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Empire of the Sun: RD14 Levarto v Trout Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
486 9/28/2026 6:55:00 PM Jan-Apr 1944 Allies 53 3 Operations #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
470 9/25/2026 10:30:00 PM Jan-Apr 1944 Allies 45 3 card as Event #45: 3 / Operation Flintlock: Marshall Is. Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
468 9/25/2026 3:46:00 PM Jan-Apr 1944 Japanese 76 2 Event #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
play as event
466 9/23/2026 7:11:00 PM Jan-Apr 1944 Allies 29 2 Event #29: 2 / Operation Toenails: New Georgia Invasion
Actiavte: Any HQ. Logistic Value: 4 Artillery Support: During all battles for this Offensive, the Allies receive a +1 die roll modifier during Ground combat.

OC: 2 EC: 4

Message from Allies:
As an Event
464 9/23/2026 3:50:00 PM Jan-Apr 1944 Japanese 10 3 Event #10: 3 / 2nd Operational Phase: Solomon Island Expansion
Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side.

OC: 5 EC: 7

Message from Japanese:
play as event
460 9/21/2026 10:45:00 PM Jan-Apr 1944 Allies 11 2 Event #11: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
458 9/21/2026 6:02:00 PM Jan-Apr 1944 Japanese 34 2 Event #34: 2 / US Army/Navy Dispute: Slows US Reinforcements
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
play as event and draw 1 card
451 9/19/2026 9:12:00 PM Jan-Apr 1944 Allies 71 2 Event #71: 2 / Victor Plans: MacArthur Liberates The Philippines
Activate: Any HQ. Logistic Value: 6 if SW Pac HQ, for all others: 4

OC: 2 EC: 4

Message from Allies:
As an event
431 9/12/2026 9:37:00 PM Sep-Dec 1943 Allies 13 3 Event #13: 3 / Operation Watchtower: Guadalcanal Invasion
Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive.

OC: 3 EC: 0

Message from Allies:
As an event
429 9/12/2026 3:53:00 PM Sep-Dec 1943 Japanese 81 2 Operations #81: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
422 9/9/2026 5:16:00 PM Sep-Dec 1943 Allies 40 3 Event #40: 3 / Operation Dexterity: New Britain Invasion
Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3

OC: 3 EC: 5

Message from Allies:
As an event
414 9/7/2026 5:40:00 PM Sep-Dec 1943 Japanese 25 3 Operations #25: 3 / Operation KA: Battle for the Eastern Solomons
Activation: Any HQ. Logistic Value: 4 Allied Tactical Confusion: US aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
play as operations
408 9/5/2026 5:49:00 PM Sep-Dec 1943 Allies 67 3 Operations #67: 3 / Curtis LeMay: Firebombing of Japan
Randomly remove one card from the Japanese hand if a B29 Long Range Bomber air unit is on a hex (not Air Units in China Box) within range of Tokyo. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
playing as an operation
406 9/4/2026 4:46:00 PM Sep-Dec 1943 Japanese 29 3 Operations #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
play as oprations
399 9/1/2026 6:52:00 PM Sep-Dec 1943 Allies 25 1 Event #25: 1 / Operation Lilliput: Buna, New Guinea Offensive
Activate: SW HQ only. Logistic Value: 3 Conditions: May only activate US air and US/Australian ground units (an exception to the Allied HQ National Command rules). US Reservist Enter Combat: US ground units have their attack strength reduced by one for the duration of this Offensive.

