Warhorse Simulations

Automated Card Tracking System: Home

For the People: Poniatowski Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
95 7/16/2026 5:22:00 PM Spring 1862 Confederate 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
CSA6
PC in Paducah.
93 7/16/2026 2:23:00 PM Spring 1862 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
PC's in MO
91 7/16/2026 10:23:00 AM Spring 1862 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
CSA5
Fort in Little Rock.
90 7/16/2026 5:01:00 AM Spring 1862 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Shuffle Generals

McClellan to Bloomington
89 7/16/2026 4:57:00 AM Spring 1862 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Hi!
CSA4
AoT
2/6 converts Bowling green.
4/6 converts Lebanon.
6/6 converts Louisville.
88 7/16/2026 4:48:00 AM Spring 1862 Union 43 1 Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
87 7/15/2026 5:14:00 PM Spring 1862 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
CSA3
Creation of the AoT under Lee.
CS SW -2 = 108-
86 7/15/2026 2:17:00 PM Spring 1862 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
82 7/15/2026 8:20:00 AM Spring 1862 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
CSA2
+3SP in Manassas.

CS will -3(-3) = 110-
79 7/15/2026 6:33:00 AM Spring 1862 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
AOP drop 1SP -> Frederick pick 2SP = 15SP and McClellan and attack ANV
75 7/13/2026 4:38:00 PM Spring 1862 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1) Lee with Van Dorn +6SP attack Bowling Green.
66 7/12/2026 3:09:00 PM Fall 1861 Confederate 42 2 Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
CSA6
- PC in Lebanon, Louisville, Lexington, Paducah.

Political phase: US War guilt: US SW -5 = 82-
Attrition in the log.
62 7/12/2026 2:56:00 PM Fall 1861 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
AoT attack Van Dorn
61 7/12/2026 2:48:00 PM Fall 1861 Confederate 54 1 Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSA5
Ironclad in Memphis.
58 7/12/2026 2:36:00 PM Fall 1861 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
AoT drop 1 -> Somerset&Convert -> Lebanon pick up 1SP = 5 SP and attack Bowling Green
53 7/12/2026 2:20:00 PM Fall 1861 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
CSA4
Van Dorn +1SP
2/8 Columbus: pick up 2SP.
4/8 Dover: pick up 1SP.
6/8 Nashville: pick up 1SP.
7/8 Clarksville. Interception?
51 7/12/2026 2:07:00 PM Fall 1861 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
AoT -> Lebanon convert -> Bowling Green Intercept??
50 7/12/2026 1:52:00 PM Fall 1861 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
CSA3
Generals reorganization
Banks in Manassas.
Van Dorn in Memphis.
Price in Dover.
49 7/12/2026 1:42:00 PM Fall 1861 Union 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
create AOC
48 7/12/2026 1:40:00 PM Fall 1861 Confederate 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
CSA2
45 7/12/2026 1:32:00 PM Fall 1861 Union 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
AoP attacks ANV
44 7/12/2026 1:31:00 PM Fall 1861 Confederate 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
CSA1
In AoNV.
43 7/12/2026 1:26:00 PM Fall 1861 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Generals
Banks to Cairo
Fermont to Harpers Ferry
Burnside to St. Louis
Pope to Cincinnati
36 7/12/2026 12:29:00 PM Summer 1861 Confederate 32 3 Event #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
CSA5
CS will +3(+2) = 110+

I've done the Poltical phase and the Attrition in my log.
You're up for your SR.
35 7/12/2026 12:19:00 PM Summer 1861 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade +1
34 7/12/2026 12:13:00 PM Summer 1861 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
CSA4
Fort in Nashville.
33 7/12/2026 11:52:00 AM Summer 1861 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Cincinnati 2 SP one in Louisville the other in Frankfort
32 7/12/2026 11:40:00 AM Summer 1861 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
CSA3
Division move: 1SP from Columbus to Memphis.
30 7/12/2026 11:24:00 AM Summer 1861 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2SP from Cincinnati one stays in Falmouth the other in Lexington
29 7/12/2026 11:22:00 AM Summer 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
CSA2
Creation of the AoNV under Johnston in Manassas.
CS SW -2(-3) = 105-
28 7/12/2026 11:14:00 AM Summer 1861 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Fort in Harpers Ferry
25 7/12/2026 11:11:00 AM Summer 1861 Confederate 82 3 Event #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
CSA1
US SW: 107+ -10(-3) = 94-
24 7/12/2026 11:05:00 AM Summer 1861 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Fort in Cairo
11 7/12/2026 7:29:00 AM Spring 1861 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
CSA4
PC in Frankfort, Lexington, Somerset.

Poltical phase:
West Virginia joins the Union: US SW +5(+2) = 107+
Kentucky joins th Confederacy: CS SW +10 = 110+
10 7/12/2026 7:04:00 AM Spring 1861 Union 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Luisville and Falmouth
9 7/12/2026 7:02:00 AM Spring 1861 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
CSA3
PC in Lebanon and Bowling Green.
8 7/12/2026 6:33:00 AM Spring 1861 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
PC Grafton and Charlestown
7 7/12/2026 6:17:00 AM Spring 1861 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
CSA
PC in Paducah.
6 7/12/2026 6:14:00 AM Spring 1861 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Fort in Frederick
5 7/12/2026 5:59:00 AM Spring 1861 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
CSA1
Johnson +1SP in Manassas.
4 7/12/2026 5:37:00 AM Spring 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
PC in Wheeling and Parkersburg

Next 100 entries

Copyright 2005 Warhorse Simulations