8/8 Strasburg with 5SP.
99 1/6/2026 11:38:00 AM Spring 1862 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
AoP to Frederick pick up 3SP and attacks Manassas with 15SP
89 1/5/2026 8:45:00 AM Fall 1861 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Hi!
Smith + Beauregard + 2SP
1/8 Murfreesboro: drop off 1SP
2/8 Franklin: dopr off 1SP + Beauregard
8/8 back alone in Memphis.

Poltical phase + Attrition in the log.
83 1/4/2026 3:26:00 AM Fall 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
AoC attacks Murfreesboro
82 1/3/2026 1:02:00 PM Fall 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
CSA5
Smith +2SP
7/8 Murfreesboro: drop off 1SP
8/8 Nashville.
77 1/3/2026 12:03:00 PM Fall 1861 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
AoC -> Franklin
76 1/3/2026 11:54:00 AM Fall 1861 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Reorganization:
Bragg to Manassas
Beauregard to Memphis
Price to Columbus
Polk in Weston
Smith to Nashville
Pemberton to Richmond
75 1/3/2026 11:31:00 AM Fall 1861 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Remove from Nashville
74 1/3/2026 11:16:00 AM Fall 1861 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
CSA3
Naval move: 1SP from New Orleans to Columbus.
71 1/3/2026 6:57:00 AM Fall 1861 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
AoC attacks Columbus Again with 6SP
69 1/3/2026 6:46:00 AM Fall 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA
SP in New Orleans and New Bern.
68 1/3/2026 6:30:00 AM Fall 1861 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Div move 1SP from St. Louis to AoC =6 SP
67 1/3/2026 5:21:00 AM Fall 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
CSA1
Forts in Memphis and Nashville.
61 1/2/2026 1:04:00 PM Fall 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
AoC -> to Paduchah
42 1/1/2026 6:43:00 AM Summer 1861 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
CSA6
1) Bragg +3SP
Drop off 1SP in Louisville, Lebanon, Bowling Gren and back in Nashville.

2) Smith +5SP
drop off 1 in Strasburg, Franklin, Grafton, Weston, ends in Lewisburg.

3) Stuart to Manassas.

Political phase
West Virginia joins the Confederacy.
CS will = 103+
41 1/1/2026 4:48:00 AM Summer 1861 Union 44 2 Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Parkersburg, Grafton, Charleston WV
40 1/1/2026 4:36:00 AM Summer 1861 Confederate 77 2 Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
CSA4
US will = 93-
37 1/1/2026 3:56:00 AM Summer 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Morning :) Happy New Year

AoC to Clarksville TN convert it and attack Dover :)
36 1/1/2026 3:35:00 AM Summer 1861 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Hi Przemek,
Good morning and happy new year! :)

CSA3
PC in Falmouth.
35 12/31/2025 3:10:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
PC's

Bowling Green, Lebanon in KY and Whelling in WV
34 12/31/2025 2:22:00 PM Summer 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA2
New Bern, Fort Fisher, New Orleans.

See u later.
33 12/31/2025 2:04:00 PM Summer 1861 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Create AoC
32 12/31/2025 2:00:00 PM Summer 1861 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
CSA1
Fort in Little Rock.
31 12/31/2025 1:47:00 PM Summer 1861 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Generals

Fermont to Cairo
Halleck to St. Louis
Pope to Bloomington
Burnside to Pitsburg
McClellan to Frederick
17 12/31/2025 7:05:00 AM Spring 1861 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
3 SP from Washington attack Fort Philip/Jackson
16 12/31/2025 6:43:00 AM Spring 1861 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
CSA4
A.Johnston +2SP
7/8 Marshall.
14 12/31/2025 5:20:00 AM Spring 1861 Union 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
Naval move from Washington DC to Sabine City TX of 1 SP :)
13 12/31/2025 2:36:00 AM Spring 1861 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Good morning
CSA3
Fort in Manassas.
No log for the moment.
12 12/30/2025 5:02:00 PM Spring 1861 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Fort in Frederick
11 12/30/2025 4:21:00 PM Spring 1861 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
CSA2
2SP in Columbus.
No log. I'm AFK
10 12/30/2025 3:00:00 PM Spring 1861 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
PC in Louisville
8 12/30/2025 1:00:00 PM Spring 1861 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Yes, let's do that

1) J.Johnston +1SP
2/8 Manassas pick up Beauregard
5/8 Richmond: drop off Beauregard
8/8 Manassas

2) A.Johnston +1SP
3/8 Paducah: drop off 1SP
6/8 Memphis: pick up Polk +1SP
8/8 Columbus.

3) Naval move: 1SP from Little Rock to Forts Philips/Jackson.
7 12/30/2025 12:54:00 PM Spring 1861 Confederate 83 3 o hand #83: 3 / Major Campaign

Message from Confederate:
No sorry
6 12/30/2025 12:54:00 PM Spring 1861 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Sorry, I was outside this afternoon.
By the way, it starts well... I thought I was playing the USA. :)

So CSA1
1) J.Johnston +1SP
2/8 Manassas pick up Beauregard
5/8 Richmond: drop off Beauregard
8/8 Manassas

2) A.Johnston +1SP
3/8 Paducah: drop off 1SP
6/8 Memphis: pick up Polk +1SP
8/8 Columbus.

3) Naval move: 1SP from Little Rock to Forts Philips/Jackson.

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