OC: 2 EC: 4

Message from Allies:
as an event
397 9/1/2026 4:14:00 PM Sep-Dec 1943 Japanese 54 3 Event #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
391 8/31/2026 5:00:00 PM Sep-Dec 1943 Allies 30 2 Operations #30: 2 / Operation Sandcrab-Cottage: Recapture of Attu and Kiska
Activate: Any HQ. Logistic Value: 4 Conditions: If there is at least one Japanese occupied Aleutian Island hex(hexes 4600 to 5100 inclusive) this event MUST be played as an event to declare a minimum of one battle hex against a Japanese occupied Aleutian Island hex OR this card must be discarded. If there is no Japanese occupied Aleutian Island hex this event may be played as an OC. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
as an operation
388 8/30/2026 6:48:00 PM Sep-Dec 1943 Japanese 64 2 Event #64: 2 / Weather: Halsey's Typhoon
Allied Offensive is canceled. All units are placed back at their starting locations. The Japanese player may reduce one full strength Allied CA or DD naval unit (Japanese player choice) that was activated for the canceled Offensive. This can only reduce, not eliminate, the naval unit. If none of the specified naval units are available, there is no additional effect. Draw one Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
play as event and draw one card
386 8/30/2026 6:15:00 PM Sep-Dec 1943 Allies 82 2 Operations #82: 2 / China Offensive: Battle of Changsa-Hengyang
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
playing as an operation
385 8/30/2026 2:43:00 PM Sep-Dec 1943 Japanese 22 2 Event #22: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
hello, play as event
383 8/29/2026 8:27:00 PM Sep-Dec 1943 Allies 60 3 Operations #60: 3 / 20th Bomber Command: B29 Raids from China
Randomly remove one card from the Japanese hand if a B29 air unit is located in the China air unit box. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
As an operation
373 8/28/2026 5:57:00 PM May-Aug 1943 Japanese 48 3 Event #48: 3 / General Adachi: New Guinea Offensive
Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range.

OC: 5 EC: 7

Message from Japanese:
play as event
372 8/28/2026 5:55:00 PM May-Aug 1943 Japanese 72 3 Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
play as event
365 8/27/2026 3:44:00 PM May-Aug 1943 Japanese 66 2 Event #66: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
play as event and draw 1 card
363 8/27/2026 2:38:00 PM May-Aug 1943 Allies 75 3 Event #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
Playing as an event
351 8/24/2026 8:57:00 PM May-Aug 1943 Allies 65 3 Event #65: 3 / MacArthur "moral obligation": US Invades Philippines
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: This card may only be played as an event if at least one battle hex is declared in a Philippine hex. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
AS an Event
338 8/23/2026 9:49:00 AM May-Aug 1943 Allies 38 2 Event #38: 2 / Operation Tarzan: Burma Offensive
Activate: Any HQ. Logistic Value: 4 Conditions: The Allied player may only activate ground and air units, of which one must be a Chinese Army unit IF there is one on the map and in HQ range. If no such unit is available, this requirement is ignored.

OC: 2 EC: 4

Message from Allies:
playing as an event
337 8/23/2026 2:10:00 AM May-Aug 1943 Japanese 55 3 Event #55: 3 / WAR IN EUROPE: Major Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
play as event
335 8/22/2026 5:48:00 PM May-Aug 1943 Allies 47 2 Operations #47: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Playing as an Operation
332 8/22/2026 11:59:00 AM May-Aug 1943 Japanese 11 2 Event #11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
play as event and draw one card
324 8/22/2026 4:37:00 AM May-Aug 1943 Japanese 70 1 Event #70: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
play as event, draw 1 card
322 8/21/2026 8:11:00 PM May-Aug 1943 Allies 32 3 Event #32: 3 / Operation Reno II: Invasion of Rabaul
Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
Playing as an event
320 8/21/2026 6:47:00 PM May-Aug 1943 Japanese 30 3 Event #30: 3 / Flight Instructors: Japanese Improve Training and Maintenance.
3 Air Replacements: The Japanese player receives 3 air replacement steps that may be used immediately or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
play as event
318 8/21/2026 4:00:00 PM May-Aug 1943 Japanese 21 3 Event #21: 3 / Mahatma Gandhi: Worker Strikes in India
Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
play as event
315 8/21/2026 1:05:00 PM May-Aug 1943 Allies 14 2 Operations #14: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
playing as an operation
313 8/21/2026 4:24:00 AM May-Aug 1943 Japanese 33 2 Event #33: 2 / Imperial Intervention
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
play as event
312 8/20/2026 10:39:00 PM May-Aug 1943 Allies 73 2 Event #73: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
as an event, log sent, over to you
303 8/20/2026 4:54:00 PM Jan-Apr 1943 Allies 22 2 #22: 2 / Orde Wingate: Chindits
OC: 2 EC: 0

Message from Allies:
Playing this to return S Pac HQ to the turn track
296 8/19/2026 5:08:00 PM Jan-Apr 1943 Allies 34 2 Operations #34: 2 / Operation Culverin: Invasion of Sumatra
Activate: Any Joint or Commonwealth HQ. Logistic Value: 4 Contions: Only Commonwealth units may be activated.

