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For the People: A Long and Bloody Task Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
366 9/3/2026 4:15:00 PM Fall 1864 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Activate AoC 9-2 in Manassas (6) Leaving Thomas in charge

1 Strasburg (0) pu1 n10-2
2 Staunton (0) pu2 and Buell n12-2
3 Attack AoM in Charlottesville

365 9/3/2026 12:25:00 PM Fall 1864 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Smith + 2 in Williamsburg VA (2-1):

1-2) Gordonsville (0) pu2 (4)
3-4) Fredericksburg (9-1) d4 (0)
5-6) Williamsburg (2-1)
358 9/2/2026 1:51:00 PM Fall 1864 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Using as an Operations card...

Activate AoC 3-2 in Manassas (6) leaving Thomas in charge...

1 DC (0) pu8 n11-2
2 Frederick (2-1) pu4 and Rosy n15-2
3 Manassas (6) pu Thomas still 15-2
4 Attack AoNV in Fredericksburg…
340 8/31/2026 12:38:00 PM Summer 1864 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
This the the card I could have played to win the battle in Memphis. The problem is, I would have had to then re-enforce Memphis, and the only way to do that would be by using Hood (since all I had were 1 cards -- I had to use my 2 and 3 for reinforcements), and there was still a 33% chance that you win the battle anyways AND get to move last as well.

AoMS (8-1) in Wytheville (0)

1) Lewisburg WV ...
339 8/31/2026 12:28:00 PM Summer 1864 Union 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Activate Curtis in Harpers Ferry (2)

1 Frederick (6-1) pu1
2 Manassas (6-1) pu1 n2
3 Strasburg (1) pu4 n6
4 Culpeper (2) d2 n4
5 Gordonsville (2) d2 n2
6 Charlottesville (2) d2 n0
7 Staunton (2) pu2 n2
8 Franklin (2)
336 8/31/2026 12:10:00 PM Summer 1864 Confederate 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
AoMS (11-1) in Chattanooga TN (0)

1-3) Knoxville TN (1) d1 (10-1)
4-6) Wytheville VA ...
331 8/31/2026 11:53:00 AM Summer 1864 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
Activate AoT 12-1 in Franklin (6). Leaving Meade in charge

1-3 McKenzie, convert (0)
4-5 Humboldt, convert, (2) d2 n10-1
6 Attack Memphis
330 8/31/2026 11:42:00 AM Summer 1864 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
AoMS (10-1) in Pittsburgh Landing TN (0)

1) Convert Pittsburgh Landing
2-3) Tuscumbia AL (0) pu1 (11-1)
4-6) Chattanooga TN (11-1)
329 8/31/2026 11:31:00 AM Summer 1864 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Activate Burnside and 6 in St Louis (1)

1 Jeff City (2) d2 n4
2-3 Springfield (1) d1 n3
4 Rolla (2) pu Reynolds still 3
5-6 Cairo (3) d1 and Reynolds n2
7-8 Greenville (2)
324 8/31/2026 11:09:00 AM Summer 1864 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
AoMS (8-1) in Homboldt MS (0)

1-2) Convert Lexington TN
3) Corinth MS (0) pu3 (11-1)
4) Pittsburgh Landing ...
321 8/31/2026 10:57:00 AM Summer 1864 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Activate AoC 8-2 in Strasburg (2)

1-2 Franklin, convert (0) pu6 and Buell n14-2
3-4 Staunton (4) d4 and Buell n10-2
5 Strasburg (5) d3 n7-2
6 Attack AoNV in Manassas
320 8/31/2026 10:44:00 AM Summer 1864 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Savannah GA (2), Charleston SC (2), and Norfolk VA (1)
319 8/31/2026 10:30:00 AM Summer 1864 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Activate Halleck and 2 in Pittsburgh (0)

1 Wheeling (0) pu2 n4
2 Grafton (4) pu2 and Buell n6
3 Franklin (6) d6 and Buell n0
4 Grafton (0) pu4 n4
5-7 Wytheville (2) d2 n2
8 Lewisburg (2)
318 8/31/2026 10:17:00 AM Summer 1864 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2 SPs in Humboldt TN (AoMS 8-1)
315 8/31/2026 9:56:00 AM Summer 1864 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Activate AoC 9-2 in DC (1)

