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Empire of the Sun: david lim's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
92 1/7/2026 11:31:00 PM Sep-Dec 1942 Allies 29 2 Event #29: 2 / Operation Toenails: New Georgia Invasion
Actiavte: Any HQ. Logistic Value: 4 Artillery Support: During all battles for this Offensive, the Allies receive a +1 die roll modifier during Ground combat.

OC: 2 EC: 4

Message from Allies:
90 1/7/2026 10:45:00 PM Sep-Dec 1942 Allies 71 2 Operations #71: 2 / Victor Plans: MacArthur Liberates The Philippines
Activate: Any HQ. Logistic Value: 6 if SW Pac HQ, for all others: 4

OC: 2 EC: 4

Message from Allies:
Seac hq 활성화.1+2
Seac hq가 있는 헥스의 공군 10짜리 영 항모 5 짜리 s pac 에 있는 공군 10짜리 활성화.
모두 이동은 없고 seac hq에 있는 공군과 영항모로 다카지역 공격
15/6?
Int check 0-2
86 1/7/2026 6:56:00 PM Sep-Dec 1942 Allies 40 3 Operations #40: 3 / Operation Dexterity: New Britain Invasion
Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3

OC: 3 EC: 5

Message from Allies:
85 1/7/2026 6:23:00 PM Sep-Dec 1942 Japanese 78 1 Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
82 1/7/2026 6:18:00 PM Sep-Dec 1942 Japanese 75 1 Event #75: 1 / Submarine Attack
During an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
80 1/7/2026 5:49:00 PM Sep-Dec 1942 Allies 62 3 card as Operations #62: 3 / Operation King II: A-Day - "I Have Returned" Invasion of Leyte
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
79 1/7/2026 6:00:00 AM Sep-Dec 1942 Japanese 13 2 Operations #13: 2 / JN 25 Code Change: May 28, 1942
Intelligence: Intercept Conditions: May be played after an intelligence die roll, but not after the play of another intelligence reaction card. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
78 1/7/2026 5:57:00 AM Sep-Dec 1942 Japanese 22 2 Event #22: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
77 1/7/2026 5:55:00 AM Sep-Dec 1942 Allies 70 2 Event #70: 2 / Slim's Burma Offensive
Activate: SEAC HQ only. Logistic Value: 6 Conditions: Only Commonwealth and Chinese units plus US air units may be activated. Bonus: The Allied player receives the 7th Armored Brigade. Place this unit in any friendly in supply, Indian or Burmese port hex. If this condition cannot be met, the unit is permanently remove from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
76 1/7/2026 5:54:00 AM Sep-Dec 1942 Japanese 5 2 Event #5: 2 / Japanese Aircraft Production Efficiency: War Crime
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
75 1/7/2026 5:53:00 AM Sep-Dec 1942 Allies 64 2 Operations #64: 2 / Tradewind Taskforce: Morotai Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
74 1/7/2026 5:49:00 AM Sep-Dec 1942 Japanese 53 3 Event #53: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
73 1/7/2026 5:48:00 AM Sep-Dec 1942 Allies 6 3 Event #6: 3 / Doolittle Raid: US Bombers Attack Japan
Increase US Political Will by one. The play of this event is the pre-condition for Japanese card number 6: Doolittle Raid Reprisal. Place the Doolittle Raid marker on the game turn track as a reminder. Remove from play if use as an event.

