Warhorse Simulations

Automated Card Tracking System: Home

Empire of the Sun: blueball0915's Game Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
155 2/6/2026 12:20:00 PM Sep-Dec 1943 Allies 57 2 Event #57: 2 / Axiom: British Amphibious Rangoon-Singapore Operation.
Activate: Any Commonwealth or Joint HQ. Logistic Value: 5 Conditions: Only Commonwealth and Chinese units plus US air units may be activated.

OC: 2 EC: 4

Message from Allies:
154 2/6/2026 12:19:00 PM Sep-Dec 1943 Allies 66 2 o hand #66: 2 / WAR IN EUROPE: Major Allied Victory

Message from Allies:
153 2/6/2026 12:14:00 PM Sep-Dec 1943 Allies 66 2 Operations #66: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
151 2/6/2026 12:10:00 PM Sep-Dec 1943 Japanese 11 2 Event #11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
150 2/6/2026 12:05:00 PM Sep-Dec 1943 Allies 37 3 o hand #37: 3 / Operation Galvanic: Gilbert Islands Invasion

Message from Allies:
149 2/6/2026 12:05:00 PM Sep-Dec 1943 Allies 12 2 #12: 2 / Commander Rochefort: HYPO Success - JN25 Code break
OC: 2 EC: 0

Message from Allies:
148 2/6/2026 12:05:00 PM Sep-Dec 1943 Allies 52 1 Event #52: 1 / Roosevelt-Nimitz-MacArthur: End of US Army-Navy Dispute
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and replace it with any card from the discard pile (not those removed from play). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
144 2/6/2026 11:51:00 AM May-Aug 1943 Japanese 20 2 Event #20: 2 / Naval Battle of Guadalcanal
Activation: Any HQ. Logistic Value: 5 Airfield Bombardment: If, prior to reaction, a Japanese BB naval unit occupies a battle hex that contains an Allied air unit, but no Allied BB naval unit, then the Allied air unit (max) is reduced (Japanese player's choice) one step prior to air-naval combat (even if this eliminates the unit).

OC: 3 EC: 5

Message from Japanese:
143 2/6/2026 11:50:00 AM May-Aug 1943 Japanese 22 2 card as Event #22: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
142 2/6/2026 11:49:00 AM May-Aug 1943 Allies 65 3 Operations #65: 3 / MacArthur "moral obligation": US Invades Philippines
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: This card may only be played as an event if at least one battle hex is declared in a Philippine hex. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
141 2/6/2026 11:48:00 AM May-Aug 1943 Japanese 54 3 Operations #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
140 2/6/2026 11:36:00 AM May-Aug 1943 Allies 20 1 Operations #20: 1 / Halsey Replaces Ghormley: Offensive Spirit
Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event.

OC: 1 EC: 3

Message from Allies:
139 2/6/2026 11:25:00 AM May-Aug 1943 Japanese 9 3 Event #9: 3 / Rear Admiral Matami Ugaki: Seizure of Hawaiian Islands
Activation: Any HQ. Logistic Value: 6 Conditions: Maximum 1 ground (any size) unit may be activated. Bonus: Naval units for both sides may move up to 21 hexes.

OC: 5 EC: 7

Message from Japanese:
138 2/6/2026 11:04:00 AM May-Aug 1943 Allies 73 2 Operations #73: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
137 2/6/2026 11:01:00 AM May-Aug 1943 Japanese 16 3 Event #16: 3 / Operation RI: New Guinea Offensive
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
136 2/6/2026 10:54:00 AM May-Aug 1943 Allies 15 2 Operations #15: 2 / Heroic Repair: Emergency Battle Repairs
2 Naval Replacements: The Allies gain two US naval replacements that must be used immediately. Unused replacements are lost. If the Allied Player brings a naval unit from the eliminated pile back into the game it is placed within range of a US or Joint HQ, in any friendly, in supply port.

