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Empire of the Sun: Jonathan Austin's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
305 1/21/2026 8:09:00 PM Sep-Dec 1942 Allies 45 3 Event #45: 3 / Operation Flintlock: Marshall Is. Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
304 1/21/2026 8:09:00 PM Sep-Dec 1942 Allies 36 3 Event #36: 3 / Operation Cherry Blossom: Bougainville Landing
Activate: Any HQ. Logistics Value: 5 Arleigh Burke: US CA naval units have 2 added to their attack strength for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
303 1/21/2026 8:09:00 PM Sep-Dec 1942 Allies 54 2 Event #54: 2 / Hurricane Taskforce: Biak Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
302 1/21/2026 8:09:00 PM Sep-Dec 1942 Allies 11 2 Event #11: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
301 1/21/2026 8:09:00 PM Sep-Dec 1942 Allies 28 2 Event #28: 2 / Operation Chronicle: Woodlark Island Operation
Actiavte: Any HQ. Logistic Value: 3 Bonus: If ground units are landed on an unoccupied one hex island, prior to ANY reaction place an Allied control marker on all adjacent unoccupied one hex islands.

OC: 2 EC: 4

Message from Allies:
300 1/21/2026 8:09:00 PM Sep-Dec 1942 Allies 76 2 Event #76: 2 / Oboe: Australians Invade Borneo
Activate: Any HQ. Logistic Value: 5 Conditions: Any nationality air and naval units may be activated, but only Australian ground units may be activated.

OC: 2 EC: 4

Message from Allies:
299 1/21/2026 8:09:00 PM Sep-Dec 1942 Allies 62 3 Event #62: 3 / Operation King II: A-Day - "I Have Returned" Invasion of Leyte
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
296 1/21/2026 8:08:00 PM May-Aug 1942 Allies 46 2 Event #46: 2 / Operation Brewer: Admiralty Is. Invasion
Activate: SW PAC HQ only. Logistic Value: 1 Intelligence: Surprise Attack. Bonus: MacArthur's Navy - applies only if US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US naval unit

OC: 2 EC: 0

Message from Allies:
293 1/21/2026 8:08:00 PM May-Aug 1942 Allies 33 2 Event #33: 2 / Quadrant Conference: Burma Offensive
Activate: Any HQ. Logistic Value: 3 Conditions: Only air and ground units may be activated. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed the either Ledo or Imphal can be constructed.

OC: 2 EC: 4

Message from Allies:
292 1/21/2026 8:08:00 PM May-Aug 1942 Allies 28 2 Event #28: 2 / Operation Chronicle: Woodlark Island Operation
Actiavte: Any HQ. Logistic Value: 3 Bonus: If ground units are landed on an unoccupied one hex island, prior to ANY reaction place an Allied control marker on all adjacent unoccupied one hex islands.

OC: 2 EC: 4

Message from Allies:
291 1/21/2026 8:08:00 PM May-Aug 1942 Allies 5 2 Event #5: 2 / Operation Matador: Pre-emptive Malaya Offensive
Activate: Any Allied HQ. Logistic Value: 3 Intelligence: Intercept Conditions: No ASPs may be used. Bonus: Alert Defenses, add 2 to Allied air unit defense strengths.

OC: 2 EC: 0

Message from Allies:
290 1/21/2026 8:07:00 PM May-Aug 1942 Allies 58 2 Event #58: 2 / Operation Romulus: British Arakan Offensive
Activate: SEAC HQ only. Logistic Value: 4 Conditions: Only Commonwealth and Chinese units plus US air units may be activated.

