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For the People: BPA2026 P1 Licheri-Wooley Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
342 3/24/2026 10:15:00 AM Spring 1863 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Activate AoNV in Little Rock (n0)
1. Camden, AR
you have options.
337 3/23/2026 5:48:00 PM Spring 1863 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
General Grant and the Army of the Tennessee move with 10 SPs from Shreveport LA (1 SP) to
1. Marshall TX
2. Nacogdoches TX
3. Sabine City TX…
334 3/22/2026 4:12:00 PM Spring 1863 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st Activation
AoNV in Humboldt, TN (n0)
1. Memphis, TN (n1)
2. Madison, AR
3&4. Elizabeth, AR & PC Elizabeth, AR
5&6. Little Rock, AR & PC Little Rock, AR n5

2nd Activation
Jackson +2SP in Johnstown, PA (n0)
1. Lewistown, PA
2. Attack - Harrisburg, PA

333 3/22/2026 12:35:00 PM Spring 1863 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
General Grant and the Army of the Tennessee move with 11 SPs from Vicksburg MS (0 SPs):
1. Place a Political Control marker at Vicksburg MS (0 SPs). General Grant and the Army of the Tennessee continue to move with 11 SPs to
2. Jackson MS
3. place a Political Control marker at Jackson MS. Union gains 4 SW, from 94 (+) SW to 98 (+) SW; Confederates lose 4 SW, from 8 (-) SW to 4 (-) SW. General Grant and the Army of the Tennessee continue to move with 11 SPs to
4. Vicksburg MS
5. Monroe LA
6. Shreveport LA (11 SPs) where the movement terminates.
332 3/22/2026 11:49:00 AM Spring 1863 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
CSA Fort in Memphis
331 3/22/2026 8:22:00 AM Spring 1863 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
General Grant and the Army of the Tennessee move with 11 SPs from Little Rock (0 SPs):
1. Place a Political Control marker at Little Rock AR. Union gains 1 SW, from 93 (+) SW to 94 (+) SW; Confederates lose 1 SW, from 9 (-) SW to 8 (-) SW. General Grant and the Army of the Tennessee continue to move with 11 SPs to
2. Camden AR
3. place a Political Control marker at Camden AR; General Grant and the Army of the Tennessee continue to move with 11 SPs to
4. Monroe LA
5. place a Political Control marker at Monroe LA; General Grant and the Army of the Tennessee continue to move with 11 SPs to
6. Vicksburg MS (11 SPs) where the movement terminates.
330 3/21/2026 3:48:00 PM Spring 1863 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Division Move
1SP in Dover, TN (n1)
1. McKenzie, TN
2. Humboldt, TN
3. Memphis, TN end n1
329 3/20/2026 6:57:00 AM Spring 1863 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
General Grant and the Army of the Tennessee move with 11 SPs from Greenville MO:
1. Place a Political Control marker at Greenville MO, then continue to move to
2. Gaineville AR
3. Place a Political Control marker at Gaineville AR, then continue to move to
4. Elizabeth AR
5. place a Political Control marker at Elizabeth AR, then continue to move to
6. Little Rock AR (11 SPs) where 1 Confederate SP is overrun and the movement terminates.
328 3/19/2026 10:35:00 PM Spring 1863 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
I agree with you that AoNV is n6

