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For the People: BPA2026 P9 Pei J-Liese Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
103 2/10/2026 2:48:00 AM Fall 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Smith, Beau and 1 attack Wilderness
101 2/9/2026 6:42:00 PM Fall 1861 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
leader re-org;
Halleck to AOC
Banks to AOC
Mac to Fred
Butler to DC
Burnside to AOP
Fremont to Lynch
99 2/9/2026 1:15:00 PM Fall 1861 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
convert St. Josef, Kansas City, Lexington MO
96 2/6/2026 4:25:00 AM Fall 1861 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
leave 2 sp behind,
AOP [3]
1-2. convert Gordon
3-4. to Urbana
5. convert
6. back to Hanover [AOP n5]
94 2/6/2026 3:54:00 AM Fall 1861 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
flag to Gordonsville (on my map without SP)
92 2/5/2026 5:58:00 PM Fall 1861 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
form AOC [6] under Pope, in Jones.
USA SW = 102+ -2-3 = 97-
85 2/5/2026 4:03:00 AM Fall 1861 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st activation
Pemb + 1 in LR
1-3 pick up Polk + 1 in Memphis
4-6 drop Polk in Paducah and pick up Smith
7 drop Smith and 1 in Dover
8 end in McKenzie (1)

2nd activation
Beau and 1 to Gordon

3rd activation
Bragg and 1 (Richmond 3) to Weldon
73 2/4/2026 4:57:00 PM Summer 1861 Confederate 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
flags to Rolla, Ironton, Greenville
70 2/4/2026 4:43:00 PM Summer 1861 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Fremont and 2 sp
1. pick up Halleck and 2 in Salem
2-3. pick up 2 in Bloom
4. drop Halleck and 1 in Louisville
5. drop 1 in Frankfort
6. drop 1 in Lex
7. drop 1 in Somerset
7. end in Lebanon [2]
65 2/4/2026 3:53:00 PM Summer 1861 Confederate 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
JJ + Stuart move with 3 (Richmond empty)
1 pick up 1 in Petersburg, drop Stuart
2-3 attack Weldon (auto-win)
4-5 Petersburg
6 attack Burkeville (auto-win)
7 pick up Stuart in Petersburg
8 return to Richmond

Please react/resolve
64 2/4/2026 3:03:00 PM Summer 1861 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Pope and 5 sp from AOP [3]
1-2. drop 1 in Charlotte
3. drop 1 in Lynch
4. drop 1 in ACH
5. drop 1 in Burke
6-8. end in Weldon [1]
60 2/3/2026 3:37:00 PM Summer 1861 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
JJ builds AoNV in Richmond (5)

CSA SW -2-3 = 95-
57 2/3/2026 3:21:00 AM Summer 1861 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
sniper shooting at Stu cav.
55 2/3/2026 3:05:00 AM Summer 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
AoP -1 n8
Manassas -1 n1
50 2/3/2026 2:28:00 AM Summer 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Burnside and 2 sp from Manassas [2]
1. pick up Rose an 1 sp in DC [1]
2. pick up 1 sp in Fred [Banks, 0 sp]
3-4. drop 1 in Stras
5. drop 1 in Culpepper
6. drop 1 in Gordon
7. drop Rose in AOP [9]
8. Burnside and 1 sp attack Richmond

you can roll.
46 2/3/2026 1:36:00 AM Summer 1861 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
activate Bragg + 1 + Smith (Beau and 1 stay in Fredricksburg)
1 Wilderness
wanna intercept?
42 2/2/2026 1:17:00 PM Summer 1861 Union 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
leave Burnside and 4 sp,
AOP [11]
1-2. convert Wilderness, drop 1 sp
3. AOP [10] attack Hanover

because of your leaders over stacking in Fred'burg, you must leave behind at least 3 leaders and 2 sp if you want to intercept anywhere AOP is moving adjacent.

you can react and roll.
24 2/1/2026 5:41:00 PM Spring 1861 Confederate 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
1 SP Dover to Paducah
23 2/1/2026 1:50:00 PM Spring 1861 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2 sp from AOP [2]
1-3. drop 1 in Grafton
4-5. end in Charleston [1]
22 2/1/2026 8:24:00 AM Spring 1861 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Flags to Westen, Lewisburg, Charleston WV
21 1/31/2026 2:30:00 PM Spring 1861 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
pc in WVa... Wheeling, Parkers
20 1/31/2026 3:52:00 AM Spring 1861 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Flags to Falmouth and Grafton
17 1/30/2026 3:43:00 PM Spring 1861 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
start the fortress defense line...
place forts in HF, Fred, Baltimore
16 1/30/2026 6:05:00 AM Spring 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
flags to Louisville and Paducah
7 1/29/2026 2:06:00 PM Spring 1861 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
this card came out too early... will have to take the hit... -5 SW, USA SW = 95-

do my famous Pei gamble...
leave 1 sp in DC, AOP[4]
1. drop 1 sp in Fred [2]
2. pick up 2 in HF
3. AOP [5] now attack Winchester

you can roll.

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