Warhorse Simulations

Automated Card Tracking System: Home

For the People: BPA2026 P4 Nicholson Turian Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
112 5/11/2026 4:32:00 PM Fall 1861 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Build a fort in Coshocton, OH.
111 5/11/2026 10:55:00 AM Fall 1861 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
PC in Parkersburg and Johnstown
109 5/10/2026 4:37:00 PM Fall 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Dump a card. No file.
108 5/9/2026 11:05:00 PM Fall 1861 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
PC Falmouth KY
107 5/8/2026 4:41:00 PM Fall 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
move 1 sp from harper's Ferry to Harrisburg.
104 5/7/2026 3:24:00 AM Fall 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Activate Van Dorn and n1. 1 in Manassas
1 - Fredericksburg. Pick up Stuart. n2
2 - Manassas. Drop off Stuart (n2 in Manassas). n1 continue
3 - Strasburg
4 - Franklin
5 - Grafton. Pick up 1. n2
6 - Uniontown. Pick up 1. n3
7 - Pittsburgh
8 - Johnstown with n3.

Small battle:
CSA +3
USA +0

You can roll or play a card
103 5/5/2026 3:55:00 PM Fall 1861 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade to 2.
102 5/5/2026 9:22:00 AM Fall 1861 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Torpedoes in New Orleans, Sabine City, Columbus KY
101 4/30/2026 4:17:00 PM Fall 1861 Union 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
Place PC's in Johnstown, PA and Louisville, KY.
100 4/30/2026 2:10:00 AM Fall 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Franklin and Lewisburg each get PC
90 4/28/2026 4:30:00 PM Fall 1861 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Pope takes 2 sp's from AoP(4) and moves
Gettysburg
Harrisburg
Lewiston and picks up the 2 sp's there(4)
Johnstown.
76 4/25/2026 11:50:00 PM Summer 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Part 1:

Activate Smith and n6 in Richmond

1 - Hanover
2 - Gordonsville
3 - Charlottesville
4 - Staunton
5 - Franklin
6 - Grafton
7 - Wheeling (you may attempt intercept) otherwise

8 - Pittsburgh with n6 and Smith (CSA +3, USA +1 in a medium) - You can roll the fight or attempt a retreat
71 4/24/2026 4:40:00 PM Summer 1861 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
AoP leaves 1 sp in Washington(9) and moves to Fredrick. It picks up the sp there(10) and moves to Harper's Ferry.
Your choice.
69 4/24/2026 12:10:00 AM Summer 1861 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate Price and n1 in Fayetteville

1,2 - Little Rock. Pick up 1. n2
3,4,5 - Memphis. Pick up 1. n3
6,7 - Leave 1 and Polk in Columbus
8 - Price and n2 end in Paducah (you may attempt an intercept, or play a card)
64 4/23/2026 7:36:00 AM Summer 1861 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Halleck and 3 sp's AA to Columbus, GA. You can play any cards and roll it.
63 4/22/2026 11:25:00 PM Summer 1861 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Activate Smith and n2 in Charleston.

1,2,3,4 - Wilmington. Pick up 2. n4
5,6,7 - Weldon. Pick up 1. n5
8,9,10 - End in Richmond. Smith and n6
60 4/22/2026 5:00:00 PM Summer 1861 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Move 1 sp from AoP(10) to Manassas.
59 4/22/2026 9:28:00 AM Summer 1861 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
2 SP show up in St Marks (no fort though)
58 4/21/2026 11:33:00 PM Summer 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Convert Chambersburg.
57 4/21/2026 9:54:00 AM Summer 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Manassas and New Orleans each get a fort. No file
48 4/20/2026 12:10:00 PM Summer 1861 Union 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Burnside takes his 5 sp's and moves to York. You can intercept. If you don't I'll move to Baltimore.
11 3/28/2026 2:39:00 AM Spring 1861 Confederate 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
Activate Beauregard and n3.

1 - Strasburg
2 - Winchester VA. Pick up JJ and n1. n4
3 - Harpers Ferry in a Small
10 3/26/2026 4:46:00 PM Spring 1861 Union 42 2 Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Remove those 3 pc's in Kentucky.
9 3/26/2026 9:51:00 AM Spring 1861 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
Paducah, Louisville, Bowling Green each get PC
8 3/25/2026 11:08:00 PM Spring 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Build a fort in Fredrick, MD.
7 3/25/2026 3:19:00 AM Spring 1861 Confederate 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Harpers Ferry now n1
6 3/24/2026 4:45:00 PM Spring 1861 Union 127 2 Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Let's start putting on the squeeze.
5 3/24/2026 2:22:00 AM Spring 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Sabine City n1, Columbus GA n1, Wilmington n1
4 3/23/2026 4:48:00 PM Spring 1861 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
AA 2 sp's from Washington, DC to Ft Phillip-Jackson. Union losses 1 sp, 1 left.

Next 100 entries

Copyright 2005 Warhorse Simulations