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For the People: MM v RH Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
39 7/9/2026 9:38:00 PM Summer 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
38 7/9/2026 6:43:00 PM Summer 1861 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
PC Grafton and Falmoth
37 7/9/2026 5:25:00 PM Summer 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Activate Pope and 6 SP at Bloomington, IN

1. Louisville
2. Drop 1 SP. Frankfort
3. Drop 1 SP. Lexington
4. Drop 1 SP. Somerset
5. Drop 1 SP. Lebanon
6. Drop 1 SP. End in Bowling Green n1
36 7/9/2026 4:43:00 PM Summer 1861 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Fort in Nashville
35 7/9/2026 4:36:00 PM Summer 1861 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 SP at Washington, DC n2

1-2. Harpers Ferry n4
END
34 7/9/2026 3:42:00 PM Summer 1861 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
General REorg
Price to Coumbus Ky
Polk and ASJ to ANV
30 7/9/2026 3:02:00 PM Summer 1861 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
AoNV
29 7/9/2026 12:10:00 PM Summer 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Form ANV with JJ CIC and 9 SP cost me 2 SW 100+ -2 -3 = 95-
28 7/9/2026 11:58:00 AM Summer 1861 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Reorg

McClellan Bloomington, IN to AoP
Pope Pittsburgh to Bloomington, IN
Fremont St. Louis to AoP
Halleck AoP to Pittsburgh.
Burnside AoP to Washington, DC.
Buell Washington, DC to Harpers Ferry
11 7/8/2026 8:17:00 PM Spring 1861 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Fort in Harpers Ferry
10 7/8/2026 7:45:00 PM Spring 1861 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
PC Louisville
9 7/8/2026 7:17:00 PM Spring 1861 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Fort in Frederick
8 7/8/2026 6:00:00 PM Spring 1861 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
PC Paducah
7 7/8/2026 5:53:00 PM Spring 1861 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Union Naval Blockade Level set to 1
6 7/8/2026 3:55:00 PM Spring 1861 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
JJ 1SP
1-2 Manassas + beau + 3 SP n 4
3-5 Willimasburg drop 1 SP n 3
6. Richmond drop 1SP and Beau n2 (n2)
7. End Hanover 2 SP
5 7/8/2026 3:52:00 PM Spring 1861 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Stop in Frederick
4 7/8/2026 3:35:00 PM Spring 1861 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
Activate McDowell AoP (5) at Washington, DC.

1. Drop 1 SP. Frederick (1)
2. Drop 1 SP. Harpers Ferry (2)
3. Pick up 2 SP. Attack Winchester.
Medium Battle
US: 5 +5
CS: 1 +2

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