Activate AoNV in McKenzie, TN drop Wheeler Cav Brig (n1)
1. Columbus, KY
2. PC Columbus, KY
3. Paducah, KY
4. PC Paducah, KY
5. Columbus, KY
6. Humboldt, TN end n5
327 3/19/2026 7:41:00 PM Spring 1863 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
General Grant and the Army of the Tennessee move with 11 SPs from Columbus KY:
1. Place a Political Control marker at Columbus KY, then continue to move to
2. Paducah KY
3. Cairo IL
4. Ironton MO
5. place a Political Control marker at Ironton MO, then continue to move to
6. Greenville MO (11 SPs) where the movement terminates.
320 3/17/2026 11:55:00 AM Spring 1863 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate AoNV in Somerset (n0)
1. Attack Lebanon, KY
You have options
313 3/16/2026 7:39:00 PM Spring 1863 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
General Grant and the Army of the Tennessee move with 9 SPs from Bloomington IN (0 SPs) to
1. Vincennes IN
2. Salem / Vandalia IL
3. Jonesborough IL
4. Cairo IL where General Halleck and 6 SPs are picked up (Cairo IL 0 SPs); General Grant and the Army of the Tennessee continue to move with 15 SPs to
5. Paducah KY…
You have options…
312 3/16/2026 2:12:00 PM Spring 1863 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1SP in McKenzie, TN n3
1SP in Charleston, SC n2
1SP in Columbus, GA n2
311 3/16/2026 12:24:00 PM Spring 1863 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Union forms the Army of the Tennessee at Bloomington IN with 9 SPs under the command of General Grant.
291 3/12/2026 6:55:00 AM Fall 1862 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
General McDowell and the Army of the Potomac move with 6 SPs from Richmond VA (0 SPs) to
1. Petersburg VA where 1 SP is dropped off (Petersburg VA 1 SP); General McDowell and the Army of the Potomac continue to move with 5 SPs to
2. Hickford Junction VA where 1 SP is dropped off (Hickford Junction VA 1 SP); General McDowell and the Army of the Potomac continue to move with 4 SPs to
3. Weldon NC where 1 SP is dropped off (Weldon VA 1 SP); General McDowell and the Army of the Potomac continue to move with 3 SPs to
4. Goldsboro NC
5. Strickland Depot NC where 1 SP is dropped off (Strickland Depot VA 1 SP); General McDowell and the Army of the Potomac continue to move with 2 SPs to
6. Wilmington NC (2 SPs) where the movement terminates.
290 3/12/2026 5:57:00 AM Fall 1862 Union 86 3 o hand #86: 3 / Minor Campaign

Message from Union:
Undo card play...
283 3/11/2026 10:41:00 AM Fall 1862 Union 86 3 Operations #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
General Banks moves with 5 SPs from Richmond VA (1 SP in General Pleasonton’s Cavalry Brigade) to
1. Petersburg VA where 1 SP is dropped off (Petersburg VA 1 SP); General Banks continues to move with 4 SPs to
2. Burkeville VA
3. Danville VA where 1 SP is picked-up (Danville VA 0 SPs); General Banks continues to move with 5 SPs to
4. Greensboro NC where 1 SP is dropped off (Greensboro NC 1 SP); General Banks continues to move with 4 SPs to
5. Salisbury NC where 1 SP is dropped off (Salisbury NC 1 SP); General Banks continues to move with 3 SPs to
6. Old Hundred NC where 1 SP is dropped off (Old Hundred NC 1 SP); General Banks continues to move with 2 SPs to
7. Lumberton NC where 1 SP is dropped off (Lumberton NC 1 SP); General Banks continues to move with 1 SP to
8. Wilmington NC (1 SP) where the movement terminates.
282 3/11/2026 9:42:00 AM Fall 1862 Confederate 88 3 Operations #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Form AoM in Florence, SC - Longstreet Commanding n6
CSA SW = -37 -2 = -35
278 3/10/2026 1:43:00 PM Fall 1862 Union 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
General Pope moves with 4 SPs from Lewisburg WV (2 SPs) to
1. Wytheville VA
2. Saltville VA
3. Rodgersville TN
4. Knoxville TN
5, Cleveland TN
6. Dalton GA
7. Kingston GA…
You have options…
277 3/10/2026 1:06:00 PM Fall 1862 Confederate 90 3 Event #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
USA SW = +82 - 2 -3 = -77
276 3/10/2026 12:57:00 PM Fall 1862 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
General Burnside and the Army of the Missouri moves with 5 SPs from Grafton WV (1 SP) to
1. Franklin WV
2. Strasburg VA
3. Manassas VA where General McClellan and 1 SP are picked up (Manassas VA 1 SP); General Burnside and the Army of the Missouri continue to move with 6 SPs to
4. Strasburg VA
5. Franklin WV
6 Lewisburg WV (6 SP) where the movement terminates.
275 3/10/2026 10:10:00 AM Fall 1862 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Division Move
1SP from Sabine City, TX (n2)
1. Nacogdoches, TX
2. Marshall, TX
3. Shreveport, LA
4. Camden, AR
5. Little Rock, AR end n1
272 3/9/2026 6:10:00 PM Fall 1862 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
General McClellan moves with 2 SPs from Strasburg VA (1 SP) to
1. Manassas VA where 1 SP is picked-up (Manassas VA 2 SPs); General McClellan continues to move with 3 SPs to
2. Washington DC
3. Baltimore MD…
268 3/7/2026 9:50:00 AM Fall 1862 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate AoV in Wytheville n0
1. Saltville, VA
2. Rogersville, TN
3. Knoxville, TN
4. Clinton, TN
5. Attack Somerset, KY
You have options...
267 3/6/2026 5:31:00 PM Fall 1862 Union 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
The Operational Queue led by General Hooker at Bloomington IN is completed.
General Hooker moves with General Curtis and 6 SPs from Bloomington IN (0 SPs) to
1. Louisville KY;
2. Lebanon KY where 1 SP and General Curtis are dropped off (Lebanon KY 1 SP); General Hooker continues to move with 5 SPs to
3. Somerset KY where 1 SP is dropped off (Somerset KY 1 SP); General Hooker continues to move with 4 SPs to
4. Lexington KY where 1 SP is dropped off (Lexington KY 1 SP); General Hooker continues to move with 3 SPs to
5. Falmouth KY where 1 SP is dropped off (Falmouth KY 1 SP); General Hooker continues to move with 2 SPs to
6. Lexington KY
7. Frankfort KY where 1 SP is dropped off (Frankfort KY 1 SP); General Hooker continues to move with 1 SP to
8. Louisville KY (1 SP) where the movement terminates.
266 3/6/2026 3:43:00 PM Fall 1862 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Form AoNV with J.Johnston commanding in Wytheville, VA n6
265 3/6/2026 3:41:00 PM Fall 1862 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Form AoNV with J.Johnston commanding in Wytheville, VA n6
264 3/6/2026 1:23:00 PM Fall 1862 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Union starts an Operational Queue on General Hooker at Bloomington IN.
259 3/6/2026 10:10:00 AM Fall 1862 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Activate Pemberton +1SP in Wytheville, VA
1. Lewisburg, WV
2. Weston, WV
You have options?
258 3/6/2026 4:41:00 AM Fall 1862 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Union starts an Operational Queue with General Burnside and the Army of the Missouri at Grafton WV.
252 3/4/2026 11:56:00 AM Fall 1862 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st Activation Jackson in Johnstown, PA (Lee Cav Brig)
1. Lewistown, PA pick 1 (n0)
2. Harrisburg, PA pick 1 (n0)
3. Philly, PA pick 1 (n0)
4. Harrisburg
5. Lewistown, PA
6. Johnstown, PA pick Lee Cav Brig
7. Attack Pittsburg, PA
CSA 4SP
you may resolve
234 3/2/2026 10:10:00 AM Summer 1862 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
I will play this and stand and fight.

