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For the People: BPA2026 P4 Turian Peeck Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
340 5/30/2026 6:31:00 AM Summer 1863 Confederate 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
But you see I have to play this because of your victory at Hicksford JCT
336 5/30/2026 6:19:00 AM Summer 1863 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Event, Large Battle At Brewery's bluff, AOP 15 plus 5 I believe Grant and 1 Leader, I am assuming your using the Elite unit and you have 3:1. CSA Is an 9 leaders 7 intercept 2

333 5/29/2026 8:04:00 PM Summer 1863 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Activate AoP and n8. Leave Curtis and n1 in Hanover.

1 - Urbana. Pick up 6 (n0 remain). n14
2 - Williamsburg. Pick up n1 (n1 remains). n15
3 - Dreweys Bluff. You may attempt an intercept or I will continue
324 5/29/2026 11:31:00 AM Summer 1863 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Activate Bragg and 3 in Charleston Leaving 1
1 Kingston SC
2 Florence SC pickup Vandorn and 3 florence 0
3 Marion
4 Wilmington
5 Strickland Depot Possible Hancock intercept
317 5/29/2026 11:06:00 AM Summer 1863 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Part 1 -

Activate Hancock and n2. Leave 1 in Savannah.

1 - Branchville. Pick up 1, n1 remain. n3 with Hancock
2 - Columbia. Pick up 1. n4
3 - Camden
4 - Old Hundred. Leave 1. n3
5 - Fayetteville. Leave 1. n2
6 - End in Goldsboro with n2
298 5/29/2026 1:15:00 AM Spring 1863 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Activate Halleck and n1 in Camack.

1 - Union Pt. Pick up 1. n2
2 - Atlanta. Pick up 1. n3
3 - Newnan. Pick up 1. n4
4 - Atlanta
5 - Kingston. Leave 1. n3
6 - Dalton. Leave 1. n2
7 - Missionary Ridge. Leave 1.
8 - End in Cleveland TN with Halleck and n1
289 5/29/2026 12:08:00 AM Spring 1863 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Activate Van Dorn and 3 in the ANV ANV now 9
1 Petersburg
2 Hickford Jct
3 Weldon
4 Goldsboro
5 Strickland Depot
6 Wilmington NC
7 Marion SC
8 Florence Sc Small battle csA plus 3 leaders Union OOS USA plus 1 leader
286 5/28/2026 11:39:00 PM Spring 1863 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate Curtis and n1

1 - Tebeauville. Pick up 1. n2
2 - Screvern. Pick up 1. n3
3 - WAlthourville. Pick up 1. n4.
4 - Savannah. Pick up 2. n6 (n1 and fort in Savannah)
5 - Branchville. Leave 2. n4
6 - Columbia. Leave 1. n3
7 - Camden. Leave 2. n1
8 - Curtis and n1 end in Florence
281 5/28/2026 6:44:00 AM Spring 1863 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Activate Van Dorn, Wheeler and 2 SP in the AOW now 6
1 Appomattox CH
2 Burkeville
3 Petersburg pickup 2 Vandorn now 5
4 Richmond End move
274 5/28/2026 1:13:00 AM Spring 1863 Union 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Activate AoP and n9. Leave Burnside and n6 in Hanover

1 - Wilderness
2 - PC
3 - Hanover
4 - Attack Richmond with n9. USA will be +6 in a medium (unless you retreat or play a card)
272 5/27/2026 11:35:00 AM Spring 1863 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Activate Bragg and 0 SP in Petersburg
1 Hickford Jct
2 Weldon Pickup 1 SP Weldon 1 Bragg 1
3 Goldsboro
4 Strickland Depot
5 Wilmington NC
6 Marion SC
7 Florence SC
8 Kingston SC
9 Charleston SC Bragg now 6
271 5/27/2026 11:17:00 AM Spring 1863 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Fort in Hanover. No file.

Your map looks good
270 5/27/2026 7:34:00 AM Spring 1863 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
2 SP in Nashville TN Now 2 there
268 5/27/2026 2:20:00 AM Spring 1863 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
In anycase, I'm always playing this to put AoP back to n14.

No map
266 5/26/2026 11:56:00 AM Spring 1863 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
Activate AOW
1 Cleveland TN pickup 2SP Cleveland 0 AOW 8
2 Knoxville droop 2 SP Knoxville 2 AOW 6
3 Rodgersville
4 Saltville
5 Wytheville
6 Lynchburg end picking up Smith Armstrong and 3 Sp AOW now 10

Are you ok with the correction.
258 5/26/2026 12:32:00 AM Spring 1863 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Activate AoP and n14. Leave Burnside and n1 in Hanover.

