| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 486 | 9/28/2026 6:55:00 PM | Jan-Apr 1944 | Allies | 53 | 3 | Operations |
#53: 3 / Operation Forager II: Invasion of Saipan and Tinian Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: |
| 470 | 9/25/2026 10:30:00 PM | Jan-Apr 1944 | Allies | 45 | 3 | card as Event |
#45: 3 / Operation Flintlock: Marshall Is. Invasion Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: |
| 468 | 9/25/2026 3:46:00 PM | Jan-Apr 1944 | Japanese | 76 | 2 | Event |
#76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event. OC: 4 EC: 6 Message from Japanese: play as event |
| 466 | 9/23/2026 7:11:00 PM | Jan-Apr 1944 | Allies | 29 | 2 | Event |
#29: 2 / Operation Toenails: New Georgia Invasion Actiavte: Any HQ. Logistic Value: 4 Artillery Support: During all battles for this Offensive, the Allies receive a +1 die roll modifier during Ground combat. OC: 2 EC: 4 Message from Allies: As an Event |
| 464 | 9/23/2026 3:50:00 PM | Jan-Apr 1944 | Japanese | 10 | 3 | Event |
#10: 3 / 2nd Operational Phase: Solomon Island Expansion Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side. OC: 5 EC: 7 Message from Japanese: play as event |
| 460 | 9/21/2026 10:45:00 PM | Jan-Apr 1944 | Allies | 11 | 2 | Event |
#11: 2 / WAR IN EUROPE: Minor Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: |
| 458 | 9/21/2026 6:02:00 PM | Jan-Apr 1944 | Japanese | 34 | 2 | Event |
#34: 2 / US Army/Navy Dispute: Slows US Reinforcements Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card. OC: 4 EC: 0 Message from Japanese: play as event and draw 1 card |
| 451 | 9/19/2026 9:12:00 PM | Jan-Apr 1944 | Allies | 71 | 2 | Event |
#71: 2 / Victor Plans: MacArthur Liberates The Philippines Activate: Any HQ. Logistic Value: 6 if SW Pac HQ, for all others: 4 OC: 2 EC: 4 Message from Allies: As an event |
| 431 | 9/12/2026 9:37:00 PM | Sep-Dec 1943 | Allies | 13 | 3 | Event |
#13: 3 / Operation Watchtower: Guadalcanal Invasion Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive. OC: 3 EC: 0 Message from Allies: As an event |
| 429 | 9/12/2026 3:53:00 PM | Sep-Dec 1943 | Japanese | 81 | 2 | Operations |
#81: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: |
| 422 | 9/9/2026 5:16:00 PM | Sep-Dec 1943 | Allies | 40 | 3 | Event |
#40: 3 / Operation Dexterity: New Britain Invasion Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3 OC: 3 EC: 5 Message from Allies: As an event |
| 414 | 9/7/2026 5:40:00 PM | Sep-Dec 1943 | Japanese | 25 | 3 | Operations |
#25: 3 / Operation KA: Battle for the Eastern Solomons Activation: Any HQ. Logistic Value: 4 Allied Tactical Confusion: US aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive. OC: 5 EC: 7 Message from Japanese: play as operations |
| 408 | 9/5/2026 5:49:00 PM | Sep-Dec 1943 | Allies | 67 | 3 | Operations |
#67: 3 / Curtis LeMay: Firebombing of Japan Randomly remove one card from the Japanese hand if a B29 Long Range Bomber air unit is on a hex (not Air Units in China Box) within range of Tokyo. Remove from play if used as an event. OC: 3 EC: 0 Message from Allies: playing as an operation |
| 406 | 9/4/2026 4:46:00 PM | Sep-Dec 1943 | Japanese | 29 | 3 | Operations |
#29: 3 / Combined Fleet: Battle of Santa Cruz Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive. OC: 5 EC: 7 Message from Japanese: play as oprations |
| 399 | 9/1/2026 6:52:00 PM | Sep-Dec 1943 | Allies | 25 | 1 | Event |
#25: 1 / Operation Lilliput: Buna, New Guinea Offensive Activate: SW HQ only. Logistic Value: 3 Conditions: May only activate US air and US/Australian ground units (an exception to the Allied HQ National Command rules). US Reservist Enter Combat: US ground units have their attack strength reduced by one for the duration of this Offensive. OC: 2 EC: 4 Message from Allies: as an event |
| 397 | 9/1/2026 4:14:00 PM | Sep-Dec 1943 | Japanese | 54 | 3 | Event |
#54: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 391 | 8/31/2026 5:00:00 PM | Sep-Dec 1943 | Allies | 30 | 2 | Operations |
#30: 2 / Operation Sandcrab-Cottage: Recapture of Attu and Kiska Activate: Any HQ. Logistic Value: 4 Conditions: If there is at least one Japanese occupied Aleutian Island hex(hexes 4600 to 5100 inclusive) this event MUST be played as an event to declare a minimum of one battle hex against a Japanese occupied Aleutian Island hex OR this card must be discarded. If there is no Japanese occupied Aleutian Island hex this event may be played as an OC. Remove from play if used as an event. OC: 2 EC: 4 Message from Allies: as an operation |
