| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 305 | 1/21/2026 8:09:00 PM | Sep-Dec 1942 | Allies | 45 | 3 | Event |
#45: 3 / Operation Flintlock: Marshall Is. Invasion Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: |
| 304 | 1/21/2026 8:09:00 PM | Sep-Dec 1942 | Allies | 36 | 3 | Event |
#36: 3 / Operation Cherry Blossom: Bougainville Landing Activate: Any HQ. Logistics Value: 5 Arleigh Burke: US CA naval units have 2 added to their attack strength for the duration of this Offensive. OC: 3 EC: 5 Message from Allies: |
| 303 | 1/21/2026 8:09:00 PM | Sep-Dec 1942 | Allies | 54 | 2 | Event |
#54: 2 / Hurricane Taskforce: Biak Invasion Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 OC: 2 EC: 4 Message from Allies: |
| 302 | 1/21/2026 8:09:00 PM | Sep-Dec 1942 | Allies | 11 | 2 | Event |
#11: 2 / WAR IN EUROPE: Minor Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: |
| 301 | 1/21/2026 8:09:00 PM | Sep-Dec 1942 | Allies | 28 | 2 | Event |
#28: 2 / Operation Chronicle: Woodlark Island Operation Actiavte: Any HQ. Logistic Value: 3 Bonus: If ground units are landed on an unoccupied one hex island, prior to ANY reaction place an Allied control marker on all adjacent unoccupied one hex islands. OC: 2 EC: 4 Message from Allies: |
| 300 | 1/21/2026 8:09:00 PM | Sep-Dec 1942 | Allies | 76 | 2 | Event |
#76: 2 / Oboe: Australians Invade Borneo Activate: Any HQ. Logistic Value: 5 Conditions: Any nationality air and naval units may be activated, but only Australian ground units may be activated. OC: 2 EC: 4 Message from Allies: |
| 299 | 1/21/2026 8:09:00 PM | Sep-Dec 1942 | Allies | 62 | 3 | Event |
#62: 3 / Operation King II: A-Day - "I Have Returned"
Invasion of Leyte Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex. Remove from play if used as an event. OC: 3 EC: 5 Message from Allies: |
| 296 | 1/21/2026 8:08:00 PM | May-Aug 1942 | Allies | 46 | 2 | Event |
#46: 2 / Operation Brewer: Admiralty Is. Invasion Activate: SW PAC HQ only. Logistic Value: 1 Intelligence: Surprise Attack. Bonus: MacArthur's Navy - applies only if US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US naval unit OC: 2 EC: 0 Message from Allies: |
| 293 | 1/21/2026 8:08:00 PM | May-Aug 1942 | Allies | 33 | 2 | Event |
#33: 2 / Quadrant Conference: Burma Offensive Activate: Any HQ. Logistic Value: 3 Conditions: Only air and ground units may be activated. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed the either Ledo or Imphal can be constructed. OC: 2 EC: 4 Message from Allies: |
| 292 | 1/21/2026 8:08:00 PM | May-Aug 1942 | Allies | 28 | 2 | Event |
#28: 2 / Operation Chronicle: Woodlark Island Operation Actiavte: Any HQ. Logistic Value: 3 Bonus: If ground units are landed on an unoccupied one hex island, prior to ANY reaction place an Allied control marker on all adjacent unoccupied one hex islands. OC: 2 EC: 4 Message from Allies: |
| 291 | 1/21/2026 8:08:00 PM | May-Aug 1942 | Allies | 5 | 2 | Event |
#5: 2 / Operation Matador: Pre-emptive Malaya Offensive Activate: Any Allied HQ. Logistic Value: 3 Intelligence: Intercept Conditions: No ASPs may be used. Bonus: Alert Defenses, add 2 to Allied air unit defense strengths. OC: 2 EC: 0 Message from Allies: |
| 290 | 1/21/2026 8:07:00 PM | May-Aug 1942 | Allies | 58 | 2 | Event |
#58: 2 / Operation Romulus: British Arakan Offensive Activate: SEAC HQ only. Logistic Value: 4 Conditions: Only Commonwealth and Chinese units plus US air units may be activated. OC: 2 EC: 4 Message from Allies: |
| 289 | 1/21/2026 8:07:00 PM | May-Aug 1942 | Allies | 75 | 3 | Event |
#75: 3 / Operation Detachment: Iwo Jima Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC. OC: 3 EC: 5 Message from Allies: |
| 288 | 1/21/2026 8:07:00 PM | May-Aug 1942 | Allies | 54 | 2 | Event |
#54: 2 / Hurricane Taskforce: Biak Invasion Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 OC: 2 EC: 4 Message from Allies: |