OC: 2 EC: 4

Message from Allies:
Playing as an operation
293 8/19/2026 11:25:00 AM Jan-Apr 1943 Japanese 52 3 Operations #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
play as oprations
286 8/18/2026 5:26:00 PM Jan-Apr 1943 Allies 17 2 Operations #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Playing as an operation
284 8/18/2026 2:03:00 PM Jan-Apr 1943 Japanese 51 3 Operations #51: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
play as operations
279 8/18/2026 8:48:00 AM Jan-Apr 1943 Allies 28 2 Event #28: 2 / Operation Chronicle: Woodlark Island Operation
Actiavte: Any HQ. Logistic Value: 3 Bonus: If ground units are landed on an unoccupied one hex island, prior to ANY reaction place an Allied control marker on all adjacent unoccupied one hex islands.

OC: 2 EC: 4

Message from Allies:
Playing as an event
274 8/16/2026 8:41:00 PM Jan-Apr 1943 Allies 80 1 Event #80: 1 / New Submarine Doctrine: Japanese Escort Destruction Priority
The Japanese lose all Submarine Warfare modifiers, except defective torpedoes, for the remainder of the game. Remove the Japanese escort marker from the game. The play of this card supersedes the Event Bonus on Japanese cards 37 and 38 for the remainder of the game, even if they have not yet been played. . Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Hello, playing as an event
265 8/16/2026 3:25:00 AM Jan-Apr 1943 Japanese 36 1 Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
hello, play as event and draw one card
263 8/15/2026 8:02:00 PM Jan-Apr 1943 Allies 20 1 card as Event #20: 1 / Halsey Replaces Ghormley: Offensive Spirit
Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event.

OC: 1 EC: 3

Message from Allies:
Playing as an event
262 8/15/2026 6:11:00 PM Jan-Apr 1943 Japanese 78 1 Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
hello, play as event
260 8/15/2026 5:08:00 PM Jan-Apr 1943 Allies 43 1 Event #43: 1 / Japanese Army/Navy Dispute
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
Hello, playing for the event. Log sent, over to you.
251 8/14/2026 9:19:00 PM Jan-Apr 1943 Allies 26 2 Event #26: 2 / US Army Breaks Japanese Army Codes
Intelligence: Ambush. Bonus: For the duration of the Offensive the Allies gain +4 in any ground combat, in addition to the normal ambush modifier for air-naval combat. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Playing this as a reaction
249 8/14/2026 6:36:00 PM Jan-Apr 1943 Japanese 79 2 Operations #79: 2 / Tinian Raid: Japanese Attack B29 Base
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
play as operation
248 8/14/2026 5:03:00 PM Jan-Apr 1943 Allies 27 1 Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Hello, starting turn 5. Playing as an event. Log sent, over to you.
232 8/13/2026 7:58:00 AM Sep-Dec 1942 Allies 77 2 Operations #77: 2 / Mao Tse Tung: Communits Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
playing as operations
222 8/12/2026 10:04:00 AM Sep-Dec 1942 Allies 63 3 Event #63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
Hello, playing for the event
216 8/11/2026 4:41:00 PM Sep-Dec 1942 Japanese 85 2 Operations #85: 2 / Battle of Kolombangara
Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
play as operation
210 8/10/2026 5:57:00 PM Sep-Dec 1942 Allies 24 2 Event #24: 2 / Skip Bombing Attack: Battle of the Bismark Sea
The Japanese permanently lose one Amphibious Shipping Point unless it is their last ASP. Bonus: Prior to battle, if an active Japanese CA, CL or APD naval unit moved within the extended range of a U.S. non-LRB air unit it loses one step. If more than one naval unit qualifies, Japanese player's choice. Draw one Strategy Card. Remove from play if use as an event.