1 Baltimore (2) pu McDowell, d1 and Hooker n8-2
2-4 Winchester (0) pu2 n10-2
5 Strasburg…
314 8/31/2026 9:19:00 AM Summer 1864 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Smith (0) in Richmond VA (2)

1-3) Manassas VA (12-1) pu Wheeler + 2 (3-1)
4-6) Urbanna VA (0) pu1 (4-1)
7) Williamsburg VA (4-1)
313 8/31/2026 8:01:00 AM Summer 1864 Union 76 2 Event #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Create the Army of the Cumberland in DC (10-2). Sherman CG, Sheridan Cav and Hooker DCG.

Loss of 2SW as more senior GOs on the map
USA 92-
CSA 56-
304 8/24/2026 11:56:00 AM Spring 1864 Union 46 1 Event #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
Markers in Clinton and Knoxville.
302 8/24/2026 11:14:00 AM Spring 1864 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
AoT (8-1) in Tullahoma TN (0)

1) Steven AL (0) pu1 (9-1)
2-4) Corinth MS ...

301 8/23/2026 11:10:00 AM Spring 1864 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
Activate Hooker alone in DC (1) via rail

1 Baltimore (0) pu2 and Banks
2 Wilmington (2) d2 and Banks
3-4 Frederick (6-1) pu4 and Sherman
5 Baltimore (2) d2 and Sherman n2
6 Frederick (6-1) pu McDowell
7 Baltimore (2) d McDowell pu Sherman
8 York (1) d1 n1
9-10 DC (2)
300 8/20/2026 2:42:00 PM Spring 1864 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
AoNV (8-1) d2 in Fort Monroe (2)

1) Convert Ft Monroe
2) Williamsburg (0)
3) Urbanna ...

Will assume no card for USA.

CSA: +6
USA: 0

Result is at least a 2*-1 CSA win. 2 USA SPs are destroyed and AoNV (6-1) d1 in Urbanna (1) and continue:

4-6) Manassas (9-2)
294 8/19/2026 1:39:00 PM Spring 1864 Union 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
Activate AoP 4-1 in Frederick (2)

1 DC (1) pu8; GOs McDowell and Rosy n12-1
2-3 Harpers Ferry (2) pu2 and Sherman n14-1
4-5 Attack Longstreet in Manassas…
288 8/19/2026 10:45:00 AM Spring 1864 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
AoNV (4-1) d6 in Manassas VA (6)

1) Culpepper (0) pu Longstreet's corps (10-2)
2) Manassas (6-1) drop Longstreet's corps intact and pu 6 (10-1)
3-5) Williamsburg VA (0) pu3 (13-1)
6) Fort Monroe ...
286 8/19/2026 10:38:00 AM Spring 1864 Confederate 112 2 Event #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
Cancelling Rosecrans' AA attempt.
284 8/19/2026 10:35:00 AM Spring 1864 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Rosy wanted a better Navy escort and better men to try again. He knows he can't make the it to Red River.

AA vs New Orleans

283 8/19/2026 10:27:00 AM Spring 1864 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
AoMS (6-1) in Panola MS (0)

1-3) Convert Humboldt TN (0)
4-5) Convert McKenzie TN (0)
6) Humboldt TN
282 8/19/2026 10:21:00 AM Spring 1864 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
GO reorganization

Mc Pherson DC to AoT
Hooker Frederick to DC
Meade Pittsburg Landing to AoT
Burnside Parkersburg to Pittsburgh Landing
280 8/19/2026 10:05:00 AM Spring 1864 Confederate 128 3 Event #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
Blockade > 2
279 8/19/2026 10:03:00 AM Spring 1864 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Blockade to 4.
278 8/19/2026 9:55:00 AM Spring 1864 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Mobile AL (1), Savannah GA (1), and Charleston SC (2)
277 8/19/2026 9:48:00 AM Spring 1864 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Activate AoT 9-1 in Humboldt (0)

