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For the People: On to Richmond Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
445 7/14/2026 2:19:00 PM Spring 1865 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Last grasp for some glory…

Activate AoM 12-1 in Dover (0)

1-2 McKenzie, convert
3 Humboldt…

442 7/14/2026 2:09:00 PM Spring 1865 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
AoNV (11-2) in Lewisburg WV (0)

1) Convert Lewisburg
2-3) Convert Weston WV (0)
4) Grafton WV ...
440 7/14/2026 1:59:00 PM Spring 1865 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Sorry. Had this written up for some time and just hit the wrong card.

Emancipation Proclamation. Would have been really helpful earlier.

-5 SW for USA
-10 SW and loss of 3 SPs for the CSA

USA 93+ -5 -3 n85-
CSA -25 -10 n15-

439 7/14/2026 1:58:00 PM Spring 1865 Union 82 3 oved Strategy card to hand #82: 3 / Foreign Intervention - Reshuffle/Remove

Message from Union:
438 7/14/2026 1:56:00 PM Spring 1865 Union 82 3 Event #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Emancipation Proclamation. Would have been really helpful earlier.

-5 SW for USA
-10 SW and loss of 3 SPs for the CSA

USA 93+ -5 -3 n85-
CSA -25 -10 n15-

432 7/14/2026 1:41:00 PM Spring 1865 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AoNV (8-1) in Burkeville VA (0)

1-2) Lynchburg VA ...
431 7/14/2026 1:40:00 PM Spring 1865 Confederate 87 3 o hand #87: 3 / Minor Campaign

Message from Confederate:
Accidentally played as ops.
430 7/14/2026 1:40:00 PM Spring 1865 Confederate 87 3 Operations #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
AoNV (8-1) in Burkeville VA (0)

1-2) Lynchburg VA ...
426 7/14/2026 1:10:00 PM Spring 1865 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activate AoM 15-1 in Bowling Green (0)

1-2 Nashville (2), convert, destroying the resource center
3-4 Clarksville, convert
5 Attack Dover…
425 7/14/2026 1:00:00 PM Spring 1865 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Longstreet + 5 in Dalton GA (11-2) via rail

1-9) Panola MS (3) d3 (2)
10) Memphis TN (4)

424 7/14/2026 12:41:00 PM Spring 1865 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Activate AoM 15-1 in Rodgersville (6)

1 Knoxville (11) d Thomas
5-6 Bowling Green (15-1) convert

419 7/14/2026 12:20:00 PM Spring 1865 Confederate 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
AoNV (8-1) d1 in Burkeville (1)

1) Convert Burkeville
2) Appomattox CH ...
417 7/14/2026 12:09:00 PM Spring 1865 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Activate Pope and 4 in Knoxville (11) Bringing Hancock with

1 Clinton (2) pu2 n6
2-3 McMinnville (1) d1 n5
4 Tullahoma (1) d1 n4
5 Murfreesboro (1) d1 n3
6 Franklin (1) d1 n2
7 Nashville (2) d2 and Hancock n0 (remove fort)
8 Franklin (1)
412 7/14/2026 11:36:00 AM Spring 1865 Confederate 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
AoNV (14-1) in Fayetteville NC (0)

1) Goldsboro NC (6-1) d4 (10-1)
2-5) Danville VA (0) overrun the USA SP there and convert
6) Burkeville VA (10-1)
411 7/14/2026 11:27:00 AM Spring 1865 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Activate Pope alone in Manassas (2) via rail

1 DC (0) pu4
2 Manassas (0) pu2 and Thomas n6
3-9 Rodgersville d Thomas
10 Knoxville (15)
410 7/14/2026 10:21:00 AM Spring 1865 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AoT (8-1) in Tullahoma TN (0)

1) McMinnville TN (0) pu1 (9-1)
2-3) Steven AL (0) pu1 (10-1)
4-6) Dalton GA (15-2 with 1 SP outside the army
409 7/14/2026 10:13:00 AM Spring 1865 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Activate AoM (13-1) in Amelia CH

1 Burkeville (0) pu2 n15-1
2 Appomattox (2) d1 pu Reynolds n14-1
3 Lynchburg (2) d Reynolds
4-5 Saltville (1) pu1 n15-1
6 Rodgersville (15-1 w 6 outside army)
394 7/13/2026 9:07:00 AM Fall 1864 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
AoT (6-1) in Clarksville TN (0)

1) Bowling Green KY (0) pu2 (8-1)
2) Nashville (0) pu2 (10-1)
3) Murfreesboro ...