OC: 2 EC: 0

Message from Allies:
135 2/6/2026 10:51:00 AM May-Aug 1943 Japanese 40 3 Event #40: 3 / Operation U-Go: Burma Offensive
Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
134 2/6/2026 10:44:00 AM May-Aug 1943 Allies 39 2 Operations #39: 2 / Sextant Conference: Burma Road
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: In addition the Allied player immediately receives 3 Chinese ground and 1 Allied air replacement steps that must be used immediately (cannot be saved) on in supply units. Allied air units can be in the air units in China box. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed then either Ledo or Imphal may be constructed. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
133 2/6/2026 10:36:00 AM May-Aug 1943 Allies 26 2 Event #26: 2 / US Army Breaks Japanese Army Codes
Intelligence: Ambush. Bonus: For the duration of the Offensive the Allies gain +4 in any ground combat, in addition to the normal ambush modifier for air-naval combat. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
132 2/6/2026 10:35:00 AM May-Aug 1943 Japanese 28 3 Operations #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
131 2/6/2026 10:15:00 AM May-Aug 1943 Allies 1 1 card as Event #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
130 2/6/2026 10:10:00 AM May-Aug 1943 Japanese 79 2 Operations #79: 2 / Tinian Raid: Japanese Attack B29 Base
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
129 2/6/2026 10:06:00 AM May-Aug 1943 Allies 27 1 Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
125 2/6/2026 9:53:00 AM Jan-Apr 1943 Allies 7 2 Operations #7: 2 / Vinegar' Joe Stilwell: Burma Offensive
Activate: SEAC HQ only. Logistic Value: 4 Conditions: May only activate air and ground units. Merrill's Marauders: During any ground combat in any battles initiated by this Offensive, the Allied player adds 2 to all Allied ground combat die rolls for the duration of this Offensive due to the assistance of the 5307th Composite Group. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
124 2/6/2026 9:50:00 AM Jan-Apr 1943 Japanese 85 2 Operations #85: 2 / Battle of Kolombangara
Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
123 2/6/2026 9:45:00 AM Jan-Apr 1943 Allies 63 3 Event #63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
121 2/6/2026 9:40:00 AM Jan-Apr 1943 Japanese 62 2 Operations #62: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
120 2/6/2026 9:38:00 AM Jan-Apr 1943 Allies 81 2 Operations #81: 2 / China Offensive: Counter-Offensive in Kweilin-Liuchow
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
119 2/6/2026 9:35:00 AM Jan-Apr 1943 Japanese 52 3 Operations #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
118 2/6/2026 9:28:00 AM Jan-Apr 1943 Allies 40 3 Operations #40: 3 / Operation Dexterity: New Britain Invasion
Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3

OC: 3 EC: 5

Message from Allies:
117 2/6/2026 9:22:00 AM Jan-Apr 1943 Japanese 51 3 Operations #51: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
116 2/6/2026 9:15:00 AM Jan-Apr 1943 Allies 25 1 Operations #25: 1 / Operation Lilliput: Buna, New Guinea Offensive
Activate: SW HQ only. Logistic Value: 3 Conditions: May only activate US air and US/Australian ground units (an exception to the Allied HQ National Command rules). US Reservist Enter Combat: US ground units have their attack strength reduced by one for the duration of this Offensive.

OC: 2 EC: 4

Message from Allies:
115 2/6/2026 9:15:00 AM Jan-Apr 1943 Allies 25 1 Operations #25: 1 / Operation Lilliput: Buna, New Guinea Offensive
Activate: SW HQ only. Logistic Value: 3 Conditions: May only activate US air and US/Australian ground units (an exception to the Allied HQ National Command rules). US Reservist Enter Combat: US ground units have their attack strength reduced by one for the duration of this Offensive.

