Warhorse Simulations

Automated Card Tracking System: Home

For the People: BPA2026 P3 Lee Watkins Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
114 5/7/2026 10:51:00 PM Fall 1861 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
as event
activate 2 SPs detaching from Manassas (to 1)

1-5. drop SP (to 1) in Johnstown
6. Pittsburgh with 1 SP
Johnston may intercept on a 4
113 5/7/2026 7:25:00 AM Fall 1861 Confederate 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2SP from ANV in Wheeling n6:
1-2 Franklin end 2
111 5/6/2026 11:50:00 PM Fall 1861 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
as event
discard a card please
110 5/6/2026 5:42:00 AM Fall 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
PCs Weston and Lewisburg WV
107 5/4/2026 1:10:00 PM Fall 1861 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
as event
activate 2 SPs in DC for a naval move

Storms?
106 5/4/2026 5:40:00 AM Fall 1861 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
PC Johnstown
105 5/4/2026 5:40:00 AM Fall 1861 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
PC Johnstown
102 5/3/2026 5:08:00 AM Fall 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
complete the operations queue on the Army of the Potomac, leave 1 SP behind in Frederick, moving with 3

1-3. Franklin with 3 SPs
Johnston may two-space intercept with the appropriate card

101 5/2/2026 7:30:00 AM Fall 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1SP Wilmington
1SP Charleston
1SP Columbus GA
100 5/2/2026 6:03:00 AM Fall 1861 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
start an operations queue on the Army of the Potomac
96 5/1/2026 6:09:00 AM Fall 1861 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate ANV 6 in Uniontown:
1 Grafton pu1 n7
2 Wheeling pu1 n8
3 Pittsburg pu1 n9
4 Coshocton

Medium CSA+6/USA 0
95 4/30/2026 7:00:00 PM Fall 1861 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
as ops to fortify Harrisburg
70 4/27/2026 6:45:00 AM Summer 1861 Confederate 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
1SP Richmond n1 to ANV

ANV n4 in Manassas:
1-2 Franklin d1 n3
3 Grafton pu3 and Beauregard n6, Grafton n1
4 Wheeling - CSA+6/USA 0
60 4/25/2026 6:53:00 PM Summer 1861 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
yes, another campaign
first activation, Halleck and all

1. pick up SP (to 5) in Frankfort
2-5. drop SP (to 4) in Nashville
6. Clarksville
7. attack Dover with 4 SPs

Polk could two-space intercept at Bowling Green with the appropriate card
otherwise small battle +4/+4
56 4/21/2026 5:44:00 AM Summer 1861 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Activate Beauregard+6SP from Manassas, ANV n3:
1-4 Wheeling
5 Pittsburg

CSA+3 /USA 0 Medium
55 4/21/2026 1:44:00 AM Summer 1861 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
as ops to fortify Baltimore
54 4/18/2026 12:58:00 AM Summer 1861 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Bragg in Wilmington:
1-3 Weldon pu1 n2
4-10 Manassas n9 with rail bonus
49 4/17/2026 6:10:00 AM Summer 1861 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
as ops to activate Halleck and all
1-3. drop 2 SPs (to 4) in Falmouth
4. attack Lexington with 4 SPs

Price may intercept on a 1
Johnston may avoid on a 1
42 4/14/2026 6:10:00 AM Summer 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Fort Vicksburg and NO
39 4/13/2026 8:12:00 AM Summer 1861 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
as event
first activation, Army of the Potomac and 5 SPs (leaving Frederick with 5)

1. drop 1 SP (to 4) and pick up McClellan in DC (to 4)
2-3. drop Burnside in Harpers Ferry, pick up Pope
4. pick up 4 SPs (to 8) in Frederick (to 1)
5. attack Manassas with 8 SPs

Johnston may avoid on a 2
Stuart may intercept on a 4
37 4/10/2026 6:41:00 AM Summer 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Form ANV 8 led by JJ with Smith and Beauregard

SW
CSA -2=96-
36 4/10/2026 6:34:00 AM Summer 1861 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
as ops to fortify Frederick
15 4/1/2026 11:43:00 PM Spring 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Activate Price+2SP in McKenzie:
1 Columbus pu2 n4 and Polk
2 Paducah d1 n3
3 Dover d Polk
4-5 BG d1 n2
6 Lebanon d1 n1
7 Somerset end 1

2nd move is ASJ +1 SP in Nashville:
1-2 Dover pu1 n2
3-7 Lexington - auto 1/1 (both OOS) end 1
14 4/1/2026 8:56:00 PM Spring 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
as event
first activation, Fremont and all
1-5. pick up SP (to 3) in Cincinnati
6. drop SP (to 2) in Falmouth
7. drop SP (to 1) in Lexington
8. end move with 1 SP in Frankfort

second activation, 1 SP out of Philadelphia for a naval move
land in Sabine City

third activation, 1 SP out of Pittsburgh (leaving 1 behind)
1-4. York
5-6. end move in DC with 1 SP
13 4/1/2026 5:07:00 PM Spring 1861 Confederate 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
PC in St Joseph, Falmouth and Louisville
12 4/1/2026 8:06:00 AM Spring 1861 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
as ops for control
Paducah, Somerset, Bowling Green
11 4/1/2026 6:02:00 AM Spring 1861 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Activate Price+1SP in Fayetteville:
1-2 LR pu1 n2
3-4 Memphis pu1 n3 and Polk
5-7 Columbus d1 and Polk
8 McKenzie end 2
8 3/29/2026 7:28:00 AM Spring 1861 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
as event
first activation, Army of the Potomac and 3 SPs

1. Frederick
2. drop SP (to 2) in Baltimore
3. end move in Frederick with 3 SPs

second activation, 2 SPs out of DC for a naval move

Storms?
7 3/27/2026 10:25:00 PM Spring 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate JJ+1SP in Winchester
1-2 Manassas end 2
6 3/27/2026 8:57:00 PM Spring 1861 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
as ops to fortify Harpers Ferry

Next 100 entries

Copyright 2005 Warhorse Simulations