| 200 | 1/21/2026 12:57:00 AM | May-Aug 1942 | Japanese | 56 | 3 | Event |
#56: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 199 | 1/21/2026 12:57:00 AM | May-Aug 1942 | Japanese | 56 | 3 | Event |
#56: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 198 | 1/21/2026 12:57:00 AM | May-Aug 1942 | Japanese | 56 | 3 | o hand |
#56: 3 / WAR IN EUROPE: Minor Axis Victory Message from Japanese: |
| 197 | 1/21/2026 12:56:00 AM | May-Aug 1942 | Japanese | 68 | 2 | Event |
#68: 2 / Japanese Army/Navy: Central Agreement This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play). OC: 4 EC: 0 Message from Japanese: |
| 196 | 1/21/2026 12:56:00 AM | May-Aug 1942 | Japanese | 68 | 2 | o hand |
#68: 2 / Japanese Army/Navy: Central Agreement Message from Japanese: |
| 195 | 1/21/2026 12:55:00 AM | May-Aug 1942 | Japanese | 67 | 2 | o hand |
#67: 2 / Japanese Army/Navy: Central Agreement Message from Japanese: |
| 188 | 1/21/2026 12:52:00 AM | May-Aug 1942 | Japanese | 83 | 2 | Event |
#83: 2 / Invasion of Java: Battle of the Java Sea Activation: South HQ only Logistic Value: 4 Long Lance Torpedoes: Japanese CA naval units add 2 to their attack strengths for the duration of this offensive. OC: 4 EC: 6 Message from Japanese: |
| 187 | 1/21/2026 12:51:00 AM | May-Aug 1942 | Japanese | 23 | 2 | Event |
#23: 2 / Operation RE: Attack on Milne Bay Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive. OC: 4 EC: 6 Message from Japanese: |
| 186 | 1/21/2026 12:51:00 AM | May-Aug 1942 | Japanese | 57 | 3 | Event |
#57: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 185 | 1/21/2026 12:50:00 AM | May-Aug 1942 | Japanese | 78 | 1 | Event |
#78: 1 / Tainan Air Unit: Reinforcement The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event. OC: 3 EC: 0 Message from Japanese: |
| 184 | 1/21/2026 12:50:00 AM | May-Aug 1942 | Japanese | 4 | 1 | Event |
#4: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 183 | 1/21/2026 12:50:00 AM | May-Aug 1942 | Japanese | 4 | 1 | Event |
#4: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 182 | 1/21/2026 12:49:00 AM | May-Aug 1942 | Japanese | 7 | 2 | Event |
#7: 2 / US Joint Staff Debate: US Inter-Service Rivalry Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card. OC: 4 EC: 0 Message from Japanese: |
| 181 | 1/21/2026 12:49:00 AM | May-Aug 1942 | Japanese | 41 | 3 | Event |
#41: 3 / Patrick Hurley: Chinese Nationalist and Communist Reconciliation Fails Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event. OC: 5 EC: 0 Message from Japanese: |
| 180 | 1/21/2026 12:48:00 AM | May-Aug 1942 | Japanese | 54 | 3 | Event |
#54: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 179 | 1/21/2026 12:48:00 AM | May-Aug 1942 | Japanese | 59 | 3 | Event |
#59: 3 / Central Force: Conquest of Borneo Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: |
| 178 | 1/21/2026 12:48:00 AM | May-Aug 1942 | Japanese | 62 | 2 | Event |
#62: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 177 | 1/21/2026 12:47:00 AM | May-Aug 1942 | Japanese | 58 | 3 | Event |
#58: 3 / Western Force: Conquest of Sumatra Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: |
| 176 | 1/21/2026 12:47:00 AM | May-Aug 1942 | Japanese | 80 | 2 | Event |
#80: 2 / Submarine Launched Air Attack on the Panama Canal: I-400 Allied Reinforcements for the next game turn are delayed. Place those reinforcements in the delay box when they arrive. If reinforcements are already delayed, there are no additional effects. Place the Panama Canal Attack marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 175 | 1/21/2026 12:46:00 AM | May-Aug 1942 | Japanese | 48 | 3 | Event |
#48: 3 / General Adachi: New Guinea Offensive Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range. OC: 5 EC: 7 Message from Japanese: |
| 174 | 1/21/2026 12:46:00 AM | May-Aug 1942 | Japanese | 60 | 3 | Event |
