Warhorse Simulations

Automated Card Tracking System: Home

For the People: David M Elkin's Game Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
11 3/13/2026 3:58:00 PM Spring 1861 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
10 3/13/2026 1:38:00 PM Spring 1861 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Activate McDowell AoP(5) at Washington DC.

1. d2. Frederick
2. d1. HF
3. p2. AoP (4) attack Winchester
4 3/12/2026 10:44:00 PM Spring 1861 Confederate 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
putting him with Beau at Manassas
3 3/12/2026 10:37:00 AM Spring 1861 Union 61 3 Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
Union Naval Blockade Level 1.

Union PC at Forts St. Philip/Jackson.

Next 100 entries

Copyright 2005 Warhorse Simulations