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Empire of the Sun: Brian Hart v. Taylor Sims Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
654 8/21/2026 6:17:00 PM Sep-Dec 1944 Allies 49 1 Operations #49: 1 / Roosevelt Threatens Chungking: Chinese Army Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
652 8/20/2026 6:09:00 PM Sep-Dec 1944 Japanese 21 3 Operations #21: 3 / Mahatma Gandhi: Worker Strikes in India
Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
644 8/18/2026 9:06:00 PM Sep-Dec 1944 Japanese 62 2 card as Event #62: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
641 8/18/2026 6:22:00 PM Sep-Dec 1944 Allies 76 2 Event #76: 2 / Oboe: Australians Invade Borneo
Activate: Any HQ. Logistic Value: 5 Conditions: Any nationality air and naval units may be activated, but only Australian ground units may be activated.

OC: 2 EC: 4

Message from Allies:
639 8/16/2026 8:43:00 PM Sep-Dec 1944 Allies 73 2 Operations #73: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
624 8/11/2026 11:36:00 PM May-Aug 1944 Allies 69 3 Event #69: 3 / S-Day: Invasion of Luzon
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Bonus: If the 11th Airborne Division is on an airfield, not activated, with ANY in supply US air unit, the 11th Airborne division can be placed on any unoccupied hex that is not in an unneutralized Japanese air ZOI and is within the extended range/normal LRB (including B29) range of the air unit that it is stacked with.

OC: 3 EC: 5

Message from Allies:
615 8/11/2026 9:47:00 PM May-Aug 1944 Allies 50 2 Event #50: 2 / Tornado Taskforce: Hollandia Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 Bonus, MacArthur's Navy: Applies only if SW PAC HQ is the activating HQ and US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US Naval unit.

OC: 2 EC: 4

Message from Allies:
614 8/10/2026 11:33:00 PM May-Aug 1944 Japanese 71 3 Event #71: 3 / High Altitude Interceptors
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
612 8/10/2026 11:31:00 PM May-Aug 1944 Japanese 82 3 Operations #82: 3 / Indian Worker's Strike
Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units.

OC: 5 EC: 0

Message from Japanese:
605 8/10/2026 10:28:00 PM May-Aug 1944 Allies 20 1 Operations #20: 1 / Halsey Replaces Ghormley: Offensive Spirit
Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event.

OC: 1 EC: 3

Message from Allies:
604 8/10/2026 10:19:00 PM May-Aug 1944 Allies 64 2 Event #64: 2 / Tradewind Taskforce: Morotai Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
602 8/10/2026 10:10:00 PM May-Aug 1944 Japanese 71 3 o hand #71: 3 / High Altitude Interceptors

Message from Japanese:
601 8/10/2026 10:09:00 PM May-Aug 1944 Japanese 16 3 #16: 3 / Operation RI: New Guinea Offensive
OC: 5 EC: 7

Message from Japanese:
600 8/10/2026 10:07:00 PM May-Aug 1944 Japanese 33 2 Event #33: 2 / Imperial Intervention
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
595 8/10/2026 9:53:00 PM May-Aug 1944 Japanese 86 1 Event #86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
584 8/9/2026 9:58:00 PM May-Aug 1944 Japanese 20 2 Operations #20: 2 / Naval Battle of Guadalcanal
Activation: Any HQ. Logistic Value: 5 Airfield Bombardment: If, prior to reaction, a Japanese BB naval unit occupies a battle hex that contains an Allied air unit, but no Allied BB naval unit, then the Allied air unit (max) is reduced (Japanese player's choice) one step prior to air-naval combat (even if this eliminates the unit).

OC: 3 EC: 5

Message from Japanese:
575 8/7/2026 7:32:00 PM May-Aug 1944 Allies 11 2 Operations #11: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
570 8/6/2026 9:17:00 PM May-Aug 1944 Allies 42 2 Operations #42: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
564 8/5/2026 10:18:00 AM May-Aug 1944 Japanese 75 1 Event #75: 1 / Submarine Attack
During an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
561 8/4/2026 11:42:00 PM May-Aug 1944 Allies 32 3 card as Event #32: 3 / Operation Reno II: Invasion of Rabaul
Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
548 8/4/2026 6:25:00 PM Jan-Apr 1944 Allies 14 2 card as Operations #14: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
546 8/4/2026 3:57:00 PM Jan-Apr 1944 Japanese 45 3 Operations #45: 3 / Operation Sho-Go
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Bonus: If a Kamikaze attack reaction card is played in conjunction with this card, increase the effect of the Kamikaze reaction card by one additional Allied naval step loss in one battle. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
539 8/3/2026 10:40:00 PM Jan-Apr 1944 Allies 21 3 Event #21: 3 / Operation Cartwheel: Breaking the Bismark Barrier
Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
538 8/3/2026 10:34:00 PM Jan-Apr 1944 Japanese 31 3 Event #31: 3 / New Operation Plan: Island Fortifications
The Japanese player gains a +1 ground combat die roll modification for the remainder of the game in any battle that occurs on a one hex island. Place the Japanese +1 Defensive Doctrine marker on the game turn track as a remainder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
534 8/3/2026 10:20:00 PM Jan-Apr 1944 Allies 29 2 Event #29: 2 / Operation Toenails: New Georgia Invasion
Actiavte: Any HQ. Logistic Value: 4 Artillery Support: During all battles for this Offensive, the Allies receive a +1 die roll modifier during Ground combat.