You may resolve.
231 3/2/2026 5:58:00 AM Summer 1862 Union 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
General Burnside and the Army of the Missouri move with 10 SPs from Bloomington IN (0 SPs) to
1. Vernon IN
2. Cincinnati OH
3. Columbus OH
4. Zanesville OH
5. Wheeling WV…
You have options…
228 3/1/2026 3:49:00 PM Summer 1862 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st Activation
Jackson + Lee Cav Brig + 4 Inf SP in Washington, DC (n0)
1.Baltimore drop 1 SP (n1)
2.York, PA
3.Philly, PA drop 1 SP (n1)
4.Harrisburg, PA drop 1 SP (n1)
5.Lewistown, PA drop 1 (n1)
6.Johnstown, PA end n1

2nd Activation
Johnston + Longstreet + 2SP in Lynchburg, VA (n0)
1.Wytheville, VA
2.Lewisburg, WV
3.Weston, WV
4.Grafton, WV end n2

3rd Activation
Pemberton + Wheeler Cav Brig + 1SP in Frankfort, KY (n0)
1.Lexington, KY
2.Somerset, KY
3.Clinton, TN
4.Knoxville, TN
5.Rogersville, TN
6.Saltville, VA
7.Wytheville, VA n2
227 3/1/2026 10:29:00 AM Summer 1862 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
General McClellan moves alone from Hanover VA (2 SPs) to
1. Richmond VA where 1 SP in General Pleasonton’s Cavalry Brigade and 4 Infantry SP are picked up (Richmond VA 2 SPs); General McClellan continues to move with 1 SP in General Pleasonton’s Cavalry Brigade and 4 Infantry SPs to
2. Hanover VA where 1 SP is picked up (Hanover VA 1 SP); General McClellan continues to move with 1 SP in General Pleasonton’s Cavalry Brigade and 5 Infantry SPs to
3. Fredericksburg VA where 1 SP is dropped off (Fredericksburg VA 1 SP); General McClellan continues to move with 1 SP in General Pleasonton’s Cavalry Brigade and 4 Infantry SPs to
4. Hanover VA where 1 SP is picked up (Hanover VA 0 SPs); General McClellan continues to move with 1 SP in General Pleasonton’s Cavalry Brigade and 5 Infantry SPs to
5. Gordonsville VA where 1 SP is dropped off (Gordonsville VA 1 SP); General McClellan continues to move with 1 SP in General Pleasonton’s Cavalry Brigade and 4 Infantry SPs to
6. Culpeper VA where 1 SP is dropped off (Culpeper VA 1 SP); General McClellan continues to move with 1 SP in General Pleasonton’s Cavalry Brigade and 3 Infantry SPs to
7. Manassas VA where 1 SP is dropped off (Manassas VA 3 SPs); General McClellan continues to move with 1 SP in General Pleasonton’s Cavalry Brigade and 2 Infantry SPs to
8. Strasburg VA (1 SP in General Pleasonton’s Cavalry Brigade and 2 Infantry SPs) where the movement terminates.
226 3/1/2026 8:24:00 AM Summer 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Sorry .... this was the card to activate Jackson
216 2/28/2026 2:49:00 PM Summer 1862 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Discard 1 card randomly and then move to Richmond to quell the Riots.
215 2/28/2026 1:43:00 PM Summer 1862 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Confederates remove 1 SP from Dover TN (1 SP).
209 2/27/2026 3:52:00 PM Summer 1862 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
Activate Jackson + Lee Cav Brig +5 Inf SPs in Wilmington, NC (n1)
1. Stickland Depot, NC
You have options
208 2/27/2026 1:10:00 PM Summer 1862 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
General McDowell and the Army of the Potomac move with 9 SPs from Williamsburg (0 SPs) to
1. Richmond VA…
The Fort at Richmond VA is destroyed: Union gain 1 SW plus 2 SW for Changing Fortunes of War, from 93 (-) SW to 96 (+) SW; Confederates lose 1 SW, from 100 (-) SW to 99 (-) SW.
The Confederate Capital is displaced: Confederates lose 15 SW, from 99 (-) SW to 84 (-) SW.
General McDowell and the Army of the Potomac continue to move:
2. place a Political control marker at Richmond VA
The Richmond VA Resource Space is destroyed. Union gain 12 SW, from 96 (+) SW to 108 (+) SW; Confederates lose 12 SW, from 84 (-) SW to 72 (-) SW.
