Warhorse Simulations

Automated Card Tracking System: Home

For the People: BPA2026 P3 Watkins-Lee Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
227 3/30/2026 7:34:00 AM Fall 1862 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort Wytheville
218 3/29/2026 6:20:00 PM Fall 1862 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
as event
rail SP from Decatur to Dover and activate the Army of Tennessee and 6 SPs, leaving 2 in Dover

1. Clarksville with 6 SPs

Pope may intercept on a 2
217 3/29/2026 5:26:00 PM Fall 1862 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Lebanon n2
Clinton n0
195 3/24/2026 12:44:00 PM Summer 1862 Confederate 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
as ops to activate Van Dorn and 6 SPs, leaving 4 in Dover

1-2. Murfeesboro
3. Tullahoma
4-6. attack Clinton with 6 SPs

medium battle
Van Dorn, +7 and no leader losses (automatic 2)
Clinton division, no DRM (automatic 1)

drop SP (to 4) in Clinton

7. attack Somerset with 4 SPs
194 3/24/2026 5:58:00 AM Summer 1862 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Activate AoM 8 in Saltville, 1SP remains in Saltville:
1 Rodgersville d1 n7
2-3 Clinton d1 n6
4 Somerset d1 n5
5-6 BG end 6
193 3/24/2026 5:43:00 AM Summer 1862 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
as event
remove SPs from Saltville (to 9) and Wytheville (to 1)
192 3/21/2026 7:05:00 AM Summer 1862 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Active Aom 10 in BG, 1SP remains:
1-4 Konxville overrun
5-6 Saltville overrun

Morgan returns T8
191 3/21/2026 6:58:00 AM Summer 1862 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
as ops to activate Van Dorn and all

1-4. pick up SPs (to 4) in Corinth and Decatur
5-7. end move in Dover with 10 SPs
190 3/21/2026 6:15:00 AM Summer 1862 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st move is AoP 6 in Frederick, 2SPs and Rosecrans remain in Frederik
1-2 Manassas convert
3-4 Culpeper convert
5 Manassas

2nd move is Rosecrans alone in Frederick:
1 HF pu4 n4, HF n2
2-4 Franklin pu Burnside 1SP remains
5-6 Wytheville - I assume you are using automatic withdraw to Saltville - d2 and Burnside, n2
7 Lewisburg end 2
186 3/20/2026 7:47:00 AM Summer 1862 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
as ops to activate Jackson and all

1-4. pick up SPs (to 3) in Wilmington and Weldon
5-7. pick up SP (to 4) in Burkeville (to 1)
8. attack Appomattox with 4 SPs

Halleck may avoid on a 1
if not

small battle
Jackson, +8 and no leader losses (automatic 1*)
Halleck, +3 (automatic 1)

Jackson and 3 SPs in Appomattox, fort destroyed
Halleck TBD
185 3/20/2026 7:05:00 AM Summer 1862 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
2SP from Washington n1 to Fort Pulaski

Auto 1*/1
183 3/19/2026 11:25:00 PM Summer 1862 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
as ops to reorganize generals

Longstreet to Dover
Jackson to Marion
Polk to Hanover
Van Dorn to Memphis
Price to Columbus
182 3/19/2026 10:17:00 PM Summer 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Fort BG
181 3/19/2026 9:33:00 PM Summer 1862 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
as event
1 SP each in Wilmington and Norfolk
172 3/18/2026 7:18:00 AM Summer 1862 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activate AOM 11 in Lebanon:
1 BG

React? If not, USA+6/CSA+3
166 3/17/2026 7:51:00 AM Summer 1862 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
as ops to activate the Army of Tennessee and 4 SPs

1-2. pick up Smith and 2 SPs (to 6) in Dover (to 4)
3. Clarksville with 6 SPs

Pope may intercept on a 2
Curtis may intercept on a 1
165 3/17/2026 6:07:00 AM Summer 1862 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate AoP 15 in Louisville:
1-2 Lebanon PC
3-4 BG PC, d6 and Curtis
5-6 Nashville PC