OC: 3 EC: 0

Message from Allies:
72 1/7/2026 5:41:00 AM Sep-Dec 1942 Japanese 43 1 Operations #43: 1 / Tojo Resigns: Moderates in Power
If the game turn is 1944 or later, this card must be played as an event otherwise it is a Japanese option to play as an event, an OC, or discard. Reduce US Political Will by two. The Allied Manchurian Invasion card's prerequisite has been met. Flip the game turn marker from its PM Tojo to its Tojo Resigns side as a reminder. RESHUFFLE: If this card is played as an OC or a discard, reshuffle the Japanese deck at the end of this game turn. This card may not be played as a Future Offensive. Remove from play if used as an event.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Japanese:
66 1/7/2026 5:17:00 AM May-Aug 1942 Japanese 51 3 Operations #51: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
65 1/7/2026 5:13:00 AM May-Aug 1942 Japanese 6 2 Operations #6: 2 / China Operation: Doolittle Raid Reprisal
May only be played as an event after the allies have played the Doolittle Raid card as an event; Allied card #6 Move the China marker one box to the left toward Government Collapse box. If moved into the Government Collapse box China surrenders immediately. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
64 1/7/2026 5:07:00 AM May-Aug 1942 Allies 35 2 Event #35: 2 / Operation Ash: Vella Lavella Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
63 1/7/2026 4:54:00 AM May-Aug 1942 Japanese 83 2 Event #83: 2 / Invasion of Java: Battle of the Java Sea
Activation: South HQ only Logistic Value: 4 Long Lance Torpedoes: Japanese CA naval units add 2 to their attack strengths for the duration of this offensive.

OC: 4 EC: 6

Message from Japanese:
62 1/7/2026 4:50:00 AM May-Aug 1942 Allies 74 3 Operations #74: 3 / Operation Iceberg: Okinawa Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
61 1/7/2026 4:45:00 AM May-Aug 1942 Japanese 42 3 Operations #42: 3 / Ichi-Go: China Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
58 1/7/2026 4:42:00 AM May-Aug 1942 Japanese 34 2 Event #34: 2 / US Army/Navy Dispute: Slows US Reinforcements
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
57 1/7/2026 4:36:00 AM May-Aug 1942 Allies 28 2 card as Operations #28: 2 / Operation Chronicle: Woodlark Island Operation
Actiavte: Any HQ. Logistic Value: 3 Bonus: If ground units are landed on an unoccupied one hex island, prior to ANY reaction place an Allied control marker on all adjacent unoccupied one hex islands.

OC: 2 EC: 4

Message from Allies:
맥아더 사령부 턴트랙으로 뺄께요
55 1/6/2026 11:12:00 PM May-Aug 1942 Japanese 7 2 Event #7: 2 / US Joint Staff Debate: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
54 1/6/2026 11:03:00 PM May-Aug 1942 Allies 75 3 Operations #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
* Off Board: 11AF LRB, 11AF Air, 13AF LRB, 13AF Air, [I Corps] moves to Delayed Reinforcements Box
* Turn 3 Allied Reinforcements: 33 British Corps, 15 British Corps, BB North Carolina, CV Wasp, 3 Aus Corps, 3NZ Division, 1M Division moves to Delayed Reinforcements Box
* 3823 (Port Moresby) : ANZAC HQ (Agreement) Activates.
* 3727 (Townsville) : 2 Aus Corps Activates.
* 3727 (Townsville) : Aus Air Activates.
* 3823 (Port Moresby) : [PM Bde] Activates.
* 4423 (Guadalcanal) : CA Kent Activates.
* 3727 (Townsville): 2 Aus Corps moves to 3720 (Wewak)
* 4423 (Guadalcanal): CA Kent moves to 3720 (Wewak)
* 3727 (Townsville): Aus Air moves to 3624 (Cape York)
* 3624 (Cape York): Aus Air moves to 3620 (Aitape)
* 4517 (Kusaie) : W Brigade Activates.
* 3823 (Port Moresby) : [PM Bde] Deactivates.
* 4517 (Kusaie): W Brigade moves to 4025
* 4025: W Brigade moves to 4020 (Kavieng)
45 1/6/2026 9:55:00 AM May-Aug 1942 Japanese 40 3 Event #40: 3 / Operation U-Go: Burma Offensive
Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
38 1/6/2026 8:50:00 AM May-Aug 1942 Allies 69 3 Event #69: 3 / S-Day: Invasion of Luzon
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Bonus: If the 11th Airborne Division is on an airfield, not activated, with ANY in supply US air unit, the 11th Airborne division can be placed on any unoccupied hex that is not in an unneutralized Japanese air ZOI and is within the extended range/normal LRB (including B29) range of the air unit that it is stacked with.

