| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 40 | 5/25/2026 4:21:00 PM | Jan-Apr 1942 | Allies | 14 | 2 | Event |
#14: 2 / WAR IN EUROPE: Minor Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: War Status improves by 1 |
| 38 | 5/25/2026 4:18:00 PM | Jan-Apr 1942 | Japanese | 75 | 1 | Event |
#75: 1 / Submarine Attack During an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 34 | 5/25/2026 4:12:00 PM | Jan-Apr 1942 | Allies | 84 | 3 | Event |
#84: 3 / U.S. Carrier Raids Activate: Central Pacific HQ only. Logistic Value: 0 Intelligence: Surprise Attack, which cannot be changed by a reaction event card. Conditions: Only US Carrier naval units may be activated. This card cannot be cancelled by a weather card. Remove from play if used as an event. OC: 3 EC: 0 Message from Allies: Event - activate Lex and Enterprise to raid Kwajalein |
| 33 | 5/25/2026 3:55:00 PM | Jan-Apr 1942 | Japanese | 78 | 1 | Event |
#78: 1 / Tainan Air Unit: Reinforcement The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event. OC: 3 EC: 0 Message from Japanese: |
| 28 | 5/25/2026 7:46:00 AM | Jan-Apr 1942 | Japanese | 59 | 3 | Event |
#59: 3 / Central Force: Conquest of Borneo Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: activate South HQ |
| 20 | 5/24/2026 5:03:00 AM | Jan-Apr 1942 | Japanese | 37 | 3 | Event |
#37: 3 / 1st Convoy Escort Fleet: Escort Organization Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event. OC: 5 EC: 7 Message from Japanese: |
| 17 | 5/23/2026 4:48:00 PM | Jan-Apr 1942 | Japanese | 47 | 3 | Event |
#47: 3 / VADM Kondo: Conquest of the Dutch East Indies Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive. OC: 5 EC: 7 Message from Japanese: activate south HQ 2+7=9 units |
| 16 | 5/23/2026 4:30:00 PM | Jan-Apr 1942 | Japanese | 47 | 3 | Event |
#47: 3 / VADM Kondo: Conquest of the Dutch East Indies Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive. OC: 5 EC: 7 Message from Japanese: activate south HQ 2+7=9 units |
| 15 | 5/23/2026 3:22:00 PM | Jan-Apr 1942 | Allies | 65 | 3 | Operations |
#65: 3 / MacArthur "moral obligation": US Invades Philippines Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: This card may only be played as an event if at least one battle hex is declared in a Philippine hex. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Remove from play if used as an event. OC: 3 EC: 5 Message from Allies: Activate SEAC for 1+3 = 4 Moves in log, no battles declared |
| 5 | 5/21/2026 4:11:00 PM | Jan-Apr 1942 | Allies | 61 | 1 | Event |
#61: 1 / Submarine Attack: Darter-Dace Play during an Offensive prior to combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of: 0-4: Japanese lose one naval step* 5-7: Japanese lose two naval steps* (can eliminate a unit) 8-9: No Effect. *Japanese chooses Draw one Strategy Card. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: Play in reaction |
| 4 | 5/21/2026 3:03:00 AM | Jan-Apr 1942 | Japanese | 60 | 3 | Event |
#60: 3 / East Force: Conquest of Celebes Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: Activate South HQ, 5 Logistice value |
| 3 | 5/21/2026 2:56:00 AM | Jan-Apr 1942 | Allies | 4 | 1 | Event |
#4: 1 / Arcadia Conference This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: Place in Timor |
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