1-2 Corinth (0) pu1 n10-1
3 Lexington (0) pu1 n11-1
4 McKenzie (0) pu1 n12-1
5 Dover (0) pu2 n14-1
6 Franklin (20-1 w5 outside AoT)
266 8/18/2026 12:46:00 PM Fall 1863 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
AoT (10-1) in Clinton TN (0)

1) Convert Clinton TN (0)
2-3) Crossville TN (0) convert
4-5) McMinnville TN (0) convert
6) Tullahoma TN ...

No DR required, result is a 3*-1 CSA win. 2 USA SPs are destroyed and AoT (9-1) remains in Tullahoma.
265 8/18/2026 12:04:00 PM Fall 1863 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Had other thoughts on this, but they did NOT come to pass.

Activate Reynolds and 6 in McMinnville

1-6 Cairo (2) d2 n4
7 Ironton (2) d2 n2
8 Rolla (2)
264 8/18/2026 11:54:00 AM Fall 1863 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
CSA PCs in Rolla and Ironton MO
263 8/18/2026 11:38:00 AM Fall 1863 Union 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
Activate Burnside alone in Johnstown (2)

1-2 Coshocton (1) pu3 and Buell n3
3 Pittsburgh (2) pu3 n6
4 Uniontown (1) d1 n5
5 Grafton (2) d2 and Buell n3
6 Weston (1) d1 n2
7 Charleston (1) d1 n1
262 8/18/2026 11:24:00 AM Fall 1863 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
CSA PCs in Jefferson City and Springfield MO.
259 8/18/2026 11:17:00 AM Fall 1863 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate Rosy and 3 in DC (0)

AA vs New Orleans
258 8/18/2026 11:11:00 AM Fall 1863 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
CSA PCs in St. Joseph's, Lexington, and Kansas City MO.
257 8/18/2026 11:05:00 AM Fall 1863 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Activate Reynolds and 5; AoT stays in Humboldt (6-1)

1 McKenzie (1) pu1 n6
2 Dover (2) d1 n5
3-4 Murfreesboro (2) d1 n4
5-7 Crossville (0) pu1 n5
8 McMinnville (6)
250 8/18/2026 10:34:00 AM Fall 1863 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
AoT 912-1) in Franklin WV (0)

1-5) Knoxville TN ...
249 8/18/2026 10:26:00 AM Fall 1863 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Activate AoP 6-1 in Frederick (2)

1 DC (3) pu3 d Rosy n9-1
2-4 Winchester (2) d2 n7-1
5 Harpers Ferry (5) d2 n5-1
6 Frederick (7-1)
248 8/18/2026 10:07:00 AM Fall 1863 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Longstreet's corps (2-1) in Drewey's Bluff VA (0)

1) Suffolk VA (0) pu1 (3-1)
2) Weldon NC (0) pu2 (5-1)
3-8) Culpepper VA (5-1)
247 8/18/2026 10:01:00 AM Fall 1863 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 in Vincennes (0)

1-6 via Somerset to Knoxville (2)
246 8/18/2026 9:35:00 AM Fall 1863 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Fort in Little Rock AR.
245 8/17/2026 3:33:00 PM Fall 1863 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Reduce AoT 14-1 by 2SP and now in Franklin is (12-1).

Card will be removed.
235 8/17/2026 10:36:00 AM Summer 1863 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate Meade and 3 in Franklin (2) TN

1-2 McKenzie (2) d2 n1
3 Humboldt (6-1) pu4 n5
4 New Madrid (1) d1 n4
5-6 Lexington (1) d1 n3
7 Corinth (1) d1 n2
8 Pittsburgh Landing (2)
234 8/17/2026 10:15:00 AM Summer 1863 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
I wanted to use this card to place forts, but with too many threats around I need to do my best to keep supply lines open to VA above all else, so ...

