| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 64 | 2/9/2026 8:11:00 PM | Summer 1861 | Union | 101 | 3 | Operations |
#101: 3 / Chickamauga Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5. Message from Union: Move Halleck with Rose and 4sp from WDC (n1) 1) Fred p1 2) HF 1/1 loss d1 and Rose 3) Fred d2 - n6 Fred 4) Hal 1sp return to WDC n2 |
| 35 | 2/6/2026 6:25:00 AM | Spring 1861 | Confederate | 74 | 2 | Operations |
#74: 2 / Political Crisis The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game. Message from Confederate: General Beauregard moves with 1 SP from Richmond VA (0 SPs) to 1. Williamsburg VA 2. Fort Monroe VA where 1 SP is dropped off (Fort Monroe VA 1 SP); General Beauregard continues to move alone to 3. Williamsburg VA 4. Richmond VA where the movement terminates. |
| 31 | 2/4/2026 10:49:00 PM | Spring 1861 | Union | 84 | 3 | Event |
#84: 3 / Major Campaign Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: Part I: Butler 1sp from Fort Monroe 1-5) Fred p1 n2 6) attack HF +2 (OSS) If win move Butler and 1sp back to Frederick CSA may roll |
| 30 | 2/3/2026 5:00:00 PM | Spring 1861 | Confederate | 14 | 3 | Operations |
#14: 3 / Red River Campaign May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card. Message from Confederate: Confederates place Political Control markers at Falmouth, Lexington and Somerset KY. |
| 29 | 2/2/2026 6:25:00 PM | Spring 1861 | Union | 29 | 2 | Event |
#29: 2 / Crittenden Compromise Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played. Message from Union: Crittenden Compromise (Event): Louisville KY Strasburg VA. |
| 28 | 2/2/2026 10:35:00 AM | Spring 1861 | Confederate | 56 | 1 | Operations |
#56: 1 / CSS Hunley Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time. Message from Confederate: Union place a Political Control marker at Louisville KY. |
| 27 | 2/1/2026 12:35:00 PM | Spring 1861 | Union | 65 | 1 | Operations |
#65: 1 / Union 90-Day Enlistments Expire Union player removes three SPs (Union player’s choice). Message from Union: Division Move 1 of 2 sp from Pittsburg 1-5) Baltimore 6) Frederick (stop) |
| 21 | 1/30/2026 3:16:00 PM | Spring 1861 | Confederate | 99 | 3 | Event |
#99: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: 1st activation General Beauregard moves with 2 SPs from Strasburg VA to 1. Winchester VA… You have options… |
| 5 | 1/27/2026 7:25:00 PM | Spring 1861 | Union | 87 | 3 | Event |
#87: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: |
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