| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 77 | 7/29/2026 5:52:00 PM | Jan-Apr 1942 | Japanese | 24 | 1 | Operations |
#24: 1 / Submarine Attack Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: play as operation |
| 75 | 7/29/2026 5:06:00 PM | Jan-Apr 1942 | Allies | 21 | 3 | Operations |
#21: 3 / Operation Cartwheel: Breaking the Bismark Barrier Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: Hello, playing this as an operation |
| 68 | 7/29/2026 11:39:00 AM | Jan-Apr 1942 | Japanese | 3 | 2 | Operations |
#3: 2 / Col. Tsuji, Unit 82: Jungle Warfare Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4. OC: 4 EC: 0 Message from Japanese: hello, play as operations |
| 59 | 7/28/2026 5:11:00 PM | Jan-Apr 1942 | Japanese | 50 | 3 | Operations |
#50: 3 / Ha-Go: Burma Offensive Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated. OC: 5 EC: 7 Message from Japanese: hello, play as operation |
| 57 | 7/28/2026 9:05:00 AM | Jan-Apr 1942 | Allies | 31 | 3 | Operations |
#31: 3 / Black Day: US New Guinea Air Offensive Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated. OC: 3 EC: 5 Message from Allies: Hello, Playing this as Operations, activating SEAC HQ and up to 4 units |
| 51 | 7/27/2026 8:50:00 PM | Jan-Apr 1942 | Allies | 59 | 1 | Event |
#59: 1 / Ultra Information: Japanese Burma Operation is penetrated Intelligence: Intercept. Draw one Strategy Card. OC: 1 EC: 0 Message from Allies: Hello, I will play a card for my reaction. |
| 49 | 7/27/2026 6:22:00 PM | Jan-Apr 1942 | Japanese | 69 | 1 | Operations |
#69: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 36 | 7/26/2026 3:36:00 PM | Jan-Apr 1942 | Japanese | 59 | 3 | Event |
#59: 3 / Central Force: Conquest of Borneo Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: |
| 34 | 7/26/2026 12:41:00 PM | Jan-Apr 1942 | Allies | 42 | 2 | Event |
#42: 2 / WAR IN EUROPE: Minor Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: Playing as an event |
| 32 | 7/26/2026 8:58:00 AM | Jan-Apr 1942 | Japanese | 53 | 3 | Event |
#53: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 9 | 7/23/2026 9:30:00 AM | Jan-Apr 1942 | Japanese | 47 | 3 | Event |
#47: 3 / VADM Kondo: Conquest of the Dutch East Indies Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive. OC: 5 EC: 7 Message from Japanese: |
| 5 | 7/22/2026 9:45:00 AM | Jan-Apr 1942 | Allies | 4 | 1 | Event |
#4: 1 / Arcadia Conference This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: |
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