OC: 2 EC: 0

Message from Allies:
Hello, playing this as a reaction card - no step loss but I do draw a card
208 8/10/2026 12:38:00 PM Sep-Dec 1942 Japanese 61 2 Operations #61: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
play as operation
200 8/9/2026 3:04:00 PM Sep-Dec 1942 Allies 51 2 card as Event #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
Playing for the event
193 8/9/2026 4:51:00 AM Sep-Dec 1942 Japanese 16 3 Operations #16: 3 / Operation RI: New Guinea Offensive
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
play as operations
191 8/8/2026 8:40:00 PM Sep-Dec 1942 Allies 18 1 Event #18: 1 / Edwin Booz: Defense Consultant
Allied player immediately receives 1 permanent amphibious shipping point. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Hello, playing for the event, Adding 1 ASP
189 8/8/2026 4:52:00 PM Sep-Dec 1942 Japanese 6 2 Operations #6: 2 / China Operation: Doolittle Raid Reprisal
May only be played as an event after the allies have played the Doolittle Raid card as an event; Allied card #6 Move the China marker one box to the left toward Government Collapse box. If moved into the Government Collapse box China surrenders immediately. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
play as operations
183 8/8/2026 11:59:00 AM Sep-Dec 1942 Allies 50 2 Event #50: 2 / Tornado Taskforce: Hollandia Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 Bonus, MacArthur's Navy: Applies only if SW PAC HQ is the activating HQ and US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US Naval unit.

OC: 2 EC: 4

Message from Allies:
playing as an event - bonus is NE
174 8/7/2026 1:03:00 PM Sep-Dec 1942 Japanese 73 2 Event #73: 2 / Ants: Japanese Barge Traffic Reinforcement
Activation: South or South Seas HQ only Logistics Value: 3 Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability. Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
play as event
172 8/6/2026 12:08:00 PM Sep-Dec 1942 Allies 16 1 Event #16: 1 / Makin Island Raid: US Raiders
One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Playing for the event. Log sent, over to you.
166 8/6/2026 9:33:00 AM Sep-Dec 1942 Japanese 63 2 Operations #63: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
play as operation
163 8/5/2026 5:36:00 PM Sep-Dec 1942 Allies 39 2 Event #39: 2 / Sextant Conference: Burma Road
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: In addition the Allied player immediately receives 3 Chinese ground and 1 Allied air replacement steps that must be used immediately (cannot be saved) on in supply units. Allied air units can be in the air units in China box. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed then either Ledo or Imphal may be constructed. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Here we go, start of turn 4. I will play this as an event.
146 8/4/2026 4:59:00 PM May-Aug 1942 Allies 5 2 Event #5: 2 / Operation Matador: Pre-emptive Malaya Offensive
Activate: Any Allied HQ. Logistic Value: 3 Intelligence: Intercept Conditions: No ASPs may be used. Bonus: Alert Defenses, add 2 to Allied air unit defense strengths.

OC: 2 EC: 0

Message from Allies:
Hello,

Playing this as a reaction card. I guess that RC stands reaction card.
144 8/4/2026 4:06:00 PM May-Aug 1942 Japanese 40 3 Event #40: 3 / Operation U-Go: Burma Offensive
Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
play as event
135 8/3/2026 6:04:00 PM May-Aug 1942 Japanese 46 3 Operations #46: 3 / Operation A-Go: Battle of the Philippine Sea
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Tactical Wire Intercepts: Allied carrier units have their defense values increased by two for the duration of the Offensive. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
play as operations
129 8/3/2026 9:14:00 AM May-Aug 1942 Allies 44 2 card as Event #44: 2 / Operation Squarepeg: Green Is. Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
Playing as an event
117 8/2/2026 5:19:00 PM May-Aug 1942 Japanese 83 2 Event #83: 2 / Invasion of Java: Battle of the Java Sea
Activation: South HQ only Logistic Value: 4 Long Lance Torpedoes: Japanese CA naval units add 2 to their attack strengths for the duration of this offensive.