OC: 2 EC: 4

Message from Allies:
114 2/6/2026 9:12:00 AM Jan-Apr 1943 Japanese 57 3 Operations #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
112 2/5/2026 9:00:00 PM Jan-Apr 1943 Allies 43 1 Event #43: 1 / Japanese Army/Navy Dispute
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
111 2/5/2026 4:20:00 PM Jan-Apr 1943 Japanese 63 2 Operations #63: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
108 2/5/2026 6:16:00 AM Jan-Apr 1943 Allies 77 2 Operations #77: 2 / Mao Tse Tung: Communits Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
101 2/4/2026 10:01:00 PM Sep-Dec 1942 Allies 37 3 Event #37: 3 / Operation Galvanic: Gilbert Islands Invasion
Activate: Any HQ. Logistic Value: 6 Intelligence: Surprise Attack. Conditions: Only one ground unit (any size) may be activated during this Offensive. Banzai Charge: For the duration of this Offensive if ground combat occurs in a one hex island, the Allies add 2 to their ground combat die roll.

OC: 3 EC: 0

Message from Allies:
96 2/4/2026 7:47:00 AM Sep-Dec 1942 Allies 53 3 Event #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
94 2/1/2026 6:55:00 AM Sep-Dec 1942 Japanese 39 2 Operations #39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army
2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
* 2212 (Saigon) : South HQ (Agreement) Activates.
* 1913 (Kuala Lumpur) : 38th Army Activates.
* 2719 (Kendari): 23 AF moves to 2916
* 2916: 23 AF moves to 2719 (Kendari)
* 2012 (Singora) : 2 AD Activates.
* 2212 (Saigon) : 5 AD Activates.
* 1913 (Kuala Lumpur): 38th Army moves to 2014 (Kuantan)
* 2012 (Singora): 2 AD moves to 2112 (Khota Baru)
* 2212 (Saigon): 5 AD moves to 2112 (Khota Baru)
* 2112 (Khota Baru): 5 AD moves to 2212 (Saigon)
* 2212 (Saigon) : 5 AD Deactivates.
* 2212 (Saigon) : 5 AD Activates.
* 2212 (Saigon): 5 AD moves to 2415 (Miri)
* 2014 (Kuantan): 38th Army joins Battle A
* 2112 (Khota Baru): 2 AD joins Battle A
* 2415 (Miri): 5 AD joins Battle A
- a : 31 폭격
- gr b : 18/5
- int 0-4
92 2/1/2026 1:53:00 AM Sep-Dec 1942 Allies 47 2 card as Operations #47: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
90 1/31/2026 7:35:00 PM Sep-Dec 1942 Japanese 61 2 Operations #61: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
- 잠수함카드 2장 써서 총2스텝 피해 입니다.
* 2525 (Derby) : [BB North Carolina] suffers a step loss.
- 1스텝 피해 하나 더 줄께요
* 3023 (Darwin) : Comb Fleet HQ (Yam) (Agreement) Activates.
* 3416 (Palau Islands) : CV Shokaku Activates.
* 2915 (Davao) : CVL Zuiho Activates.
* 3822 (Lae) : BB Yamato Activates.
* 3820 (Admiralty Islands) : CV Akagi Activates.
* 2719 (Kendari) : 23 AF Activates.
* 2719 (Kendari) : 23 AF Deactivates.
* 3023 (Darwin) : 27 AF Activates.
* 3023 (Darwin): 27 AF moves to 2825 (Wyndham)
* 2825 (Wyndham): 27 AF moves to 3023 (Darwin)
* 3023 (Darwin) : 27 AF Deactivates.
* 2525 (Derby) : BB North Carolina restored to full strength.
- 항모 날리는 걸루 할께요
* 4825 (Espiritu Santo): [CV Wasp] is eliminated
* 2220 (Soerabaja) : CA Nachi Activates.
* 2220 (Soerabaja) : CA Nachi Deactivates.
* Turn 5 (Jan-Apr 1943): ANZAC HQ (Rivalry) moves to 2425
- 안작 배치 안하셨네요.ㅎ
* 2425: ANZAC HQ (Rivalry) moves to 2426 (Broome)