OC: 2 EC: 4

Message from Allies:
533 8/3/2026 10:20:00 PM Jan-Apr 1944 Allies 36 3 Event #36: 3 / Operation Cherry Blossom: Bougainville Landing
Activate: Any HQ. Logistics Value: 5 Arleigh Burke: US CA naval units have 2 added to their attack strength for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
527 8/3/2026 9:49:00 PM Jan-Apr 1944 Allies 40 3 Event #40: 3 / Operation Dexterity: New Britain Invasion
Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3

OC: 3 EC: 5

Message from Allies:
519 8/3/2026 7:31:00 PM Jan-Apr 1944 Japanese 32 3 Operations #32: 3 / Operation I-Go: Air Offensive
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only air units may be activated. Air Shuttle: The Japanese gain a +1 die roll modification during air-naval combat if the battle is within 6 hexes of an inactive Japanese CV or CVL naval unit.

OC: 5 EC: 7

Message from Japanese:
517 8/3/2026 6:33:00 PM Jan-Apr 1944 Allies 66 2 Event #66: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
514 8/3/2026 3:57:00 PM Jan-Apr 1944 Japanese 54 3 Operations #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
512 8/2/2026 8:08:00 PM Jan-Apr 1944 Allies 2 1 Event #2: 1 / Imperial HQ Debate: Japanese Inter-Service rivalry
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
500 8/2/2026 5:24:00 PM Jan-Apr 1944 Japanese 10 3 Event #10: 3 / 2nd Operational Phase: Solomon Island Expansion
Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side.

OC: 5 EC: 7

Message from Japanese:
499 8/2/2026 11:47:00 AM Jan-Apr 1944 Allies 2 1 o hand #2: 1 / Imperial HQ Debate: Japanese Inter-Service rivalry

Message from Allies:
498 8/2/2026 11:47:00 AM Jan-Apr 1944 Allies 22 2 #22: 2 / Orde Wingate: Chindits
OC: 2 EC: 0

Message from Allies:
497 8/2/2026 11:46:00 AM Jan-Apr 1944 Allies 10 1 Event #10: 1 / General Douglas MacArthur: Pacific First Strategy
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
486 8/1/2026 5:56:00 PM Sep-Dec 1943 Allies 13 3 Event #13: 3 / Operation Watchtower: Guadalcanal Invasion
Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive.

OC: 3 EC: 0

Message from Allies:
474 7/31/2026 4:48:00 PM Sep-Dec 1943 Allies 71 2 Event #71: 2 / Victor Plans: MacArthur Liberates The Philippines
Activate: Any HQ. Logistic Value: 6 if SW Pac HQ, for all others: 4

OC: 2 EC: 4

Message from Allies:
470 7/30/2026 9:40:00 PM Sep-Dec 1943 Japanese 12 3 Event #12: 3 / Operation MI: Battle of Midway
Activation: Any HQ. Logistic Value: 8 Conditions: All battles must be fought in one hex islands. Long Range Reconnaissance of Pearl Harbor: If French Shoals (5508) is not in an Allied air ZOI or within 3 hexes of a US CA naval unit, then the Allies add +4 to any intelligence die roll due to superior Japanese information security.

OC: 5 EC: 8

Message from Japanese:
468 7/30/2026 7:54:00 PM Sep-Dec 1943 Allies 48 2 Event #48: 2 / New China Army: Stilwell Burma Offensive
Activate: Any HQ. Logistic Value: 4 if SEAC HQ, for all others: 3 Conditions: Only ground and air units may be activated. Bonus: The Allies receive one Chinese ground replacement step for a reduced Chinese unit. This replacement step cannot be saved and is lost if not used immediately. Additionally, all Chinese army units in range of the activating HQ may be activated for no additional activation cost.