OC: 2 EC: 4

Message from Allies:
289 1/21/2026 8:07:00 PM May-Aug 1942 Allies 75 3 Event #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
288 1/21/2026 8:07:00 PM May-Aug 1942 Allies 54 2 Event #54: 2 / Hurricane Taskforce: Biak Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
200 1/21/2026 12:57:00 AM May-Aug 1942 Japanese 56 3 Event #56: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
199 1/21/2026 12:57:00 AM May-Aug 1942 Japanese 56 3 Event #56: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
198 1/21/2026 12:57:00 AM May-Aug 1942 Japanese 56 3 o hand #56: 3 / WAR IN EUROPE: Minor Axis Victory

Message from Japanese:
197 1/21/2026 12:56:00 AM May-Aug 1942 Japanese 68 2 Event #68: 2 / Japanese Army/Navy: Central Agreement
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
196 1/21/2026 12:56:00 AM May-Aug 1942 Japanese 68 2 o hand #68: 2 / Japanese Army/Navy: Central Agreement

Message from Japanese:
195 1/21/2026 12:55:00 AM May-Aug 1942 Japanese 67 2 o hand #67: 2 / Japanese Army/Navy: Central Agreement

Message from Japanese:
188 1/21/2026 12:52:00 AM May-Aug 1942 Japanese 83 2 Event #83: 2 / Invasion of Java: Battle of the Java Sea
Activation: South HQ only Logistic Value: 4 Long Lance Torpedoes: Japanese CA naval units add 2 to their attack strengths for the duration of this offensive.

OC: 4 EC: 6

Message from Japanese:
187 1/21/2026 12:51:00 AM May-Aug 1942 Japanese 23 2 Event #23: 2 / Operation RE: Attack on Milne Bay
Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive.

OC: 4 EC: 6

Message from Japanese:
186 1/21/2026 12:51:00 AM May-Aug 1942 Japanese 57 3 Event #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
185 1/21/2026 12:50:00 AM May-Aug 1942 Japanese 78 1 Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
184 1/21/2026 12:50:00 AM May-Aug 1942 Japanese 4 1 Event #4: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
183 1/21/2026 12:50:00 AM May-Aug 1942 Japanese 4 1 Event #4: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
182 1/21/2026 12:49:00 AM May-Aug 1942 Japanese 7 2 Event #7: 2 / US Joint Staff Debate: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
181 1/21/2026 12:49:00 AM May-Aug 1942 Japanese 41 3 Event #41: 3 / Patrick Hurley: Chinese Nationalist and Communist Reconciliation Fails
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
180 1/21/2026 12:48:00 AM May-Aug 1942 Japanese 54 3 Event #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
179 1/21/2026 12:48:00 AM May-Aug 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
178 1/21/2026 12:48:00 AM May-Aug 1942 Japanese 62 2 Event #62: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
177 1/21/2026 12:47:00 AM May-Aug 1942 Japanese 58 3 Event #58: 3 / Western Force: Conquest of Sumatra
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
176 1/21/2026 12:47:00 AM May-Aug 1942 Japanese 80 2 Event #80: 2 / Submarine Launched Air Attack on the Panama Canal: I-400
Allied Reinforcements for the next game turn are delayed. Place those reinforcements in the delay box when they arrive. If reinforcements are already delayed, there are no additional effects. Place the Panama Canal Attack marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
175 1/21/2026 12:46:00 AM May-Aug 1942 Japanese 48 3 Event #48: 3 / General Adachi: New Guinea Offensive
Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range.

OC: 5 EC: 7

Message from Japanese:
174 1/21/2026 12:46:00 AM May-Aug 1942 Japanese 60 3 Event #60: 3 / East Force: Conquest of Celebes
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
173 1/21/2026 12:45:00 AM May-Aug 1942 Japanese 82 3 Event #82: 3 / Indian Worker's Strike
Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units.

