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For the People: BPA2026 P6 Marchal-Leader Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
58 2/9/2026 10:54:00 AM Summer 1861 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Place CSA PCs in Louisville, Frankfort and Falmouth.
57 2/9/2026 10:37:00 AM Summer 1861 Union 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
A lot of things to do with this card, but only one may be done

Pope leaves AOP with 4sp (4 in AOP)

1 Strasbourg
2 Staunton pu 2 (2+Burnside in Staunton) n-
3 Franklin drop1 n5
4 Grafton d1 n4
5 Weston d1 n3
6 Lewisburg d1 n2
7 Wythville d1 n1
8 Lynchburg 1
49 2/8/2026 4:50:00 PM Summer 1861 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Not really enough troops to do awesome things with this, but it is what it is.

1st activation: Division move: 1 SP from Little Rock n0 to Columbus KY n2.

2nd activation: JJ and AoNV in Hanover.
Leave 2 SPs in Hanover.
1) AoNV n5 to Richmond. Drop 1 SP. AoNV n4, Bragg n3 in Richmond.
2) AoNV n4 to Williamsburg
3) to Fort Monroe to attack Butler and his 1 SP. Small battle, CS+7, US+2. Over to you to resolve (Butler could be a casualty), and then I will continue.
48 2/8/2026 4:06:00 PM Summer 1861 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
OP queue on Rosecran in Bloomington
47 2/8/2026 12:33:00 PM Summer 1861 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
US SW 103+
CS SW +5 +2 FoW to 99+
46 2/8/2026 11:15:00 AM Summer 1861 Union 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Burnside + 6sp from AOP (8)

1 WDC drop1 n5 (2 in wdc)
2 Fred
3 Happers Ferry pu 1 n6
4 Winchester drop 1 n5
5 Strasburg drop 1 n4
6 Staunton 4
45 2/7/2026 2:55:00 PM Summer 1861 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st activation: Polk in Memphis.
1) Polk and his 1 SP to Madison
2) to Elizabeth
3) to Little Rock
4) to Camden
5) to Shreveport. Pickup 1 SP n2.
6) to Marshall. Polk n2 ends there.

2nd activation: AJ in Nashville.
1) AJ and his 1 SP to Clarksville
2) to Dover
3) to McKenzie
4) to Columbus. Pickup 1 SP n2. 1 SP remains in Columbus.
5) to Paducah. Drop 1 SP n1.
6) to Dover. Pickup 1 SP n2. 1 SP remains in Dover.
7) to Clarksville
8) AJ n2 ends in Bowling Green
44 2/7/2026 2:16:00 PM Summer 1861 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
2 SP disappear

Marshall TX
Fayetteville AR
Smith and Price on the TT3
43 2/7/2026 11:51:00 AM Summer 1861 Confederate 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Form AoNV in Hanover, JJ commanding.
Strength 7, Beauregard and Stuart subordinate.

US SW 103+
CS SW -2 to 92-
36 2/6/2026 11:15:00 AM Summer 1861 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
AOP n8 (1 in DC)

1 Fred pu7
2 Manassas

You can react and/or fight
I use the max +3
18 2/4/2026 9:47:00 PM Spring 1861 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Activate J. Johnston in Winchester
1) JJ and 1 SP to Strasburg
2) to Manassas. Pickup Beauregard and 3 SPs n4.
3) to Frederick to attack the 1 SP there.
You have option to intercept. If not, small battle, US+2 (fort), CS+4 (JJ, 4:1 odds)
Over to you to resolve, then I will continue if possible.
17 2/4/2026 6:42:00 PM Spring 1861 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
The SP of fort PJ goes to Sabine City TX
16 2/4/2026 4:30:00 PM Spring 1861 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Torpedo counters in New Orleans, Columbus KY and Fort Gadson.
15 2/4/2026 4:30:00 PM Spring 1861 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Torpedo counters in New Orleans, Columbus KY and Fort Gadson.
14 2/4/2026 9:22:00 AM Spring 1861 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
forts in
Harpers Ferry
Fredy
Baltimore
13 2/4/2026 8:09:00 AM Spring 1861 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
River move: 1 SP from Little Rock n0 to New Orleans n1.
12 2/4/2026 4:56:00 AM Spring 1861 Union 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
PC in Fort PJ

SW
US 100- +1 +2 = 103+
CS 100+ -1 -3 = 96-
11 2/3/2026 3:04:00 PM Spring 1861 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Finally ready to play. We got home very late last night, and I had to clear a lot of snow off the driveway today. But now all is well.

Build a fort in New Orleans.
10 2/1/2026 1:31:00 PM Spring 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
So let's start the hostilities
And welcome to your grandson


2MP left WDC (3)
1 land in FPJ
1 die in the way

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