1 - Gordonsville
2 - PC
3 - Charlottesville (you may attempt an intercept otherwise...)
4 - PC
5 - Lynchburg with n14 (and will continue if I win the fight)

Depending if you intercept, retreat, etc I will let you know about Elite Unit usage
257 5/25/2026 8:18:00 PM Spring 1863 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Event
1 SP in Richmond now 9
1 SP in Charleston now 5 there
1 SP in Memphis now 2 there
256 5/25/2026 7:10:00 PM Spring 1863 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Grant promoted to lead AoP. McDowell demoted and sent to turn track.

SW:
USA 137- -6 = 131-
CSA 32-
252 5/25/2026 6:45:00 PM Spring 1863 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Activate Bragg wheeler and 5 in Cleveland TN 2 SP left
1 Knoxville Medium battle CSA plus 5 leader 5:1 USA plus 0
236 5/25/2026 1:35:00 PM Fall 1862 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Part 1. Activate Halleck and n6

1 - Pollard
2 - Greenville
3 - Montgomery. Leave 1. n5
4 - Opelika. Leave 1. n4
5 - Newnan. Leave 1. n3
6 - Atlanta. Leave 1. n2
7 - Union Pt. Leave 1. n1
8 - End in Camack with n1

Part 2. Activate Curtis and n2.

1 - Millen. Pick up 1. n3
2 - Tennille. Pick up 1. n4
3 - Millen
4 - Savannah
5 - Walthourville. Leave 1. n3
6 - Screvern. Leave 1. n2
7 - Tebeauville. Leave 1. n1
8 - End in Lantin with n1
230 5/25/2026 8:20:00 AM Fall 1862 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Activate AOW
1 Appomattox Ch
2 Burkeville Va
3 Danville VA
4 PC Danville VA
5 Burkeville VA
6 Appomattox CH

Activate Bragg Leave 3 Sp and Price in Columbus KY Take 1 SP and Wheeler
1 Mckenzie TN
2 Dover TN drop Wheeler pickup 2 SP Bragg Now 3
3 Franklin TN
4 Murphfreesboro TN
5 Tulahoma Tn
6 Chattanooga TN
7 Misionary Ridge TN Possible Intercept
229 5/24/2026 10:11:00 PM Fall 1862 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activate Burnside and n1

1 - Somerset
2 - Lebanon
3 - Bowling Green. Pick up 1. n2
4 - Lebanon. Pick up 1. n3
5 - Somerset
6 - Clinton. Leave 1. n2
7 - Knoxville. Leave 1. n1
8 - End in Cleveland with n1
228 5/24/2026 1:18:00 PM Fall 1862 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Activate Smith and 2 in Branchville SC Branchville 0
1 charleston Sc
2 Kingston SC
3 Florance SC
4 Marion SC pickup 1 SP Smith 3 Marion 0
5 Wilmington NC pickup 1 SP Smith 4 Wilmington 0
6 Strickland Depot
7 Goldsboro
8 Weldon End move
221 5/23/2026 10:59:00 PM Fall 1862 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate AoP. Leave 1 in Hanover (n14 with AoP)

1 - Urbana. Leave 1. n13
2 - Hanover
3 - Williamsburg. You may play a card or attempt an intercept
215 5/23/2026 6:41:00 AM Fall 1862 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Activate Smith and 4 in Columbus GA leaving 1
1 Macon
2 Barnesville,
3 Atlanta
4 Union PT
5 Camack GA
6 Warranton GA
7 Augusta GA Small Battle, CSA plus 4 4:1 Leader USA plus 0.
214 5/22/2026 11:18:00 PM Fall 1862 Union 16 2 Event #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Danville and Weldon, USA PC
213 5/22/2026 7:19:00 AM Fall 1862 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate AOW
1 Rodgersville
2 Saltville
3 Wytheville
4 Lynchburg Pickup 2 SP AOW now 5 End move In Lynchburg
212 5/22/2026 7:19:00 AM Fall 1862 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate AOW
1 Rodgersville
2 Saltville
3 Wytheville
4 Lynchburg Pickup 2 SP AOW now 5 End move In Lynchburg
211 5/22/2026 7:13:00 AM Fall 1862 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
AOC does not move
210 5/22/2026 12:05:00 AM Fall 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate AoC and n12. n1 remains in Manassas

1 - Culpepper
2 - Gordonsville
3 - PC
4 - Charlottesville
5 - PC
6 - Attack Lynchburg with n12.