OC: 5 EC: 0

Message from Japanese:
172 1/21/2026 12:45:00 AM May-Aug 1942 Japanese 26 2 Event #26: 2 / Chiang Kai-shek: Anti Communist Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
171 1/21/2026 12:44:00 AM May-Aug 1942 Japanese 14 3 Event #14: 3 / Operation MO: Battle of the Coral Sea
Activation: Any HQ. Logistic Value: 5 Condtions: Only one ground unit (of any size) may be activated. Fortuitous Rain Squalls: Japanese CV (not CVL) naval units have their defense strength increased by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
170 1/21/2026 12:44:00 AM May-Aug 1942 Japanese 52 3 Event #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
169 1/21/2026 12:44:00 AM May-Aug 1942 Japanese 52 3 Event #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
168 1/21/2026 12:43:00 AM May-Aug 1942 Japanese 28 3 Event #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
167 1/21/2026 12:43:00 AM May-Aug 1942 Japanese 5 2 Event #5: 2 / Japanese Aircraft Production Efficiency: War Crime
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
166 1/21/2026 12:42:00 AM May-Aug 1942 Japanese 77 3 Event #77: 3 / Fuel Shortage: Japanese re-deploy fleet
Due to fuel shortages the Japanese player may move the Combined Fleet HQ and up to 4 naval units of any type from their current location to any port hex which is within 3 hexes of a resource space. The movement of the HQ and naval units may not enter an unneutralized Allied air ZOI.

OC: 5 EC: 0

Message from Japanese:
165 1/21/2026 12:42:00 AM May-Aug 1942 Japanese 68 2 Event #68: 2 / Japanese Army/Navy: Central Agreement
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
164 1/21/2026 12:40:00 AM May-Aug 1942 Japanese 72 3 Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
163 1/21/2026 12:40:00 AM May-Aug 1942 Japanese 72 3 Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
162 1/21/2026 12:40:00 AM May-Aug 1942 Japanese 35 3 Event #35: 3 / Operation KE: Guadalcanal Evacuation
Choose a Japanese occupied coastal hex. Up to 3 Japanese ground units in the chose hex and all adjacent hexes (that do not have to be coastal hexes) may conduct strategic naval movement (with no amphibious shipping points required) from these hexes to any single friendly port hex. No battles may be initiated. The move is unaffected by Allied air ZOI, however all other conditions for a strategic naval move apply.

OC: 5 EC: 0

Message from Japanese:
161 1/21/2026 12:39:00 AM May-Aug 1942 Japanese 16 3 Event #16: 3 / Operation RI: New Guinea Offensive
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
160 1/21/2026 12:39:00 AM May-Aug 1942 Japanese 15 3 Event #15: 3 / Mahatma Gandhi: Independence Campaign
Move the India marker one box toward India Revolts, if already in India Revolts box no additional effect. to the unrest box. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. Remove from played if used as an event.

OC: 5 EC: 0

Message from Japanese:
159 1/21/2026 12:38:00 AM May-Aug 1942 Japanese 66 2 Event #66: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
158 1/21/2026 12:38:00 AM May-Aug 1942 Japanese 86 1 Event #86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
157 1/21/2026 12:37:00 AM May-Aug 1942 Japanese 32 3 Event #32: 3 / Operation I-Go: Air Offensive
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only air units may be activated. Air Shuttle: The Japanese gain a +1 die roll modification during air-naval combat if the battle is within 6 hexes of an inactive Japanese CV or CVL naval unit.

OC: 5 EC: 7

Message from Japanese:
156 1/21/2026 12:37:00 AM May-Aug 1942 Japanese 53 3 Event #53: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
155 1/21/2026 12:36:00 AM May-Aug 1942 Japanese 45 3 Event #45: 3 / Operation Sho-Go
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Bonus: If a Kamikaze attack reaction card is played in conjunction with this card, increase the effect of the Kamikaze reaction card by one additional Allied naval step loss in one battle. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
154 1/21/2026 12:36:00 AM May-Aug 1942 Japanese 71 3 Event #71: 3 / High Altitude Interceptors
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
153 1/21/2026 12:35:00 AM May-Aug 1942 Japanese 34 2 Event #34: 2 / US Army/Navy Dispute: Slows US Reinforcements
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
152 1/21/2026 12:35:00 AM May-Aug 1942 Japanese 85 2 Event #85: 2 / Battle of Kolombangara
Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
151 1/21/2026 12:34:00 AM May-Aug 1942 Japanese 12 3 Event #12: 3 / Operation MI: Battle of Midway
Activation: Any HQ. Logistic Value: 8 Conditions: All battles must be fought in one hex islands. Long Range Reconnaissance of Pearl Harbor: If French Shoals (5508) is not in an Allied air ZOI or within 3 hexes of a US CA naval unit, then the Allies add +4 to any intelligence die roll due to superior Japanese information security.

