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For the People: BPA2026 P3 Lee-Hunter Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
96 2/5/2026 5:14:00 PM Fall 1861 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
AoM n11
1) Winchester (CSA has PC)
2) attack into HF
88 2/4/2026 10:41:00 PM Fall 1861 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
as event
first activation, 3 SPs detach from DC (to 2) for an amphibious assault

no Storms, so autovictory against empty Fort Morgan, 2 SPs in Fort Morgan

second activation, Army of the Tennessee and 4 SPs, leaving 1 in Dover

1. convert Dover
2-3. pick up all (to 6) in Cairo
4. pick up all (to 7) in Paducah
5. attack Columbus with 7 SPs

Price may avoid on a 1
87 2/4/2026 6:49:00 AM Fall 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Sith 2sp
1-2) Memphis
81 2/3/2026 11:10:00 PM Fall 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
as ops to activate the Army of the Tennessee

1-2. Clarksville, with 6 SPs

Smith may intercept on a 1
80 2/3/2026 5:39:00 PM Fall 1861 Confederate 2 2 Event #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
Coshocton and Zanesville OH
79 2/3/2026 5:13:00 PM Fall 1861 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
as ops to fortify Frederick
78 2/2/2026 10:29:00 PM Fall 1861 Confederate 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2sp Memphis
1-3) to Dover n4
77 2/2/2026 10:22:00 PM Fall 1861 Union 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
as ops to form the Army of the Tennessee in Lebanon, Pope in command, -2 SW for any other Union corps general

Union 113(-) / Confederacy 89(-)
76 2/2/2026 6:57:00 AM Fall 1861 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Van Dorn to Memphis
Pembleton to Richmond
75 2/2/2026 5:30:00 AM Fall 1861 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
as ops
activate Pope and all

move to Lebanon, ending with 6 SPs
74 2/1/2026 7:48:00 PM Fall 1861 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1 Weldon
1 Strasburg - AoM n11
1 Atlanta
73 2/1/2026 7:45:00 PM Fall 1861 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
as ops to fortify Pittsburgh
58 2/1/2026 3:27:00 PM Summer 1861 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
ok, we'll activate Pope again
basically, the same action except 2 SPs in Lebanon and Bowling Green (instead of 1 and 3)
54 2/1/2026 7:04:00 AM Summer 1861 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
52 2/1/2026 1:56:00 AM Summer 1861 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
activate Pope and 6 SPs (leaving 2 in Louisville)

1-4. drop an SP each in Frankfort, Lexington, Somerset, and Lebanon
5. pick up all (to 4) in Louisville
6-7. drop 2 SPs (to 2) in Bowling Green
8. end move in Nashville with 2 SPs

Smith could two-space intercept at Bowling Green or Nashville with the appropriate card
51 1/31/2026 8:53:00 PM Summer 1861 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Division Move -
1sp Nashville
1-5) Memphis n2
50 1/31/2026 8:52:00 PM Summer 1861 Confederate 112 2 Event #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
49 1/31/2026 8:50:00 PM Summer 1861 Union 59 2 Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
as event
activate 2 SPs out of DC for a naval move

Storms?
48 1/31/2026 8:43:00 PM Summer 1861 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
AoM n9
Leave 2sp Richmond
1) Petersburg d1
2-4) Gordon
5-6) Strasburg AoM n6
47 1/31/2026 8:16:00 PM Summer 1861 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
as event
remove Forts Morgan and Sumter
44 1/31/2026 5:38:00 PM Summer 1861 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Reorganize my Generals
Price to Columbus KY
Smith to Dover
Beauregard to Columbus GA
AJ and Polk to AoM at Richmond
43 1/31/2026 5:31:00 PM Summer 1861 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
as ops to reorganize generals

Butler to DC
McClellan to Frederick
Pope to Louisville
Halleck and Fremont to Indianapolis
Buell to Cairo
Banks to Pittsburgh

Fremont, St. Louis
Rosecrans, DC
Burnside, Harpers Ferry
17 1/28/2026 5:47:00 AM Spring 1861 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
as ops for another naval move
2 SPs out of DC (to 2) assault Ft Gadsen

1*/1 autovictory
1 surviving Union SP in Ft Gadsen
16 1/27/2026 11:57:00 PM Spring 1861 Confederate 53 1 Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
New Orleans
12 1/27/2026 8:45:00 PM Spring 1861 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
as event
activate 3 SPs out of DC for a naval move

Storms?
11 1/27/2026 7:45:00 PM Spring 1861 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
Fort Memphis
9 1/27/2026 6:54:00 PM Spring 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
as ops for control
Paducah and Louisville
8 1/27/2026 12:16:00 AM Spring 1861 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Form AoM n5 at Richmond under JJ
AJ is angry -2sw -3 sw = 95- SW CSA
6 1/26/2026 11:59:00 PM Spring 1861 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
as ops to fortify Harpers Ferry
2 1/25/2026 3:06:00 PM Spring 1861 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
JJ 1sp
1-2) Manassas p3 and Bea
3-5) Richmond (stop) n5

1sp LR to Fort S-PJ

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