General McDowell and the Army of the Potomac drop 2 SPs at Richmond VA (2 SPs) and continue to move with 7 SPs to
3. Hanover VA where General Banks and 1 SP are picked up (Hanover VA 2 SPs); General McDowell and the Army of the Potomac continue to move with 8 SPs to
4. Wilderness VA
5. Manassas VA where General Banks and 2 SPs are dropped off (Manassas VA 2 SPs); General McDowell and the Army of the Potomac continue to move with 6 SPs to
6. Washington DC (6 SPs) where the movement terminates.
205 2/27/2026 5:17:00 AM Summer 1862 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Cancel the activation of General Jackson’s force.
203 2/26/2026 11:10:00 PM Summer 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st Activation
Jackson in Wilmington, NC +6SP
1. Strickland Depot
You have options
195 2/25/2026 2:12:00 PM Summer 1862 Confederate 8 1 Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Beaureguard +1SP will intercept into Richmond VA
You may resolve Banks' Attack
181 2/23/2026 6:10:00 PM Summer 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
General McDowell and the Army of the Potomac move with 14 SPs from Manassas VA (1 SP) to
1. Wilderness VA where 1 SP is picked-up (Wilderness VA 0 SPs); General McDowell and the Army of the Potomac continue to move with 15 SPs to
2. Hanover VA…
You have options…
164 2/21/2026 3:02:00 PM Spring 1862 Union 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
General Curtis moves with 4 SPs from Petersburg PA (0 SPs) to
1. Burkeville VA where 1 SP is picked up (Burkeville VA 0 SPs); General Curtis continues to move with 5 SPs to
2. Danville VA where 1 SP is dropped off (Danville VA 1 SP); General Curtis continues to move with 4 SPs to
3. Clarksville VA
4. Raleigh NC where 1 SP is dropped off (Raleigh NC 1 SP); General Curtis continues to move with 3 SPs to
5. Fayetteville NC where 1 SP is dropped off (Fayetteville NC 1 SP); General Curtis continues to move with 2 SPs to
6. Goldsboro NC
7. New Bern NC where 1 SP is dropped off (New Bern NC 1 SP); General Curtis continues to move with 1 SP to
8. Goldsboro NC (1 SP) where the movement terminates.
159 2/20/2026 7:06:00 PM Spring 1862 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
General Curtis moves with 6 SPs from Manassas VA (8 SPs) to
1. Strasburg VA
2. Staunton VA
3. Charlottesville VA where 1 SP is dropped off (Charlottesville VA 1 SP); General Curtis continues to move with 5 SPs to
4. Lynchburg VA where 1 SP is picked-up (Lynchburg VA 0 SPs); ); General Curtis continues to move with 6 SPs to
5. Appomattox Court House VA
6. Burkeville VA
7. Petersburg VA…
You have options…
158 2/20/2026 1:50:00 PM Spring 1862 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
Division Move
1 SP in Wilmington, NC (n0)
1. Strickland Depot
2. Goldsboro
3. Weldon end n1
156 2/20/2026 12:55:00 PM Spring 1862 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
155 2/20/2026 12:46:00 PM Spring 1862 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Activate JJ in Nashville +1SP (n0)
1. Bowling Green
2. Lebanon
3. Louisville (pick Pemberton)
4. Frankfort drop Pemberton +1SP
5. Louisville pick Wheeler Cav Brig
6. Frankfort end (Pemberton, AJ and Wheeler Cav Brig +1 SP (n2)
151 2/19/2026 2:18:00 PM Spring 1862 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
The operational queue on General Burnside and the Army of the Missouri is completed.
General Burnside and the Army of the Missouri move with 5 SPs from Cincinnati OH (0 SPs) to
1. Vernon IN
2. Bloomington IN
3. Louisville KY…
You have options…
150 2/19/2026 12:23:00 PM Spring 1862 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate AONV in Richmond (n2)
Drop Morgan Cav Brig + 1 Infantry SP
1. Hanover
2. Gordonsville
3. Charlottesville
4. PC Charlottesville
5. Gordonsville
6. Hanover end n9

