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For the People: Ladder R7 G5 LeFur - Liese Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
410 5/2/2026 1:22:00 PM Fall 1863 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First

Activation AoP 11 SP (n2)

1-2 Manassas

Reaction ?
409 5/2/2026 11:15:00 AM Fall 1863 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Price and 1
1 pick up 1 in Wilmington
2-5 pick up 1 in Morehead City
6-8 pick up 1 in Weldon
rail bonus
9-10 end in Petersburg (4)
408 5/2/2026 5:18:00 AM Fall 1863 Union 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Activation Hooker with 3 SP (WDC n2)

1 Fred
Take Meade (n9) (n3)
2-3 Chambersburg
Drop 1 + Meade (n2) (n2)
4-7 Franklin
Drop 2 (n2) (n0)
8 AoP (n13)
407 5/2/2026 3:44:00 AM Fall 1863 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
AoW (10)
1 pick up 2 in Manassas
2 pick up Jackson and 2 in Fredricksburg
3 drop Jachson and 2 in Wilderness
4 end in Gordonsville (14)
406 5/1/2026 11:26:00 AM Fall 1863 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Activation AoP n13 (n2)

1 Franklin
2 Flip
3-4 Charlottesville
5 Flip
6 Staunton
405 5/1/2026 7:35:00 AM Fall 1863 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
fort to Memphis
402 5/1/2026 7:00:00 AM Fall 1863 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Discard your best card :) please
399 5/1/2026 6:34:00 AM Fall 1863 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Norfolk
Wilmington
Savannah
398 4/30/2026 3:06:00 AM Fall 1863 Union 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
Army of the Missouri formed at Pittsburgh with Burnside in command, strength 5
397 4/30/2026 2:27:00 AM Fall 1863 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
vD alone
1-5 pick up 1 in Jackson
build vD cavalry brigade
6-9 end in Panola (1)
394 4/29/2026 10:08:00 AM Fall 1863 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Activation

AoT (n11)

1 Humboldt
2 Flip
Drop 1
3 Lexington
4 Flip
Drop 1
5 Humboldt
6 Memphis

React & Resolve
380 4/28/2026 10:16:00 AM Summer 1863 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
AoW (9)
1 convert and drop 2 (AoW n7)
2 drop Jackson and 2 in Fredricksburg
3 pick up 2 in Hanover (AoNV n2)
4 drop 2 in Gordonsville
5 end in Wilderness n6
369 4/27/2026 9:08:00 AM Summer 1863 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
AoW (13)
1-2 Wilderness
3 attack Manassas
please react/resolve
368 4/27/2026 8:04:00 AM Summer 1863 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Activation Buell 2 SP

1-4 Cincinnati
Take 4 (n1) (n6)
5-7 Coshocton
Drop 2
8 Pitts (n6)
366 4/27/2026 7:11:00 AM Summer 1863 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
please lose 1 card and play the other
365 4/27/2026 5:45:00 AM Summer 1863 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Activation Pope 5 SP

1 St Louis Take 1
2-7 Columbus OH
Drop 1
8 Cinci (n5)
364 4/27/2026 3:36:00 AM Summer 1863 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2 SP Columbia TN to Memphis (4)
355 4/25/2026 1:06:00 PM Summer 1863 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Activation AoT (n6)

1-4 Cairo
Take 2 + McDowell (n0) (n8)
5 Paducah
Take 2 (n0) (n10)
6 Columbus KY

React & Resolve
353 4/25/2026 7:41:00 AM Summer 1863 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AP Hill and 2
1 pick up 1 in Wilmington
2-4 pick up 2 in Weldon
rail bonus:
5-10 Gordonsville (AoW n14)
352 4/24/2026 12:26:00 PM Summer 1863 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Create Army of the Tennessee

Reynolds in command (n6)

SS US 88-
351 4/24/2026 11:16:00 AM Summer 1863 Confederate 2 2 Event #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
CSA flags to Cinny and Columbus OH
350 4/22/2026 9:46:00 AM Summer 1863 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
REORG