Longstreet (3-1) d2 in Williamsburg VA (2)

1-5) Goldsboro NC (2) pu1 (4-1)
6) Weldon NC (1) d1 (3-1)
7) Suffolk VA (1) d1 (2-1)
8) Drewey's Bluff VA (2-1)
230 8/17/2026 9:14:00 AM Summer 1863 Union 93 2 Event #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate Handcock and 3 in DC (3)

AA vs CSA in Sabine City (2)
227 8/17/2026 9:01:00 AM Summer 1863 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Longstreet's corps (5-1) in Grafton WV (0)

1-6) Richmond VA (2) pu1 (6-1)
7) Williamsburg ...
226 8/17/2026 7:47:00 AM Summer 1863 Union 29 2 Event #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
PCs in Weldon and Nacogdoches.
Card will be removed.
225 8/16/2026 6:54:00 PM Summer 1863 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
AoMS (6-1) in Columbia MS (0)

1) Decvatur AL (0) pu1 (7-1)
2-3) Corinth MS (0) pu1 (8-1)
4) Oxford MS
5-6) Panola MS (8-1)
222 8/12/2026 3:11:00 PM Summer 1863 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activate AoT 9-1 in Murfreesboro (1)

1 Franklin (5) d3 and Meade n6-1
2 Dover (1) pu5 and Reynolds n11-1
3 McKenzie (0) pu2 n13-1
4-5 Humboldt (1), convert d1 n12-1
6 Attack Memphis
221 8/12/2026 11:04:00 AM Summer 1863 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Charleston SC (2), Savannah GA (2), and Mobile AL (1)
219 8/12/2026 10:44:00 AM Summer 1863 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Please lose a good card and then play another.
218 8/12/2026 10:41:00 AM Summer 1863 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2 SPs in Columbia TN (8-1)
216 8/12/2026 10:29:00 AM Summer 1863 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Hoping to end Forrest's role in the war... rolling next.
215 8/12/2026 10:19:00 AM Summer 1863 Confederate 129 2 Event #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
AAM > 3
214 8/12/2026 10:13:00 AM Summer 1863 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
Blockade to 3. Card will be removed.
201 8/11/2026 7:58:00 PM Spring 1863 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
I keep getting very few 3 cards, and the ones I have been getting are difficult to justify using on a fort. But I will use this one for that -- fort in Memphis TN.
200 8/11/2026 2:55:00 PM Spring 1863 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Activate Hooker and 2 in Dover (2)

1 McKenzie (2) d2 n0
2-4 Murfreesboro (6-1) pu6
5 Tullahoma (2) d2 n4
6 McMinnville (1) d1 n3
7 Crossville (1) d1 n2
8 Clinton (2)
199 8/11/2026 2:47:00 PM Spring 1863 Confederate 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
1 SP in Sabine City TX (2):

1-2) Marshall TX (1)
198 8/11/2026 2:23:00 PM Spring 1863 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Activate Pope and 2 in Fts St P/J (2)

Naval move to New Bern, NC
197 8/11/2026 2:15:00 PM Spring 1863 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Forrest's cav (2-2) in Franklin WV (6-1)

1-8) Kingston GA
196 8/11/2026 2:07:00 PM Spring 1863 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Burnside and 1 in Lewistown (1) via rail

1-3 Coshocton (1) d1 n0
4 Columbus (0) pu2 n2
5 Cincy (1) pu2 and Buell n4
6 Washington (0) pu2 n6
7-8 Coshocton (6) d5 and Buell n1
9 Pittsburgh (6) pu1 n2
10 Johnstown (2)
195 8/11/2026 1:45:00 PM Spring 1863 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Longstreet + 2 in Strasburg VA (0)

1-2) Grafton WV (0) pu Forrest's cav (4-2)
3) Franklin WV (8-3) drop Forrest's cav and pu Wheeler's cav + 1 (4-1)
4-5) Parkersburg WV (0) pu2 (6-1)
6) Grafton WV (6-1)
192 8/11/2026 9:27:00 AM Spring 1863 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Activate AoT 6-1 in Clarksville (0)

