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For the People: Simon vs Philipp Ladder Rd 7 Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
60 3/19/2026 6:36:00 PM Fall 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
activate Army of NW Virginia with 11SPs, leaving 1 behind.
1. Gettyburg
2. PCmarker
3. York
4. PC marker
5. Baltimore (medium battle +8 for Confederate)- you can intercept from Washington? Otherwise I will keep moving.
59 3/19/2026 5:09:00 PM Fall 1861 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5SP to Chambersburg PA.
47 3/18/2026 1:50:00 AM Summer 1861 Confederate 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
Activate Army of NW Virginia, move with 9SPs leaving 2SPs.
1. Manassas, d2, n7
2. Frederick (medium battle Confederate +4 vs Union +1)
38 3/16/2026 6:10:00 PM Summer 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Act 1:
* 1 AotC Cairo to Paducah.
* 2 PC
* 3 AotC Paducah to Columbus, KY.

USA +5 / CSA +2

3MP left. And 2 Acts
37 3/16/2026 1:58:00 AM Summer 1861 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
* Army of Northern Virginia SP set to strength 11.
* Confederate SP set to strength 2 at Nashville.
* 1 Confederate SP placed at Sabine City.
36 3/16/2026 1:58:00 AM Summer 1861 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
* Army of Northern Virginia SP set to strength 11.
* Confederate SP set to strength 2 at Nashville.
* 1 Confederate SP placed at Sabine City.
35 3/15/2026 7:00:00 AM Summer 1861 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
Kind of counterspell:
* 1SP to Harpers Ferry (2)
* 1SP to DC (4)
* 1SP to Frederick (11)
34 3/14/2026 8:01:00 PM Summer 1861 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
* Union SP set to strength 1 at Harpers Ferry.n=1
33 3/14/2026 5:32:00 PM Summer 1861 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
* Burnside moved Cairo to Army of the Cumberland: Commanding General.

SW USA 98- / CSA 94-
32 3/14/2026 4:15:00 PM Summer 1861 Confederate 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
form Army of NW Virginia with J.Johnston and 10SPs.

-2SW as A.Johnston is on the map.

file updated
28 3/14/2026 3:44:00 PM Summer 1861 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Trying to kill Stuart before an army is formed.
27 3/14/2026 3:32:00 PM Summer 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate J.Johnston without SPs in Hanover

1-5 Grafton, p1, n1
6. Franklin, p cav, n2
7. Strasburg and stop

25 3/14/2026 3:16:00 PM Summer 1861 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Reorg:
* Burnside moved Cincinnati to Cairo.
* Fremont moved St. Louis to Army of the Potomac: Other Generals.
* Butler moved Fort Monroe to Washington, DC.
* Pope moved Army of the Potomac: Other Generals to Cincinnati.
* Banks moved Cairo to Harpers Ferry.
13 3/14/2026 7:29:00 AM Spring 1861 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
* 2 Union SP moved Washington, DC to Forts St. Philip/Jackson.

USA +4 (ratio) / CSA +2 (Fort in AA).

Automatic result of 1/1 or 1*/1 which by 6.81 means an automatic US victory with 1 SP present in the Forts St. Philip/Jackson space. No roll needed.
12 3/13/2026 9:38:00 PM Spring 1861 Confederate 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
ACtivate J.Johnston with both leaders and 3SPs
1. Strasburg
2. Franklin, d1, n2
3. Grafton, d1, n1
4. Franklin
5. to 8. Hanover stop with 1SP

11 3/13/2026 9:28:00 PM Spring 1861 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
* AotP Drop 2 (2)
* 1-2 to DC, drop 1 (now 2 in DC and AotP 1)
* 3 to Frederick AotP 2
10 3/13/2026 9:24:00 PM Spring 1861 Confederate 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
sorry card played.
8 3/13/2026 7:56:00 PM Spring 1861 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
* Political Control Marker (UNION) placed at Grafton.
* Political Control Marker (UNION) placed at Parkersburg.
7 3/13/2026 4:01:00 PM Spring 1861 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
* Political Control Marker (CONFEDERATE) placed at Paducah.
* Political Control Marker (CONFEDERATE) placed at Lebanon.
4 3/13/2026 3:50:00 PM Spring 1861 Confederate 8 1 Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
play this to intercept from Manassas with 3SPs and Beauregard.

I make the odds for medium combat;
Union +1
Confederate +2+2=+4
2 3/12/2026 3:03:00 PM Spring 1861 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
* AotP drop 1 (4)
* m1 to Frederick, drop 1 (Frederick 2, AotP3)
* m2 to Harpers ferry, pick up 2, AotP 5
* m3 attack Winchester VA, 3MP left

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