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For the People: #32 for Rich & Bill Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
169 8/2/2026 8:58:00 PM Spring 1862 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
2 more for the Ops que...activating Buell...AoCumb:
AoCumb n8 moves from Columbus to Humboldt
then to Memphis (drop 1),
then to Panola (drop 1),
then to Grenada (drop 1),
then Winona (drop 1),
then ends in Canton City - n4
168 8/2/2026 6:08:00 PM Spring 1862 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Brag moves to ANV, p/u three SPs, [ANV n6] moves to Petersburg, drops two SPs, moves to Norfork, P/u the SP there, moves back to Williamsburg, drops 2SPs, and ends up in Hanover with the ANV, becoming the 2nd in command.
159 7/29/2026 9:10:00 PM Spring 1862 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First Move:
1SP from NO [n1]moves to Pollard n2
Second Move:
SP in Wilmington takes the train to Fredericsburg Intercept?
158 7/28/2026 11:49:00 PM Spring 1862 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Reorg the command staff:
Pope from Grafton to Nashville
McDowell from Lewisburg to HF
Rosey from AoPot to WDC
157 7/28/2026 12:13:00 AM Spring 1862 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Place PCs on St. Joseph, Ironton and Greenville.
156 7/27/2026 12:56:00 AM Spring 1862 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort built in Grafton
155 7/26/2026 11:10:00 PM Spring 1862 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First Move:
AoT moves to Franklin, converts, then moves back to Tullahoma.
Second Move:
Mobile moves to Pollard
151 7/25/2026 11:54:00 PM Spring 1862 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Sharpshooter takes aim at Forrest in Richmond...
148 7/25/2026 8:47:00 PM Spring 1862 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
place SPs in Norfork, n2, Wilmington n2 and Mobile.
142 7/22/2026 1:18:00 AM Spring 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st part:
AoCumb (n6), moves from Dover to McKenzie (p/u Fremont & 2SPs - n8 and converts), then moves to Humboldt (p/u 2SPs & converts), then attacks Columbus with 10SPs...

Please roll well! :-)
141 7/21/2026 11:40:00 PM Spring 1862 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
AoT moves around through Bowling Green and ends up in McMinville. You really had me cornered.
132 7/16/2026 9:35:00 AM Spring 1862 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st part:
Fremont & 5SPs move from STL to New Madrid (drop 1, then to Humboldt...your options??
114 7/13/2026 9:44:00 PM Spring 1862 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First move:
AoT with 7SPs [two in Dover] moves to Clarksville, Intercept?
90 7/8/2026 1:09:00 AM Fall 1861 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
ANV moves to Williamsburg, attacks Fort Monroe, Wins a glorious battle, then converts, then moves back to Hanover.
88 7/6/2026 11:42:00 PM Fall 1861 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Halleck leaves 2SPs in HF & takes 2...
moves to Manassas (p/u 2 - AoPot n6 & Halleck n4, then
moves to Strasburg (drops 2), then
moves to Franklin (drops 1), and
ends in Lewisburg with 1SP
87 7/6/2026 9:23:00 PM Fall 1861 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
van Dorn moves to Dover, p/u Pemberton, returns to Columbus, drops him, and ends his move in Dover with AoT.
86 7/6/2026 12:47:00 AM Fall 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Fort built at Harper's Ferry
85 7/6/2026 12:33:00 AM Fall 1861 Confederate 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Place the Stonewall Brigade with the Army of Tennessee
84 7/3/2026 11:08:00 AM Fall 1861 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
3SPs added to AoCumb - n7
82 7/3/2026 10:55:00 AM Fall 1861 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
GO for it...
81 7/1/2026 11:57:00 PM Fall 1861 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Pope w 2SPs leaves Clinton to Somerset (p/u 1 - n3), then to Lexington (p/u 3SPs - n6), then moves to Parkersburg (drops 1) and ends on Grafton - n5
80 7/1/2026 10:49:00 PM Fall 1861 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Form the Army of Tennessee, Johnston commanding, Polk 2nd
with Price and Pemberton. No SW lost.
79 7/1/2026 12:19:00 PM Fall 1861 Union 127 2 Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Union blockade level increased from 0 to 1
78 6/30/2026 10:21:00 PM Fall 1861 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Price with 1SP moves through Little Rock p/u the SP there, then to Memphis, p/u Polk and SP there, n3, ends in Dover. n6
77 6/26/2026 12:06:00 AM Fall 1861 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
AoPot (n6) leaves none in WDC, then moves to Frederick (p/u 2 & Hakkeck - n8 & Fredrick n0 w fort), then to Manassas (converts), then to Strasburg (converts), then back to Manassas.
61 6/21/2026 10:07:00 PM Summer 1861 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Well, I can see that I will regret not forcing that discard for the rest of the game. ;-(