#60: 3 / East Force: Conquest of Celebes Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: |
| 173 | 1/21/2026 12:45:00 AM | May-Aug 1942 | Japanese | 82 | 3 | Event |
#82: 3 / Indian Worker's Strike Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. OC: 5 EC: 0 Message from Japanese: |
| 172 | 1/21/2026 12:45:00 AM | May-Aug 1942 | Japanese | 26 | 2 | Event |
#26: 2 / Chiang Kai-shek: Anti Communist Offensive Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event. OC: 4 EC: 0 Message from Japanese: |
| 171 | 1/21/2026 12:44:00 AM | May-Aug 1942 | Japanese | 14 | 3 | Event |
#14: 3 / Operation MO: Battle of the Coral Sea Activation: Any HQ. Logistic Value: 5 Condtions: Only one ground unit (of any size) may be activated. Fortuitous Rain Squalls: Japanese CV (not CVL) naval units have their defense strength increased by 2 for the duration of the Offensive. OC: 5 EC: 7 Message from Japanese: |
| 170 | 1/21/2026 12:44:00 AM | May-Aug 1942 | Japanese | 52 | 3 | Event |
#52: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 169 | 1/21/2026 12:44:00 AM | May-Aug 1942 | Japanese | 52 | 3 | Event |
#52: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 168 | 1/21/2026 12:43:00 AM | May-Aug 1942 | Japanese | 28 | 3 | Event |
#28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker. OC: 5 EC: 7 Message from Japanese: |
| 167 | 1/21/2026 12:43:00 AM | May-Aug 1942 | Japanese | 5 | 2 | Event |
#5: 2 / Japanese Aircraft Production Efficiency: War Crime 2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Remove from play if use as an event. OC: 4 EC: 0 Message from Japanese: |
| 166 | 1/21/2026 12:42:00 AM | May-Aug 1942 | Japanese | 77 | 3 | Event |
#77: 3 / Fuel Shortage: Japanese re-deploy fleet Due to fuel shortages the Japanese player may move the Combined Fleet HQ and up to 4 naval units of any type from their current location to any port hex which is within 3 hexes of a resource space. The movement of the HQ and naval units may not enter an unneutralized Allied air ZOI. OC: 5 EC: 0 Message from Japanese: |
| 165 | 1/21/2026 12:42:00 AM | May-Aug 1942 | Japanese | 68 | 2 | Event |
#68: 2 / Japanese Army/Navy: Central Agreement This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play). OC: 4 EC: 0 Message from Japanese: |
| 164 | 1/21/2026 12:40:00 AM | May-Aug 1942 | Japanese | 72 | 3 | Event |
#72: 3 / Carrier Conversion: Reinforcement 3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 163 | 1/21/2026 12:40:00 AM | May-Aug 1942 | Japanese | 72 | 3 | Event |
#72: 3 / Carrier Conversion: Reinforcement 3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 162 | 1/21/2026 12:40:00 AM | May-Aug 1942 | Japanese | 35 | 3 | Event |
#35: 3 / Operation KE: Guadalcanal Evacuation Choose a Japanese occupied coastal hex. Up to 3 Japanese ground units in the chose hex and all adjacent hexes (that do not have to be coastal hexes) may conduct strategic naval movement (with no amphibious shipping points required) from these hexes to any single friendly port hex. No battles may be initiated. The move is unaffected by Allied air ZOI, however all other conditions for a strategic naval move apply. OC: 5 EC: 0 Message from Japanese: |
| 161 | 1/21/2026 12:39:00 AM | May-Aug 1942 | Japanese | 16 | 3 | Event |
#16: 3 / Operation RI: New Guinea Offensive Activation: Any HQ. Logistic Value: 4 Conditions: Only air and ground units may be activated. OC: 5 EC: 7 Message from Japanese: |
| 160 | 1/21/2026 12:39:00 AM | May-Aug 1942 | Japanese | 15 | 3 | Event |
#15: 3 / Mahatma Gandhi: Independence Campaign Move the India marker one box toward India Revolts, if already in India Revolts box no additional effect. to the unrest box. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. Remove from played if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 159 | 1/21/2026 12:38:00 AM | May-Aug 1942 | Japanese | 66 | 2 | Event |
