| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 20 | 8/3/2026 6:28:00 AM | Spring 1861 | Union | 125 | 1 | Event |
#125: 1 / Confederate Locomotive shortage The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played. Message from Union: So many discards this turn :) Another one here. |
| 18 | 8/2/2026 6:49:00 PM | Spring 1861 | Confederate | 27 | 3 | Event |
#27: 3 / Choctaw Indians Confederate randomly removes one strategy card from the Union player’s hand, which is discarded. Message from Confederate: Random discard for you this time |
| 17 | 8/2/2026 4:59:00 PM | Spring 1861 | Union | 80 | 1 | Operations |
#80: 1 / Southern Religious Revival Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs. Message from Union: Fort in Frederick |
| 14 | 7/21/2026 9:51:00 AM | Spring 1861 | Confederate | 111 | 2 | Event |
#111: 2 / Wilson’s Raid Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played. Message from Confederate: PC Paducah and Louisville |
| 12 | 7/21/2026 8:40:00 AM | Spring 1861 | Union | 25 | 1 | Event |
#25: 1 / Confederate Railroad Degradation The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Message from Union: Event |
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