| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 109 | 7/5/2026 10:46:00 PM | Sep-Dec 1942 | Japanese | 30 | 3 | Event |
#30: 3 / Flight Instructors: Japanese Improve Training and Maintenance. 3 Air Replacements: The Japanese player receives 3 air replacement steps that may be used immediately or recorded as replacement steps for future use. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 107 | 7/5/2026 10:03:00 PM | Sep-Dec 1942 | Allies | 73 | 2 | Operations |
#73: 2 / WAR IN EUROPE: Major Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: GT4 Allied 4 OC CenPac |
| 105 | 7/5/2026 9:37:00 PM | Sep-Dec 1942 | Japanese | 80 | 2 | Event |
#80: 2 / Submarine Launched Air Attack on the Panama Canal: I-400 Allied Reinforcements for the next game turn are delayed. Place those reinforcements in the delay box when they arrive. If reinforcements are already delayed, there are no additional effects. Place the Panama Canal Attack marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 104 | 7/5/2026 9:21:00 PM | Sep-Dec 1942 | Allies | 11 | 2 | Event |
#11: 2 / WAR IN EUROPE: Minor Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: GT4 Allied 2nd War in Europe |
| 103 | 7/5/2026 9:08:00 PM | Sep-Dec 1942 | Japanese | 18 | 1 | Event |
#18: 1 / Bridge on River Kwai: Death Railroad If the Japanese control hexes 2108 and 2109, they become Trans Routes for the remainder of the game and any Japanese HQ that can trace a continuous Trans Routes via the Kwai RR to Rangoon has +1 added to its efficiency rating if any units are activated in Burma or Northern India. Place the Bridge Over the River Kwai marker near this location as a reminder. Remove from play if used as an event. OC: 3 EC: 0 Message from Japanese: |
| 96 | 7/5/2026 5:57:00 AM | Sep-Dec 1942 | Japanese | 84 | 1 | card as Event |
#84: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: Reaction card |
| 95 | 7/5/2026 4:59:00 AM | Sep-Dec 1942 | Allies | 72 | 2 | Event |
#72: 2 / Halsey: Carrier Raids on Japan Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4. Bonus: If during the offensive a US carrier naval unit declares a battle in a Japanese Island hex, unless the Japanese immediately play a weather card, the Allies randomly remove one card from the Japanese hand. OC: 2 EC: 4 Message from Allies: EC from Central Pacific |
| 91 | 7/4/2026 12:49:00 AM | Sep-Dec 1942 | Japanese | 23 | 2 | Event |
#23: 2 / Operation RE: Attack on Milne Bay Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive. OC: 4 EC: 6 Message from Japanese: Comb HQ - 6 acts |
| 83 | 7/2/2026 5:48:00 AM | May-Aug 1942 | Allies | 84 | 3 | Operations |
#84: 3 / U.S. Carrier Raids Activate: Central Pacific HQ only. Logistic Value: 0 Intelligence: Surprise Attack, which cannot be changed by a reaction event card. Conditions: Only US Carrier naval units may be activated. This card cannot be cancelled by a weather card. Remove from play if used as an event. OC: 3 EC: 0 Message from Allies: 3 Ops from someone |
| 78 | 7/2/2026 12:16:00 AM | May-Aug 1942 | Japanese | 43 | 1 | Operations |
#43: 1 / Tojo Resigns: Moderates in Power If the game turn is 1944 or later, this card must be played as an event otherwise it is a Japanese option to play as an event, an OC, or discard. Reduce US Political Will by two. The Allied Manchurian Invasion card's prerequisite has been met. Flip the game turn marker from its PM Tojo to its Tojo Resigns side as a reminder. RESHUFFLE: If this card is played as an OC or a discard, reshuffle the Japanese deck at the end of this game turn. This card may not be played as a Future Offensive. Remove from play if used as an event. OC: 3 EC: 0 NOTE: Deck will be reshuffled before next deal.Message from Japanese: |