1 Bowling Green (0) pu1 n7-1
2-3 Murfreesboro (0) pu2 n9-1
4 Nashville (0) pu5 and Fremont, who becomes DCG, n14-1
5 Attacking AoM in Franklin…
191 8/11/2026 9:18:00 AM Spring 1863 Union 91 2 o hand #91: 2 / Letters of Marque

Message from Union:
Cancelling Burnside's move, reset the troops and do another move.
190 8/11/2026 9:00:00 AM Spring 1863 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Activate Burnside and 2 in Lewistown (0) via rail

1-4 DC (2) pu1 n3
5-6 York (1) d1 n2
7-10 Pittsburgh (9)
189 8/5/2026 9:21:00 AM Spring 1863 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
2 SPs in Columbus KY (0)

1-2) Memphis TN (5)
188 8/4/2026 1:02:00 PM Spring 1863 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Create the Army of the Tennessee (AoT) in Clarksville (6-1)
Grant CG, Stoneman Cav
187 8/4/2026 12:34:00 PM Spring 1863 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
CSA SPs in Memphis TN (3); Richmond VA (3); and Atlanta GA (2)
186 8/3/2026 6:33:00 PM Spring 1863 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Activate Grant and his 6-1 crew in Cincy (3) Via rail

1-6 Clarksville (3-1) d Stoneman n5
7 Dover (4) pu Fremont and 1 n6
8-9 Nashville (5) d3 and Freemont n3
10 Clarksville (6-1)
179 8/3/2026 2:56:00 PM Spring 1863 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
AoMS (7-1) in Waynesboro TN (0)

1-2) Decatur AL (0) pu1 (8-1)
3) Columbia TN (0) pu2 (10-1)
4) Franklin TN

CSA is +4. USA is +3. I don't think you would have Hooker avoid, but since there is an option (and since AoMS must stop after the battle regardless), I will let you do the battle. No card for CSA.
178 8/3/2026 10:51:00 AM Spring 1863 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Activate Grant, taking Stoneman 6-1 in DC (2) via rail

1-9 Cincinnati (9-1)6 Pittsburgh (6) pu1 n6-1
166 7/24/2026 10:11:00 AM Fall 1862 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AoMS (9-1) d2 in Memphis TN (2)

1-5) Columbia TN ...
165 7/23/2026 4:55:00 PM Fall 1862 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate AoP 10-1 in DC (2-1) Leaving 1 and Stoneman

1 Annapolis (2) d2 n8-1
2 Baltimore (2) d1 n7-1
3-4 Chambersburg (2) d2 n5-1
5 Harpers Ferry (2) pu3 n8-1
6 Frederick (14-1)
164 7/23/2026 4:55:00 PM Fall 1862 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate AoP 10-1 in DC (2-1) Leaving 1 and Stoneman

1 Annapolis (2) d2 n8-1
2 Baltimore (2) d1 n7-1
3-4 Chambersburg (2) d2 n5-1
5 Harpers Ferry (2) pu3 n8-1
6 Frederick (14-1)
163 7/23/2026 3:35:00 PM Fall 1862 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
AoMS (12-1) d2 in Memphis TN (2)

1-2) Convert Humboldt TN (0)
3) Columbus KY ...

No card for CSA, will assume the same for USA. Result is at least a 2*-1 CSA win. 2 USA SPs are destroyed and AoMS (11-1) will continue:

AoMS (10-1) d1 in Columbus KY (1)

4) McKenzie TN (1) d1 (9-1)
5-6) Memphis TN (11-1)
161 7/23/2026 12:46:00 PM Fall 1862 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Activate 2 SPs in Ft St P/J (2)

AA vs Ft Fisher (ungarrisoned)

Automatic Victory with the USA losing 1 SP and 1 there to begin to clear the fort out for occupation.
159 7/23/2026 9:50:00 AM Fall 1862 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
AoT (7-2) in Franklin WV (0)

