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For the People: BPA2026 P9 LeFur-Pei J Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
235 2/9/2026 1:59:00 PM Fall 1862 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Activation Burnside 6 SP (AoP n1)
1 Saltville
Drop 1 (n1) (n5)
2-3 Knoxville
CS+2 US+6

You can roll
234 2/9/2026 4:16:00 AM Fall 1862 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Longstreet and 4 sp from AOW [7]
1. attack Bloom IL... auto 1/1 result ... drop 1 sp
2. back to pick up 1 more sp from AOW [6]
3. Longstreet and 3 sp, pick up JJ in Decatur [1]
4. drop 1 in Urbana
5. drop 1 in La Fayette
6-7. drop JJ in Bloom IN [2]
8. end in Louisville [2]
233 2/9/2026 2:40:00 AM Fall 1862 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Activation AoP (n4)

1-2 Charlottesville
Drop 1
3 Lynchburg
Drop 1
4-5 Wytheville
6 Flip (n7)
223 2/8/2026 4:35:00 PM Fall 1862 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move,
AOW [14]
1-2. pick up 1 in Greencastle [1]
3-5. attack Decatur

you can roll.
222 2/8/2026 4:18:00 PM Fall 1862 Union 46 1 Event #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
PC Knoxville & Rodgersville
215 2/7/2026 5:36:00 PM Fall 1862 Confederate 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
AOW [8]
1. drop off Wheeler CB, then pick up Morgan CB, Longstreet, Pemb, and 6 sp from AOMiss [4]
2. AOW [14] attack Dayton

I'll let you roll in case you want to play a card...
214 2/7/2026 4:13:00 PM Fall 1862 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Operation Queue Burnside

Activation Burnside 6 SP (n2) (n6)

1 Coshocton
Drop 4 (n12) (n2)
2 Colombus
Take 3 SP + CAV (n1) (n6)
3 Zanesville
Drop CAV take 1 SP (n8) (n6)
4-7 Lewisburg
Drop 1
8 Wytheville (n5)
213 2/7/2026 3:33:00 PM Fall 1862 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
leave 1 sp behind,
VD and 5 sp,
1. drop 1 in Lebanon
2-4. pick up 2 in Vincennes
5-6 drop 6 to AOW [8]
7-9. pick up 3 in Jackson
10. end in Washington [5]
212 2/7/2026 3:15:00 AM Fall 1862 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Operation queue Burnside
211 2/6/2026 6:25:00 PM Fall 1862 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
VD and 1 sp,
1. pick up 1 in Corinth
2-4. pick up 2 in Madison
5-8. pick up 1 in Dover [1]
9. pick up 1 in Clark
10. end in BG [6]
210 2/6/2026 5:23:00 PM Fall 1862 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activation Rosencrans with 2 SP ( AoP 4)
1 Gordonsville Take 2 SP (n0) (n4)
2-3 Staunton Drop 1 (n1) (n3)
4 Strasburg take 1 (n1) (n4)
5-7 Wheeling take 2 (n6)
8 Zanesville (n8)
209 2/6/2026 3:34:00 PM Fall 1862 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
leader re-org;
VD to Tus
Price to Dalton
Beau to Wilmingon
JJ to Bloom
Longstreet to AOMiss
Smith to AOW
208 2/6/2026 5:21:00 AM Fall 1862 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Fort Zanesville
194 2/5/2026 7:20:00 PM Summer 1862 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Smith and 6 sp from AOMiss [5]
1. drop 2 in Washington
2. drop 2 in Jackson OH
3-5. now 2 sp, pick up 4 sp from AOW [2]
6. drop 2 in Indy
7. drop 2 Greencastle
8. end in Vincennes [2]
191 2/5/2026 5:07:00 AM Summer 1862 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Burnside 0 Sp (n55)

