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For the People: _BPA2026 P5 Chevallier Rios Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
52 3/29/2026 1:00:00 PM Fall 1861 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
AoNV n9
2sp from AoNV
1-7) Richmond n4
51 3/29/2026 12:48:00 PM Fall 1861 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
+3 to AoP 10
40 3/28/2026 11:51:00 PM Summer 1861 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
AoNV n10 at Richmond
Leave Smith 2sp
1-4) Straunton
5) Franklin d2
6) Strasburg n6
39 3/28/2026 8:22:00 AM Summer 1861 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Operation "freedom for KY"

1st activation
Fremont and 1sp
1-4 Louisville +1 2 (3)
5 Lebanon -1 1
6 BG (1)
End of move

2nd activation
Rosecrans and 2
1-2 Louisville +2 4 (1)
3 Frankfort -1 3
4 Lexington -1 2
5 Somerset -1 1
6-7 Falmouth (1)
end of move
36 3/25/2026 7:03:00 PM Summer 1861 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Beaurgeard 1sp at Memphis
1-3) LR p1 n2
4-6) Marshall p1 n3
7-8) attack Butler in Sabine City
CSA +1
Union +0
34 3/25/2026 12:42:00 PM Summer 1861 Union 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Pope and 2
1 Paducah -1 1
2-4 SaintLouis +1 2
5-7 Bloo +2 4
8 Louisville
33 3/24/2026 11:38:00 PM Summer 1861 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
LR Fort
32 3/24/2026 5:35:00 PM Summer 1861 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Build a fort to Pittsbrug
31 3/23/2026 6:44:00 PM Summer 1861 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Reorganize Generals
Price to Columbus KY
Polk and AJ to AoNV
Beauregard to Memphis
30 3/23/2026 12:50:00 PM Summer 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Build a fort to HF
29 3/23/2026 12:41:00 PM Summer 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
Create the Army of Northern Virginia under JJ at Richmond
-2 SW
28 3/23/2026 12:29:00 PM Summer 1861 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort to Manassas
13 3/22/2026 5:17:00 PM Spring 1861 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
JJ 1sp
1) Strasburg p1 and Bee
2-6) Fort Monroe d1
7-8) end in Richmond with JJ, Bee and 2sp total
12 3/22/2026 5:13:00 PM Spring 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Buttler and 1sp sail to Sabine TX
11 3/22/2026 5:10:00 PM Spring 1861 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
Lebanon
Louisville
Falmouth
10 3/22/2026 5:01:00 PM Spring 1861 Union 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
Build a fort to Frederick
9 3/22/2026 4:54:00 PM Spring 1861 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
New Orleans
8 3/22/2026 4:50:00 PM Spring 1861 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
1sp from Philly to DC
7 3/22/2026 3:31:00 PM Spring 1861 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
All Kentucky:
Paducah
B-Green
Somerset
4 3/22/2026 2:03:00 PM Spring 1861 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
2sp sail to Fort PJ
1 is dead, the other is in the fort

2nd activation
AoP with 3sp
1 Frederick +1 4
2 Manassas
you can roll

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