SW
USA +5=86+
CSA -5=105-
146 3/13/2026 6:24:00 PM Spring 1862 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
as ops for a division move out of Hanover (to 2)

move to Manassas
McDowell may intercept on a 1
145 3/13/2026 8:23:00 AM Spring 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st move is AoP 2 in Fredericksburg
1-2 Washington pu1 n3
3 Frederick end 4

2nd is Banks +1SP in App CH, 1SP and Halleck remain:
1 Lynchburg pu1 n2
2-4 Franklin d1 and Burnside
5-7 HF d1 n0
8 Frederick end 4

3rd move is AoM 13, 2SP remain
1 Ironton d1 n12
2 St Louis pu1 n13 and Freemont, ST L n1
3-5 Bloomington pu2 n15
6 Louisville end 15
135 3/12/2026 5:44:00 AM Spring 1862 Confederate 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
as ops to activate the Army of Northern Virginia and 6 SPs, leaving Beauregard and 2 SPs in Richmond

attempt to enter Williamsburg
McDowell may intercept on a 1
134 3/11/2026 5:43:00 AM Spring 1862 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
PC in Ft MOnroe

SW
USA +1+2=81-
CSA -1-3=112-


PC St Joseph MO
PC Springfield MO

131 3/10/2026 7:16:00 AM Spring 1862 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
as ops
activate the Morgan brigade
move to Wytheville

Burnside may intercept on a 1
130 3/10/2026 5:40:00 AM Spring 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate Burnside and Banks + 2SP in Pittsburg
1-2 Grafton d1 n1
3-7 App CH d1 and Banks, n0, App CH n2
8 Burnside alone continues to Lynchburg - end 1
129 3/9/2026 5:31:00 PM Spring 1862 Confederate 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
as event
drop Appomattox to 1
128 3/9/2026 5:07:00 PM Spring 1862 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Fort App CH
127 3/9/2026 6:21:00 AM Spring 1862 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
as ops to create the Army of Northern Virginia in Richmond, Johnston in command, no SW effect
126 3/7/2026 7:57:00 PM Spring 1862 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade=1
125 3/7/2026 7:57:00 PM Spring 1862 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade=1
124 3/7/2026 4:08:00 PM Spring 1862 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
as ops to create the Army of Tennessee in Columbus, Johnston in command, no SW effect
123 3/7/2026 4:54:00 AM Spring 1862 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Fort Cairo
121 3/6/2026 6:04:00 PM Spring 1862 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
as ops to activate Bragg and all

1. pick up all (to 2) in Marion
2-5. pick up all (to 3) in Weldon
6-7. pick up all (to 4) in Norfolk
8-10. end move with 8 SPs in Richmond
111 3/3/2026 3:48:00 PM Spring 1862 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activate AoP 11, 1SP remains in Hanover
1 Williamsburg

React?
90 3/1/2026 12:19:00 AM Fall 1861 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
If Johnston doesn't evade your overrun, this game could've been all but over

activate Van Dorn and 3 SPs
1. Williamsburg

McDowell may intercept on a 1
88 2/28/2026 9:07:00 PM Fall 1861 Union 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Activate Halleck+1SP in Frederick n1:
1-3 Hanover pu4 n5, AoP n5
4 Gordonsville d1, 4
5 Charlottesville n1 n3
6 Lynchburg d1, 2
7 App CH end 2


SW USA -5=83-
87 2/28/2026 8:44:00 PM Fall 1861 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
as ops for control
Frankfort, Lexington, and Somerset
86 2/28/2026 6:21:00 PM Fall 1861 Union 29 2 Event #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
PC in Burkeville & Wtyheville
85 2/28/2026 6:27:00 AM Fall 1861 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
as ops to reorganize generals

Albert Sidney Johnston and Polk to Columbus, Ken
Price to Memphis
Bragg to Wilmington
Van Dorn to Richmond
84 2/27/2026 9:12:00 PM Fall 1861 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Fort Hanover
83 2/27/2026 9:06:00 PM Fall 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
as ops to activate Albert Sidney Johnston and all