OC: 2 EC: 4

Message from Allies:
462 7/29/2026 11:19:00 PM Sep-Dec 1943 Japanese 17 2 Event #17: 2 / Japanese Counterattack at Savo Island
Activation: Any HQ. Logistic Value: 3 Intelligence: Intercept. Conditions: Either air or naval units may be activated, but not both. Japanese Night Fighting Advantage: Japanese CA, CL and APD naval units have 2 added to their attack strength for all battles fought during the current Offensive. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
460 7/29/2026 10:46:00 PM Sep-Dec 1943 Allies 81 2 Operations #81: 2 / China Offensive: Counter-Offensive in Kweilin-Liuchow
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
I'm playing this now
459 7/29/2026 10:46:00 PM Sep-Dec 1943 Allies 77 2 Operations #77: 2 / Mao Tse Tung: Communits Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
I played this a while back
457 7/29/2026 6:44:00 PM Sep-Dec 1943 Japanese 72 3 Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
451 7/28/2026 11:44:00 PM Sep-Dec 1943 Allies 45 3 Event #45: 3 / Operation Flintlock: Marshall Is. Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
442 7/28/2026 10:18:00 PM Sep-Dec 1943 Japanese 37 3 Event #37: 3 / 1st Convoy Escort Fleet: Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
435 7/27/2026 11:51:00 PM Sep-Dec 1943 Allies 56 2 Event #56: 2 / Typhoon Taskforce: New Guinea: Vogelkop Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
430 7/27/2026 3:00:00 PM Sep-Dec 1943 Japanese 57 3 Operations #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
428 7/26/2026 8:06:00 PM Sep-Dec 1943 Japanese 78 1 #78: 1 / Tainan Air Unit: Reinforcement
OC: 3 EC: 0

Message from Japanese:
427 7/26/2026 7:58:00 PM Sep-Dec 1943 Japanese 17 2 o hand #17: 2 / Japanese Counterattack at Savo Island

Message from Japanese:
426 7/26/2026 7:56:00 PM Sep-Dec 1943 Japanese 68 2 card as Event #68: 2 / Japanese Army/Navy: Central Agreement
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
424 7/26/2026 12:49:00 PM Sep-Dec 1943 Allies 2 1 Event #2: 1 / Imperial HQ Debate: Japanese Inter-Service rivalry
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
414 7/25/2026 2:03:00 PM May-Aug 1943 Allies 19 2 Operations #19: 2 / Anakim Operation: Burma Offensive
Activation: Any HQ. Logistic Value: 3 Conditions: Only ground and air units may be activated.

OC: 2 EC: 4

Message from Allies:
406 7/25/2026 1:32:00 PM May-Aug 1943 Allies 53 3 Event #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
404 7/25/2026 11:02:00 AM May-Aug 1943 Japanese 76 2 Operations #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
401 7/24/2026 12:54:00 PM May-Aug 1943 Japanese 74 1 Event #74: 1 / Tokyo Rose: Mrs. Iva Ikuko D'Aquino
Reduce US Political Will by one. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
392 7/23/2026 10:25:00 PM May-Aug 1943 Japanese 36 1 Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
390 7/23/2026 10:25:00 PM May-Aug 1943 Japanese 46 3 Event #46: 3 / Operation A-Go: Battle of the Philippine Sea
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Tactical Wire Intercepts: Allied carrier units have their defense values increased by two for the duration of the Offensive. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
387 7/23/2026 9:54:00 PM May-Aug 1943 Allies 37 3 Event #37: 3 / Operation Galvanic: Gilbert Islands Invasion
Activate: Any HQ. Logistic Value: 6 Intelligence: Surprise Attack. Conditions: Only one ground unit (any size) may be activated during this Offensive. Banzai Charge: For the duration of this Offensive if ground combat occurs in a one hex island, the Allies add 2 to their ground combat die roll.

OC: 3 EC: 0

Message from Allies:
382 7/23/2026 8:14:00 PM May-Aug 1943 Allies 49 1 Operations #49: 1 / Roosevelt Threatens Chungking: Chinese Army Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
378 7/23/2026 7:24:00 PM May-Aug 1943 Allies 15 2 Operations #15: 2 / Heroic Repair: Emergency Battle Repairs
2 Naval Replacements: The Allies gain two US naval replacements that must be used immediately. Unused replacements are lost. If the Allied Player brings a naval unit from the eliminated pile back into the game it is placed within range of a US or Joint HQ, in any friendly, in supply port.

