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For the People: BPA2026 P4 Nicholson-Peeck Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
97 2/7/2026 5:39:00 PM Fall 1861 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Activate ANV
1 Gordonsville
2 Culpeper over to your for possible intercept
96 2/7/2026 4:58:00 PM Fall 1861 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
AoNV down 1 to 5.
93 2/7/2026 4:39:00 PM Fall 1861 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Event discard a card Please
90 2/7/2026 4:27:00 PM Fall 1861 Union 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
2 sp's SM from Bloomington(3) to Cairo(4). Then Burnside takes 2 sp's with him and moves to Salem and picks up the 2 sp's there(4). Then he moves back to Cairo and picks up the 2 sp's there(6). then he and the 6 sp's move to Paducah. Your choice.
88 2/6/2026 7:15:00 PM Fall 1861 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
86 2/6/2026 7:08:00 PM Fall 1861 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Lose a card.
85 2/6/2026 7:05:00 PM Fall 1861 Union 81 3 oved Strategy card to hand #81: 3 / Emancipation Proclamation - Reshuffle/Remove

Message from Union:
This really screwed up my turn.
80 2/6/2026 5:55:00 PM Fall 1861 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
The tremendous victory at Ft Pulaski gives Lincoln the nerve to declare EP. Rebel SW down to 93(-), Union SW down to 95(-). You have to lose 3 sp's.
77 2/6/2026 5:35:00 PM Fall 1861 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
PC in Springfield MO and Greenville MO
75 2/6/2026 4:56:00 PM Fall 1861 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Place PC in Ft Pulaski. Rebel SW down to 103(-), Union SW up to 103(+).
74 2/6/2026 4:38:00 PM Fall 1861 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
Event 2 Sp in Sabine City now 3 there
73 2/6/2026 4:14:00 PM Fall 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
2 sp's from Washington AA to Ft Pulaski, 1 remains.
59 2/5/2026 5:23:00 PM Summer 1861 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
54 2/4/2026 10:42:00 PM Summer 1861 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Pt 1: take 3 sp's from Washington, DC(3) and AA to Ft Phillip-Jackson. you can play a card to stop it or roll the dice.
53 2/4/2026 12:04:00 PM Summer 1861 Confederate 15 1 Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Remove PC's in Winchester VA and Harpers Ferry VA
52 2/4/2026 12:02:00 PM Summer 1861 Confederate 15 1 Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Remove PC's in Winchester VA and Harpers Ferry VA
51 2/3/2026 9:05:00 PM Summer 1861 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
Place 3 sp's in AoP(7).
50 2/3/2026 5:33:00 PM Summer 1861 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
Fort in Paducah KY
49 2/3/2026 4:34:00 PM Summer 1861 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Place 3 sp's in Washington(6).
47 2/3/2026 7:30:00 AM Summer 1861 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Activate Price and 1 in Fayetteville AR
1 Clarksville AR
2 Little Rock AR
3 elizabeth AR
4 Madison AR
5 Memphis TN Pick up polk and 1 SP memphis 0 price 2
6 Humboldt Tn
7 Columbus KY Drop Polk
8 Paducah KY End move Price and 3
46 2/2/2026 8:37:00 PM Summer 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Build a fort in harper's Ferry.
45 2/2/2026 8:06:00 PM Summer 1861 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Form Army of Northern Virginia J Johnson in command, minus 2 SP then 3 for momentum to 95 minus. For AS Johnson being Pissed off.
44 2/2/2026 7:53:00 PM Summer 1861 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Build a fort in Fredrick, MD.
24 2/1/2026 7:38:00 PM Spring 1861 Confederate 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
Activate Beauregard and 3 SP in Manassas. Manassas 0
1 Strassburg VA pickup Johnson and 1 Beauregard now 4
2 Attack Winchester Small battle CSA plus 4 4:1 leader, USA 0.
23 2/1/2026 7:06:00 PM Spring 1861 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Move sp from Philadelphia to Baltimore.
22 2/1/2026 6:02:00 PM Spring 1861 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
PC Somerset KY
21 2/1/2026 5:20:00 PM Spring 1861 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
More gunboats! AA mod to 4.
19 2/1/2026 5:08:00 PM Spring 1861 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Pc Paducah KY and Louisville KY
17 2/1/2026 4:52:00 PM Spring 1861 Union 72 2 Event #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AA modifier to 2.
16 1/31/2026 7:19:00 PM Spring 1861 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Operations, Activate 1 SP in Little Rock, move them to Forts St Philip/Jackson
7 1/31/2026 4:30:00 PM Spring 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Bill,
I live in NY so we are on the same time zone. Good luck.

AoP take 3 sp's and moves Fredrick and Harper's Ferry. there he pick up the 2 sp's there(5) and moves to Winchester. Retreat?

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