149 2/18/2026 5:17:00 PM Spring 1862 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Union starts an Operational Queue with General Burnside and the Amry of the Missouri at Cincinnati OH.
148 2/18/2026 9:19:00 AM Spring 1862 Confederate 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
AoM in Cincinnati -1 = n5
147 2/17/2026 6:46:00 PM Spring 1862 Union 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Army of the Missouri formed under General Burnside at Cincinnati OH (6 SPs).
As more senior Generals are on the map (e.g. General Butler at Fort Monroe VA), the Union lose 2 SW from 95 (-) SW to 93 (-) SW.
146 2/17/2026 6:05:00 PM Spring 1862 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Activate Pemberton + 1 SP and Wheeler Cav Brig in Lewisburg (n0)
1. Wytheville, VA
2. Saltville, VA
3. Rogersville, TN
4. Knoxville, TN
5. Clinton, TN
6. Somerset, KY
7. Lexington, KY
8. Frankfort, KY end n2
145 2/17/2026 6:23:00 AM Spring 1862 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Union Fort at Manassas VA.
126 2/14/2026 10:48:00 AM Spring 1862 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st Activation - Corps Move
Activate Lee + Morgan and 6SP
1. Attack Petersburg, VA
you have options ...
115 2/12/2026 3:11:00 PM Fall 1861 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
General Banks moves with 1 SP from Washington DC (1 SP) to
1. Baltimore MD where 1 SP is dropped off (Baltimore MD 1 SP); General Banks continues to move alone to
2. Washington DC where 1 SP is picked up (Washington DC 0 SPs); General Banks continues to move with 1 SP to
3. Manassas VA where 2 SPs are picked up (Manassas VA 8 SPs); General Banks continues to move with 3 SPs to
4. Strasburg VA
5. Staunton VA where 1 SP is dropped off (Staunton VA 1 SP); General Banks continues to move with 2 SPs to
6. Franklin WV
7. Grafton WV where 1 SP is dropped off (Grafton VA 1 SP); General Banks continues to move with 1 SP to
8. Parkersburg WV (1 SP) where the movement terminates.
114 2/12/2026 1:18:00 PM Fall 1861 Confederate 92 2 Event #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
CSA PC in Baltimore
112 2/12/2026 12:58:00 PM Fall 1861 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
111 2/12/2026 10:21:00 AM Fall 1861 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Bragg in Dover +0SP
1. McKenzie, TN
2. Humboldt, TN
3. Memphis, TN pick Polk +1SP (n0)
4. Humbolt, TN
5. McKenzie, TN
6. Dover, TN end (Bragg, Polk +1SP Fort)
108 2/11/2026 4:09:00 PM Fall 1861 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
General Pope with 3 SPs from Cincinnati OH (3 SPs) conducts an Amphibious Assault on Dover TN
107 2/11/2026 10:35:00 AM Fall 1861 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Activate Pemberton in Richmond, VA +1 SP (n1)
1. Hanover, VA pick 1SP (n6)
2. Gordonsville
3. Charlottesville
4. Staunton, VA
5. Franklin, WV
6. Grafton, WV
7. Weston, WV pick 2 (n0)
8. Attack Lewisburg, WV
CSA 4SP (+3 ratio)
USA 1SP (+2 oos)
Auto 1-1
end with Pemberton in Lewisburg n3
104 2/11/2026 4:10:00 AM Fall 1861 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
General Pope moves with 3 SPs from Washington DC (10 SPs) to
1. Washington DC
2. Baltimore MD where 1 SP is picked up (Baltimore MD 0 SPs); General Pope continues to move with 4 SPs to
3. York PA
4. Harrisburg PA
5. Lewistown PA
6. Johnstown PA
7. Pittsburgh PA where 1 SP is picked up (Pittsburgh PA 0 SPs); General Pope continues to move with 5 SPs to
8. Coshocton OH, then, utilising the rail bonus, to
9. Columbus OH
10. Cincinnati OH (6 SPs) where the movement terminates.
103 2/10/2026 1:23:00 PM Fall 1861 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
2SP and Fort in St. Marks, FL
102 2/10/2026 11:52:00 AM Fall 1861 Union 61 3 Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
The Blockade level is increased by one to Level 2.
100 2/10/2026 10:16:00 AM Fall 1861 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
Activate Van Dorn in Richmond
Form Van Dorn Calvary Brigade and move from Richmond (n2) to Hanover end AoNV 7
99 2/10/2026 10:08:00 AM Fall 1861 Confederate 63 2 o hand #63: 2 / Beaufort/Port Royal Captured