OC: 5 EC: 8

Message from Japanese:
150 1/21/2026 12:34:00 AM May-Aug 1942 Japanese 8 3 Event #8: 3 / Operation C: Indian Ocean Raid
Activate: Any HQ. Logistic Value: 4 Conditions: May activate only Naval units. Bonus: Add 1 to all Japanese air-naval battle die rolls if any Commonwealth naval units are present in the battle.

OC: 5 EC: 7

Message from Japanese:
149 1/21/2026 12:33:00 AM May-Aug 1942 Japanese 13 2 Event #13: 2 / JN 25 Code Change: May 28, 1942
Intelligence: Intercept Conditions: May be played after an intelligence die roll, but not after the play of another intelligence reaction card. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
148 1/21/2026 12:33:00 AM May-Aug 1942 Japanese 38 3 Event #38: 3 / Grand Escort Command: Improved Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
147 1/21/2026 12:32:00 AM May-Aug 1942 Japanese 65 1 Event #65: 1 / Yamato Suicide Run
Activation: Any HQ Intelligence: Intercept Logistic Value: One more (+1) than Allied OC value. Conditions: Only air and naval units may be activated. During Post Battle Movement, if the Yamato naval unit is on the map it must be reduced one step, wether it participates in a battle or not. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
146 1/21/2026 12:32:00 AM May-Aug 1942 Japanese 43 1 Event #43: 1 / Tojo Resigns: Moderates in Power
If the game turn is 1944 or later, this card must be played as an event otherwise it is a Japanese option to play as an event, an OC, or discard. Reduce US Political Will by two. The Allied Manchurian Invasion card's prerequisite has been met. Flip the game turn marker from its PM Tojo to its Tojo Resigns side as a reminder. RESHUFFLE: If this card is played as an OC or a discard, reshuffle the Japanese deck at the end of this game turn. This card may not be played as a Future Offensive. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
145 1/21/2026 12:31:00 AM May-Aug 1942 Japanese 39 2 Event #39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army
2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
144 1/21/2026 12:30:00 AM May-Aug 1942 Japanese 33 2 Event #33: 2 / Imperial Intervention
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
143 1/21/2026 12:30:00 AM May-Aug 1942 Japanese 64 2 Event #64: 2 / Weather: Halsey's Typhoon
Allied Offensive is canceled. All units are placed back at their starting locations. The Japanese player may reduce one full strength Allied CA or DD naval unit (Japanese player choice) that was activated for the canceled Offensive. This can only reduce, not eliminate, the naval unit. If none of the specified naval units are available, there is no additional effect. Draw one Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
89 1/21/2026 12:25:00 AM May-Aug 1942 Japanese 79 2 Event #79: 2 / Tinian Raid: Japanese Attack B29 Base
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
88 1/21/2026 12:24:00 AM May-Aug 1942 Japanese 69 1 Event #69: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
87 1/21/2026 12:23:00 AM May-Aug 1942 Japanese 61 2 Event #61: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
86 1/21/2026 12:23:00 AM May-Aug 1942 Japanese 50 3 Event #50: 3 / Ha-Go: Burma Offensive
Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
85 1/21/2026 12:21:00 AM May-Aug 1942 Japanese 22 2 Event #22: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
84 1/21/2026 12:21:00 AM May-Aug 1942 Japanese 3 2 Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
75 1/21/2026 12:19:00 AM May-Aug 1942 Japanese 42 3 Event #42: 3 / Ichi-Go: China Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
74 1/21/2026 12:19:00 AM May-Aug 1942 Japanese 75 1 Event #75: 1 / Submarine Attack
During an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
73 1/21/2026 12:18:00 AM May-Aug 1942 Japanese 9 3 Event #9: 3 / Rear Admiral Matami Ugaki: Seizure of Hawaiian Islands
Activation: Any HQ. Logistic Value: 6 Conditions: Maximum 1 ground (any size) unit may be activated. Bonus: Naval units for both sides may move up to 21 hexes.