No need to roll, result is a 3*-1 CSA win. 2 USA SPs are removed and AoT (9-1) will continue:

4) Tullahoma ...
393 7/13/2026 8:32:00 AM Fall 1864 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Thomas and 6 in Lebanon (3)

1 Somerset (2) d2 n4
2-5 Tullahoma (2) d2 n2
6 Murfreesboro (2) d2 n0
7-8 McMinnville (2)
392 7/12/2026 8:04:00 PM Fall 1864 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Hood (2) in Marshall TX (0)

1) Shreveport LA (0) pu2 (4)
2-3) Little Rock (0) pu2 (6)
4) Elizabeth ...

No need to roll. Result is at least a 2-1 CSA win. USA SP is destroyed and Hood's corps (5) will continue.

Hood (3) d2 in Elizabeth (2)

5) Little Rock (2) d2 (1)
6-7) Monroe LA (0) pu1 (2)
8) Shreveport (2)
391 7/12/2026 7:49:00 PM Fall 1864 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Activate AoT 15-1 in Hanover (2)

1 Richmond, removing fort, displacing CSA capital (impacts after move finished)
2 convert Richmond (2) d2 and Banks n13-1
3 Petersburg (6) d6 and Curtis n7-1
4-5 Ameilia CH (15-1) d4 and McPherson n3-1
6 Richmond (5-1)

SW impacts. Removal of fort, displacing the capital, destroying the resource center
USA 77- +1 +2 (80+) +12 resource center n92+
CSA 80+ -1 -3 (76-) -15 Capital displaced -12 resource center n49-
390 7/12/2026 4:19:00 PM Fall 1864 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
AoNV (12-2) in Richmond VA (0)

1-4) Raleigh NC (6-1) pu Johnston and Van Dorn / drop Jackson and Wheeler (12-2)
5) Goldsboro (2-1) pu2 and drop Johnston and Van Dorn (13-1)
6) Fayetteville (13-1)

379 7/12/2026 12:31:00 PM Fall 1864 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1 campaign card earlier in this game for the 1st one in 2+ games… this turn, wow…

Move 1

Activate AoC 6-1 in Ft Monroe (0)
1-2 Urbana (0) pu2 8-1
3 Williamsburg (1) pu1 and Rosy n9-1
4 Attack Jackson in Richmond…
376 7/12/2026 12:12:00 PM Fall 1864 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
AoT (6-1) in McKenzie TN (0)

1) Humboldt (0) pu2 (8-1)
2-4) Clarksville (0) pu Pemberton + 1 (9-1)
5) Bowling Green ...
372 7/12/2026 11:57:00 AM Fall 1864 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
Activate Thomas and 2 in Cairo (2)

1-5 Louisville (4) pu4 n6
6-7 Attack Pemberton in Bowling Green
371 7/12/2026 11:45:00 AM Fall 1864 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
1 SP in Sabine City TX (2)

1-4) Monroe LA (1)
367 7/12/2026 11:04:00 AM Fall 1864 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

Activate AoM 5-1 in Appomattox CH (10) Leaving Meade in charge

1 Burkeville…
364 7/12/2026 10:42:00 AM Fall 1864 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Hood (2) in Monroe LA (0)

1-2) Marshall TX (0) pu2 (4)
3) Shreveport (0) pu2 (6)
4-5) Vicksburg MS ...
363 7/12/2026 10:35:00 AM Fall 1864 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Activate Hooker alone in Louisville (4)

1 Bloomington (1) pu2
2 Vernon (0) pu2 n4
3-4 Dayton (0) pu2 n6
5-6 Falmouth (2) n4
7-8 Frankfort (0) pu1 n5
9 Louisville (8) d4 n1
10 Bloomington (2)
362 7/12/2026 10:06:00 AM Fall 1864 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
J Johnston's corps (6-1) in Burkeville VA (0) via rail

1-4) Goldsboro NC (3) d3 (3-1)
5-7) Petersburg VA (14-1) pu3 (6-1)
8-10) Raleigh NC (6-1)

358 7/12/2026 9:43:00 AM Fall 1864 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

Activate AoC 2-1 in Manassas (1)