OC: 4 EC: 6

Message from Japanese:
play as event
112 8/2/2026 2:05:00 PM May-Aug 1942 Allies 35 2 Event #35: 2 / Operation Ash: Vella Lavella Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
Playing as an event
110 8/2/2026 2:20:00 AM May-Aug 1942 Japanese 23 2 Event #23: 2 / Operation RE: Attack on Milne Bay
Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive.

OC: 4 EC: 6

Message from Japanese:
play as event
107 8/2/2026 2:06:00 AM May-Aug 1942 Japanese 27 1 Event #27: 1 / Submarine Attack: I-19 sinks the Wasp
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
play as event in response to your offensive, I draw a card
105 8/1/2026 8:12:00 PM May-Aug 1942 Allies 69 3 Operations #69: 3 / S-Day: Invasion of Luzon
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Bonus: If the 11th Airborne Division is on an airfield, not activated, with ANY in supply US air unit, the 11th Airborne division can be placed on any unoccupied hex that is not in an unneutralized Japanese air ZOI and is within the extended range/normal LRB (including B29) range of the air unit that it is stacked with.

OC: 3 EC: 5

Message from Allies:
Playing as an Operations card
103 8/1/2026 12:53:00 PM May-Aug 1942 Japanese 38 3 Event #38: 3 / Grand Escort Command: Improved Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
play as event
100 8/1/2026 11:50:00 AM May-Aug 1942 Allies 1 1 Event #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Hello, playing for the event
98 8/1/2026 10:12:00 AM May-Aug 1942 Japanese 60 3 Event #60: 3 / East Force: Conquest of Celebes
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
play as event
96 7/31/2026 3:51:00 PM May-Aug 1942 Allies 62 3 Operations #62: 3 / Operation King II: A-Day - "I Have Returned" Invasion of Leyte
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
Hello, playing as an Operation

Activating ANZAC HQ.
91 7/31/2026 1:24:00 PM May-Aug 1942 Japanese 7 2 Event #7: 2 / US Joint Staff Debate: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
play as event and i draw 1 card
77 7/29/2026 5:52:00 PM Jan-Apr 1942 Japanese 24 1 Operations #24: 1 / Submarine Attack
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
play as operation
75 7/29/2026 5:06:00 PM Jan-Apr 1942 Allies 21 3 Operations #21: 3 / Operation Cartwheel: Breaking the Bismark Barrier
Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
Hello,

playing this as an operation
68 7/29/2026 11:39:00 AM Jan-Apr 1942 Japanese 3 2 Operations #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
hello, play as operations
59 7/28/2026 5:11:00 PM Jan-Apr 1942 Japanese 50 3 Operations #50: 3 / Ha-Go: Burma Offensive
Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
hello, play as operation
57 7/28/2026 9:05:00 AM Jan-Apr 1942 Allies 31 3 Operations #31: 3 / Black Day: US New Guinea Air Offensive
Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated.

OC: 3 EC: 5

Message from Allies:
Hello, Playing this as Operations, activating SEAC HQ and up to 4 units
51 7/27/2026 8:50:00 PM Jan-Apr 1942 Allies 59 1 Event #59: 1 / Ultra Information: Japanese Burma Operation is penetrated
Intelligence: Intercept. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
Hello, I will play a card for my reaction.
49 7/27/2026 6:22:00 PM Jan-Apr 1942 Japanese 69 1 Operations #69: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
36 7/26/2026 3:36:00 PM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
34 7/26/2026 12:41:00 PM Jan-Apr 1942 Allies 42 2 Event #42: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Playing as an event
32 7/26/2026 8:58:00 AM Jan-Apr 1942 Japanese 53 3 Event #53: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
9 7/23/2026 9:30:00 AM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
5 7/22/2026 9:45:00 AM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:

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