Message from Confederate:
93 2/9/2026 11:07:00 PM Fall 1861 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Beaureguard in Lewisburg, WV leave 1SP in Lewisburg, WV
1. Weston pick 2SP (n0)
2. Lewisburg, WV pick 1SP (n0)
3. Wytheville, VA
4. Lynchburg, VA
5. Charlottesville, VA
6. Gordonsville, VA
7. Hanover, VA end with AoNV n9
86 2/9/2026 3:14:00 PM Fall 1861 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
General McDowell and the Army of the Potomac detach General Buell with 5 SPs and move with 11 SPs from Manassas VA (5 SPs) to
1. Strasburg VA
2. Franklin WV…
You have options…
71 2/7/2026 2:02:00 PM Summer 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
General Rosecrans moves with 5 SPs from Franklin WV (1 SP) to
1. Strasburg VA
2. Manassas VA where 1 SP is picked-up (Manassas VA 5 SPs); General Rosecrans continues to move with 6 SPs to
3. Wilderness VA where 1 SP is dropped off (Wilderness VA 1 SP); General Rosecrans continues to move with 5 SPs to
4. Hanover VA
You have options…
60 2/6/2026 11:33:00 AM Summer 1861 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
1SP from Mobile, AL (n0) to Richmond n11
1SP from Columbus, GA (n0) to Richmond, VA n12


Activate Beauregard + 6SP in Richmond, VA (n6)