1 Wilderness (0) pu2 n4-1
2 Hanover (15-1 w2 outside the AoT) p4 and Rosy n8-1
3 Williamsburg…
344 7/8/2026 12:47:00 PM Summer 1864 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
AoNV (12-2) d2 in Richmond VA (2)

1) Petersburg (3) d1 (11-2)
2) Burkeville (2-1) pu4 and Wheeler and drop Van Dorn (15-2)
3) Petersburg (3) pu Jackson (15-2)
4) Richmond (2) drop Jackson (15-2)
5) Petersburg (15-2 plus 3 outside the army)
343 7/8/2026 12:19:00 PM Summer 1864 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activate AoC 6-1 in Manassas (1)

1 Fredericksburg (0) pu2 n8-1
2-3 Urbana (2) d2 n6-1
4 Hanover (15-1 w8 outside AoT) d3 n3-1
5 Wilderness (2) d2 n1-1
6 Manassas (2-1)
341 7/8/2026 10:35:00 AM Summer 1864 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
AoNV (10-1) in Petersburg VA (0)

1) Hickford Jct VA (0) pu Jackson's corps (12-2)
2) Weldon NC (0) pu2 (14-1)
3-4) Petersburg (2) drop Jackson + 2 (12-2)
5) Richmond (12-2)
340 7/7/2026 3:22:00 PM Summer 1864 Union 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Activate Reynolds and 3 in DC (1)

1 Manassas (5-0) d2 pu Pleasanton n2-1
2 Wilderness (0) pu1 n3-1
3 Gordonsville (0) pu3 n6-1
4 Hanover (15-1 w5 outside army) d4 and Pleasanton, pu Stoneman n2-1
5 Fredericksburg (2) d1 n1-1
6 Acquia Creek (0) pu1 n2-1
7 Manassas (7-1) d1 and Stoneman n0
8 DC (1)
334 7/7/2026 12:41:00 PM Summer 1864 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Event: AoT (5-1) d2 in Dover TN (2) and gathers up the following troops via rail:

2 Norfolk VA (0)
2 Atlanta GA (0)
1 Macon GA (1)

AoT (10-1):

1) McKenzie TN ...
327 7/7/2026 12:06:00 PM Summer 1864 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Rosecrans and 3 in St Louis (1)
AA vs Memphis

Rolling next

326 7/7/2026 11:15:00 AM Summer 1864 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
1 SP in Shreveport LA (1) via riverine > New Orleans LA (2)
325 7/7/2026 11:05:00 AM Summer 1864 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Remove 1 SP each in

Memphis (1)
N. Orleans (1)
317 7/7/2026 10:32:00 AM Summer 1864 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AoNV (14-1) in Petersburg VA (0)

1-2) Appomattox CH ...
316 7/7/2026 10:10:00 AM Summer 1864 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate Hooker and 4 in Cairo (0)

1 Ironton (0) pu2 n6
2 Greenville (1) d1 n5
3 New Madrid (1) d1 n4
4 Elizabeth (1) d1 n3
5-6 Humboldt (1) d1 n2
7 Columbus (2) remove fort and stop.

SW for fort
USA 97- +1 +2 n100+
CSA 84+ -1 -3 n80-
312 7/7/2026 9:37:00 AM Summer 1864 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
AoT 912-1) in Humboldt TN (0)

1-2) Dover TN (0) pu2 (14-1)
3-4) Bowling Green KY ...
311 7/7/2026 9:27:00 AM Summer 1864 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Using as an Ops Card

Rosecrans Somerset to St Louis
Hooker St Louis to Cairo
Burnside Louisville to Bowling Green
Meade Frederick to Lewisburg (AoM), becomes DCG
Scofield Wytheville to Lewisburg (AoM)
Curtis Gordonsville to Hanover (AoT)
310 7/7/2026 7:02:00 AM Summer 1864 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
AoNV (12-1) d1 in Williamsburg VA (1)

1) Fort Monroe (0) pu1 (13-1)
2) Williamsburg (0) pu1 (14-1)
3-4) Petersburg (1) pu Jackson and Van Dorn (15-2)
5) Hickford Jct (2-1) drop Jackson, Van Dorn, and 1 (13-1)
6) Petersburg (14-1)
309 7/5/2026 12:05:00 PM Summer 1864 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
The Army of Missouri (AoM) is created in Lewisburg, WV (5-1). Sherman Commanding and Sheridan as C, Cavalry.