Reynolds => Bloomington, IN
Meade => Fred
McDowell => Cairo
Hooker => Washington, DC
Hancock => Bloomington, IN.
349 4/22/2026 7:23:00 AM Summer 1863 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
2 SP to Columbia TN
346 4/21/2026 5:42:00 AM Summer 1863 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Activation AoP 10 Strasbug (n2)

1 Winchester
2 Flip
3 Strasburg
Drop 1 (n1) (n11)
4 Attack AoW (medium)

React & Resolve




325 4/20/2026 10:08:00 AM Spring 1863 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
AoW n7
1-3 Lewisburg WV
4 Franklin
5 convert
6 attack AoP
please react/resolve
320 4/19/2026 4:22:00 AM Spring 1863 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Concentration on AoW:
2x Dalton
Savannah
Steven
Knoxville

AoW now n10
1 Hanover
2-3 Charlottesville
4 Staunton
5 attack Strasburg

Please react/resolve


319 4/19/2026 3:03:00 AM Spring 1863 Union 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Activation Pope 1 SP (n1) (n1)
1 Greenville, MO.
Drop 1 (n1) (n0)
2-3 Cairo
Take 2 (n0) (n2)
4-5 St Louis
Take 1 (n1) (n3)
6 Jefferson City
Drop 1 (n1) (n2)
7 Rolla
Drop 1 (n1) (n1)
8 Itonton (n1)
318 4/19/2026 2:46:00 AM Spring 1863 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Flags to Jeff City, St. Joseph, Springfield MO
317 4/18/2026 3:21:00 PM Spring 1863 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
UBL => 1
315 4/18/2026 9:51:00 AM Spring 1863 Confederate 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Please lose one card and play another
314 4/18/2026 5:51:00 AM Spring 1863 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Activation AoP (n4) (WDC n2)

1 Frederick
Drop 1 + McDowell

2-3 Chambersburg
Take 5 + Hooker (n1) (n8)
4-6 Strasburg
307 4/18/2026 4:38:00 AM Spring 1863 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
AoW
1-3 Fredricksbirg
4-5 Convention Manassas
Wanna intercept?
303 4/17/2026 10:54:00 AM Spring 1863 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Mdium battle in Wheeling

The games are much the same
here too, emancipation has arrived

SW US 93-


3 SP down for the CS as well, even though they don’t have many brave souls to begin with :)




301 4/17/2026 3:27:00 AM Spring 1863 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
You have plenty SP.
Please remove 3.
297 4/16/2026 7:41:00 AM Spring 1863 Union 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Activation Burnside 6 SP

Wheeling (CS +3 US+4)

React & Resolve
289 4/15/2026 9:04:00 AM Spring 1863 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Jackson and 1
1 pick up 1 in Columbus
2 pick up 1 in Coshocton
3 attack pitts for a 3:1 small battle
please react/resolve
288 4/15/2026 4:35:00 AM Spring 1863 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Create AoP Grant in command (n6)
276 4/13/2026 5:04:00 AM Fall 1862 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Activation Burnside 5 SP

Hooker
1 Harrisburg
Take 1
2-3 Johnstown
1/1
=> Burnside continue with 5

Drop 1 Johnstown
4 Pitts
Drop 1
5 Uniontown
Drop 1
6-7 Weston
Drop 1
8 Grafton (n1)