#66: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 158 | 1/21/2026 12:38:00 AM | May-Aug 1942 | Japanese | 86 | 1 | Event |
#86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 157 | 1/21/2026 12:37:00 AM | May-Aug 1942 | Japanese | 32 | 3 | Event |
#32: 3 / Operation I-Go: Air Offensive Acitvation: Any HQ. Logistic Value: 4 Conditions: Only air units may be activated. Air Shuttle: The Japanese gain a +1 die roll modification during air-naval combat if the battle is within 6 hexes of an inactive Japanese CV or CVL naval unit. OC: 5 EC: 7 Message from Japanese: |
| 156 | 1/21/2026 12:37:00 AM | May-Aug 1942 | Japanese | 53 | 3 | Event |
#53: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 155 | 1/21/2026 12:36:00 AM | May-Aug 1942 | Japanese | 45 | 3 | Event |
#45: 3 / Operation Sho-Go Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Bonus: If a Kamikaze attack reaction card is played in conjunction with this card, increase the effect of the Kamikaze reaction card by one additional Allied naval step loss in one battle. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 154 | 1/21/2026 12:36:00 AM | May-Aug 1942 | Japanese | 71 | 3 | Event |
#71: 3 / High Altitude Interceptors 2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 153 | 1/21/2026 12:35:00 AM | May-Aug 1942 | Japanese | 34 | 2 | Event |
#34: 2 / US Army/Navy Dispute: Slows US Reinforcements Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card. OC: 4 EC: 0 Message from Japanese: |
| 152 | 1/21/2026 12:35:00 AM | May-Aug 1942 | Japanese | 85 | 2 | Event |
#85: 2 / Battle of Kolombangara Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 151 | 1/21/2026 12:34:00 AM | May-Aug 1942 | Japanese | 12 | 3 | Event |
#12: 3 / Operation MI: Battle of Midway Activation: Any HQ. Logistic Value: 8 Conditions: All battles must be fought in one hex islands. Long Range Reconnaissance of Pearl Harbor: If French Shoals (5508) is not in an Allied air ZOI or within 3 hexes of a US CA naval unit, then the Allies add +4 to any intelligence die roll due to superior Japanese information security. OC: 5 EC: 8 Message from Japanese: |
| 150 | 1/21/2026 12:34:00 AM | May-Aug 1942 | Japanese | 8 | 3 | Event |
#8: 3 / Operation C: Indian Ocean Raid Activate: Any HQ. Logistic Value: 4 Conditions: May activate only Naval units. Bonus: Add 1 to all Japanese air-naval battle die rolls if any Commonwealth naval units are present in the battle. OC: 5 EC: 7 Message from Japanese: |
| 149 | 1/21/2026 12:33:00 AM | May-Aug 1942 | Japanese | 13 | 2 | Event |
#13: 2 / JN 25 Code Change: May 28, 1942 Intelligence: Intercept Conditions: May be played after an intelligence die roll, but not after the play of another intelligence reaction card. Remove from play if use as an event. OC: 4 EC: 0 Message from Japanese: |
| 148 | 1/21/2026 12:33:00 AM | May-Aug 1942 | Japanese | 38 | 3 | Event |
#38: 3 / Grand Escort Command: Improved Escort Organization Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event. OC: 5 EC: 7 Message from Japanese: |
| 147 | 1/21/2026 12:32:00 AM | May-Aug 1942 | Japanese | 65 | 1 | Event |
#65: 1 / Yamato Suicide Run Activation: Any HQ Intelligence: Intercept Logistic Value: One more (+1) than Allied OC value. Conditions: Only air and naval units may be activated. During Post Battle Movement, if the Yamato naval unit is on the map it must be reduced one step, wether it participates in a battle or not. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 146 | 1/21/2026 12:32:00 AM | May-Aug 1942 | Japanese | 43 | 1 | Event |
#43: 1 / Tojo Resigns: Moderates in Power If the game turn is 1944 or later, this card must be played as an event otherwise it is a Japanese option to play as an event, an OC, or discard. Reduce US Political Will by two. The Allied Manchurian Invasion card's prerequisite has been met. Flip the game turn marker from its PM Tojo to its Tojo Resigns side as a reminder. RESHUFFLE: If this card is played as an OC or a discard, reshuffle the Japanese deck at the end of this game turn. This card may not be played as a Future Offensive. Remove from play if used as an event. OC: 3 EC: 0 Message from Japanese: |