USA +5 in a medium. You may play a card or roll the combat
205 5/21/2026 4:00:00 PM Fall 1862 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Activate AOW in Franklyn TN
1 Murfreesboro TN
2 Tullahoma TN
3 Chattanooga TN
4 Missionary Ridge TN
5 Cleveland TN pickup Forrest Cleveland 0 AOW 4
6 Knoxville over to you for resolution.
201 5/21/2026 11:22:00 AM Fall 1862 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate Burnside alone

1 - Somerset. Pick up 1
2 - Lexington. Pick up 1. n2
3 - Frankfort. Pick up 1. n3
4 - Lexington
5 - Somerset
6 - Clinton. Pick up 1. n4
7 - Attack Knoxville with n4

Small battle, USA +3. Forrest can retreat or fight
200 5/21/2026 11:15:00 AM Fall 1862 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Fort in Dover TN
199 5/21/2026 11:13:00 AM Fall 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort in Cairo, no file
184 5/20/2026 6:12:00 PM Summer 1862 Confederate 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Activate AOW
1 Columbia TN
2 Franklin TN Medium battle USA plus 0 CSA plus 10 Auto 3* 1 AOW now 5
3 Nashville Drop 1 SP AOW now 4
4 Franklin TN
5 Dover TN drop 2
6 Franklyn end move with 2
182 5/16/2026 10:34:00 AM Summer 1862 Union 122 3 Event #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
I've never played this as an Event before. While I'm not sure it will be good, we will give it a go.

Time to reassign an army to the west (no file)
176 5/15/2026 1:02:00 PM Summer 1862 Confederate 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Activate Forrest and 1 in Macon Macon GA 0 Forrest 2
1 Barnsville GA
2 Atlanta Ga pickup 1 Atlanta 0
3 Kingston GA
4 Dalton GA
5 Cleveland TN
6 Knoxville TN

Over to you for resolutions, Burnside possible intercept,
174 5/15/2026 10:57:00 AM Summer 1862 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Activate Fremont in Dover with n2

1 - Franklin. Leave 1. n1
2 - Nashville. Pick up Burnside and n2 (n3)
3 - Murfreesboro
4 - Tullahoma
5 - McMinnville
6 - Crossville. Leave 1
7 - Clinton. Leave 1
8 - End in Knoxville with n1
173 5/13/2026 7:42:00 AM Summer 1862 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Event Activate 2 SP IN Wilmington NC
1 Marion SC
2 Florence SC
3 Kingston SC
4 Charleston SC End move there back to you for intercept.
172 5/13/2026 12:54:00 AM Summer 1862 Union 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Activate Burnside

1 - Bloomington. Pick up n5
2 - Louisville. Pick up n1. n6
3 - Frankfort. Leave 1. n5
4 - Lexington. Leave 1. n4
5 - Somerset. Leave 1. n3
6 - Lebanon. Leave 1. n2
7 - Bowling Green. Leave 1. n1
8 - End in Nashville with n2
171 5/11/2026 12:32:00 PM Summer 1862 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
2 SP in columbus KY now 5 InF WHEELER, PRICE AND BRAGG THERE.
170 5/11/2026 10:52:00 AM Summer 1862 Union 35 1 Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
AoP gets the Iron Brigade
169 5/10/2026 7:38:00 AM Summer 1862 Confederate 123 1 Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
Event CSA PC Springfield MO and Lexington MO
168 5/10/2026 12:32:00 AM Summer 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
PC Falmouth, no file
167 5/9/2026 11:28:00 PM Summer 1862 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Forrest Down 1

Activate Smith and 2 in Walthourville GA
1 Screvern Ga
2 Tebeauville GA
3 Lantin GA
4 Thomasville Ga
5 Albany GA
6 Smithville GA
7 Macon GA drop Forrest
8 Columbus GA Smith Ends Move with 1 SP
166 5/9/2026 11:21:00 PM Summer 1862 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Fort in Savannah
162 5/7/2026 10:02:00 AM Summer 1862 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Smith and 1 in Jacksonville Jacksonville 0
1 Baldwin pickup Forrest and 2 Baldwin 0 Smith 3
2 Live Oak
3 Lantin GA
4 Tebeauville GA
5 Screvern Ga
6 Walthourville GA
7 Savannah GA

Over to you for response
160 5/7/2026 3:35:00 AM Summer 1862 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Form Army of the Cumberland with McClellan in charge in Manassas
142 5/5/2026 8:39:00 AM Spring 1862 Union 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Activate Curtis and n6.