Second

Activation Buell 5SP

1 Somerset
Drop 1
2 Clinton
Drop 1
4-5 Tullahoma
Drop 1
6 Murfreesboro
Drop 1
7-8 Bowling Green.


272 4/13/2026 4:04:00 AM Fall 1862 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Jackson and 4 are detached from AoW (stays with 4 in Strasburg) and invade the North
1-4 Pitts
5 attack Johnstown (small battle)
drop 1 in Johnstown
6 Pitts
< in case CSA didn't lose a SP in Johnstwon: drop 1 >
7 drop 1 in Choshocton
8 end in Zanesville (1)
271 4/12/2026 1:48:00 PM Fall 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
3 SP Lebanon (n5)
270 4/12/2026 8:58:00 AM Fall 1862 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
Fort to Hanover
269 4/11/2026 11:09:00 AM Fall 1862 Union 111 2 Event #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
PC Manassas, Franklin
268 4/11/2026 9:41:00 AM Fall 1862 Confederate 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
1 SP in HF
1-8 Columbus OH
267 4/11/2026 7:40:00 AM Fall 1862 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Fort Chambersburg
261 4/10/2026 9:38:00 AM Fall 1862 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
AoW (8)
1 attack Coshocton
please react/resolve
260 4/10/2026 2:29:00 AM Fall 1862 Union 111 2 o hand #111: 2 / Wilson’s Raid

Message from Union:
255 4/9/2026 3:03:00 PM Fall 1862 Union 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
Activation Burnside + Hooker 4 SP

1 HF
US+3 CS+0
252 4/9/2026 11:27:00 AM Fall 1862 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Weather is very bad, so AoC stays in Fred and 1 Army is destroyed...
247 4/8/2026 7:37:00 AM Fall 1862 Union 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
Activation AoC

1 Manassas
2 Flip
3-5 Grafton
6 Flip
240 4/7/2026 4:18:00 AM Fall 1862 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
AoW (9)
1-2 pick up 2 in Franklin
3 drop 1 in Grafton
4 Wheeling (overrun)
5 Pitts
wanna intercept?
239 4/6/2026 5:00:00 AM Fall 1862 Union 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Activation Hooker 5 SP
1 Wheeling
Drop 1
2-3 Johnstown
Drop 1
4 Lewistown
Take 1
5-6 Chambersburg (n6)
END
226 4/5/2026 1:52:00 AM Fall 1862 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
AoW n9
1 pick up 2 SP in Staunton
2-3 Winchester
wanna intercept?
217 4/4/2026 7:29:00 AM Fall 1862 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Activation Hooker (n6) 1-7 Grafton

React & Resolve
200 4/3/2026 5:55:00 PM Summer 1862 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
concentration:
1 SP Richmond (1) to AoW (8)

Pemb moves with 6 (AoW n6)
1 drop 2 in Staunton
2 drop 2 in Franklin
3-4 Wheeling
5-6 drop 1 in Johnstown
7 end in Pitts (1)
please react/resolve
199 4/3/2026 5:16:00 PM Summer 1862 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activation Halleck 1 SP (HF n4)

1 Fred
Take 1 (AoP n5)
2-3 WDC (R&R)
Take 1 (AoC n4) (n4)
4-7 Lewistown
Drop 1
8-10 Coshocton (n2)

191 4/2/2026 3:15:00 AM Summer 1862 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
AoW drop 1 and moves with 8
1 Strasburg
2 attack Franklin
3 attack Grafton
Please react/resolve
188 4/1/2026 6:09:00 PM Summer 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First Move

Activation Halleck 2 SP
1 Coshocton
Take 2
2-5 Harrisburg
Drop 1
6 Philadelphia
Drop 2
7-9 Frederick
Take 2 (AoP n6)
10 HF (n5)

Second Move

Activation Pope 0 SP
1-2 Jonesborough
Take 2 (n0) (n2)
3 Cairo
Take 2 (n0) (n4)
4 Ironton
Drop 1
5 Greenville
Drop 1
6 New Madrid (n2)

