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Empire of the Sun: JungHyun LEE's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
74 1/17/2026 7:21:00 AM Sep-Dec 1942 Allies 9 3 Operations #9: 3 / Olympic and Coronet: the Invasion of Japan
Activate: US SW or Central Pacific HQs only. Logistic Value: 12 Conditions: In order for this card to be played as an event at least one Japanese Islands hex must be declared a battle hex and the potential for a ground combat must exist in the designated Japanese Islands battle hex. Bonus: The Allies temporarily gain 4 ASPs that can be used for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
69 1/17/2026 12:47:00 AM Sep-Dec 1942 Allies 8 1 Operations #8: 1 / Australian Coast Watchers
Intelligence: Intercept. Conditions: Can only be played if Japanese air or naval units are activated for the current Offensive. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
68 1/17/2026 12:46:00 AM Sep-Dec 1942 Japanese 72 3 Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
T4 JP4, event.
해군 증원점수 현재 1 -> 4. 당장 복구하지는 않습니다.
no map file
61 1/17/2026 12:31:00 AM Sep-Dec 1942 Allies 83 2 card as Operations #83: 2 / China Offensive: Battle for Central Honan
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
54 1/17/2026 12:19:00 AM Sep-Dec 1942 Japanese 49 1 card as Event #49: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
int.
52 1/17/2026 12:14:00 AM Sep-Dec 1942 Allies 77 2 Operations #77: 2 / Mao Tse Tung: Communits Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
51 1/17/2026 12:09:00 AM Sep-Dec 1942 Japanese 83 2 Event #83: 2 / Invasion of Java: Battle of the Java Sea
Activation: South HQ only Logistic Value: 4 Long Lance Torpedoes: Japanese CA naval units add 2 to their attack strengths for the duration of this offensive.

OC: 4 EC: 6

Message from Japanese:
Event, S pac 1+4

* 1406 (Madras) : [4 Ind Corps] suffers a step loss.
- / Mahatma Gandhi:
- Console commands that view or affect game state not allowed in multiplayer games.
- / Mahatma Gandhi:
* JHL (Japan) creates Japanese Drawn Cards Marker in Strategic Record Track (1)
- #83: 2 / Invasion of Java: Battle of the Java Sea, event, S pac 1+4
* 2008 (Rangoon) : [25th Army] Activates.
* 2008 (Rangoon) : 38th Army Activates.
* 2220 (Soerabaja) : [16th Army] Activates.
* 2813 (Manila/Corregidor) : 14th Army Activates.
* 3009 (Taihoku) : 23 AF Activates.
* 2008 (Rangoon): [25th Army] moves to 2106 (Mandalay)
* 2106 (Mandalay): [25th Army] moves to 2305 (Myitkyina)
* 2008 (Rangoon): 38th Army moves to 2107
* 2220 (Soerabaja): [16th Army] moves to 2008 (Rangoon)
* 2813 (Manila/Corregidor): 14th Army moves to 2008 (Rangoon)
* 3009 (Taihoku): 23 AF moves to 2409 (Hanoi)
* UNDO: * 3009 (Taihoku): 23 AF moves to 2409 (Hanoi)
* 3009 (Taihoku) : 23 AF Deactivates.
* 2909 (Tainan) : 21 AF Activates.
* 2909 (Tainan): 21 AF moves to 2409 (Hanoi)
- no battle . 확인후 무브 지워주시면 감사합니다.
49 1/16/2026 11:40:00 PM Sep-Dec 1942 Japanese 21 3 Event #21: 3 / Mahatma Gandhi: Worker Strikes in India
Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Quadrant Conference 카드 취소.
Quadrant Conference 카드는 디스카드 덱으로,
인도군 스텝 하나 감소시켜주세요.
47 1/16/2026 11:20:00 PM Sep-Dec 1942 Allies 33 2 Event #33: 2 / Quadrant Conference: Burma Offensive
Activate: Any HQ. Logistic Value: 3 Conditions: Only air and ground units may be activated. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed the either Ledo or Imphal can be constructed.

OC: 2 EC: 4

Message from Allies:
46 1/16/2026 11:15:00 PM Sep-Dec 1942 Japanese 28 3 Operations #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
T4 1r,
45 1/16/2026 11:12:00 PM Sep-Dec 1942 Allies 38 2 Event #38: 2 / Operation Tarzan: Burma Offensive
Activate: Any HQ. Logistic Value: 4 Conditions: The Allied player may only activate ground and air units, of which one must be a Chinese Army unit IF there is one on the map and in HQ range. If no such unit is available, this requirement is ignored.