1-2 Dayton
Take 5 (n1) (n5)
3 Columbus
Take Halleck + 1 SP (n2 : CAV + 1 SP) (n6)
4 Coshocton
Drop All (n6)
5 Zanesville
Tale CAV + 2 (n2) (n3)
6 Coshocton
Drop CAV (n8) (n2)
7 Pittsburgh. (n2)
END
190 2/4/2026 9:21:00 PM Summer 1862 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
leave 1 sp,
AOW [3]
1-3. pick up 1 sp in Louisville [1]
4. pic up Wheeler CB and 1 sp in Bloom [2]
5-6. convert Vernon
189 2/4/2026 6:45:00 PM Summer 1862 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Fort Dayton
188 2/4/2026 3:15:00 PM Summer 1862 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
leave Longstreet, Wheeler CB and 3 sp in Bloom,
AOW [5]
1. drop 1 sp in Louisville [2]
2-4. to Nash
5. convert
6. AOW [4] to Clarks
184 2/4/2026 4:50:00 AM Summer 1862 Union 29 2 Event #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
PC Clarksville, TN
PC Savannah : i think that Fort Pulaski change side too , if not i will place PC in another place...
177 2/4/2026 4:20:00 AM Summer 1862 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
AOMiss [7]
1. pick up 1 sp in Frankfort
2. pick up Morgan CB in Louisville [1]
3. AOMiss [9] to Bloom... pick up Bragg, Smith, Pemb, VD, 6 sp from AOW [9]... then drop off Longstreet
4. AOMiss [15] attack Vernon

you can roll.
176 2/4/2026 3:58:00 AM Summer 1862 Union 46 1 Event #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
PC Clinton
PC Cleveland, TN
175 2/4/2026 3:48:00 AM Summer 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
form AOMiss [7] under Jackson, at Lex KY.
CSA -2 SW = 63-
174 2/4/2026 3:18:00 AM Summer 1862 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Fort Columbus, OH
172 2/3/2026 7:00:00 PM Summer 1862 Confederate 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
Jackson and 1 sp,
1. pick up 1 in Mission Ridge
2-6. pick up Longstreet and 2 in Lebanon
7. drop Longstreet in Louisville, then pick up Morgan CB
8. end in Frankfort [6]
168 2/3/2026 5:24:00 AM Summer 1862 Union 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Activation Burnside 1 SP
1 Hanover take 3 + (AoP n4) (n5)
2 Gordonsville
Take 1 (n0 (n6)
3 Culpepper
Drop 1 (n1) (n5)
4 Straburg
Drop 1 (n1) (n4)
5-6 Grafton
Take 2 (n0) (n6)
7 Wheeling
Drop 1 (n1) (n5)
8 Zanesville (n5)
167 2/3/2026 4:45:00 AM Summer 1862 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
ASJ and 2 sp
1. pick up 2 in Corinth
2-4. pick up Morgan CB in McKenzie
5. pick up 1 in Dover [1]
6-9. drop Morgan CB in Louisville, then pick up Bragg and 1 sp [Louisville n2]
10. ASJ, Bragg, 6 sp to AOW [15]
166 2/3/2026 4:12:00 AM Summer 1862 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Activation Pope 2 SP (n2) (n6)
1-2 Greencastle
Take 2 (n6) (n4)
3 Indianapolis
Take 2 (n0) (n6)
4 Dayton
Drop 6 (n6) (n0)
5-6 Greencastle
Take 6 (n0 (n6)
7-9 Decatur (n6)
130 2/1/2026 2:23:00 PM Spring 1862 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
We're going to try something.