| 388 | 8/30/2026 6:48:00 PM | Sep-Dec 1943 | Japanese | 64 | 2 | Event |
#64: 2 / Weather: Halsey's Typhoon Allied Offensive is canceled. All units are placed back at their starting locations. The Japanese player may reduce one full strength Allied CA or DD naval unit (Japanese player choice) that was activated for the canceled Offensive. This can only reduce, not eliminate, the naval unit. If none of the specified naval units are available, there is no additional effect. Draw one Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: play as event and draw one card |
| 386 | 8/30/2026 6:15:00 PM | Sep-Dec 1943 | Allies | 82 | 2 | Operations |
#82: 2 / China Offensive: Battle of Changsa-Hengyang Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. OC: 2 EC: 0 Message from Allies: playing as an operation |
| 385 | 8/30/2026 2:43:00 PM | Sep-Dec 1943 | Japanese | 22 | 2 | Event |
#22: 2 / Weather: Monsoon Rains Cancel Offensive Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: hello, play as event |
| 383 | 8/29/2026 8:27:00 PM | Sep-Dec 1943 | Allies | 60 | 3 | Operations |
#60: 3 / 20th Bomber Command: B29 Raids from China Randomly remove one card from the Japanese hand if a B29 air unit is located in the China air unit box. Remove from play if used as an event. OC: 3 EC: 0 Message from Allies: As an operation |
| 373 | 8/28/2026 5:57:00 PM | May-Aug 1943 | Japanese | 48 | 3 | Event |
#48: 3 / General Adachi: New Guinea Offensive Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range. OC: 5 EC: 7 Message from Japanese: play as event |
| 372 | 8/28/2026 5:55:00 PM | May-Aug 1943 | Japanese | 72 | 3 | Event |
#72: 3 / Carrier Conversion: Reinforcement 3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: play as event |
| 365 | 8/27/2026 3:44:00 PM | May-Aug 1943 | Japanese | 66 | 2 | Event |
#66: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: play as event and draw 1 card |
| 363 | 8/27/2026 2:38:00 PM | May-Aug 1943 | Allies | 75 | 3 | Event |
#75: 3 / Operation Detachment: Iwo Jima Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC. OC: 3 EC: 5 Message from Allies: Playing as an event |
| 351 | 8/24/2026 8:57:00 PM | May-Aug 1943 | Allies | 65 | 3 | Event |
#65: 3 / MacArthur "moral obligation": US Invades Philippines Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: This card may only be played as an event if at least one battle hex is declared in a Philippine hex. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Remove from play if used as an event. OC: 3 EC: 5 Message from Allies: AS an Event |
| 338 | 8/23/2026 9:49:00 AM | May-Aug 1943 | Allies | 38 | 2 | Event |
#38: 2 / Operation Tarzan: Burma Offensive Activate: Any HQ. Logistic Value: 4 Conditions: The Allied player may only activate ground and air units, of which one must be a Chinese Army unit IF there is one on the map and in HQ range. If no such unit is available, this requirement is ignored. OC: 2 EC: 4 Message from Allies: playing as an event |
| 337 | 8/23/2026 2:10:00 AM | May-Aug 1943 | Japanese | 55 | 3 | Event |
#55: 3 / WAR IN EUROPE: Major Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: play as event |
| 335 | 8/22/2026 5:48:00 PM | May-Aug 1943 | Allies | 47 | 2 | Operations |
#47: 2 / WAR IN EUROPE: Major Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: Playing as an Operation |
| 332 | 8/22/2026 11:59:00 AM | May-Aug 1943 | Japanese | 11 | 2 | Event |
#11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card. OC: 4 EC: 0 Message from Japanese: play as event and draw one card |
| 324 | 8/22/2026 4:37:00 AM | May-Aug 1943 | Japanese | 70 | 1 | Event |
#70: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: play as event, draw 1 card |
| 322 | 8/21/2026 8:11:00 PM | May-Aug 1943 | Allies | 32 | 3 | Event |
#32: 3 / Operation Reno II: Invasion of Rabaul Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: Playing as an event |
| 320 | 8/21/2026 6:47:00 PM | May-Aug 1943 | Japanese | 30 | 3 | Event |
#30: 3 / Flight Instructors: Japanese Improve Training and Maintenance. 3 Air Replacements: The Japanese player receives 3 air replacement steps that may be used immediately or recorded as replacement steps for future use. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: play as event |