1 - Macon
2 - Milledgeville. Leave 1. n5
3 - Tennille. Leave 1. n4
4 - Millen. Leave 1. n3
5 - Augusta. Leave 1. n2
6 - Savannah. Leave 1. n1
7 - End in Charleston with n1
135 4/30/2026 5:40:00 PM Spring 1862 Confederate 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Change move activate AOW
Drop 2 SP in Lynchburg AOW now 5
1 Charlottesville
2 Staunton
3 Strassburg
4 Culpeper
5 Manassas. Over to you for intercept/reaction,
134 4/30/2026 5:30:00 PM Spring 1862 Confederate 20 3 o hand #20: 3 / Union Arms Production Delayed

Message from Confederate:
Return to hand Ignore file sent.
129 4/30/2026 7:23:00 AM Spring 1862 Confederate 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Activate AOW
1 Charlottesville
2 staunton
3 Strassburg
4 Manassas over to you for reaction.
117 4/29/2026 11:01:00 AM Spring 1862 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
116 4/29/2026 10:58:00 AM Spring 1862 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Fort in Grafton. No file
115 4/29/2026 7:27:00 AM Spring 1862 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Fort in Memphis and Little Rock. Event
114 4/28/2026 11:12:00 PM Spring 1862 Union 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Wheeling and Parkersburg get PCs
113 4/28/2026 6:31:00 AM Spring 1862 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Remove PC in Baldwin FL
110 4/28/2026 1:27:00 AM Spring 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Please discard, no file
109 4/27/2026 5:03:00 PM Spring 1862 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Activate Forrest Forrest and 2 from Savannah to Baldwin FL
108 4/27/2026 1:56:00 PM Spring 1862 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Fort in Pittsburgh
107 4/27/2026 7:32:00 AM Spring 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Re Forrest OK, 1 SP only.

Form Army of the West under Lee in Lynchburg VA.
106 4/26/2026 8:58:00 PM Spring 1862 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
Blockade to 1
88 4/7/2026 11:58:00 PM Fall 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Part 1:

Activate Halleck and n2. Leave 1 in Columbus GA

1 - Macon. Leave 1. n1 continue
2 - Columbus
3 - Union Springs
4 - Montgomery
5 - Greenville
6 - Pollard
7 - Pensacola. End with Halleck and n1
84 4/7/2026 11:50:00 PM Fall 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Part 1:

Activate Fremont and n1 in Paducah.

1 - Cairo. Pick up 2. n3
2 - Jonesborough
3 - Salem
4 - Vicennes
5 - Pick up Burnside and n1 in Bloomington (n1 remain)
6 - Small battle in Louiville
80 4/7/2026 12:04:00 PM Fall 1861 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Event 2 SP ANV now 6 to Memphis now 3
1 SP nashville Now 0 to Memphis now 4
1 SP Dover now 0 to Memphis now 5
1 SP columbus GA now 0 to Memphis now 6
Activate Bragg,
1 Humboldt TN
2 Columbus Ky
3 Paducah Medium battle CSA plus 4 3:1 Leader USA plus 0 over to you for Resolution.