| 145 | 1/21/2026 12:31:00 AM | May-Aug 1942 | Japanese | 39 | 2 | Event |
#39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army 2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 144 | 1/21/2026 12:30:00 AM | May-Aug 1942 | Japanese | 33 | 2 | Event |
#33: 2 / Imperial Intervention This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play). OC: 4 EC: 0 Message from Japanese: |
| 143 | 1/21/2026 12:30:00 AM | May-Aug 1942 | Japanese | 64 | 2 | Event |
#64: 2 / Weather: Halsey's Typhoon Allied Offensive is canceled. All units are placed back at their starting locations. The Japanese player may reduce one full strength Allied CA or DD naval unit (Japanese player choice) that was activated for the canceled Offensive. This can only reduce, not eliminate, the naval unit. If none of the specified naval units are available, there is no additional effect. Draw one Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 89 | 1/21/2026 12:25:00 AM | May-Aug 1942 | Japanese | 79 | 2 | Event |
#79: 2 / Tinian Raid: Japanese Attack B29 Base Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event. OC: 4 EC: 6 Message from Japanese: |
| 88 | 1/21/2026 12:24:00 AM | May-Aug 1942 | Japanese | 69 | 1 | Event |
#69: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 87 | 1/21/2026 12:23:00 AM | May-Aug 1942 | Japanese | 61 | 2 | Event |
#61: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 86 | 1/21/2026 12:23:00 AM | May-Aug 1942 | Japanese | 50 | 3 | Event |
#50: 3 / Ha-Go: Burma Offensive Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated. OC: 5 EC: 7 Message from Japanese: |
| 85 | 1/21/2026 12:21:00 AM | May-Aug 1942 | Japanese | 22 | 2 | Event |
#22: 2 / Weather: Monsoon Rains Cancel Offensive Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 84 | 1/21/2026 12:21:00 AM | May-Aug 1942 | Japanese | 3 | 2 | Event |
#3: 2 / Col. Tsuji, Unit 82: Jungle Warfare Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4. OC: 4 EC: 0 Message from Japanese: |
| 75 | 1/21/2026 12:19:00 AM | May-Aug 1942 | Japanese | 42 | 3 | Event |
#42: 3 / Ichi-Go: China Offensive Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event. OC: 5 EC: 0 Message from Japanese: |
| 74 | 1/21/2026 12:19:00 AM | May-Aug 1942 | Japanese | 75 | 1 | Event |
#75: 1 / Submarine Attack During an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 73 | 1/21/2026 12:18:00 AM | May-Aug 1942 | Japanese | 9 | 3 | Event |
#9: 3 / Rear Admiral Matami Ugaki: Seizure of Hawaiian Islands Activation: Any HQ. Logistic Value: 6 Conditions: Maximum 1 ground (any size) unit may be activated. Bonus: Naval units for both sides may move up to 21 hexes. OC: 5 EC: 7 Message from Japanese: |
| 72 | 1/21/2026 12:17:00 AM | May-Aug 1942 | Japanese | 81 | 2 | Event |
#81: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 71 | 1/21/2026 12:17:00 AM | May-Aug 1942 | Japanese | 24 | 1 | Event |
#24: 1 / Submarine Attack Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 70 | 1/21/2026 12:16:00 AM | May-Aug 1942 | Japanese | 19 | 2 | Event |
#19: 2 / Weather: Monsoon Rains Cancel Offensive Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 69 | 1/21/2026 12:15:00 AM | May-Aug 1942 | Japanese | 21 | 3 | Event |
#21: 3 / Mahatma Gandhi: Worker Strikes in India Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 68 | 1/21/2026 12:15:00 AM | May-Aug 1942 | Japanese | 40 | 3 | Event |
#40: 3 / Operation U-Go: Burma Offensive Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated. OC: 5 EC: 7 Message from Japanese: |
| 67 | 1/21/2026 12:14:00 AM | May-Aug 1942 | Japanese | 73 | 2 | Event |