1. Hanover, VA
2. Gordonsville, VA
3. Charlottesville, VA
4. Lynchburg, VA
5. Wytheville, VA
6. Attack Lewisburg, WV

You have options ...
59 2/6/2026 6:06:00 AM Summer 1861 Union 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
General Pope moves with 6 SPs from Manassas VA (9 SPs) to
1. Strasburg VA
2. Franklin WV where 6 SPs are dropped off (Franklin WV 6 SPs); General Pope continues to move alone to
3. Strasburg VA
4. Manassas VA where General Rosecrans and 3 SPs are picked-up (Manassas VA 6 SPs); General Pope continues to move with General Rosecrans and 3 SPs to
5. Strasburg VA
6. Franklin WV where General Rosecrans is dropped off; General Pope continues to move with 3 SPs to
7. Lewisburg WV where 1 SP is dropped off (Lewisburg WV 1 SP); General Pope continues to move with 2 SPs to
8. Wytheville VA (2 SPs) where the movement terminates.
58 2/5/2026 2:30:00 PM Summer 1861 Confederate 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
CSA PC in Charleston, WV
CSA PC in Parkersburg, WV
57 2/5/2026 1:38:00 PM Summer 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Union makes a Generals reorganization move:
General McClellan moves from Cairo IL to Washington DC
General Fremont moves from St. Louis MO to Manassas VA
General Burnside moves from Washington DC to Cincinnati OH
General Banks moves from Manassas VA to Washington DC
General Halleck moves from Cincinnati OH to Cairo IL
54 2/5/2026 10:02:00 AM Summer 1861 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSA PC in Lebanon, KY
53 2/5/2026 6:51:00 AM Summer 1861 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
The Blockade level is increased by one to Level 1.
52 2/4/2026 5:29:00 PM Summer 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
Create the Army of Northern Virgina in Richmond (n10)
JJ Commanding
CSA SW = -96 -2 = -94
49 2/4/2026 4:33:00 PM Summer 1861 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Target cavalry general Stuart…
47 2/4/2026 12:04:00 PM Summer 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st Activation
Beauregard + Cav Brig and 2SP from Fredericksburg to Richmond (n11)
2nd Activation
Price +1SP in Fayetteville, AR (n0)
1. Clarksville
2. Little Rock pick 1SP (n0)
3. Elizabeth, AR
4. Madison, AR
5. Memphis, TN drop 1 SP (n2)
6. Humboldt. TN
7. Columbus, KY end (n2)
31 2/2/2026 4:36:00 PM Spring 1861 Confederate 121 3 Operations #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
PC in Bowling Green, KY
PC in Somerset, KY
PC in Lexington, KY
27 2/2/2026 12:19:00 PM Spring 1861 Union 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
26 2/1/2026 10:56:00 PM Spring 1861 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Activate JJ + 1SP in Manassas (n3)
1. Fredericksburg
2. Hanover
3. Richmond (n2) end
17 1/29/2026 6:42:00 PM Spring 1861 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st Activation
General McDowell and the Army of the Potomac move with 2 SPs from Washington DC (1 SP) to
1. Frederick MD; where 1 SP is picked up ( Frederick MD 0 SPs); General McDowell and the Army of the Potomac continue to move with 3 SPs to
2. Harpers Ferry VA where 2 SPs are picked up ( Harpers Ferry VA 0 SPs); General McDowell and the Army of the Potomac continue to move with 5 SPs to
3. Winchester VA…
You have options…
16 1/29/2026 6:24:00 AM Spring 1861 Union 81 3 oved Strategy card to hand #81: 3 / Emancipation Proclamation - Reshuffle/Remove

Message from Union:
Undo play...
11 1/28/2026 12:28:00 PM Spring 1861 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
The GT marker is flipped to its Emancipation Proclamation side.
Union loses 5 SW, plus 3 SW for Changing Fortunes of War, from 103 (+) to 95 (-) SW. Confederates lose 10 SW from 96 (-) SW to 86 (-) SW.
Confederates must eliminate 3 SPs.
10 1/28/2026 10:23:00 AM Spring 1861 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
CSA PC in Louisville, KY
CSA PC in Falmouth, KY
9 1/28/2026 9:57:00 AM Spring 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Union places Political Control markers at Paducah KY and Forts St Philip / Jackson LA.
Following the capture of the Coastal Fort at Forts St Philip / Jackson LA, Union gains 1 SW, plus 2 SW for Changing Fortunes of War, from 100 (-) SW to 103 (+) SW and Confederates lose 1 SW plus 3 SW for Changing Fortunes of War from 100 (+) SW to 96 (-).
8 1/27/2026 8:41:00 PM Spring 1861 Confederate 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
CSA Fort in New Orleans, LA
7 1/27/2026 5:57:00 PM Spring 1861 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Union makes an Amphibious Assault on Fort St Philip / Jackson LA with 2 SPs from Washington DC (3 SPs).
The Amphibious Assault battle result is an automatic attacker’s victory with 1 / 0 losses.
1 Unions SP remains in occupation of the Fort St Philip / Jackson LA space.

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