1. Columbus
2. pick up SP (to 3) in Paducah
3. drop 2 SPs (to 1) in Columbus (to 4)
4-5. end move in Memphis with 2 SPs
82 2/27/2026 6:30:00 PM Fall 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Create AoM led by Pope in Cairo 5

Sw
USA -2-88-
77 2/24/2026 11:28:00 PM Fall 1861 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
as ops to activate Beauregard and all

1. Williamsburg with 2 SPs

McDowell may intercept on a 1
70 2/20/2026 3:36:00 AM Fall 1861 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
I need to do this before you army appears

Activate AoP 15 in Manassas:
1 convert
2-3 Fredericksburg convert
4 Hanover

React?
67 2/19/2026 6:04:00 PM Fall 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
as ops
activate Beauregard and 1 SP

1-2. drop SP (now moving alone) in Richmond (to 3)
3-4. pick up all (to 6) in Fredericksburg
5-6. drop Johnston and 3 SPs (to 3) in Richmond (to 6)
7-8. attack Fort Monroe with 3 SPs

no cards
61 2/18/2026 6:15:00 AM Fall 1861 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Activate AoP 13, 2SP and Halleck remain in Frederick:
1 HF pu2 and Rosencrans
2-3 Winchester convert
4 Strasburg

You can react
50 2/16/2026 7:10:00 AM Summer 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
activate Albert Sidney Johnston and all

1. pick up all (to 3) in Clarksville
2-3. attack Paducah with 3 SPs
49 2/14/2026 2:42:00 AM Summer 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
1SP Bloomington n1 to Paducah
48 2/13/2026 10:58:00 PM Summer 1861 Confederate 79 1 Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
as event
1 SP in Little Rock
37 2/10/2026 11:29:00 PM Summer 1861 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Activate AoP 5 in Washington,1SP remains
1-2 HF pu Resencrans + 5SP, n10, HF n1
3 Winchester, overrun unless you evade
36 2/10/2026 5:46:00 PM Summer 1861 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
as ops for control
Grafton
35 2/10/2026 4:35:00 PM Summer 1861 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort Pittsburg
34 2/10/2026 9:06:00 AM Summer 1861 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
as ops to activate Price

1-4. pick up SP (to 2) in Madison
5. drop off all in Memphis (to 3)
6-8. end move with 3 SPs in Columbus
33 2/9/2026 6:02:00 AM Summer 1861 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
Fort York, Gettysburg, Baltimore
30 2/4/2026 6:43:00 AM Summer 1861 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
as event
2 SPs to Clarksville
28 2/4/2026 4:40:00 AM Summer 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Leader reorg:
McClellan Cairo to AoP
Burnside AoP to Pittsburg
Banks Frederik to Pittsburg
Pope Pittsburg to Cairo
Butler Fort Monroe to AoP
Halleck Bloomfield to Frederick
16 1/29/2026 3:36:00 PM Spring 1861 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
as event, 1 each
Sabine
Columbus
Wilmington
13 1/29/2026 3:58:00 AM Spring 1861 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Manassas n3
12 1/29/2026 3:45:00 AM Spring 1861 Confederate 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
I'll play an ironclad, then, at Fts Philip-Jackson
11 1/29/2026 3:33:00 AM Spring 1861 Union 70 2 Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AA=2
10 1/28/2026 7:11:00 PM Spring 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
as ops for control
Louisville and Falmouth
9 1/28/2026 5:20:00 PM Spring 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Fort Frederick
8 1/28/2026 5:54:00 AM Spring 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
as ops to activate 1 SP in Little Rock for a division move to Fts. Philip-Jackson
7 1/28/2026 3:12:00 AM Spring 1861 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
1SP in Frederick n2
1SP in Baltimore
1SP in Gettysburg

Next 100 entries

Copyright 2005 Warhorse Simulations