| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 93 | 4/29/2026 8:26:00 AM | Sep-Dec 1942 | Allies | 23 | 2 | Event |
#23: 2 / PT Boats Flip the Japanese ASP marker to its No Barges side. If Japanese Barges are not currently in play (Japanese card 73) that event is permanently superseded. Place the PT Boat marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: If you don't mind, I don't send the log, You can continue. |
| 91 | 4/29/2026 4:50:00 AM | Sep-Dec 1942 | Japanese | 79 | 2 | Operations |
#79: 2 / Tinian Raid: Japanese Attack B29 Base Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event. OC: 4 EC: 6 Message from Japanese: As per log. |
| 84 | 4/27/2026 10:43:00 AM | May-Aug 1942 | Allies | 48 | 2 | Event |
#48: 2 / New China Army: Stilwell Burma Offensive Activate: Any HQ. Logistic Value: 4 if SEAC HQ, for all others: 3 Conditions: Only ground and air units may be activated. Bonus: The Allies receive one Chinese ground replacement step for a reduced Chinese unit. This replacement step cannot be saved and is lost if not used immediately. Additionally, all Chinese army units in range of the activating HQ may be activated for no additional activation cost. OC: 2 EC: 4 Message from Allies: |
| 81 | 4/22/2026 2:42:00 PM | May-Aug 1942 | Japanese | 40 | 3 | Operations |
#40: 3 / Operation U-Go: Burma Offensive Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated. OC: 5 EC: 7 Message from Japanese: As per log. |
| 80 | 4/22/2026 2:35:00 PM | May-Aug 1942 | Allies | 3 | 1 | Operations |
#3: 1 / Prime Minister Curtin 2 Ground replacements: The Australians get two ground replacements that must be used immediately to bring Australian ground units from reduced to full strength, or from the eliminated plie to reduced strength or full strength, which are placed in any friendly Australian port. Any unused replacements are forfeit. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: |
| 76 | 4/21/2026 7:31:00 AM | May-Aug 1942 | Japanese | 52 | 3 | Operations |
#52: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: As per log. |
| 73 | 4/21/2026 7:24:00 AM | May-Aug 1942 | Japanese | 70 | 1 | Event |
#70: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: React to AP 5. |
| 72 | 4/20/2026 11:28:00 AM | May-Aug 1942 | Allies | 50 | 2 | Operations |
#50: 2 / Tornado Taskforce: Hollandia Invasion Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 Bonus, MacArthur's Navy: Applies only if SW PAC HQ is the activating HQ and US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US Naval unit. OC: 2 EC: 4 Message from Allies: |
| 71 | 4/15/2026 4:33:00 PM | May-Aug 1942 | Japanese | 78 | 1 | Operations |
#78: 1 / Tainan Air Unit: Reinforcement The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event. OC: 3 EC: 0 Message from Japanese: OC as per log. |
| 70 | 4/15/2026 10:26:00 AM | May-Aug 1942 | Allies | 60 | 3 | Operations |
#60: 3 / 20th Bomber Command: B29 Raids from China Randomly remove one card from the Japanese hand if a B29 air unit is located in the China air unit box. Remove from play if used as an event. OC: 3 EC: 0 Message from Allies: I build the Imphal Route. |
| 68 | 4/14/2026 6:04:00 PM | May-Aug 1942 | Japanese | 39 | 2 | Operations |
#39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army 2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: As per log. |
| 65 | 4/7/2026 2:13:00 PM | May-Aug 1942 | Japanese | 86 | 1 | card as Event |
#86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: Hitting the just moved Enterprise. Drawing 1 card. |
| 64 | 4/7/2026 11:06:00 AM | May-Aug 1942 | Allies | 77 | 2 | Operations |
#77: 2 / Mao Tse Tung: Communits Offensive Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: No battles |
| 60 | 4/6/2026 7:20:00 AM | May-Aug 1942 | Allies | 8 | 1 | Event |
#8: 1 / Australian Coast Watchers Intelligence: Intercept. Conditions: Can only be played if Japanese air or naval units are activated for the current Offensive. Draw one Strategy Card. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: |
| 59 | 4/2/2026 7:10:00 AM | May-Aug 1942 | Japanese | 82 | 3 | Operations |
#82: 3 / Indian Worker's Strike Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. OC: 5 EC: 0 Message from Japanese: As per log. |