OC: 2 EC: 4

Message from Allies:
38 1/16/2026 11:00:00 PM May-Aug 1942 Japanese 29 3 Operations #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
t3 8r
36 1/16/2026 10:52:00 PM May-Aug 1942 Japanese 44 3 Event #44: 3 / Tokyo Express: Bougainville Reinforcements
Activation: Any HQ. Logistic Value: 4 Bonus: The Japanese temporarily gain 2 ASPs that can be used for the duration of this Offensive. Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
t3 7r
35 1/16/2026 10:45:00 PM May-Aug 1942 Japanese 65 1 Operations #65: 1 / Yamato Suicide Run
Activation: Any HQ Intelligence: Intercept Logistic Value: One more (+1) than Allied OC value. Conditions: Only air and naval units may be activated. During Post Battle Movement, if the Yamato naval unit is on the map it must be reduced one step, wether it participates in a battle or not. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
t3, 6r
33 1/16/2026 10:41:00 PM May-Aug 1942 Allies 21 3 Operations #21: 3 / Operation Cartwheel: Breaking the Bismark Barrier
Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
32 1/16/2026 10:41:00 PM May-Aug 1942 Japanese 78 1 Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
t3 r5
31 1/16/2026 10:38:00 PM May-Aug 1942 Allies 31 3 Operations #31: 3 / Black Day: US New Guinea Air Offensive
Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated.

OC: 3 EC: 5

Message from Allies:
30 1/16/2026 10:33:00 PM May-Aug 1942 Allies 22 2 card as Event #22: 2 / Orde Wingate: Chindits
Cancel the activation of one Japanese ground unit that activated in Burma or Northern India (Allied player's choice). Place the deactivated unit back in its starting hex. 77 SF Bde: The Allies gain the 77 Special Forces Brigade as a reinforcement during the next game turn (it cannot be delayed). Place the unit on the game turn track as a reminder. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
29 1/16/2026 10:32:00 PM May-Aug 1942 Japanese 32 3 Operations #32: 3 / Operation I-Go: Air Offensive
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only air units may be activated. Air Shuttle: The Japanese gain a +1 die roll modification during air-naval combat if the battle is within 6 hexes of an inactive Japanese CV or CVL naval unit.

OC: 5 EC: 7

Message from Japanese:
T3 r4
28 1/16/2026 10:27:00 PM May-Aug 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
t3 3r
27 1/16/2026 10:26:00 PM May-Aug 1942 Allies 36 3 Event #36: 3 / Operation Cherry Blossom: Bougainville Landing
Activate: Any HQ. Logistics Value: 5 Arleigh Burke: US CA naval units have 2 added to their attack strength for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
26 1/16/2026 10:21:00 PM May-Aug 1942 Allies 1 1 Event #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
25 1/16/2026 10:19:00 PM May-Aug 1942 Japanese 42 3 Operations #42: 3 / Ichi-Go: China Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
t3 2r
24 1/16/2026 10:13:00 PM May-Aug 1942 Allies 14 2 Event #14: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
21 1/16/2026 10:11:00 PM May-Aug 1942 Japanese 7 2 Event #7: 2 / US Joint Staff Debate: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
T3 1r
12 1/16/2026 9:52:00 PM Jan-Apr 1942 Japanese 43 1 Operations #43: 1 / Tojo Resigns: Moderates in Power
If the game turn is 1944 or later, this card must be played as an event otherwise it is a Japanese option to play as an event, an OC, or discard. Reduce US Political Will by two. The Allied Manchurian Invasion card's prerequisite has been met. Flip the game turn marker from its PM Tojo to its Tojo Resigns side as a reminder. RESHUFFLE: If this card is played as an OC or a discard, reshuffle the Japanese deck at the end of this game turn. This card may not be played as a Future Offensive. Remove from play if used as an event.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Japanese:
t2 6r
11 1/16/2026 9:48:00 PM Jan-Apr 1942 Allies 5 2 Operations #5: 2 / Operation Matador: Pre-emptive Malaya Offensive
Activate: Any Allied HQ. Logistic Value: 3 Intelligence: Intercept Conditions: No ASPs may be used. Bonus: Alert Defenses, add 2 to Allied air unit defense strengths.

OC: 2 EC: 0

Message from Allies:
10 1/16/2026 9:44:00 PM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
t2 t5
9 1/16/2026 9:38:00 PM Jan-Apr 1942 Allies 49 1 Operations #49: 1 / Roosevelt Threatens Chungking: Chinese Army Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
8 1/16/2026 9:36:00 PM Jan-Apr 1942 Japanese 3 2 Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
t2 4r
7 1/16/2026 9:35:00 PM Jan-Apr 1942 Japanese 42 3 Operations #42: 3 / Ichi-Go: China Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
t1 3r
6 1/16/2026 9:24:00 PM Jan-Apr 1942 Japanese 35 3 Operations #35: 3 / Operation KE: Guadalcanal Evacuation
Choose a Japanese occupied coastal hex. Up to 3 Japanese ground units in the chose hex and all adjacent hexes (that do not have to be coastal hexes) may conduct strategic naval movement (with no amphibious shipping points required) from these hexes to any single friendly port hex. No battles may be initiated. The move is unaffected by Allied air ZOI, however all other conditions for a strategic naval move apply.

OC: 5 EC: 0

Message from Japanese:
T1 2r
5 1/16/2026 9:17:00 PM Jan-Apr 1942 Allies 53 3 Event #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
4 1/16/2026 9:16:00 PM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
T1 1r
3 1/16/2026 9:03:00 PM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:

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