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Empire of the Sun: david lim's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
84 1/5/2026 7:43:00 AM Jan-Apr 1943 Allies 57 2 Event #57: 2 / Axiom: British Amphibious Rangoon-Singapore Operation.
Activate: Any Commonwealth or Joint HQ. Logistic Value: 5 Conditions: Only Commonwealth and Chinese units plus US air units may be activated.

OC: 2 EC: 4

Message from Allies:
* jt2074 (Allies) unmarks all moved units
* jt2074 (Allies) deactivates Japanese units.
* jt2074 (Allies) deactivates Allied units.
* jt2074 (Allies) removes all situation markers
* jt2074 (Allies) removes all range markers
* jt2074 (Allies) sets Marshalls Overlay ON (Nation Overlay Mode is ON)
* jt2074 (Allies) sets Marshalls Overlay OFF (Nation Overlay Mode is ON)
* 1905 (Dacca) : SEAC Air Activates.
* 2206 (Lashio) : 14AF Air Activates.
* 2106 (Mandalay) : 5AF Air Activates.
* 2006 (Akyab) : FE Air Activates.
* 2106 (Mandalay) : 5AF LRB Activates.
* 1905 (Dacca): SEAC Air moves to 2205 (Ledo)
* 2205 (Ledo): SEAC Air moves to 2206 (Lashio)
* 2005 (Dimasur) : 4 Ind Corps Activates.
* 2005 (Dimasur): 4 Ind Corps moves to 2105 (Imphal/Kohima)
* 2107: ED Army joins Battle A
* 2107: 14th Army joins Battle A
- int 0-4
- 40/?
82 1/4/2026 11:30:00 PM Jan-Apr 1943 Japanese 12 3 Event #12: 3 / Operation MI: Battle of Midway
Activation: Any HQ. Logistic Value: 8 Conditions: All battles must be fought in one hex islands. Long Range Reconnaissance of Pearl Harbor: If French Shoals (5508) is not in an Allied air ZOI or within 3 hexes of a US CA naval unit, then the Allies add +4 to any intelligence die roll due to superior Japanese information security.

OC: 5 EC: 8

Message from Japanese:
80 1/4/2026 6:18:00 PM Jan-Apr 1943 Allies 23 2 Event #23: 2 / PT Boats
Flip the Japanese ASP marker to its No Barges side. If Japanese Barges are not currently in play (Japanese card 73) that event is permanently superseded. Place the PT Boat marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
75 1/4/2026 9:50:00 AM Sep-Dec 1942 Allies 1 1 Operations #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
74 1/4/2026 9:49:00 AM Sep-Dec 1942 Japanese 22 2 Operations #22: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
72 1/4/2026 9:48:00 AM Sep-Dec 1942 Japanese 72 3 Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
71 1/4/2026 9:38:00 AM Sep-Dec 1942 Allies 40 3 Event #40: 3 / Operation Dexterity: New Britain Invasion
Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3

OC: 3 EC: 5

Message from Allies:
69 1/4/2026 9:18:00 AM Sep-Dec 1942 Allies 53 3 Event #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
68 1/4/2026 9:12:00 AM Sep-Dec 1942 Japanese 19 2 card as Operations #19: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
67 1/4/2026 9:11:00 AM Sep-Dec 1942 Allies 12 2 Operations #12: 2 / Commander Rochefort: HYPO Success - JN25 Code break
Intelligence: Ambush. Bonus: During all battles of this Offensive, the Allied player achieves a critical hit result on all modified air-naval combat die rolls of 9 or greater. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
66 1/4/2026 8:57:00 AM Sep-Dec 1942 Japanese 48 3 Operations #48: 3 / General Adachi: New Guinea Offensive
Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range.

OC: 5 EC: 7

Message from Japanese:
64 1/4/2026 8:53:00 AM Sep-Dec 1942 Japanese 84 1 Event #84: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
63 1/4/2026 8:51:00 AM Sep-Dec 1942 Allies 51 2 Event #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
59 1/4/2026 8:44:00 AM Sep-Dec 1942 Allies 78 1 Event #78: 1 / Submarine Attack: British X Craft Attack Singapore
Play during an offensive before the beginning of the combat phase, or at the conclusion of the Offensive if no battle hexes are declared during the Offensive. On a die roll of: 0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit). 8-9: No Effect. The target naval unit must be inactive and in a non-Japanese Islands port hex. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
56 1/4/2026 8:11:00 AM Sep-Dec 1942 Japanese 28 3 Event #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
55 1/4/2026 8:02:00 AM Sep-Dec 1942 Allies 39 2 card as Event #39: 2 / Sextant Conference: Burma Road
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: In addition the Allied player immediately receives 3 Chinese ground and 1 Allied air replacement steps that must be used immediately (cannot be saved) on in supply units. Allied air units can be in the air units in China box. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed then either Ledo or Imphal may be constructed. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
54 1/4/2026 8:02:00 AM Sep-Dec 1942 Allies 40 3 o hand #40: 3 / Operation Dexterity: New Britain Invasion

Message from Allies:
53 1/4/2026 8:02:00 AM Sep-Dec 1942 Allies 40 3 Operations #40: 3 / Operation Dexterity: New Britain Invasion
Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3

OC: 3 EC: 5

Message from Allies:
50 1/4/2026 7:26:00 AM Sep-Dec 1942 Japanese 52 3 Event #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
48 1/4/2026 6:40:00 AM Sep-Dec 1942 Allies 48 2 Event #48: 2 / New China Army: Stilwell Burma Offensive
Activate: Any HQ. Logistic Value: 4 if SEAC HQ, for all others: 3 Conditions: Only ground and air units may be activated. Bonus: The Allies receive one Chinese ground replacement step for a reduced Chinese unit. This replacement step cannot be saved and is lost if not used immediately. Additionally, all Chinese army units in range of the activating HQ may be activated for no additional activation cost.

