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For the People: Daniil vs Mario Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
24 5/4/2026 12:11:00 PM Summer 1861 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
23 5/4/2026 11:25:00 AM Summer 1861 Union 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
22 5/4/2026 11:15:00 AM Summer 1861 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
21 5/4/2026 6:40:00 AM Summer 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
fort hf
20 5/3/2026 2:17:00 PM Summer 1861 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
17 5/3/2026 1:48:00 PM Summer 1861 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
potomac activation
10 5/3/2026 8:41:00 AM Spring 1861 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
9 5/3/2026 4:06:00 AM Spring 1861 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
fort frederick
8 5/2/2026 5:36:00 PM Spring 1861 Confederate 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
7 5/2/2026 5:20:00 PM Spring 1861 Union 98 2 Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
6 5/2/2026 11:40:00 AM Spring 1861 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
5 5/2/2026 4:29:00 AM Spring 1861 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
phili to ft. Philip
Freemont activation
4 5/1/2026 7:45:00 PM Spring 1861 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
3 5/1/2026 7:02:00 PM Spring 1861 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:

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