OC: 2 EC: 0

Message from Allies:
370 7/22/2026 11:16:00 PM May-Aug 1943 Allies 59 1 Event #59: 1 / Ultra Information: Japanese Burma Operation is penetrated
Intelligence: Intercept. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
368 7/22/2026 11:09:00 PM May-Aug 1943 Japanese 52 3 Operations #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
360 7/22/2026 10:09:00 PM May-Aug 1943 Allies 79 3 Operations #79: 3 / Soviets Invade Manchuria
Manchuria: If Tojo has resigned, then this card MUST be played as an event, otherwise it can only be played as an OC. If played as the event the Japanese permanently lose two Resource Hexes (3302 and 3303). Place a Soviet Flag in each hex to denote Allied control that counts for Progress of the War. Bonus: If China has not surrendered, move the China marker two boxes toward or into the Stable Front box.. RESHUFFLE: If played as an OC or discarded, place this card back in the deck and reshuffle the deck at the end of the game turn. If played as the event, permanently remove this card from the deck and do NOT reshuffle. This card may not be played as a Future Offensive.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Allies:
351 7/22/2026 9:29:00 PM May-Aug 1943 Japanese 58 3 Event #58: 3 / Western Force: Conquest of Sumatra
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
344 7/22/2026 9:04:00 PM May-Aug 1943 Japanese 4 1 Event #4: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
342 7/22/2026 6:53:00 PM May-Aug 1943 Allies 51 2 card as Event #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
327 7/21/2026 10:54:00 PM Jan-Apr 1943 Japanese 55 3 Event #55: 3 / WAR IN EUROPE: Major Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
324 7/21/2026 10:52:00 PM Jan-Apr 1943 Allies 1 1 Event #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
319 7/21/2026 10:42:00 PM Jan-Apr 1943 Japanese 67 2 card as Operations #67: 2 / Japanese Army/Navy: Central Agreement
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
314 7/21/2026 10:15:00 PM Jan-Apr 1943 Allies 32 3 Event #32: 3 / Operation Reno II: Invasion of Rabaul
Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
I keep forgetting to play my cards in ACTS
304 7/21/2026 9:19:00 PM Jan-Apr 1943 Japanese 26 2 Operations #26: 2 / Chiang Kai-shek: Anti Communist Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
298 7/21/2026 7:12:00 PM Jan-Apr 1943 Allies 71 2 Event #71: 2 / Victor Plans: MacArthur Liberates The Philippines
Activate: Any HQ. Logistic Value: 6 if SW Pac HQ, for all others: 4

OC: 2 EC: 4

Message from Allies:
292 7/20/2026 11:49:00 PM Jan-Apr 1943 Japanese 28 3 Event #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
287 7/20/2026 9:17:00 PM Jan-Apr 1943 Allies 75 3 Operations #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
281 7/20/2026 7:56:00 PM Jan-Apr 1943 Allies 8 1 Event #8: 1 / Australian Coast Watchers
Intelligence: Intercept. Conditions: Can only be played if Japanese air or naval units are activated for the current Offensive. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
279 7/20/2026 7:41:00 PM Jan-Apr 1943 Japanese 41 3 Operations #41: 3 / Patrick Hurley: Chinese Nationalist and Communist Reconciliation Fails
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
272 7/20/2026 6:25:00 PM Jan-Apr 1943 Allies 55 3 Event #55: 3 / Operation Forager: Marianas Is. Invasion
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4 The Great Marianas Turkey Shoot: Japanese aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive. In addition, at the conclusion of the Offensive, one active Japanese air unit or an air unit in a battle hex (Allied Player's choice) loses one step, which may eliminate the air unit.

OC: 3 EC: 5

Message from Allies:
This is my currently played card
271 7/20/2026 6:25:00 PM Jan-Apr 1943 Allies 64 2 Event #64: 2 / Tradewind Taskforce: Morotai Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
This was my last card. Forgot to play it in ACTS.
263 7/19/2026 5:42:00 PM Jan-Apr 1943 Japanese 51 3 Operations #51: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
246 7/17/2026 6:08:00 PM Sep-Dec 1942 Japanese 23 2 Event #23: 2 / Operation RE: Attack on Milne Bay
Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive.

