| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 83 | 2/9/2026 6:07:00 PM | Summer 1861 | Union | 4 | 1 | Operations |
#4: 1 / Costly Mistake Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn. Message from Union: 1sp from DC n3 1) Baltimore |
| 82 | 2/9/2026 4:42:00 PM | Summer 1861 | Confederate | 46 | 1 | Operations |
#46: 1 / Pro Union Secessionist in Tennessee Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts. Message from Confederate: Command queue ASJ |
| 80 | 2/9/2026 6:54:00 AM | Summer 1861 | Union | 40 | 3 | Event |
#40: 3 / Emergency Call for Volunteers Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts. Message from Union: 1 Coshocton n6 2 WDC n4 2 Williamsburg n9 |
| 78 | 2/9/2026 5:23:00 AM | Summer 1861 | Confederate | 10 | 3 | Operations |
#10: 3 / Dorothea Dix Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC. Message from Confederate: Form ANV 7 in Richmond led by JJ, with Price and Beauregard SW csA -2-3=101- |
| 70 | 2/8/2026 7:13:00 PM | Summer 1861 | Union | 26 | 3 | Operations |
#26: 3 / Cotton is King If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played. Message from Union: AoP n13 at Will Leave Burn 2sp 1) AoP n11 attack Richmond n10 Large Battle |
| 65 | 2/8/2026 6:24:00 PM | Summer 1861 | Union | 26 | 3 | o hand |
#26: 3 / Cotton is King Message from Union: |
| 60 | 2/8/2026 5:34:00 AM | Summer 1861 | Confederate | 84 | 3 | Event |
#84: 3 / Major Campaign Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: Sorry for the delay - been travelling and haven't had time to consider this 1st move is Beauregard+2SP in Frederick: 1-2 Annapolis pu1 n3 3-5 pu1 n4 6-8 Richmond end 10 2nd move Bragg+4SP in Richmond move: 1-2 Gordonsville Small CSA+6/USA 0 |
| 59 | 2/3/2026 6:34:00 AM | Summer 1861 | Union | 26 | 3 | Operations |
#26: 3 / Cotton is King If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played. Message from Union: AoP n15 at Williamsburg 1) Hanover CSA reponse? |
| 33 | 1/31/2026 6:38:00 PM | Spring 1861 | Confederate | 75 | 2 | Event |
#75: 2 / Western Concentration Block Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played. Message from Confederate: 3SP Columbus n0 (you may remove a leader) to Richmond n5 1SP Dover to Richmond n6 1SP Mobile to Richmond n7 Activate Beauregard +6SP, Richmond n1: 1 Hanover React? |
| 31 | 1/31/2026 6:17:00 PM | Spring 1861 | Union | 65 | 1 | Operations |
#65: 1 / Union 90-Day Enlistments Expire Union player removes three SPs (Union player’s choice). Message from Union: Division Move: 1-3) 1sp Phily to Frederick |
| 29 | 1/31/2026 6:16:00 PM | Spring 1861 | Confederate | 92 | 2 | Operations |
#92: 2 / Baltimore Revolts Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant. Message from Confederate: Activate Price+1SP in Fayetteville: 1-2 LR pu1 n2 3-5 Memphis pu1 n3 and Polk 6-7 Columbus KY end 3 |
| 19 | 1/29/2026 3:36:00 PM | Spring 1861 | Union | 88 | 3 | Event |
#88: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: AoP n3 1) Manassas (destroy fort +1/-1 SW) 2) PC 3) Fredericksburg 4) PC 5) Hanover CSA action... |
| 15 | 1/29/2026 3:36:00 AM | Spring 1861 | Confederate | 63 | 2 | Operations |
#63: 2 / Beaufort/Port Royal Captured The Union Blockade Level is increased by one. Message from Confederate: Activate Beauregard + 2SP in Manassas: 1-2 Hover USA+3/CSA 0 - small comabt |
| 14 | 1/28/2026 6:39:00 PM | Spring 1861 | Union | 19 | 1 | Event |
#19: 1 / Belmont Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Union: 2sp Pittsburg 1-4) Staunton 5-6) Gordonsville d1 7) Hanover n1 end |
| 13 | 1/28/2026 5:10:00 PM | Spring 1861 | Confederate | 78 | 3 | Operations |
#78: 3 / Personal Advisor Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game. Message from Confederate: Fort Manassas |
| 4 | 1/27/2026 8:06:00 AM | Spring 1861 | Union | 24 | 3 | Operations |
#24: 3 / Pre-War Treachery Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played. Message from Union: AoP n5 at the White House d1 AoP n4 1) Frederick d1 AoP n3 2) HF p2 AoP n5 3) AoP n5 Winchester CSA has options |
Copyright 2005 Warhorse Simulations