| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 57 | 6/10/2026 7:52:00 AM | Sep-Dec 1942 | Japanese | 35 | 3 | Operations |
#35: 3 / Operation KE: Guadalcanal Evacuation Choose a Japanese occupied coastal hex. Up to 3 Japanese ground units in the chose hex and all adjacent hexes (that do not have to be coastal hexes) may conduct strategic naval movement (with no amphibious shipping points required) from these hexes to any single friendly port hex. No battles may be initiated. The move is unaffected by Allied air ZOI, however all other conditions for a strategic naval move apply. OC: 5 EC: 0 Message from Japanese: Comb HQ for 6 acts |
| 55 | 6/10/2026 1:26:00 AM | Sep-Dec 1942 | Allies | 43 | 1 | Event |
#43: 1 / Japanese Army/Navy Dispute Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card. OC: 1 EC: 0 Message from Allies: GT4 Allied 4th Jap ISR event - card draw to follow No file for this |
| 49 | 6/9/2026 9:50:00 PM | Sep-Dec 1942 | Allies | 8 | 1 | Event |
#8: 1 / Australian Coast Watchers Intelligence: Intercept. Conditions: Can only be played if Japanese air or naval units are activated for the current Offensive. Draw one Strategy Card. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: GT4 Response to Jap 3rd |
| 48 | 6/9/2026 7:42:00 AM | Sep-Dec 1942 | Japanese | 20 | 2 | card as Event |
#20: 2 / Naval Battle of Guadalcanal Activation: Any HQ. Logistic Value: 5 Airfield Bombardment: If, prior to reaction, a Japanese BB naval unit occupies a battle hex that contains an Allied air unit, but no Allied BB naval unit, then the Allied air unit (max) is reduced (Japanese player's choice) one step prior to air-naval combat (even if this eliminates the unit). OC: 3 EC: 5 Message from Japanese: Comb HQ - 8 acts |
| 44 | 6/8/2026 4:55:00 AM | Sep-Dec 1942 | Allies | 40 | 3 | Event |
#40: 3 / Operation Dexterity: New Britain Invasion Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3 OC: 3 EC: 5 Message from Allies: |
| 36 | 6/8/2026 2:01:00 AM | Sep-Dec 1942 | Japanese | 29 | 3 | Event |
#29: 3 / Combined Fleet: Battle of Santa Cruz Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive. OC: 5 EC: 7 Message from Japanese: Comb HQ - 7 acts |
| 29 | 6/7/2026 4:43:00 AM | Sep-Dec 1942 | Allies | 21 | 3 | Event |
#21: 3 / Operation Cartwheel: Breaking the Bismark Barrier Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: GT4 Allied 1st Event - 8 from SWPac |
| 23 | 6/5/2026 11:46:00 PM | Sep-Dec 1942 | Japanese | 48 | 3 | Event |
#48: 3 / General Adachi: New Guinea Offensive Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range. OC: 5 EC: 7 Message from Japanese: |
| 14 | 6/3/2026 9:28:00 PM | May-Aug 1942 | Japanese | 17 | 2 | Operations |
#17: 2 / Japanese Counterattack at Savo Island Activation: Any HQ. Logistic Value: 3 Intelligence: Intercept. Conditions: Either air or naval units may be activated, but not both. Japanese Night Fighting Advantage: Japanese CA, CL and APD naval units have 2 added to their attack strength for all battles fought during the current Offensive. Draw one Strategy Card. OC: 4 EC: 0 Message from Japanese: 2 ops |
| 12 | 6/3/2026 5:26:00 PM | May-Aug 1942 | Japanese | 33 | 2 | Event |
#33: 2 / Imperial Intervention This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play). OC: 4 EC: 0 Message from Japanese: |
| 11 | 6/3/2026 7:36:00 AM | May-Aug 1942 | Allies | 13 | 3 | o hand |
#13: 3 / Operation Watchtower: Guadalcanal Invasion Message from Allies: Event return |
| 10 | 6/3/2026 7:36:00 AM | May-Aug 1942 | Allies | 64 | 2 |
#64: 2 / Tradewind Taskforce: Morotai Invasion OC: 2 EC: 4 Message from Allies: Event Discard |
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| 9 | 6/3/2026 7:36:00 AM | May-Aug 1942 | Allies | 52 | 1 | Event |
#52: 1 / Roosevelt-Nimitz-MacArthur: End of US Army-Navy Dispute This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and replace it with any card from the discard pile (not those removed from play). Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: GT3 Allied 2nd Event - Allies fix ISR Discard/draw to follow |
| 4 | 6/2/2026 7:00:00 PM | May-Aug 1942 | Allies | 13 | 3 | Event |
#13: 3 / Operation Watchtower: Guadalcanal Invasion Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive. OC: 3 EC: 0 Message from Allies: GT2 Allied 1st EC from CPAC - 8 units |
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