79 4/7/2026 11:59:00 AM Fall 1861 Confederate 112 2 Event #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
Cancel move on Fort Morgan
78 4/7/2026 9:51:00 AM Fall 1861 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
Activate n2 from AoP (now n7). Attack Fort Morgan, n1 remains
75 4/7/2026 9:11:00 AM Fall 1861 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Reorg generals
As Johnson from Nashville to ANV
Polk from Memphis to ANV
Bragg from ANV to Memphis
73 4/6/2026 11:12:00 PM Fall 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Go ahead and discard. Then back to you
72 4/6/2026 10:15:00 PM Fall 1861 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
Event 2 SP in Marshall TX
71 4/6/2026 8:37:00 PM Fall 1861 Union 29 2 Event #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
St Marks and Baldwin get USA PCs
68 4/6/2026 6:03:00 PM Fall 1861 Confederate 115 2 Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
I always wanted to use this card but never got the right circumstances. Event 1 Sp from New Orleans now 0 to Forts St Philip and Jackson. Fort changes hands back to the CSA.
67 4/6/2026 3:22:00 PM Fall 1861 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Fort in Manassas
66 4/6/2026 3:22:00 PM Fall 1861 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Fort in Manassas
53 4/6/2026 8:59:00 AM Summer 1861 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Ok So Beauregard and 6 in Richmond
Activate Beauregard and 6 in Richmond Richmond 0
1 Hanover drop stuart pickup 1 ANV now 2 Beauregard now 6
2 Gordonsville
3 Culpeper
4 Winchester Medium battle CSA plus 1 Leader, 5:1, Union OOS 7 US 0
Auto 2/1 Beauregard now 5 Drop 1 SP Beauregard now 4
5 Franklyn WVA small battle CSA plus 4 leader 4:1 USA plus 0
52 4/6/2026 7:59:00 AM Summer 1861 Union 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Mud March that play and back to you.
51 4/6/2026 7:48:00 AM Summer 1861 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Activate Beauregard and 5 in the ANV ANV now 2
1 Richmond Pickup Stuart Drop 1 SP
2 Hanover Drop Stuart ANV 3 Beauregard 4
3 Gordonsville
4 Culpeper
5 Attack Winchester Small battle CSA Plus 1 Leader 4:1 Union OOS plus 6
Over to you for reaction.
50 4/5/2026 7:53:00 PM Summer 1861 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Activate Pope and n1 in Baltimore. Leave 1.

1 - DC. Pick up 5. n6 with Pope.
2 - Manassas. Leave 1. n5 continue
3 - Strasburg. Leave 1. n4 continue
4 - Franklin. Leave 1. n3 continue
5 - Grafton. Leave 1. n2 continue
6 - Weston. Leave 1. n1 continue
7 - End in Lewisburg with 1.
48 4/5/2026 2:32:00 PM Summer 1861 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Actually I am confused, you sent me your file, when I replied I missed attaching my file, so sent another message. Anyway, Form ANV in Hanover Johnson in Command CSA SW down 2 to 94 minus for complaints.
46 4/5/2026 2:23:00 PM Summer 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Fort in Harpers Ferry
44 4/5/2026 1:48:00 PM Summer 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
I think I can still Land at Columbus as you have not taken the fort at Gadson yet with a PC. Not sure about this

Event 1 SP at Columbus GA now 1 there
1 SP at Norfolk now 1 there
1 Sp at Wilmington now 1 there
42 4/5/2026 1:41:00 PM Summer 1861 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
n2 from Baltimore attack Fort Gadson.
37 4/5/2026 5:26:00 AM Summer 1861 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
event 1 Sp Williamsburg now 0 to Baldwin now 3
1 Sp Norfolk now 0 to Baldwin now 4
1 SP Louisville now 0 to Baldwin now 5

Activate Smith and attack Jacksonville CSA plus 1 USA plus 0 First Roll CSA 2nd Roll USA Medium battle Back to you for Roll and Cards if any
35 4/4/2026 11:30:00 PM Summer 1861 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Baldwin now n2
Ft Gadson now n0
17 3/28/2026 12:19:00 PM Spring 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Activate J Johnson and 2 in Winchester VA Winchester now 0
1 Strassburg
2 Manassas pickup Beauregard and 3 Johnson now 5 Manassas 0
3 Fredericksburg
4 Hanover drop Beauregard and 1 Johnson now 4
5 Williamsburg
6 Fort Monroe Small battle CSA plus 4 leader 4:1 USA plus 2 fort
12 3/28/2026 2:35:00 AM Spring 1861 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Part 1 - Activate Fremont and n2.

1 - Ironton
2 - Cairo. Pick up 1
3 - Paducah
4 - Attack Columbus. USA +2, CSA +2 in a small.

You may roll or play a card
10 3/26/2026 10:22:00 AM Spring 1861 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
9 3/26/2026 9:59:00 AM Spring 1861 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
1 SP from Philadelphia to Frederick
8 3/24/2026 8:01:00 AM Spring 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Fort in New Orleans
7 3/24/2026 2:19:00 AM Spring 1861 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Fort in Frederick
6 3/23/2026 8:23:00 AM Spring 1861 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Event
1 SP in New Orleans now 1 there
1 SP IN Winchester VA now 2 there
1 SP IN Sabine City now 1 there
4 3/22/2026 10:26:00 PM Spring 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
2 from DC to Ft. St Phillips/Jackson. n1 remains there

AoP now n3.

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