There are other higher ranking GOs on the map, so loss of 2 SW for USA.

USA 107+ -2 -3 cof n102-
CSA remains at 79-
295 7/2/2026 1:57:00 PM Spring 1864 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Norfolk VA (1), Morehead City NC (1), and Wilmington NC (1)
294 7/2/2026 1:49:00 PM Spring 1864 Union 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Activate Reynolds and 4 in Wytheville (2)

1 Lynchburg (6) d4 n0
2 Charlottesville (2) pu4 and Curtis
3 Gordonsville (2) d Curtis
4 Hanover (17-1 w2 outside) d2 n2
5 Fredericksburg (1) d1 n1
6 Aquia Creek (2) d1 n0
7-8 DC (2)
291 7/2/2026 1:04:00 PM Spring 1864 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Hood + 2 in Shreveport (1)

1) Marshall TX (1) pu2 (4)
2-4) Vicksburg ...
290 7/2/2026 12:40:00 PM Spring 1864 Union 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
Activate AoC 4-1 in Manassas (2)

1 Convert Manassas, so AoT in supply.
2-4 Via Wilderness, Gordonsville (2), convert, d2 n2-1
5-6 Manassas (4-1)
289 7/2/2026 12:12:00 PM Spring 1864 Confederate 15 1 Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Remove USA PCs in Manassas VA and Strasburg VA. AoT and fort in Culpepper VA are OOS.
287 7/2/2026 12:04:00 PM Spring 1864 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Activate AoT 11-1 in The Wilderness (1)

1-2 Via Culpepper to Manassas (6-1) pu3 n14-1
3 Frederick (2) pu1 n15-1
4-6 Manassas, Wilderness and attack AoNV in Hanover.

283 7/2/2026 11:44:00 AM Spring 1864 Confederate 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Hood alone in Humboldt TN (5-1)

1) Columbus KY (0) pu2 (2)
2) McKenzie TN (0) pu2 (4)
3-4) New Madrid MO (0)
5-8) Shreveport ...
279 7/2/2026 10:45:00 AM Spring 1864 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Targeting the GOs subordinate to Lee in the AoNV.

Rolling next to determine who will be impacted.
278 7/2/2026 10:18:00 AM Spring 1864 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Arkansas > New Orleans LA.

277 7/2/2026 10:04:00 AM Spring 1864 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Activate Burnside and 2 in Cincy (0)

1 Falmouth (0) pu2 n4
2-3 Frankfort (1) pu1 n5
4 Louisville (2) d2 n3
5 Lebanon (2) d2 n1
6 Bowling Green (1) d1 n0
7-8 Louisville (2)
276 7/2/2026 9:52:00 AM Spring 1864 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Longstreet's corps (6-1) in Lebanon KY (0)

1-7) Dalton GA (6-1)
275 7/2/2026 9:32:00 AM Spring 1864 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Activate Sherman and 6 in DC (2)

1 Manassas (9-1) d3 n3
2-3 Franklin (0) pu1 n4
4 Lewisburg (5) d4 n0
5 Charleston (0) pu5
6-7 Wytheville (6) d4 n1
8 Lewisburg (6)
274 7/2/2026 9:19:00 AM Spring 1864 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
2 SPs Nacogdoches TX (0) > Marshall TX
273 7/1/2026 4:27:00 PM Spring 1864 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
GO reorganization.

Fremont Ironton to Strasburg (AoP), becomes DCG
Halleck Strasburg to Lynchburg
Scofield DC to Shreveport
Banks to Wilderness (AoT)
Curtis Wytheville to Charlottesville
Hancock Charlottesville to Knoxville
Reynolds Saltville to Wytheville
Hooker Cairo to St Louis
McPherson Cincy to Wilderness (AoT)
Burnside Knoxville to Cincy
Sherman Vincennes to DC
Rosy Parkersburg to Somerset
261 6/29/2026 11:43:00 AM Fall 1863 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 1 SP in Vicksburg (2)

1-2 Shreveport (1)
260 6/29/2026 11:33:00 AM Fall 1863 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Beauregard + 4 in Humboldt TN (2-1)

1) McKenzie TN (2) d2 (2)
2-8) Jackson MS (2)
259 6/29/2026 11:28:00 AM Fall 1863 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Activate Pope and 3 in Ft St P/J (2)

Naval move to Vicksburg (3)