OC: 4 EC: 6

Message from Japanese:
239 7/17/2026 11:12:00 AM Sep-Dec 1942 Japanese 71 3 Operations #71: 3 / High Altitude Interceptors
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
235 7/16/2026 10:59:00 PM Sep-Dec 1942 Allies 3 1 Operations #3: 1 / Prime Minister Curtin
2 Ground replacements: The Australians get two ground replacements that must be used immediately to bring Australian ground units from reduced to full strength, or from the eliminated plie to reduced strength or full strength, which are placed in any friendly Australian port. Any unused replacements are forfeit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
228 7/16/2026 10:30:00 PM Sep-Dec 1942 Allies 12 2 Event #12: 2 / Commander Rochefort: HYPO Success - JN25 Code break
Intelligence: Ambush. Bonus: During all battles of this Offensive, the Allied player achieves a critical hit result on all modified air-naval combat die rolls of 9 or greater. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Dice better be on my side this time.
226 7/16/2026 10:16:00 PM Sep-Dec 1942 Japanese 40 3 Operations #40: 3 / Operation U-Go: Burma Offensive
Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
222 7/16/2026 7:08:00 PM Sep-Dec 1942 Japanese 24 1 Event #24: 1 / Submarine Attack
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
219 7/15/2026 11:48:00 PM Sep-Dec 1942 Allies 36 3 Event #36: 3 / Operation Cherry Blossom: Bougainville Landing
Activate: Any HQ. Logistics Value: 5 Arleigh Burke: US CA naval units have 2 added to their attack strength for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
213 7/15/2026 11:24:00 PM Sep-Dec 1942 Allies 26 2 Event #26: 2 / US Army Breaks Japanese Army Codes
Intelligence: Ambush. Bonus: For the duration of the Offensive the Allies gain +4 in any ground combat, in addition to the normal ambush modifier for air-naval combat. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
211 7/15/2026 11:17:00 PM Sep-Dec 1942 Japanese 63 2 Operations #63: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
209 7/15/2026 10:31:00 PM Sep-Dec 1942 Allies 31 3 Operations #31: 3 / Black Day: US New Guinea Air Offensive
Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated.

OC: 3 EC: 5

Message from Allies:
207 7/15/2026 10:18:00 PM Sep-Dec 1942 Allies 21 3 Event #21: 3 / Operation Cartwheel: Breaking the Bismark Barrier
Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
202 7/15/2026 10:07:00 PM Sep-Dec 1942 Allies 78 1 Event #78: 1 / Submarine Attack: British X Craft Attack Singapore
Play during an offensive before the beginning of the combat phase, or at the conclusion of the Offensive if no battle hexes are declared during the Offensive. On a die roll of: 0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit). 8-9: No Effect. The target naval unit must be inactive and in a non-Japanese Islands port hex. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
199 7/15/2026 10:01:00 PM Sep-Dec 1942 Japanese 6 2 Operations #6: 2 / China Operation: Doolittle Raid Reprisal
May only be played as an event after the allies have played the Doolittle Raid card as an event; Allied card #6 Move the China marker one box to the left toward Government Collapse box. If moved into the Government Collapse box China surrenders immediately. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
187 7/15/2026 7:12:00 PM Sep-Dec 1942 Japanese 80 2 Event #80: 2 / Submarine Launched Air Attack on the Panama Canal: I-400
Allied Reinforcements for the next game turn are delayed. Place those reinforcements in the delay box when they arrive. If reinforcements are already delayed, there are no additional effects. Place the Panama Canal Attack marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
177 7/15/2026 12:15:00 AM Sep-Dec 1942 Allies 69 3 card as Event #69: 3 / S-Day: Invasion of Luzon
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Bonus: If the 11th Airborne Division is on an airfield, not activated, with ANY in supply US air unit, the 11th Airborne division can be placed on any unoccupied hex that is not in an unneutralized Japanese air ZOI and is within the extended range/normal LRB (including B29) range of the air unit that it is stacked with.

OC: 3 EC: 5

Message from Allies:
175 7/14/2026 7:15:00 PM Sep-Dec 1942 Japanese 11 2 Event #11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
173 7/14/2026 6:53:00 PM Sep-Dec 1942 Allies 73 2 Operations #73: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
167 7/14/2026 10:39:00 AM Sep-Dec 1942 Japanese 53 3 Operations #53: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
149 7/12/2026 9:19:00 PM May-Aug 1942 Japanese 35 3 Operations #35: 3 / Operation KE: Guadalcanal Evacuation
Choose a Japanese occupied coastal hex. Up to 3 Japanese ground units in the chose hex and all adjacent hexes (that do not have to be coastal hexes) may conduct strategic naval movement (with no amphibious shipping points required) from these hexes to any single friendly port hex. No battles may be initiated. The move is unaffected by Allied air ZOI, however all other conditions for a strategic naval move apply.

OC: 5 EC: 0

Message from Japanese:
144 7/12/2026 8:51:00 PM May-Aug 1942 Japanese 27 1 card as Operations #27: 1 / Submarine Attack: I-19 sinks the Wasp
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
142 7/12/2026 8:27:00 PM May-Aug 1942 Allies 69 3 o hand #69: 3 / S-Day: Invasion of Luzon

Message from Allies:

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