SP in Madison moves to Dover. n2
56 6/19/2026 12:45:00 AM Summer 1861 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
same move, gotta use this card as the event, NOT Ops...
55 6/19/2026 12:45:00 AM Summer 1861 Union 88 3 o hand #88: 3 / Minor Campaign

Message from Union:
54 6/19/2026 12:44:00 AM Summer 1861 Union 88 3 Operations #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First part:
AoCumb (n7) moves from Cinncy to Bloomington, then to Louisville (drops 1, AoCumb n6), then moves to Nashville to engage Mr Johnson & his 1SP.
53 6/19/2026 12:12:00 AM Summer 1861 Confederate 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Build a fort in New Orleans
52 6/18/2026 1:13:00 PM Summer 1861 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Paducah, Bowling Green, Lebanon (all in Ky) rally to the Union!
51 6/18/2026 1:12:00 AM Summer 1861 Confederate 79 1 Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
The SP shows up in Madison.
50 6/16/2026 7:53:00 PM Summer 1861 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Build the AoCumb in Cinncy:
Buell in command
No cav
No 2nd
Total of 7SPs

-2SW for not following seniority protocols from 90- to 88-
49 6/16/2026 7:02:00 PM Summer 1861 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Yes, ANV has n7. I was thinking of that SP sitting in Fredersburg...

Built a fort in Little Rock
48 6/16/2026 1:52:00 PM Summer 1861 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort built in Frederick
46 6/16/2026 12:54:00 PM Summer 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Form the ANV Johnson commanding, Smith 2nd, Stewart Cav.
Beau with 8SPs.
45 6/16/2026 10:52:00 AM Summer 1861 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Re-form the AoPot in WDC:
Little Mac in command
no cav
Burnside 2nd in command
Rosey & Banks along for the ride
Total of 8SPs in the army

No SW impact...
23 6/13/2026 10:51:00 PM Spring 1861 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Johson and Beau n4 move to Wilderness and attack Fredericksburg.
15 6/13/2026 2:33:00 PM Spring 1861 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
How about getting this on the first season. The Lincoln Administration insists that McDonnell follow the retreating Rebs. So, ditch your last card and follow dem orders...
14 6/13/2026 8:51:00 AM Spring 1861 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
PC placed in Fort Jackson.

SW impact of PC placement:
-1 SW for the Rebs from 100+ to 96-
+1 for the Yanks from 100- to 103+
13 6/13/2026 4:26:00 AM Spring 1861 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Place a PC on Lousiville.
9 6/13/2026 12:39:00 AM Spring 1861 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
2SPs try again to conqor the might Fort Jackson Fortress from WDC - n2
8 6/13/2026 12:23:00 AM Spring 1861 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Johnson moves to Manassas, picks up Beau and his 3SPs, and scuttles back to Richmond. n5
5 6/12/2026 9:22:00 PM Spring 1861 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
The Yanks have listened to Zachory Taylor's plan...secure the Mississippi as part of the Anaconda Plan...

Send 2SPs from WDC to Fort Jackson...

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