#73: 2 / Ants: Japanese Barge Traffic Reinforcement Activation: South or South Seas HQ only Logistics Value: 3 Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability. Remove from play if used as an event. OC: 4 EC: 6 Message from Japanese: |
| 57 | 1/21/2026 12:13:00 AM | May-Aug 1942 | Japanese | 56 | 3 | y card |
#56: 3 / WAR IN EUROPE: Minor Axis Victory Message from Japanese: |
| 56 | 1/21/2026 12:13:00 AM | May-Aug 1942 | Japanese | 67 | 2 | y card |
#67: 2 / Japanese Army/Navy: Central Agreement Message from Japanese: |
| 53 | 1/21/2026 12:12:00 AM | May-Aug 1942 | Japanese | 74 | 1 | Event |
#74: 1 / Tokyo Rose: Mrs. Iva Ikuko D'Aquino Reduce US Political Will by one. Remove from play if used as an event. OC: 3 EC: 0 Message from Japanese: |
| 51 | 1/21/2026 12:12:00 AM | May-Aug 1942 | Japanese | 36 | 1 | Event |
#36: 1 / Submarine Attack Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 49 | 1/21/2026 12:11:00 AM | May-Aug 1942 | Japanese | 47 | 3 | Event |
#47: 3 / VADM Kondo: Conquest of the Dutch East Indies Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive. OC: 5 EC: 7 Message from Japanese: |
| 47 | 1/21/2026 12:10:00 AM | May-Aug 1942 | Japanese | 20 | 2 |
#20: 2 / Naval Battle of Guadalcanal OC: 3 EC: 5 Message from Japanese: |
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| 43 | 1/21/2026 12:08:00 AM | May-Aug 1942 | Japanese | 11 | 2 | Operations |
#11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card. OC: 4 EC: 0 Message from Japanese: |
| 41 | 1/21/2026 12:07:00 AM | May-Aug 1942 | Japanese | 70 | 1 | Event |
#70: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 39 | 1/21/2026 12:07:00 AM | May-Aug 1942 | Japanese | 63 | 2 | Event |
#63: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 37 | 1/21/2026 12:06:00 AM | May-Aug 1942 | Japanese | 25 | 3 | Event |
#25: 3 / Operation KA: Battle for the Eastern Solomons Activation: Any HQ. Logistic Value: 4 Allied Tactical Confusion: US aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive. OC: 5 EC: 7 Message from Japanese: |
| 35 | 1/21/2026 12:05:00 AM | May-Aug 1942 | Japanese | 46 | 3 |
#46: 3 / Operation A-Go: Battle of the Philippine Sea OC: 5 EC: 0 Message from Japanese: |
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| 33 | 1/21/2026 12:04:00 AM | May-Aug 1942 | Japanese | 49 | 1 | Event |
#49: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 31 | 1/21/2026 12:03:00 AM | May-Aug 1942 | Japanese | 76 | 2 | Event |
#76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event. OC: 4 EC: 6 Message from Japanese: |
| 29 | 1/21/2026 12:02:00 AM | May-Aug 1942 | Japanese | 29 | 3 | Event |
#29: 3 / Combined Fleet: Battle of Santa Cruz Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive. OC: 5 EC: 7 Message from Japanese: |
| 27 | 1/21/2026 12:01:00 AM | May-Aug 1942 | Japanese | 51 | 3 | Event |
#51: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 24 | 1/20/2026 11:59:00 PM | Jan-Apr 1942 | Japanese | 55 | 3 | Event |
#55: 3 / WAR IN EUROPE: Major Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 22 | 1/20/2026 11:59:00 PM | Jan-Apr 1942 | Japanese | 31 | 3 | Event |
#31: 3 / New Operation Plan: Island Fortifications The Japanese player gains a +1 ground combat die roll modification for the remainder of the game in any battle that occurs on a one hex island. Place the Japanese +1 Defensive Doctrine marker on the game turn track as a remainder. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 20 | 1/20/2026 11:58:00 PM | Jan-Apr 1942 | Japanese | 10 | 3 | Event |
#10: 3 / 2nd Operational Phase: Solomon Island Expansion Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side. OC: 5 EC: 7 Message from Japanese: |
| 18 | 1/20/2026 11:57:00 PM | Jan-Apr 1942 | Japanese | 27 | 1 | Event |
#27: 1 / Submarine Attack: I-19 sinks the Wasp Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
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