OC: 3 EC: 5

Message from Allies:
37 1/6/2026 8:20:00 AM May-Aug 1942 Japanese 18 1 Event #18: 1 / Bridge on River Kwai: Death Railroad
If the Japanese control hexes 2108 and 2109, they become Trans Routes for the remainder of the game and any Japanese HQ that can trace a continuous Trans Routes via the Kwai RR to Rangoon has +1 added to its efficiency rating if any units are activated in Burma or Northern India. Place the Bridge Over the River Kwai marker near this location as a reminder. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
36 1/6/2026 8:06:00 AM May-Aug 1942 Allies 72 2 Operations #72: 2 / Halsey: Carrier Raids on Japan
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4. Bonus: If during the offensive a US carrier naval unit declares a battle in a Japanese Island hex, unless the Japanese immediately play a weather card, the Allies randomly remove one card from the Japanese hand.

OC: 2 EC: 4

Message from Allies:
33 1/6/2026 7:00:00 AM May-Aug 1942 Japanese 29 3 Operations #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
32 1/6/2026 6:59:00 AM May-Aug 1942 Japanese 29 3 o hand #29: 3 / Combined Fleet: Battle of Santa Cruz

Message from Japanese:
31 1/6/2026 6:54:00 AM May-Aug 1942 Japanese 29 3 Event #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
25 1/6/2026 5:50:00 AM Jan-Apr 1942 Allies 79 3 Operations #79: 3 / Soviets Invade Manchuria
Manchuria: If Tojo has resigned, then this card MUST be played as an event, otherwise it can only be played as an OC. If played as the event the Japanese permanently lose two Resource Hexes (3302 and 3303). Place a Soviet Flag in each hex to denote Allied control that counts for Progress of the War. Bonus: If China has not surrendered, move the China marker two boxes toward or into the Stable Front box.. RESHUFFLE: If played as an OC or discarded, place this card back in the deck and reshuffle the deck at the end of the game turn. If played as the event, permanently remove this card from the deck and do NOT reshuffle. This card may not be played as a Future Offensive.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Allies:
24 1/6/2026 5:31:00 AM Jan-Apr 1942 Japanese 3 2 Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
23 1/6/2026 5:22:00 AM Jan-Apr 1942 Japanese 32 3 Operations #32: 3 / Operation I-Go: Air Offensive
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only air units may be activated. Air Shuttle: The Japanese gain a +1 die roll modification during air-naval combat if the battle is within 6 hexes of an inactive Japanese CV or CVL naval unit.

OC: 5 EC: 7

Message from Japanese:
22 1/6/2026 5:12:00 AM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
20 1/6/2026 5:10:00 AM Jan-Apr 1942 Japanese 39 2 Event #39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army
2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
19 1/6/2026 5:03:00 AM Jan-Apr 1942 Japanese 45 3 Operations #45: 3 / Operation Sho-Go
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Bonus: If a Kamikaze attack reaction card is played in conjunction with this card, increase the effect of the Kamikaze reaction card by one additional Allied naval step loss in one battle. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
18 1/6/2026 5:01:00 AM Jan-Apr 1942 Allies 27 1 Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
15 1/6/2026 1:16:00 AM Jan-Apr 1942 Japanese 20 2 Event #20: 2 / Naval Battle of Guadalcanal
Activation: Any HQ. Logistic Value: 5 Airfield Bombardment: If, prior to reaction, a Japanese BB naval unit occupies a battle hex that contains an Allied air unit, but no Allied BB naval unit, then the Allied air unit (max) is reduced (Japanese player's choice) one step prior to air-naval combat (even if this eliminates the unit).

OC: 3 EC: 5

Message from Japanese:
14 1/6/2026 1:08:00 AM Jan-Apr 1942 Japanese 59 3 o hand #59: 3 / Central Force: Conquest of Borneo

Message from Japanese:
13 1/6/2026 1:02:00 AM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
12 1/5/2026 10:46:00 PM Jan-Apr 1942 Allies 63 3 Event #63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
4 1/5/2026 11:05:00 AM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
3 1/5/2026 11:01:00 AM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:

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