| 54 | 4/1/2026 6:19:00 AM | May-Aug 1942 | Japanese | 77 | 3 | Operations |
#77: 3 / Fuel Shortage: Japanese re-deploy fleet Due to fuel shortages the Japanese player may move the Combined Fleet HQ and up to 4 naval units of any type from their current location to any port hex which is within 3 hexes of a resource space. The movement of the HQ and naval units may not enter an unneutralized Allied air ZOI. OC: 5 EC: 0 Message from Japanese: As per log. |
| 53 | 4/1/2026 5:56:00 AM | May-Aug 1942 | Allies | 20 | 1 | Event |
#20: 1 / Halsey Replaces Ghormley: Offensive Spirit Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event. OC: 1 EC: 3 Message from Allies: |
| 50 | 3/31/2026 11:38:00 AM | May-Aug 1942 | Allies | 68 | 1 | Event |
#68: 1 / Submarine Attack: Archerfish sinks Shinano Play during an Offensive after combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of: 0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit). 8-9: No Effect. Draw one Strategy Card. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: I use it in the combat D |
| 44 | 3/30/2026 3:12:00 PM | May-Aug 1942 | Japanese | 10 | 3 | Event |
#10: 3 / 2nd Operational Phase: Solomon Island Expansion Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side. OC: 5 EC: 7 Message from Japanese: As per log. |
| 34 | 3/18/2026 4:58:00 PM | Jan-Apr 1942 | Japanese | 4 | 1 |
#4: 1 / JN25 Code Change OC: 3 EC: 0 Message from Japanese: Redeploying Yamamoto HQ. |
|
| 33 | 3/18/2026 4:51:00 PM | Jan-Apr 1942 | Japanese | 49 | 1 | Operations |
#49: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: Unfortunately a trash draw, so very little to do with no ASPs. Yamamoto for 4 activations. |
| 32 | 3/18/2026 12:12:00 PM | Jan-Apr 1942 | Allies | 12 | 2 | Operations |
#12: 2 / Commander Rochefort: HYPO Success - JN25 Code break Intelligence: Ambush. Bonus: During all battles of this Offensive, the Allied player achieves a critical hit result on all modified air-naval combat die rolls of 9 or greater. Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: A poor movement |
| 30 | 3/17/2026 12:04:00 PM | Jan-Apr 1942 | Japanese | 11 | 2 | Event |
#11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card. OC: 4 EC: 0 Message from Japanese: Toggling ISR, drawing 1 card. |
| 27 | 3/17/2026 8:14:00 AM | Jan-Apr 1942 | Allies | 40 | 3 | Operations |
#40: 3 / Operation Dexterity: New Britain Invasion Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3 OC: 3 EC: 5 Message from Allies: No battles, I'll send the log. |
| 23 | 3/16/2026 7:38:00 AM | Jan-Apr 1942 | Japanese | 22 | 2 | Operations |
#22: 2 / Weather: Monsoon Rains Cancel Offensive Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: OC to activate Yamamoto, as per log. |
| 19 | 3/13/2026 11:03:00 AM | Jan-Apr 1942 | Japanese | 16 | 3 | Event |
#16: 3 / Operation RI: New Guinea Offensive Activation: Any HQ. Logistic Value: 4 Conditions: Only air and ground units may be activated. OC: 5 EC: 7 Message from Japanese: Activating Yamamoto for 7 activations. |
| 11 | 3/9/2026 6:08:00 PM | Jan-Apr 1942 | Japanese | 29 | 3 | Event |
#29: 3 / Combined Fleet: Battle of Santa Cruz Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive. OC: 5 EC: 7 Message from Japanese: Activating Yamamoto for 4 + 3 = 7 Air/Naval. Moves as per log. |
| 10 | 3/9/2026 8:31:00 AM | Jan-Apr 1942 | Allies | 63 | 3 | Event |
#63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: I'll send the log by emails. |
| 7 | 3/7/2026 4:31:00 AM | Jan-Apr 1942 | Japanese | 6 | 2 | Operations |
#6: 2 / China Operation: Doolittle Raid Reprisal May only be played as an event after the allies have played the Doolittle Raid card as an event; Allied card #6 Move the China marker one box to the left toward Government Collapse box. If moved into the Government Collapse box China surrenders immediately. Remove from play if use as an event. OC: 4 EC: 0 Message from Japanese: Activating Combined Fleet. Moves as per log. |
| 6 | 3/7/2026 3:54:00 AM | Jan-Apr 1942 | Allies | 4 | 1 | Event |
#4: 1 / Arcadia Conference This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: I send you the log by email. |
Copyright 2005 Warhorse Simulations