Firts Move
Activation AoP (n6)
1 Manassas take 8 SP + Cav (AoC n1) (n15)
2 Wilderness
3 Flip
4 Hanover
Reaction
Else
5 Flip
6 Richmond

US +4
CS +7 ?
126 2/1/2026 1:11:00 AM Spring 1862 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move,

leave 2 sp behind
AOW [9]
1. drop 2 sp in Lebanon
2. pick up Wheeler CB in Somerset
3. drop 2 sp in Lex
4. drop 1 sp in Frankfort
5-6. AOW [5] attack Bloom

you can roll.
122 1/31/2026 7:20:00 PM Spring 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
I'm still lucky at cards :)
121 1/31/2026 7:13:00 PM Spring 1862 Confederate 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
build a fort in Louisville.
120 1/31/2026 7:06:00 PM Spring 1862 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Activation Halleck from Pitts 5 SP (n1) (n5)

1-5 Greencastle
Drop 2 (n2) (n3)
6 Bloomington (n8)
119 1/31/2026 7:00:00 PM Spring 1862 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
AOW [9]
1. convert Louisville
2-4. convert BG
5. pick up 2 in Lebanon
6. end in Louisville [11]
118 1/31/2026 6:33:00 PM Spring 1862 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Fort Bloomington
106 1/31/2026 5:06:00 PM Spring 1862 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
AOW [12]
1. pick up all in Clinton
2. pick up all in Somerset, then drop Wheeler CB
3-4. convert Lebanon, drop 2 sp
5. AOW [13] attack Louisville

please roll.
103 1/31/2026 4:50:00 PM Spring 1862 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Create Cumberland Army

McClellan in command
102 1/31/2026 4:11:00 PM Spring 1862 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Smith alone from Richmond,
1. pick up 2 sp in Williams
2-3. pick up Forrest CB in Peters
4-10. move by rail to AOW [12]
101 1/31/2026 4:00:00 PM Spring 1862 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Activation Pope 0 SP
1-4 St Louis
Take All (n0) (n2)
5 Salem
Take 2 (n0) (n4)
6-7 Blomm
Take 2 (n0) (n6)
8 Louisville
Drop all (n8) (n0)

Bonus R&R
9 Lexington
Take 2
10 Louisville (n10)
100 1/31/2026 3:54:00 PM Spring 1862 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
form AOW [9] under Lee, in Knox.
99 1/31/2026 3:49:00 PM Spring 1862 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Fort Louisville
83 1/31/2026 2:53:00 PM Fall 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Pope 2 SP

1 Nahsville
Drop 1
2-3 Lebabon
Take 1 (n1) (n2)
4 Louisville
Take 2 (n0) (n4)

5-6 Lexington

4 vs 1

If i loose 1
Drop 1
If i loose 0
Drop 2

7-8 Louisville (n2)
79 1/31/2026 2:41:00 AM Fall 1861 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move,

VD, Pemb, 5 sp from AONV [6]
1-6. drop 2 in Knoxville
7. drop Pemb in Clinton [2]
8. VD and 3 sp attack Somerset

you can roll.
70 1/30/2026 8:50:00 PM Fall 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
66 1/30/2026 8:38:00 PM Fall 1861 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Here come the Rebels!

SR 5 sp to AONV...
2 from McKenzie
2 from Burke
1 from Weldon

now AONV [11],
leave Smith and 1 sp in Richmond
1. pick up Stu CB and 1 sp in Petersburg
2-5. to Culpepper
6. AONV [12] attack Stras

you can roll.
62 1/30/2026 8:22:00 PM Fall 1861 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activation Pope 2 SP (n0) (n2)

1-4 Louisville
take 1 (n3) (n2)
5 Lebanon
take 1 (n1) (n4)
6 Sommerset

Little Battle

If 1/1 Continue with 3 SP
Drop 1
7-8 Bownling Green (n2)




60 1/30/2026 8:11:00 PM Fall 1861 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
he gives, he takes... :-)

remove 3 sp.
59 1/30/2026 8:07:00 PM Fall 1861 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
1 SP Manassas (n9)
1 SP Louisville (n3)
1 SP AoP (n7)
58 1/30/2026 8:00:00 PM Fall 1861 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
cool, I'll do a leader re-org too...

