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Empire of the Sun: david lim's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
26 1/2/2026 8:08:00 PM May-Aug 1942 Japanese 85 2 Operations #85: 2 / Battle of Kolombangara
Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
24 1/2/2026 8:06:00 PM May-Aug 1942 Japanese 27 1 Event #27: 1 / Submarine Attack: I-19 sinks the Wasp
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
23 1/2/2026 7:41:00 PM May-Aug 1942 Allies 75 3 Operations #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
22 1/2/2026 2:10:00 PM May-Aug 1942 Japanese 73 2 Operations #73: 2 / Ants: Japanese Barge Traffic Reinforcement
Activation: South or South Seas HQ only Logistics Value: 3 Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability. Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
21 1/2/2026 2:08:00 PM May-Aug 1942 Allies 83 2 Operations #83: 2 / China Offensive: Battle for Central Honan
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
20 1/2/2026 1:47:00 PM May-Aug 1942 Japanese 60 3 Event #60: 3 / East Force: Conquest of Celebes
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
16 1/2/2026 1:31:00 PM Jan-Apr 1942 Japanese 77 3 Event #77: 3 / Fuel Shortage: Japanese re-deploy fleet
Due to fuel shortages the Japanese player may move the Combined Fleet HQ and up to 4 naval units of any type from their current location to any port hex which is within 3 hexes of a resource space. The movement of the HQ and naval units may not enter an unneutralized Allied air ZOI.

OC: 5 EC: 0

Message from Japanese:
15 1/2/2026 1:31:00 PM Jan-Apr 1942 Allies 46 2 Operations #46: 2 / Operation Brewer: Admiralty Is. Invasion
Activate: SW PAC HQ only. Logistic Value: 1 Intelligence: Surprise Attack. Bonus: MacArthur's Navy - applies only if US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US naval unit

OC: 2 EC: 0

Message from Allies:
14 1/2/2026 1:30:00 PM Jan-Apr 1942 Japanese 3 2 Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
11 1/2/2026 1:24:00 PM Jan-Apr 1942 Allies 59 1 Event #59: 1 / Ultra Information: Japanese Burma Operation is penetrated
Intelligence: Intercept. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
10 1/2/2026 1:20:00 PM Jan-Apr 1942 Japanese 76 2 Operations #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
9 1/2/2026 1:16:00 PM Jan-Apr 1942 Japanese 39 2 Operations #39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army
2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
8 1/2/2026 1:14:00 PM Jan-Apr 1942 Allies 51 2 Operations #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
7 1/2/2026 1:03:00 PM Jan-Apr 1942 Japanese 44 3 Event #44: 3 / Tokyo Express: Bougainville Reinforcements
Activation: Any HQ. Logistic Value: 4 Bonus: The Japanese temporarily gain 2 ASPs that can be used for the duration of this Offensive. Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
6 1/2/2026 12:50:00 PM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
5 1/2/2026 12:49:00 PM Jan-Apr 1942 Allies 63 3 Event #63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
4 1/2/2026 12:44:00 PM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
3 1/2/2026 12:41:00 PM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:

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