- 어디로 하실지
- 일단 여기에 둘께요
* 3416 (Palau Islands) : CV Shokaku Deactivates.
* 4021 (Rabaul) : CV Soryu Activates.
* 4021 (Rabaul) : CV Soryu Deactivates.
* 4017 (Truk) : [BB Nagato] Activates.
* 3416 (Palau Islands) : CV Shokaku Activates.
* 3820 (Admiralty Islands): CV Akagi moves to 2825 (Wyndham)
* 2915 (Davao): CVL Zuiho moves to 2825 (Wyndham)
* 4017 (Truk): [BB Nagato] moves to 2825 (Wyndham)
* 3822 (Lae): BB Yamato moves to 2825 (Wyndham)
* 3416 (Palau Islands): CV Shokaku moves to 4017 (Truk)
* 2825 (Wyndham): CVL Zuiho moves to 2915 (Davao)
* 2915 (Davao) : CVL Zuiho Deactivates.
* 4017 (Truk): CV Shokaku moves to 3416 (Palau Islands)
* 2719 (Kendari) : 23 AF Activates.
* 3416 (Palau Islands) : CV Shokaku Deactivates.
* 2825 (Wyndham): [BB Nagato] moves to 4017 (Truk)
* 4017 (Truk) : [BB Nagato] Deactivates.
* 2825 (Wyndham): CV Akagi moves to 3820 (Admiralty Islands)
* 3820 (Admiralty Islands) : CV Akagi Deactivates.
* 2719 (Kendari) : 23 AF Deactivates.
* 3416 (Palau Islands) : CV Shokaku Activates.
* 3820 (Admiralty Islands) : CV Akagi Activates.
* 2915 (Davao) : CVL Zuiho Activates.
* 3820 (Admiralty Islands): CV Akagi moves to 2825 (Wyndham)
* 3416 (Palau Islands): CV Shokaku moves to 2825 (Wyndham)
* 2915 (Davao): CVL Zuiho moves to 4017 (Truk)
* 2719 (Kendari): 23 AF moves to 2915 (Davao)
* 2915 (Davao): 23 AF moves to 2719 (Kendari)
* 4017 (Truk): CVL Zuiho moves to 2915 (Davao)
* 2915 (Davao): CVL Zuiho moves to 3416 (Palau Islands)
* 3416 (Palau Islands): CVL Zuiho moves to 2915 (Davao)
* 2915 (Davao): CVL Zuiho moves to 4017 (Truk)
* 3319 (Biak): 3 AD moves to 3416 (Palau Islands)
* 3416 (Palau Islands): 3 AD moves to 3319 (Biak)
* 3219 (Vogelkop) : [1 SN Bde] Activates.
* 3219 (Vogelkop): [1 SN Bde] moves to 3119 (Sarong)
* 3119 (Sarong) is now Japanese controlled.
* 3119 (Sarong) is now Japanese controlled.
- 끝
81 1/30/2026 7:25:00 AM Sep-Dec 1942 Japanese 86 1 Event #86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
78 1/30/2026 7:24:00 AM Sep-Dec 1942 Japanese 27 1 Event #27: 1 / Submarine Attack: I-19 sinks the Wasp
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
76 1/30/2026 7:12:00 AM Sep-Dec 1942 Allies 13 3 Event #13: 3 / Operation Watchtower: Guadalcanal Invasion
Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive.

OC: 3 EC: 0

Message from Allies:
74 1/30/2026 6:12:00 AM Sep-Dec 1942 Allies 50 2 Operations #50: 2 / Tornado Taskforce: Hollandia Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 Bonus, MacArthur's Navy: Applies only if SW PAC HQ is the activating HQ and US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US Naval unit.

OC: 2 EC: 4

Message from Allies:
pbm 관계 없이 안작 재배치
69 1/30/2026 6:04:00 AM Sep-Dec 1942 Allies 24 2 Event #24: 2 / Skip Bombing Attack: Battle of the Bismark Sea
The Japanese permanently lose one Amphibious Shipping Point unless it is their last ASP. Bonus: Prior to battle, if an active Japanese CA, CL or APD naval unit moved within the extended range of a U.S. non-LRB air unit it loses one step. If more than one naval unit qualifies, Japanese player's choice. Draw one Strategy Card. Remove from play if use as an event.

