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For the People: _BPA2026 P5 Hart Chevallier Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
30 3/29/2026 9:10:00 PM Summer 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
#1
Activate Pope AoT (8) at Cincinnati.

1-2. Lexington
3. PC
4. Frankfort
5. PC
6. Louisville

You can react.
29 3/29/2026 4:59:00 PM Summer 1861 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
AoTc with 6sp (1)
1-2 BG +PC
3-5 Louisville +PC
6 Lebanon
28 3/29/2026 2:06:00 PM Summer 1861 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate Buell and 2 SP at Washington, DC (4).

1-9. Cincinnati. n AoT (8).
27 3/28/2026 2:34:00 PM Summer 1861 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
+2 to Nashville 7
26 3/28/2026 2:27:00 PM Summer 1861 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
AoT (6) formed at Cincinnati with Pope in command.

US SW 100- -2 = 98-
25 3/28/2026 1:46:00 PM Summer 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Form AoT in Nashville
ASJ is in charge.
24 3/28/2026 1:15:00 PM Summer 1861 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Fort in Frederick
10 3/25/2026 10:38:00 AM Spring 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activate Fremont and 2 SP at St. Louis (2).

1-3. Cairo (1).
4. Pick up 1 SP. Attack Paducah.

Paducah Battle
US: 3 +2
CS: 1 +1
9 3/24/2026 5:41:00 PM Spring 1861 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
Price with 1sp
1-5 Memphis +1 2 +Polk
6-7 Columbus -1 1 (2) -Polk
8 Paducah
8 3/24/2026 4:41:00 PM Spring 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
PC at Paducah.
Pc at Louisville.
PC at Falmouth.
7 3/23/2026 6:00:00 PM Spring 1861 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
+1SP to
AoNV 6
Nashville 2
Sabine
6 3/23/2026 2:37:00 PM Spring 1861 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Fort in Manassas.
5 3/23/2026 12:40:00 PM Spring 1861 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Form AonV in Richmond with 5sp
JJ takes commands

SW AJ is upset
U 100-
C 100+ -2 -3 95-
4 3/22/2026 6:54:00 PM Spring 1861 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Activate McDowell AoP (5) at Washington, D.C.

1. Drop 1. Manassas.
2. PC
3. Strasburg.
4. PC
5. Manassas.
END
2 3/22/2026 11:03:00 AM Spring 1861 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st activation
JJ and 1sp
1-2 Manassas +Beauregard +3sp 4
3-5 Richmond (5)

2nd activation
1sp from LR moves to Fort PJ

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