| 77 | 7/1/2026 9:18:00 PM | May-Aug 1942 | Allies | 55 | 3 | Operations |
#55: 3 / Operation Forager: Marianas Is. Invasion Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4 The Great Marianas Turkey Shoot: Japanese aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive. In addition, at the conclusion of the Offensive, one active Japanese air unit or an air unit in a battle hex (Allied Player's choice) loses one step, which may eliminate the air unit. OC: 3 EC: 5 Message from Allies: GT3 Allied 6th SEAC again |
| 74 | 7/1/2026 9:01:00 PM | May-Aug 1942 | Japanese | 21 | 3 | Event |
#21: 3 / Mahatma Gandhi: Worker Strikes in India Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: As a reaction to your SEAC card |
| 73 | 7/1/2026 6:30:00 PM | May-Aug 1942 | Allies | 82 | 2 | Operations |
#82: 2 / China Offensive: Battle of Changsa-Hengyang Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. OC: 2 EC: 0 Message from Allies: GT3 Allied 5th 2 Ops from SEAC |
| 72 | 7/1/2026 4:41:00 PM | May-Aug 1942 | Japanese | 62 | 2 | Operations |
#62: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: SS for 4 acts |
| 71 | 7/1/2026 4:36:00 AM | May-Aug 1942 | Allies | 69 | 3 | Operations |
#69: 3 / S-Day: Invasion of Luzon Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Bonus: If the 11th Airborne Division is on an airfield, not activated, with ANY in supply US air unit, the 11th Airborne division can be placed on any unoccupied hex that is not in an unneutralized Japanese air ZOI and is within the extended range/normal LRB (including B29) range of the air unit that it is stacked with. OC: 3 EC: 5 Message from Allies: GT3 Allied 4th 3 Ops from ANZAC |
| 70 | 6/30/2026 11:40:00 PM | May-Aug 1942 | Japanese | 42 | 3 | Operations |
#42: 3 / Ichi-Go: China Offensive Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event. OC: 5 EC: 0 Message from Japanese: To remove Comb HQ |
| 69 | 6/30/2026 10:43:00 PM | May-Aug 1942 | Allies | 6 | 3 | Event |
#6: 3 / Doolittle Raid: US Bombers Attack Japan Increase US Political Will by one. The play of this event is the pre-condition for Japanese card number 6: Doolittle Raid Reprisal. Place the Doolittle Raid marker on the game turn track as a reminder. Remove from play if use as an event. OC: 3 EC: 0 Message from Allies: GT3 Allied 3rd |
| 68 | 6/30/2026 10:22:00 PM | May-Aug 1942 | Japanese | 72 | 3 | Event |
#72: 3 / Carrier Conversion: Reinforcement 3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 67 | 6/30/2026 9:26:00 PM | May-Aug 1942 | Allies | 18 | 1 | Event |
#18: 1 / Edwin Booz: Defense Consultant Allied player immediately receives 1 permanent amphibious shipping point. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: GT3 Allied 2nd Event |
| 66 | 6/30/2026 8:02:00 PM | May-Aug 1942 | Japanese | 37 | 3 | Event |
#37: 3 / 1st Convoy Escort Fleet: Escort Organization Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event. OC: 5 EC: 7 Message from Japanese: Comb HQ 5 acts + Escorts |
| 60 | 6/27/2026 12:36:00 AM | May-Aug 1942 | Japanese | 14 | 3 | Event |
#14: 3 / Operation MO: Battle of the Coral Sea Activation: Any HQ. Logistic Value: 5 Condtions: Only one ground unit (of any size) may be activated. Fortuitous Rain Squalls: Japanese CV (not CVL) naval units have their defense strength increased by 2 for the duration of the Offensive. OC: 5 EC: 7 Message from Japanese: SS HQ 7 acts |