OC: 2 EC: 0

Message from Allies:
67 1/30/2026 5:50:00 AM Sep-Dec 1942 Japanese 47 3 Operations #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
66 1/29/2026 7:25:00 PM Sep-Dec 1942 Japanese 19 2 Event #19: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
64 1/29/2026 10:25:00 AM Sep-Dec 1942 Allies 35 2 card as Event #35: 2 / Operation Ash: Vella Lavella Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
61 1/29/2026 10:04:00 AM Sep-Dec 1942 Japanese 15 3 Operations #15: 3 / Mahatma Gandhi: Independence Campaign
Move the India marker one box toward India Revolts, if already in India Revolts box no additional effect. to the unrest box. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. Remove from played if used as an event.

OC: 5 EC: 0

Message from Japanese:
59 1/29/2026 5:45:00 AM Sep-Dec 1942 Allies 82 2 Operations #82: 2 / China Offensive: Battle of Changsa-Hengyang
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
58 1/29/2026 5:40:00 AM Sep-Dec 1942 Japanese 47 3 o hand #47: 3 / VADM Kondo: Conquest of the Dutch East Indies

Message from Japanese:
57 1/29/2026 5:31:00 AM Sep-Dec 1942 Japanese 6 2 #6: 2 / China Operation: Doolittle Raid Reprisal
OC: 4 EC: 0

Message from Japanese:
56 1/29/2026 5:31:00 AM Sep-Dec 1942 Japanese 33 2 card as Event #33: 2 / Imperial Intervention
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
53 1/26/2026 10:41:00 PM Sep-Dec 1942 Allies 75 3 Operations #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
52 1/26/2026 10:41:00 PM Sep-Dec 1942 Allies 53 3 o hand #53: 3 / Operation Forager II: Invasion of Saipan and Tinian

Message from Allies:
51 1/26/2026 10:37:00 PM Sep-Dec 1942 Allies 53 3 Event #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
48 1/26/2026 4:13:00 PM Sep-Dec 1942 Japanese 81 2 Operations #81: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
41 1/24/2026 10:13:00 AM May-Aug 1942 Allies 51 2 Operations #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
40 1/24/2026 10:13:00 AM May-Aug 1942 Japanese 18 1 Operations #18: 1 / Bridge on River Kwai: Death Railroad
If the Japanese control hexes 2108 and 2109, they become Trans Routes for the remainder of the game and any Japanese HQ that can trace a continuous Trans Routes via the Kwai RR to Rangoon has +1 added to its efficiency rating if any units are activated in Burma or Northern India. Place the Bridge Over the River Kwai marker near this location as a reminder. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
39 1/24/2026 10:12:00 AM May-Aug 1942 Allies 5 2 Operations #5: 2 / Operation Matador: Pre-emptive Malaya Offensive
Activate: Any Allied HQ. Logistic Value: 3 Intelligence: Intercept Conditions: No ASPs may be used. Bonus: Alert Defenses, add 2 to Allied air unit defense strengths.

OC: 2 EC: 0

Message from Allies:
38 1/24/2026 10:12:00 AM May-Aug 1942 Japanese 55 3 Event #55: 3 / WAR IN EUROPE: Major Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
37 1/24/2026 10:10:00 AM May-Aug 1942 Allies 14 2 Event #14: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
36 1/24/2026 10:08:00 AM May-Aug 1942 Japanese 72 3 Operations #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
35 1/24/2026 10:00:00 AM May-Aug 1942 Allies 46 2 Operations #46: 2 / Operation Brewer: Admiralty Is. Invasion
Activate: SW PAC HQ only. Logistic Value: 1 Intelligence: Surprise Attack. Bonus: MacArthur's Navy - applies only if US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US naval unit

OC: 2 EC: 0

Message from Allies:
34 1/24/2026 9:49:00 AM May-Aug 1942 Japanese 12 3 Event #12: 3 / Operation MI: Battle of Midway
Activation: Any HQ. Logistic Value: 8 Conditions: All battles must be fought in one hex islands. Long Range Reconnaissance of Pearl Harbor: If French Shoals (5508) is not in an Allied air ZOI or within 3 hexes of a US CA naval unit, then the Allies add +4 to any intelligence die roll due to superior Japanese information security.