third Move

Rosen 2 SP
=> Fort Sumter

AA +2
Fort +2

US+4 (ratio) CS+0
187 4/1/2026 2:34:00 PM Summer 1862 Confederate 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
AoW (10)
1-2 Hanover
drop 1 (AoNV n2, AoW n9)
pick up Longstreet
3 Richmond
drop Longstreet + Wheeler, pick up Pemb and 1
Richmond n2, AoW n9
4-6 Culpeper
186 3/31/2026 6:38:00 PM Summer 1862 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activation Buell 2 SP
1 Bloomington
Take 2
2-7 Graton
Drop 2
8 Franklin (n2)
185 3/31/2026 5:57:00 PM Summer 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AoNV
1 pick up Forrest, Longstreet and 2 in Wilderness (AoNV n6)
2 drop Stuart and 4 in Manassas (AoW n10, AoNV n1)
3 convert
4-5 end in Hanover (1)
184 3/31/2026 12:59:00 PM Summer 1862 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Activation AoC
1 Annapolis
2 Flip
3-4 Frederic
Drop 3 (AoP n8)
5 WDC (n5)
END
173 3/30/2026 5:24:00 PM Summer 1862 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
AoW (8)
1 pick up Longstreet, Wheeler and 2 in Culpeper
2-3 overrun Charlottesville
4-5 Wilderness
interception?
172 3/30/2026 9:56:00 AM Summer 1862 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Army of the Cumberland formed at Washington, DC with McClellan in command, strength 5.

SW US +5 => 112+
170 3/30/2026 8:50:00 AM Summer 1862 Confederate 39 2 Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
please reduce your troops too ;)
169 3/30/2026 7:22:00 AM Summer 1862 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
-1 => Culpepper (n3)
-1 => AoNV (n3)
165 3/29/2026 6:03:00 AM Summer 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Longstreet and 2
1 pick up 1 in Wilmington
2-4 pick up 1 in Weldon
5-7 pick up Wheeler and drop 1 in Richmond (2)
rail bonus
8-10 end in Culpeper (5)
wanna intercept?
164 3/28/2026 9:00:00 PM Summer 1862 Union 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Fort Manassas
146 3/28/2026 4:06:00 AM Spring 1862 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
AoW attacks Strasburg
please react/resolve
143 3/27/2026 2:39:00 PM Spring 1862 Union 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
1 SP St Louis =>

Halleck 1 SP (n1) (n1)
1 Lebanon
take 1
2 Louisville
take 1 (n4)
3-8 Pittsburgh
US +4
CS +0


142 3/27/2026 11:03:00 AM Spring 1862 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
flag to Annapolis
137 3/26/2026 12:21:00 PM Spring 1862 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Activation AoP (n12) (n1)
1 Manassas
React & Resolve
129 3/26/2026 3:20:00 AM Spring 1862 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
AoW attacks Pitts
Please react/resolve
126 3/25/2026 7:01:00 AM Spring 1862 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activation Buell 2 SP (n2= (n2)


1-3 Harriburg
Drop 1 (n1) (n1)
4 Chambersburg
Take 1 (n0) (n2)
5 -6 Fred
Drop 1 (Aop n13)
7 Manassas
React & Resolve


122 3/25/2026 5:26:00 AM Spring 1862 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
AoW in Franklin (6)
1 convert
2-3 convert Grafton
4-5 convert Uniontown
Interception?
121 3/25/2026 3:50:00 AM Spring 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
PC Frankfort, Falmouth, Paducah
120 3/25/2026 3:09:00 AM Spring 1862 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
vD and 1
1-2 pick up Morgan in Corinth
3-4 drop Morgan in McKenzie
5 end in Columbus (1)
117 3/24/2026 4:45:00 PM Spring 1862 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Pope With 1 SP (n1) (n1)
1 Louisville
Take 1 (n1) (n2)
2-6 Cairo
Take 2 (n4)
7 Paducah
Reaction ?
If Not
=> Columbus KY
113 3/23/2026 10:05:00 AM Spring 1862 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
AoW (6)
1 pick up 1 in Gordonsville (7)
2-3 convert Culpeper
4 attack Strasburg
please react/resolve
112 3/22/2026 4:28:00 PM Spring 1862 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Fort HF
111 3/22/2026 1:48:00 PM Spring 1862 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Build AoW in Hanover, General Lee commanding
110 3/22/2026 11:11:00 AM Spring 1862 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
REORG