ASJ to AONV
Polk to AONV
VD to AONV
Beau to Dover
57 1/30/2026 7:54:00 PM Fall 1861 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
REORG

Freemont => Manassas
Bank => AoP
Pope => St Louis
Burnside => WDC
Rosencrans => HF
56 1/30/2026 7:49:00 PM Fall 1861 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
form AONV [6] under JJ, in Richmond.

CSA -2-3 SW = 98-
55 1/30/2026 7:45:00 PM Fall 1861 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Fort Manassas
43 1/30/2026 7:14:00 PM Summer 1861 Confederate 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
well, we'll have to sacrifice Recognizing KY to denying KY to Union!

ASJ and 2 sp in Nash,
1-7. drop 1 in Lex
8. end in Somerset [1]
42 1/30/2026 7:03:00 PM Summer 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Activation 2 SP from Louisville
1 Frankfort
drop 1 (n1) (n1)
2-3 Falmouth (n1)
41 1/30/2026 6:54:00 PM Summer 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Price and 1 sp,
1-5. pick up Polk and 1 sp in Memphis
6-7. drop Polk and 2 sp in McKenzie
8. Price alone to Columbus KY [2]
40 1/30/2026 6:40:00 PM Summer 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Activation AoP 4SP (n2) (n4)
1 Manassas
Take Buell and Pope
2 Stasburg
3 Flip
4 Winchester
Drop 2 (n2) (n2)
5-6 Frederick (n4)
39 1/30/2026 6:14:00 PM Summer 1861 Confederate 79 1 Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
a tiny call, enough to match your Emergency call... :-)))

place 1 sp in Little Rock.
38 1/30/2026 6:06:00 PM Summer 1861 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
2 SP Cairo => Paducah
37 1/30/2026 6:02:00 PM Summer 1861 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
another smaller Emergency card... :-))

1 sp in Columbus GA
1 sp in Charleston [2]
36 1/30/2026 5:57:00 PM Summer 1861 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
U BL => 1
34 1/30/2026 5:49:00 PM Summer 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
I have a smaller Emergency card... :-)

place 1 sp in Wilmington [2],
1 sp in Charleston
33 1/30/2026 5:40:00 PM Summer 1861 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
2 SP Bowling Green (n2).
2 SP AOP (n6)
1 SP Sabine City (n2)
19 1/30/2026 4:18:00 PM Spring 1861 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
move 1 sp from Little Rock to Marshall.
17 1/30/2026 3:59:00 PM Spring 1861 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First Move

Activation AoP 3 SP (n1) (n3)
1 Baltimore
Drop 1 (n1) (n2)
2-3 Manassas
4 flip
5 Frederick (n3)


--------

Second Move

Butler + 1 SP
Fort Monroe (n0) => Sabine City (n1)
14 1/30/2026 4:36:00 AM Spring 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
remove 1 sp from HF [1],
1 from AOP [4]
13 1/30/2026 4:18:00 AM Spring 1861 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activation Freemont 1 SP (n1) (n1)

1-4 Indianapolis
Take 1 (n0) (n2)
5-7 Louisville
Drop 1 (n1) (n1)
8 Lebanon (n1)
12 1/29/2026 1:58:00 PM Spring 1861 Confederate 48 3 Event #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
as event...
CSA SW = 103+
10 1/29/2026 4:53:00 AM Spring 1861 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
PC Lexington, KY, Somerset, Bowling Green
8 1/29/2026 4:36:00 AM Spring 1861 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
JJ and 1 sp,
1-2. pick up Beau and 3 sp in Manassas
3-5. drop Beau and 2 sp in Williamsburg
6-7. drop 1 sp in Petersburg
8. end in Richmond [2]
5 1/29/2026 4:13:00 AM Spring 1861 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activation 2P
From Pittsburgh (n0) (n2)
1-2 Grafton
Drop 1 (n1) (n1)
3 Franklin, WV (n1)

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