OC: 5 EC: 7

Message from Japanese:
72 1/21/2026 12:17:00 AM May-Aug 1942 Japanese 81 2 Event #81: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
71 1/21/2026 12:17:00 AM May-Aug 1942 Japanese 24 1 Event #24: 1 / Submarine Attack
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
70 1/21/2026 12:16:00 AM May-Aug 1942 Japanese 19 2 Event #19: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
69 1/21/2026 12:15:00 AM May-Aug 1942 Japanese 21 3 Event #21: 3 / Mahatma Gandhi: Worker Strikes in India
Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
68 1/21/2026 12:15:00 AM May-Aug 1942 Japanese 40 3 Event #40: 3 / Operation U-Go: Burma Offensive
Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
67 1/21/2026 12:14:00 AM May-Aug 1942 Japanese 73 2 Event #73: 2 / Ants: Japanese Barge Traffic Reinforcement
Activation: South or South Seas HQ only Logistics Value: 3 Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability. Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
57 1/21/2026 12:13:00 AM May-Aug 1942 Japanese 56 3 y card #56: 3 / WAR IN EUROPE: Minor Axis Victory

Message from Japanese:
56 1/21/2026 12:13:00 AM May-Aug 1942 Japanese 67 2 y card #67: 2 / Japanese Army/Navy: Central Agreement

Message from Japanese:
53 1/21/2026 12:12:00 AM May-Aug 1942 Japanese 74 1 Event #74: 1 / Tokyo Rose: Mrs. Iva Ikuko D'Aquino
Reduce US Political Will by one. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
51 1/21/2026 12:12:00 AM May-Aug 1942 Japanese 36 1 Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
49 1/21/2026 12:11:00 AM May-Aug 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
47 1/21/2026 12:10:00 AM May-Aug 1942 Japanese 20 2 #20: 2 / Naval Battle of Guadalcanal
OC: 3 EC: 5

Message from Japanese:
43 1/21/2026 12:08:00 AM May-Aug 1942 Japanese 11 2 Operations #11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
41 1/21/2026 12:07:00 AM May-Aug 1942 Japanese 70 1 Event #70: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
39 1/21/2026 12:07:00 AM May-Aug 1942 Japanese 63 2 Event #63: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
37 1/21/2026 12:06:00 AM May-Aug 1942 Japanese 25 3 Event #25: 3 / Operation KA: Battle for the Eastern Solomons
Activation: Any HQ. Logistic Value: 4 Allied Tactical Confusion: US aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
35 1/21/2026 12:05:00 AM May-Aug 1942 Japanese 46 3 #46: 3 / Operation A-Go: Battle of the Philippine Sea
OC: 5 EC: 0

Message from Japanese:
33 1/21/2026 12:04:00 AM May-Aug 1942 Japanese 49 1 Event #49: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
31 1/21/2026 12:03:00 AM May-Aug 1942 Japanese 76 2 Event #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
29 1/21/2026 12:02:00 AM May-Aug 1942 Japanese 29 3 Event #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
27 1/21/2026 12:01:00 AM May-Aug 1942 Japanese 51 3 Event #51: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
24 1/20/2026 11:59:00 PM Jan-Apr 1942 Japanese 55 3 Event #55: 3 / WAR IN EUROPE: Major Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
22 1/20/2026 11:59:00 PM Jan-Apr 1942 Japanese 31 3 Event #31: 3 / New Operation Plan: Island Fortifications
The Japanese player gains a +1 ground combat die roll modification for the remainder of the game in any battle that occurs on a one hex island. Place the Japanese +1 Defensive Doctrine marker on the game turn track as a remainder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
20 1/20/2026 11:58:00 PM Jan-Apr 1942 Japanese 10 3 Event #10: 3 / 2nd Operational Phase: Solomon Island Expansion
Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side.

OC: 5 EC: 7

Message from Japanese:
18 1/20/2026 11:57:00 PM Jan-Apr 1942 Japanese 27 1 Event #27: 1 / Submarine Attack: I-19 sinks the Wasp
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:

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