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For the People: A Long and Bloody Task Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
100 7/16/2026 10:50:00 AM Spring 1862 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
AoT (9-1) in Franklin WV (0)

1) Grafton (0) pu Beau, Van Dorn, and 3 (12-1)
2) Wheeling WV ...
99 7/16/2026 10:48:00 AM Spring 1862 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Army of the Tennessee in Franklin WV, RE Lee commanding (AoT 9-1)
95 7/16/2026 10:16:00 AM Spring 1862 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1 Activate Pope alone in Dover (1)

1 Clarksville (0) pu2 n2
2-7 to Washington (1) d1 n1
8 Dayton (2)
93 7/16/2026 9:59:00 AM Spring 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Discard your best card, then play your last one.
91 7/16/2026 9:53:00 AM Spring 1862 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1 Activate Fremont in Jonesborough (0)

1-3 Dover (1) pu3 n4
4-5 Lexington (1) d1 n3
6 Corinth (1) d1 n2
7-8 Humboldt (2)
90 7/16/2026 9:42:00 AM Spring 1862 Confederate 2 2 Event #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
CSA PCs in Washington and Dayton OH
89 7/16/2026 9:38:00 AM Spring 1862 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
McClellan relieves McDowell as CG of the AoP and McDowell is sent to the TT. Butler assumes duties as DCG. Number of SW impacts, in order:

Relieving the CG. -6 for McDowell and -3 cof

USA 119+ -6 -3 n110-

McClellan one-time boost for being the CG of an Army w/in range of DC. 5 SW and 2 cof

USA 110- +5 +2 n117+
CSA remains at 89-
88 7/16/2026 9:28:00 AM Spring 1862 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Savannah GA (1) and Jacksonville FL (1)
87 7/16/2026 9:24:00 AM Spring 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
GO reorg

Butler Ft Monroe to DC, becomes DCG
Banks DC to Ft Monroe
Curtis Baltimore to Harpers Ferry
Halleck Harpers Ferry to Pittsburgh
Burnside Jamestown to Baltimore
Buell Dover to Lebanon
Fremont St Louis to Jonesborough
86 7/16/2026 9:12:00 AM Spring 1862 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Lee's corps (6-1) in Saltville VA (0)

1-3) Franklin WV (4-1) drop Morgan + 3 (2)
4-5) Manassas (6-2) pu Bragg + 3 (5)
6-7) Franklin WV (9-1)
77 7/16/2026 8:29:00 AM Spring 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

Activate Buell and 3 in Cairo (0)

AA vs Dover, Rolling next.
76 7/16/2026 8:17:00 AM Spring 1862 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Forrest gathers up some infantry and anoints them cavalry (he is now a 2 SP cav unit).

Forrest (2-2) in Saltville VA (6-1)

1-4) Parkersburg WV(2-2)
74 7/16/2026 7:59:00 AM Spring 1862 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Will target Forrest in Saltville before he is part of an army. Rolling next.
57 7/15/2026 12:17:00 PM Fall 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
AoNV (6-1) in Strasburg VA (0)

1) Manassas VA (0) pu6 (12-1)
2) Frederick ...
56 7/15/2026 12:13:00 PM Fall 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activate Burnside and 2 in Chambersburg (0)

1 Harpers Ferry (5) d2 n0
2-3 DC (2-0) pu3
4 Frederick (6) d2 n1
5-8 Johnstown (1)
55 7/15/2026 11:50:00 AM Fall 1861 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Activate Van Dorn alone in Manassas VA

1) Strasburg (pu Pemberton) (0)
2) Manassas (6) drop Pemberton
3-4) Franklin WV (0) pu1 (1)
5) Grafton WV (4)
54 7/15/2026 11:45:00 AM Fall 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Fort in Harpers Ferry.
53 7/15/2026 11:41:00 AM Fall 1861 Confederate 48 3 Event #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
CSA +3 SW