OC: 5 EC: 8

Message from Japanese:
33 1/24/2026 9:37:00 AM May-Aug 1942 Allies 71 2 Event #71: 2 / Victor Plans: MacArthur Liberates The Philippines
Activate: Any HQ. Logistic Value: 6 if SW Pac HQ, for all others: 4

OC: 2 EC: 4

Message from Allies:
32 1/24/2026 9:33:00 AM May-Aug 1942 Japanese 30 3 Operations #30: 3 / Flight Instructors: Japanese Improve Training and Maintenance.
3 Air Replacements: The Japanese player receives 3 air replacement steps that may be used immediately or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
31 1/24/2026 9:19:00 AM May-Aug 1942 Allies 17 2 Operations #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
30 1/24/2026 9:15:00 AM May-Aug 1942 Japanese 76 2 Operations #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
20 1/23/2026 5:38:00 AM Jan-Apr 1942 Japanese 69 1 Operations #69: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
19 1/23/2026 5:36:00 AM Jan-Apr 1942 Japanese 3 2 Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
17 1/23/2026 5:27:00 AM Jan-Apr 1942 Japanese 50 3 Event #50: 3 / Ha-Go: Burma Offensive
Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
16 1/23/2026 5:26:00 AM Jan-Apr 1942 Allies 46 2 Operations #46: 2 / Operation Brewer: Admiralty Is. Invasion
Activate: SW PAC HQ only. Logistic Value: 1 Intelligence: Surprise Attack. Bonus: MacArthur's Navy - applies only if US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US naval unit

OC: 2 EC: 0

Message from Allies:
멕아더 철수
14 1/23/2026 5:18:00 AM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
13 1/23/2026 5:04:00 AM Jan-Apr 1942 Allies 79 3 Operations #79: 3 / Soviets Invade Manchuria
Manchuria: If Tojo has resigned, then this card MUST be played as an event, otherwise it can only be played as an OC. If played as the event the Japanese permanently lose two Resource Hexes (3302 and 3303). Place a Soviet Flag in each hex to denote Allied control that counts for Progress of the War. Bonus: If China has not surrendered, move the China marker two boxes toward or into the Stable Front box.. RESHUFFLE: If played as an OC or discarded, place this card back in the deck and reshuffle the deck at the end of the game turn. If played as the event, permanently remove this card from the deck and do NOT reshuffle. This card may not be played as a Future Offensive.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Allies:
12 1/23/2026 5:01:00 AM Jan-Apr 1942 Japanese 71 3 Operations #71: 3 / High Altitude Interceptors
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
10 1/23/2026 4:53:00 AM Jan-Apr 1942 Japanese 7 2 Event #7: 2 / US Joint Staff Debate: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
9 1/23/2026 4:53:00 AM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
8 1/23/2026 4:51:00 AM Jan-Apr 1942 Allies 40 3 Operations #40: 3 / Operation Dexterity: New Britain Invasion
Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3

OC: 3 EC: 5

Message from Allies:
6 1/23/2026 4:50:00 AM Jan-Apr 1942 Allies 61 1 Event #61: 1 / Submarine Attack: Darter-Dace
Play during an Offensive prior to combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of: 0-4: Japanese lose one naval step* 5-7: Japanese lose two naval steps* (can eliminate a unit) 8-9: No Effect. *Japanese chooses Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
2 1/22/2026 10:27:00 PM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:

Next 100 entries

Copyright 2005 Warhorse Simulations