Banks => AoP
Mc Clellan => WDC
Buttler => WDC
Curtis => Pittsburg
Pope => Lebanon
Halleck => Bowling Green
Burnside => HF
Buell => WDC
91 3/20/2026 7:46:00 PM Fall 1861 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
Polk and 5 detached from AoNV (2)
1-2 drop 1 in Gordonsville (Polk n4)
attack Hanover for a 4:! small battle
reaction?
89 3/20/2026 9:57:00 AM Fall 1861 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
Activation Rosencrans 2 SP (AoP (n5))

1-3 Straburg
Take 1 (n1) (n3)
4-6 Gordonsville (via Charlottesville)
Drop 1
7 Hanover
Reaction ?
If not or fails
Drop 1
8 Urbanna (n1)
END
88 3/19/2026 6:50:00 PM Fall 1861 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
reorg
Price to Columbus KY
Polk to AoNV
vD to Memphis
87 3/19/2026 2:35:00 PM Fall 1861 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
PC Lebanon
PC Bowling Green
PC Nashville

Resource Destroyed

SW
CS 93-
US 108+
77 3/18/2026 6:48:00 PM Fall 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
AoNV leaves Pemb and 2 in Richmond and moves with 9
1 Hanover
2 Wilderness
Interception?
72 3/18/2026 5:43:00 PM Fall 1861 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Activation Halleck with 2 SP

1-5 Louisville
Take McCl + 2 SP
6 Lebabon
Reaction ?
If No
Drop McCl + 1 SP
7 B.Green with 3 SP

React & Resolve please
71 3/18/2026 5:33:00 PM Fall 1861 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
PC to Somerset KY
70 3/18/2026 5:20:00 PM Fall 1861 Union 44 2 Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
PC Charleston, Grafton , Franklin
69 3/18/2026 3:48:00 PM Fall 1861 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Forts to NO and LR
68 3/18/2026 2:26:00 PM Fall 1861 Union 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Fort Strasburg
67 3/18/2026 5:34:00 AM Fall 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Bragg and 2 in Charleston
1-3 pick up 2 in Marion (4)
4-7 pick up 2 in Weldon (5)
8-10 Richmond (AoNV n11)
65 3/18/2026 4:20:00 AM Fall 1861 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort Manassas
52 3/17/2026 7:33:00 PM Summer 1861 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st activation
detatch Polk with 4 SP from AoNV (1)
1 pick up 2 in Hanover
2-4 Staunton
5 attack Frankling for a 6:1 medium battle
drop 1
6 attack Grafton
7 drop 1 in
8 end in Lexingtion WN

2nd activation
Beau and 1 (fort empty)
1-2 pick up 2 in Dover (Smith remains in "empty" fort)
3 attack Clarksville
4 pick up 2 in Nashville
5 attack BG
6 attack Lebanon
drop 1
8 end in BG
51 3/17/2026 12:41:00 PM Summer 1861 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activation Pope 1 SP (n1) (n1)

1 Frederick
Take 4 (AoP n2) (n5)
2 Harpers Ferry
Drop 2 (n2) (n3)
3 Winchester
Drop 2 (n2) (n1)
4 Strasburg
Take 2 (n0) (n3)
5 Franklin
Drop 1 (n1) (n2)
6 Grafton
Drop 1 (n1) (n1)
7 Parkersburg END (n1)

50 3/16/2026 5:55:00 PM Summer 1861 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
flag to Parkersburg WV
48 3/16/2026 11:03:00 AM Summer 1861 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
This is the card for reorg
46 3/16/2026 9:38:00 AM Summer 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activation Freemont 1 SP (n1) (n1)

1 Salem
Take 2 (n0) (n3)
2-3 Bloom
Take 2 + McClellan (n0) (n5)
4 Louisville
Drop 2 + McClellan (n2) (n3)
5 Lebanon
Drop 1 (n1) (n2)
6 Bowling Green
Drop 1 (n1) (n1)
7 Clarkville (n1)

END


React & Resolve
42 3/14/2026 3:12:00 PM Summer 1861 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
AoNV => 5
39 3/14/2026 2:56:00 PM Summer 1861 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Marion (2)
Richmond (AoNV n7)
Columbus KY (2)

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