OC: 2 EC: 4

Message from Allies:
47 1/4/2026 6:36:00 AM Sep-Dec 1942 Japanese 39 2 Event #39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army
2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
43 1/4/2026 6:22:00 AM May-Aug 1942 Japanese 49 1 Operations #49: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
42 1/4/2026 6:21:00 AM May-Aug 1942 Allies 27 1 Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
41 1/4/2026 6:19:00 AM May-Aug 1942 Japanese 65 1 Operations #65: 1 / Yamato Suicide Run
Activation: Any HQ Intelligence: Intercept Logistic Value: One more (+1) than Allied OC value. Conditions: Only air and naval units may be activated. During Post Battle Movement, if the Yamato naval unit is on the map it must be reduced one step, wether it participates in a battle or not. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
40 1/4/2026 6:18:00 AM May-Aug 1942 Allies 5 2 Operations #5: 2 / Operation Matador: Pre-emptive Malaya Offensive
Activate: Any Allied HQ. Logistic Value: 3 Intelligence: Intercept Conditions: No ASPs may be used. Bonus: Alert Defenses, add 2 to Allied air unit defense strengths.

OC: 2 EC: 0

Message from Allies:
36 1/4/2026 6:18:00 AM May-Aug 1942 Allies 6 3 Event #6: 3 / Doolittle Raid: US Bombers Attack Japan
Increase US Political Will by one. The play of this event is the pre-condition for Japanese card number 6: Doolittle Raid Reprisal. Place the Doolittle Raid marker on the game turn track as a reminder. Remove from play if use as an event.

OC: 3 EC: 0

Message from Allies:
35 1/4/2026 6:13:00 AM May-Aug 1942 Japanese 4 1 card as Operations #4: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
34 1/4/2026 6:09:00 AM May-Aug 1942 Allies 41 2 Event #41: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
29 1/4/2026 5:50:00 AM May-Aug 1942 Japanese 50 3 Event #50: 3 / Ha-Go: Burma Offensive
Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
28 1/4/2026 5:46:00 AM May-Aug 1942 Allies 33 2 Event #33: 2 / Quadrant Conference: Burma Offensive
Activate: Any HQ. Logistic Value: 3 Conditions: Only air and ground units may be activated. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed the either Ledo or Imphal can be constructed.

OC: 2 EC: 4

Message from Allies:
26 1/4/2026 5:21:00 AM May-Aug 1942 Japanese 79 2 Operations #79: 2 / Tinian Raid: Japanese Attack B29 Base
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
25 1/4/2026 5:17:00 AM May-Aug 1942 Allies 67 3 Operations #67: 3 / Curtis LeMay: Firebombing of Japan
Randomly remove one card from the Japanese hand if a B29 Long Range Bomber air unit is on a hex (not Air Units in China Box) within range of Tokyo. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
21 1/4/2026 1:18:00 AM May-Aug 1942 Japanese 37 3 Event #37: 3 / 1st Convoy Escort Fleet: Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
17 1/4/2026 1:00:00 AM Jan-Apr 1942 Japanese 3 2 Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
14 1/4/2026 12:58:00 AM Jan-Apr 1942 Japanese 4 1 o hand #4: 1 / JN25 Code Change

Message from Japanese:
13 1/4/2026 12:56:00 AM Jan-Apr 1942 Japanese 4 1 Operations #4: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
12 1/4/2026 12:39:00 AM Jan-Apr 1942 Japanese 56 3 Operations #56: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
11 1/4/2026 12:37:00 AM Jan-Apr 1942 Allies 17 2 Operations #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
10 1/4/2026 12:35:00 AM Jan-Apr 1942 Japanese 18 1 Event #18: 1 / Bridge on River Kwai: Death Railroad
If the Japanese control hexes 2108 and 2109, they become Trans Routes for the remainder of the game and any Japanese HQ that can trace a continuous Trans Routes via the Kwai RR to Rangoon has +1 added to its efficiency rating if any units are activated in Burma or Northern India. Place the Bridge Over the River Kwai marker near this location as a reminder. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
9 1/4/2026 12:31:00 AM Jan-Apr 1942 Japanese 54 3 Operations #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
8 1/4/2026 12:31:00 AM Jan-Apr 1942 Allies 16 1 Event #16: 1 / Makin Island Raid: US Raiders
One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
7 1/4/2026 12:16:00 AM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
6 1/4/2026 12:11:00 AM Jan-Apr 1942 Allies 74 3 Operations #74: 3 / Operation Iceberg: Okinawa Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
4 1/3/2026 11:47:00 PM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
2 1/3/2026 11:17:00 PM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:

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