USA 100(-) / CSA 103(+)
49 7/15/2026 11:28:00 AM Fall 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Pope and 5 in Bowling Green (0)

Attacking Nashville…
48 7/15/2026 11:20:00 AM Fall 1861 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
2 SPs (no fort) in St Marks FL.
47 7/15/2026 11:10:00 AM Fall 1861 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Pope and 1 in Frankfort (0)
1 Lexington (0) pu1 n2
2 Falmouth (1) d1 n1
3 Cincy (0) pu2 n3
4-7 Lebanon (0) pu2 n5
8 Bowling Green (5)
46 7/15/2026 11:04:00 AM Fall 1861 Confederate 54 1 Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Arkansas > Fort P-J AR
45 7/15/2026 11:02:00 AM Fall 1861 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
AAM to 4
44 7/15/2026 10:53:00 AM Fall 1861 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Fort in Manassas.
43 7/15/2026 10:31:00 AM Fall 1861 Union 98 2 Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
Blockade goes to 2
33 7/15/2026 9:49:00 AM Summer 1861 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Beau + 4 in Manassas VA (2)

1-2) Franklin WV (1) d1 (3)
3-4) Parkersburg WV (1) d1 (2)
5-6) Wheeler WV (1) d1 (1)
7) Grafton WV (1)
32 7/15/2026 9:40:00 AM Summer 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate Pope and 2 in Vincennes (0)

1 Salem (0) pu1 n3
2-3 Bloomington (2) pu2 n5
4-5 Lebanon (2) d2 n3
6 Somerset (1) d1 n2
7 Lexington (1) d1 n1
8 Frankfort (1)
31 7/15/2026 9:24:00 AM Summer 1861 Confederate 99 3 Operations #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Waste of a nice card.

CSA PCs in Frankfort, Lexington, and Somerset KY
30 7/15/2026 9:17:00 AM Summer 1861 Union 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Fort in Frederick
29 7/15/2026 9:07:00 AM Summer 1861 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
GO Reorg

AS Johnston (Nashville TN) > AoNV
Smith (AoNV) > Richmond VA
Price 9Fayetteville AR) > Dover TN
Polk (Memphis) > AoNV
28 7/15/2026 9:02:00 AM Summer 1861 Union 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Activate Burnside alone in Pittsburgh (2)

1-2 Zanesville (0) pu1
3 Coshocton (0) pu1 n2
4-8 York (1) d1 n1
9-10 Chambersburg (2)
27 7/15/2026 8:44:00 AM Summer 1861 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Army of Northern Virginia in Strasburg VAS, J Johnston commanding (AoNV 6-1)

CSA -2 SW.

USA 100(-) / CSA 93(-)
26 7/15/2026 8:42:00 AM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
PCs in Franklin and Wheeling and Parkersburg, WV
25 7/15/2026 8:34:00 AM Summer 1861 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Charleston SC, Savannah GA, and Mobile AL
24 7/15/2026 8:33:00 AM Summer 1861 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
GO reorg

Burnside Vincennes to Pittsburgh
Halleck Cincy to Harpers Ferry
Banks Harpers Ferry to DC
Pope to Vincennes
10 7/14/2026 3:16:00 PM Spring 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
SP in DC (4-0) to Frederick (2)
9 7/14/2026 3:14:00 PM Spring 1861 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
CSA PCs in Paducah and Lebanon KY
8 7/14/2026 3:09:00 PM Spring 1861 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
PCs in: Louisville, Bowling Green and Grafton
7 7/14/2026 3:05:00 PM Spring 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in New Orleans LA (1) and Columbus GA (1)
6 7/14/2026 3:03:00 PM Spring 1861 Union 70 2 Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AAM to 2
5 7/14/2026 3:00:00 PM Spring 1861 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
CSA SPs in Fort P-J LA; Fort Gadson FL; and Winchester VA (2)
4 7/14/2026 2:57:00 PM Spring 1861 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Blockade to 1.

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