258 6/29/2026 11:20:00 AM Fall 1863 Confederate 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
SP in Weldon NC (0) > AoNV (14-1)
257 6/29/2026 11:04:00 AM Fall 1863 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AAM to 4.
256 6/29/2026 10:59:00 AM Fall 1863 Confederate 128 3 Event #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
Blockade > 2
254 6/29/2026 10:41:00 AM Fall 1863 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Activate Burnside and 2 in Cincy (2)

1 Falmouth (1) pu1 n3
2-3 Frankfort (2) pu1 n4
4 Lexington (1) pu2 n6
6 Somerset…
253 6/29/2026 10:29:00 AM Fall 1863 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
AoT (3-1) in Elizabeth AR (0)

1-3) Greenville MO (0) - convert
4-5) New Madrid MO (0) - convert
6) Humboldt TN (6-1)
251 6/29/2026 10:17:00 AM Fall 1863 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Please discard one and play one from you hand next.
250 6/29/2026 10:12:00 AM Fall 1863 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
SPs in Little Rock AR (2), Memphis TN (2), and Hanover VA (13-1)
249 6/29/2026 10:04:00 AM Fall 1863 Union 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Wilder's Brigade with the AoT in Wilderness (9-1).
244 6/29/2026 9:29:00 AM Fall 1863 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AoT (6-1) in Humboldt TN (0)

1) Memphis (1) pu1 (7-1)
2-3) Elizabeth AR ...
241 6/29/2026 9:08:00 AM Fall 1863 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Activate AoT 9-1 in Charlottesville (6). Leaving Hancock in charge

1-2 Staunton, Strasburg (2) pu1 n10-1
3-4 Wilderness (4) d2 n8-1
5 Attack AoNV in Hanover…
232 6/24/2026 11:44:00 AM Summer 1863 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Activate Burnside and 2 in Cincy (2)

1 Dayton (0) pu2 n4
2-5 Frankfort (2) d2 n2
6 Lexington (2) d2 n0
7-8 Cincy (2)
231 6/24/2026 11:31:00 AM Summer 1863 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
GO Reorg

Price (Memphis TN) > AoNV
Beauregard (Richmond VA) > AoT
Jackson (Burkeville VA) > Petersburg VA
J Johnston (Petersburg VA) > Burkeville VA
230 6/24/2026 11:02:00 AM Summer 1863 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Activate Reynolds and 3 in Staunton (2)

1 Charlottesville (15-1) d2 n1
2-3 Wytheville (2) pu4 n5
4 Saltville (2) d2 n3
5 Rodgersville (2) d1 n1
6 Knoxville (1) d1 n0
7-8 Return to Saltville (2)
224 6/24/2026 10:33:00 AM Summer 1863 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AoT (4-1) d2 in Lebanon KY (2)

1-5) Attack Rosecrans in Humboldt TN ...
223 6/24/2026 10:14:00 AM Summer 1863 Confederate 86 3 o hand #86: 3 / Minor Campaign

Message from Confederate:
I forgot that I have no forts available to play.
222 6/24/2026 10:13:00 AM Summer 1863 Confederate 86 3 Operations #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Yet another wasted campaign card.

Fort in New Orleans LA.
215 6/24/2026 9:36:00 AM Summer 1863 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Took 2 and a half games, but the Union gets its first campaign card in some time. Your mud march play and my failure to run the guns made having 2 3 cards not do much.

Move 1
Pope and 3 in Fort Morgan (1) will AA again to Fts St P/J in and attempt to find success somewhere.
214 6/24/2026 9:02:00 AM Summer 1863 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Beauregard alone in Richmond VA (2) via rail

1-3) Weldon NC (0) pu1 (1)
4-5) Norfolk VA (0) pu1 (2)
6-9) Hanover VA (13-1) d2 (0)
10) Richmond VA (2)
211 6/23/2026 7:24:00 PM Summer 1863 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Activate Banks and 1 in New Madrid (1).

He must run the guns of Memphis to be able to move beyond towards Grand Encore.

