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For the People: Rabbit Rebellion Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
157 6/24/2026 4:40:00 PM Spring 1862 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Rosecrans +3 move from Vicksburg to Monroe and pick up 1, to Marshall and pick up 2, to Nacogdoches and then attacks Sabine City.
154 6/24/2026 10:31:00 AM Spring 1862 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Smith and 1 SP from the AOW go to Atlanta.
151 6/23/2026 8:54:00 PM Spring 1862 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Pope +2 move to Lebanon and pick up 2, move to Bowling Green and pick up 1, to Somerset and pick up 1, and then Pope +6 attacks Clinton.
150 6/23/2026 7:31:00 PM Spring 1862 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
SP
Weldon to Gordonsville
149 6/23/2026 2:10:00 PM Spring 1862 Confederate 24 3 o hand #24: 3 / Pre-War Treachery

Message from Confederate:
147 6/23/2026 10:27:00 AM Spring 1862 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Build one fort in Jackson, MS
That will make 6.
146 6/22/2026 7:21:00 PM Spring 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
We demote McDowell and promote McClellan. The Union loses 6 SW for McDowell (down to 92- from 98-).
145 6/22/2026 12:23:00 PM Spring 1862 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Wheeler moves and joins the AOW.
144 6/22/2026 11:15:00 AM Spring 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
SPs placed in Vicksburg MS, Monroe LA and Marshall TX
141 6/22/2026 9:43:00 AM Spring 1862 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
AOW moves to Forest, MS
137 6/22/2026 8:29:00 AM Spring 1862 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Burnside leaves 1 SP in Little Rock, moves to Elizabeth, Camden, Shreveport, Monroe, Vicksburg, picking up the SPs along the way (except Little Rock), and then Burnside +6 attack Jackson.
125 6/21/2026 7:58:00 PM Spring 1862 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
AOW leaves Pemberton plus 2 SP's in Jackson
Picks up Bragg and his SP
Proceeds to Mobile
124 6/21/2026 6:01:00 PM Spring 1862 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
General Reorg:

Rosecrans from Little Rock to Vicksburg
Burnside from Vicksburg to Little Rock
Banks from Lebanon to DC
Pope from DC to Louisville
McClellan from Grafton to DC
Halleck from DC to Pensacola
Curtis from Pensacola to Pollard
122 6/21/2026 12:11:00 PM Spring 1862 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AOW created
Lee in charge
120 6/21/2026 9:06:00 AM Spring 1862 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
92 6/19/2026 6:03:00 PM Fall 1861 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Smith plus 1 SP march down from Richmond and attack Morehead City
89 6/19/2026 12:34:00 PM Fall 1861 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
MOVE 1:
Banks +2 to Louisville and pick 2, to Bowling Green and drop off 1, to Clarksville and drop off 1, to Somerset and drop off 1, and back to Lebanon.

MOVE 2:
Rosecrans +2 to St Louis and pick up Fremont +1, to New Madrid and drop off Fremont +1, to Elizabeth and drop off 1, and Rosecrans +1 to Little Rock.

MOVE 3:
Burnside +5 (leaving 1) to Monroe LA and drop off 1, to Shreveport and drop off 1, to Marshall and drop off 2, and then back to Vicksburg.
83 6/19/2026 10:30:00 AM Fall 1861 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Van Dorn plus 1
Go to Culpepper
And then proceed to Morehead City and attack.
82 6/19/2026 8:38:00 AM Fall 1861 Union 87 3 Operations #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1 SP moves from DC and amphibiously assaults Morehead City. Automatically successful.
81 6/18/2026 8:08:00 PM Fall 1861 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
SP from Savannah to Columbus, GA
78 6/18/2026 1:29:00 PM Fall 1861 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
2 SPs from DC amphibiously assault Fort Gadson
77 6/18/2026 1:24:00 PM Fall 1861 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Bragg plus 2 move to Holmesville, MS
76 6/18/2026 12:13:00 PM Fall 1861 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Build a fort in Vicksburg
72 6/18/2026 10:53:00 AM Fall 1861 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Bragg plus 2 go the long way and attack Pope
71 6/18/2026 10:12:00 AM Fall 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Pope +1 to Pollard, picks up 1, and then Pope +2 moves to Columbus GA.
70 6/18/2026 9:36:00 AM Fall 1861 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
SP moves from Fort Pulaski to Savannah
66 6/18/2026 9:02:00 AM Fall 1861 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Halleck +3 move from DC and amphibiously assault Fort Gadson.
53 6/18/2026 7:19:00 AM Summer 1861 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Bragg plus 3 march down to Mobile and attack.
52 6/17/2026 7:17:00 PM Summer 1861 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Pope +3 to Mobile and leave 1, to Pollard and leave l, and back to Pensacola.
51 6/17/2026 6:22:00 PM Summer 1861 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
Polk to Memphis
Bragg to Jackson
General Reorganization
50 6/17/2026 6:19:00 PM Summer 1861 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
Polk to Memphis
Bragg to Jackson
General Reorganization
49 6/17/2026 4:43:00 PM Summer 1861 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Pope +3 naval assault Pensacola.
43 6/17/2026 10:25:00 AM Summer 1861 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
New Orleans
Mobile
Wilmington
Morehead City
To Memphis
41 6/16/2026 8:01:00 PM Summer 1861 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Burnside +3 naval move from DC and amphibiously assault Vicksburg.
40 6/16/2026 12:09:00 PM Summer 1861 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Morehead City
Wilmington
Sabine City
39 6/16/2026 11:01:00 AM Summer 1861 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Manassas VA
Sabine City TX
38 6/16/2026 9:38:00 AM Summer 1861 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Nashville
Memphis
37 6/15/2026 9:08:00 PM Summer 1861 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
14 6/14/2026 5:35:00 PM Spring 1861 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Little Rick SP moves to Sabine City
13 6/14/2026 3:36:00 PM Spring 1861 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
3 SPs from Washington DC amphibiously assault Forts St. Philip/Jackson.

The Union has a +4 drm (+4 versus an ungarrisoned fort), while the Confederates have a +2 drm (+2 fort), so it is an automatic 1-1 battle in which both sides lose one SP and the assault is successful.
12 6/14/2026 2:42:00 PM Spring 1861 Confederate 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
PC marker
Somerset, KY
11 6/14/2026 1:53:00 PM Spring 1861 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
PC marker in Lebanon
10 6/14/2026 1:11:00 PM Spring 1861 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
PC marker
Bowling Green, KY
9 6/14/2026 12:31:00 PM Spring 1861 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
PC markers placed in Louisville KY and Grafton WV
8 6/14/2026 9:53:00 AM Spring 1861 Confederate 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
Build a fort in Manassas.
7 6/13/2026 9:18:00 PM Spring 1861 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Build a fort in Frederick

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