| 49 | 6/24/2026 8:02:00 PM | Jan-Apr 1942 | Allies | 40 | 3 | Event |
#40: 3 / Operation Dexterity: New Britain Invasion Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3 OC: 3 EC: 5 Message from Allies: 3 from ABDA as an EC |
| 48 | 6/24/2026 8:02:00 PM | Jan-Apr 1942 | Allies | 40 | 3 | o hand |
#40: 3 / Operation Dexterity: New Britain Invasion Message from Allies: Will play it as an EC |
| 47 | 6/24/2026 7:54:00 PM | Jan-Apr 1942 | Allies | 40 | 3 | Operations |
#40: 3 / Operation Dexterity: New Britain Invasion Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3 OC: 3 EC: 5 Message from Allies: 3OC from ABDA |
| 45 | 6/24/2026 4:04:00 AM | Jan-Apr 1942 | Japanese | 75 | 1 | Operations |
#75: 1 / Submarine Attack During an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 42 | 6/23/2026 10:32:00 PM | Jan-Apr 1942 | Japanese | 36 | 1 | Event |
#36: 1 / Submarine Attack Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 41 | 6/23/2026 9:11:00 PM | Jan-Apr 1942 | Allies | 81 | 2 | Operations |
#81: 2 / China Offensive: Counter-Offensive in Kweilin-Liuchow Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. OC: 2 EC: 0 Message from Allies: GT2 Allied 6th 2+1 Ops from ABDA |
| 37 | 6/23/2026 6:36:00 AM | Jan-Apr 1942 | Japanese | 39 | 2 | Operations |
#39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army 2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: South 4 acts |
| 36 | 6/23/2026 5:00:00 AM | Jan-Apr 1942 | Allies | 4 | 1 | Event |
#4: 1 / Arcadia Conference This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: GT2 Allied 4th ABDA Event |
| 32 | 6/23/2026 4:20:00 AM | Jan-Apr 1942 | Japanese | 26 | 2 | Operations |
#26: 2 / Chiang Kai-shek: Anti Communist Offensive Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event. OC: 4 EC: 0 Message from Japanese: Not sure which HQ yet, will put it in the Vassal log |
| 27 | 6/22/2026 10:23:00 PM | Jan-Apr 1942 | Allies | 68 | 1 | Event |
#68: 1 / Submarine Attack: Archerfish sinks Shinano Play during an Offensive after combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of: 0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit). 8-9: No Effect. Draw one Strategy Card. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: Playing this against the Jap Carriers at Wake |
| 25 | 6/22/2026 7:18:00 AM | Jan-Apr 1942 | Japanese | 29 | 3 | Event |
#29: 3 / Combined Fleet: Battle of Santa Cruz Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive. OC: 5 EC: 7 Message from Japanese: Comb HQ 7 acts |
| 24 | 6/21/2026 3:25:00 AM | Jan-Apr 1942 | Allies | 50 | 2 | Event |
#50: 2 / Tornado Taskforce: Hollandia Invasion Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 Bonus, MacArthur's Navy: Applies only if SW PAC HQ is the activating HQ and US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US Naval unit. OC: 2 EC: 4 Message from Allies: GT2 Allied 3rd EC from SEAC |
| 19 | 6/20/2026 11:41:00 PM | Jan-Apr 1942 | Japanese | 3 | 2 | Event |
#3: 2 / Col. Tsuji, Unit 82: Jungle Warfare Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4. OC: 4 EC: 0 Message from Japanese: South HQ for 4 acts |
| 13 | 6/20/2026 6:36:00 AM | Jan-Apr 1942 | Japanese | 59 | 3 | Event |
#59: 3 / Central Force: Conquest of Borneo Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: South HQ - 6 acts |
| 4 | 6/20/2026 12:40:00 AM | Jan-Apr 1942 | Japanese | 47 | 3 | Event |
#47: 3 / VADM Kondo: Conquest of the Dutch East Indies Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive. OC: 5 EC: 7 Message from Japanese: Comb HQ for 10 acts |
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