Rolling next.
210 6/23/2026 6:33:00 PM Summer 1863 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
2 SPs in Nashville TN (0) > Paducah KY (3)
209 6/23/2026 6:32:00 PM Summer 1863 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Cancelling Fremont's move.
206 6/23/2026 2:31:00 PM Summer 1863 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Activate Fremont and 2 in Rolla (0)

1-2 Cairo (2) pu4 and Hooker n6
3 Attack SP in Paducah…
205 6/23/2026 2:22:00 PM Summer 1863 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Norfolk VA (1), Charleston SC (2), and Savannah GA (2).
204 6/23/2026 2:13:00 PM Summer 1863 Union 126 1 Event #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
As event, card removed from deck.

Shenandoah Valley spaces are destroyed resources and cannot be removed or used by CSA as a supply source.
203 6/23/2026 2:06:00 PM Summer 1863 Confederate 56 1 Event #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
CSS Hunley > Columbus GA
202 6/23/2026 8:49:00 AM Summer 1863 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Activate Meade and 2 in Manassas (6-1)

1 DC (2) pu4 and Reynolds n6
2-4 Staunton (5) d3 and Reynolds n3
5-6 Winchester (1) d1 n2
7-8 Frederick (4)
189 6/22/2026 1:01:00 PM Spring 1863 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: Activate Van Dorn and 1 SP. He jumps into the nearest telegraph office and emerges as ... Cavalry Man!

Van Dorn's cav (1-1) in Fort Monroe VA (1)

1-3) Petersburg VA (1-1)

Move 2: J Johnston + 3 in Hanover VA (6-1)

1-2) Fort Monroe VA (2) d1 (2)
3) Williamsburg (1) d1 (1)
4-5) Petersburg (2-1)
186 6/22/2026 12:39:00 PM Spring 1863 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Activate Hooker and 1 in New Madrid (2)

1-3 St Louis (0) pu2 n3
4 Ironton (2) pu1 n4
5 Cairo (0) pu2 n6
6 Attack 2 SPs in Paducah…
185 6/22/2026 12:31:00 PM Spring 1863 Confederate 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Jackson's corps (6-1) >> Burkeville VA
182 6/22/2026 12:05:00 PM Spring 1863 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activate AoT 9-1 in Culpeper (2)

1-4 Charlottesville (2), convert
5 Lynchburg…
181 6/22/2026 11:56:00 AM Spring 1863 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Another waste of a card, but I don't have the resources to do otherwise.

GO Reorg
Smith (Memphis TN) > AoT (becomes DCG)
Price (AoT) > Memphis TN
Van Dorn (Jacksonville FL) > Fort Monroe VA

180 6/22/2026 11:25:00 AM Spring 1863 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Activate AoT 8-1 in Franklin (2)

1-2 Staunton (2), convert d2 n6-1
3 Charlottesville (2) d2 n4-1
4-5 Strasburg (2) pu4 n8-1
6 Culpeper (11-1)
179 6/22/2026 11:17:00 AM Spring 1863 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Waste of a card, but it is what it is.

SP in Norfolk VA (0)

1-4) Hanover VA (9-1)
178 6/22/2026 10:49:00 AM Spring 1863 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Create Army of Tennessee (AoT) in Franklin (10-1)

Grant CG Cav Stoneman and DCG Buell
175 6/22/2026 10:36:00 AM Spring 1863 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Van Dorn + 1 in Charleston SC (1)

1-7) Baldwin FL (0) pu2 (3)
8) Jacksonville FL ...
174 6/22/2026 10:29:00 AM Spring 1863 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Activate Grant and 2 in Franklin (7-1)

1 Grafton (2) pu4 and Curtis n6
2 Weston (1) d1 n5
3 Lewisburg (1) pu1 n6
4 Wytheville (5) d5 and Curtis n1
5-6 Charleston (0) pu2 n3
7-8 Franklin (10-1)
173 6/22/2026 10:10:00 AM Spring 1863 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Jackson (2-1) d3 in Amelia CH VA (3) via rail:

1-2) Williamsburg VA (0) pu2 (4-1)
3-4) Hanover VA (8-1) d2 (2-1)
5) Gordonsville VA (0) pu1 (3-1)
6-8) Amelia CH (0) pu3 (6-1)
9-10) Appomattox CH (6-1)
172 6/22/2026 9:55:00 AM Spring 1863 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Activate Grant and 4 in DC (2)

1 Manassas (6-1) pu1 n5
2 Culpeper (3) d1 n4
3-4 Winchester (0) pu2 and Buell n6
5-6 Franklin (4) d2 and Buell n2
7 Strasburg (6-0) pu2 and Stoneman 5-1
8 Franklin (9-1)

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