1-2) Convert Lewisburg WV
3) Charleston WV ...
158 7/23/2026 9:30:00 AM Fall 1862 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
All troops to DC (12-2) for the AoP.
157 7/23/2026 8:10:00 AM Fall 1862 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
2 SPs in Memphis TN (14-1)
156 7/22/2026 7:32:00 PM Fall 1862 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Fort in Franklin, TN
155 7/22/2026 2:18:00 PM Fall 1862 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Van Dorn in Panola MS (2) is activated with 1 SP, steps into the nearest telegraph office, and becomes ... Cavalry Man! He moves to:

1) Memphis (12-1)
154 7/22/2026 12:10:00 PM Fall 1862 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Fort in Pittsburgh.
153 7/22/2026 11:32:00 AM Fall 1862 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
AoT (3-1) in Franklin WV (0)

1-2) Uniontown PA (0) pu Longstreet's corps (7-2)
3-5) Strasburg VA (2) drop Longstreet (7-2)
6) Franklin WV (7-2)
152 7/22/2026 10:39:00 AM Fall 1862 Union 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Activate Hooker and 5 in Pittsburg Landing (0)

1 Waynesboro (0) pu1 n6
2 Columbia (2) d1 n5
3 Shelbyville (1) d1 n4
4 Murfreesboro (1) d1 n3
5 Nashville (2) d2 n1
6 Clarksville (0) pu2 n3
7 Dover (1) pu1 n4
8 Franklin (5)
151 7/22/2026 10:12:00 AM Fall 1862 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Army of the Mississippi (AoMS) in Memphis TN, Stonewall Jackson commanding (11-0).

CSA -2 SW

USA 112(+) / CSA 84(-)
150 7/21/2026 1:32:00 PM Fall 1862 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
GO reorganization

Halleck Lewistown to Pittsburgh
Burnside Cincy to Lewistown
Pope Philadelphia to Ft St P/J
Mc Dowell Ft St P/J to Fort Monroe
Banks Ft Monroe to Baltimore
Buell Washington to Cincy
138 7/21/2026 10:54:00 AM Summer 1862 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Mud March stops Burnside in Cincy
137 7/21/2026 10:51:00 AM Summer 1862 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

Activate Burnside and 3 in Columbus (1)

1 Cincy (2) pu3 n6
2-3 Coshocton (2) d2 n4
4 Pittsburgh (5) d4 no
5-6 Lewistown (2) pu3 and Halleck n3
7 Johnstown (2) d2 and Halleck n1
8 Pittsburgh (6)
134 7/21/2026 10:28:00 AM Summer 1862 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Event:

Move the following SPs via rail > Strasburg VA

1 SP Panola MS (2)
1 Jacksonville FL (0)
1 Richmond VA (2)
1 Wilmington NC (0)
1 Savannah GA (0)

Activate Longstreet's corps with Wheeler (6-1) w/ 2 remaining in Strasburg VA (2)

1-4) Pittsburgh PA ...
133 7/21/2026 10:12:00 AM Summer 1862 Union 44 2 Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Remove CSA PCs in Wheeling, Charleston and Lewisburg; replace with USA PCs.

Card will be removed.
132 7/21/2026 10:04:00 AM Summer 1862 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
GO Reorg
Jackson (Strasburg VA) > Memphis TN
Van Dorn (Manassas VA) > Panola MS
Longstreet (Panola MS) > Strasburg VA
Price (Memphis TN) > Panola MS
131 7/21/2026 9:47:00 AM Summer 1862 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Iron Brigade with AoP
130 7/21/2026 9:39:00 AM Summer 1862 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
CSA +3 SW and +2 CoF

USA 109(-) / CSA 94(+)
129 7/21/2026 9:35:00 AM Summer 1862 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 SPs in Washington (2), OH

1-3 to Pittsburgh (2)
128 7/21/2026 9:31:00 AM Summer 1862 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Fort in New Orleans LA
124 7/21/2026 9:18:00 AM Summer 1862 Union 130 3 Event #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Fort defense cancelled. Card goes away. USA gets to draw a strategy card and will do that before the battle.
123 7/21/2026 9:04:00 AM Summer 1862 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Activate McDowell and 3 in DC (6-1)

AA vs Ft St P/J

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