| 318 | 8/21/2026 4:00:00 PM | May-Aug 1943 | Japanese | 21 | 3 | Event |
#21: 3 / Mahatma Gandhi: Worker Strikes in India Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: play as event |
| 315 | 8/21/2026 1:05:00 PM | May-Aug 1943 | Allies | 14 | 2 | Operations |
#14: 2 / WAR IN EUROPE: Minor Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: playing as an operation |
| 313 | 8/21/2026 4:24:00 AM | May-Aug 1943 | Japanese | 33 | 2 | Event |
#33: 2 / Imperial Intervention This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play). OC: 4 EC: 0 Message from Japanese: play as event |
| 312 | 8/20/2026 10:39:00 PM | May-Aug 1943 | Allies | 73 | 2 | Event |
#73: 2 / WAR IN EUROPE: Major Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: as an event, log sent, over to you |
| 303 | 8/20/2026 4:54:00 PM | Jan-Apr 1943 | Allies | 22 | 2 |
#22: 2 / Orde Wingate: Chindits OC: 2 EC: 0 Message from Allies: Playing this to return S Pac HQ to the turn track |
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| 296 | 8/19/2026 5:08:00 PM | Jan-Apr 1943 | Allies | 34 | 2 | Operations |
#34: 2 / Operation Culverin: Invasion of Sumatra Activate: Any Joint or Commonwealth HQ. Logistic Value: 4 Contions: Only Commonwealth units may be activated. OC: 2 EC: 4 Message from Allies: Playing as an operation |
| 293 | 8/19/2026 11:25:00 AM | Jan-Apr 1943 | Japanese | 52 | 3 | Operations |
#52: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: play as oprations |
| 286 | 8/18/2026 5:26:00 PM | Jan-Apr 1943 | Allies | 17 | 2 | Operations |
#17: 2 / China Airlift Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: Playing as an operation |
| 284 | 8/18/2026 2:03:00 PM | Jan-Apr 1943 | Japanese | 51 | 3 | Operations |
#51: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: play as operations |
| 279 | 8/18/2026 8:48:00 AM | Jan-Apr 1943 | Allies | 28 | 2 | Event |
#28: 2 / Operation Chronicle: Woodlark Island Operation Actiavte: Any HQ. Logistic Value: 3 Bonus: If ground units are landed on an unoccupied one hex island, prior to ANY reaction place an Allied control marker on all adjacent unoccupied one hex islands. OC: 2 EC: 4 Message from Allies: Playing as an event |
| 274 | 8/16/2026 8:41:00 PM | Jan-Apr 1943 | Allies | 80 | 1 | Event |
#80: 1 / New Submarine Doctrine: Japanese Escort Destruction Priority The Japanese lose all Submarine Warfare modifiers, except defective torpedoes, for the remainder of the game. Remove the Japanese escort marker from the game. The play of this card supersedes the Event Bonus on Japanese cards 37 and 38 for the remainder of the game, even if they have not yet been played. . Draw one Strategy Card. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: Hello, playing as an event |
| 265 | 8/16/2026 3:25:00 AM | Jan-Apr 1943 | Japanese | 36 | 1 | Event |
#36: 1 / Submarine Attack Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: hello, play as event and draw one card |
| 263 | 8/15/2026 8:02:00 PM | Jan-Apr 1943 | Allies | 20 | 1 | card as Event |
#20: 1 / Halsey Replaces Ghormley: Offensive Spirit Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event. OC: 1 EC: 3 Message from Allies: Playing as an event |
| 262 | 8/15/2026 6:11:00 PM | Jan-Apr 1943 | Japanese | 78 | 1 | Event |
#78: 1 / Tainan Air Unit: Reinforcement The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event. OC: 3 EC: 0 Message from Japanese: hello, play as event |
| 260 | 8/15/2026 5:08:00 PM | Jan-Apr 1943 | Allies | 43 | 1 | Event |
#43: 1 / Japanese Army/Navy Dispute Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card. OC: 1 EC: 0 Message from Allies: Hello, playing for the event. Log sent, over to you. |
| 251 | 8/14/2026 9:19:00 PM | Jan-Apr 1943 | Allies | 26 | 2 | Event |
#26: 2 / US Army Breaks Japanese Army Codes Intelligence: Ambush. Bonus: For the duration of the Offensive the Allies gain +4 in any ground combat, in addition to the normal ambush modifier for air-naval combat. Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: Playing this as a reaction |
| 249 | 8/14/2026 6:36:00 PM | Jan-Apr 1943 | Japanese | 79 | 2 | Operations |
#79: 2 / Tinian Raid: Japanese Attack B29 Base Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event. OC: 4 EC: 6 Message from Japanese: play as operation |
| 248 | 8/14/2026 5:03:00 PM | Jan-Apr 1943 | Allies | 27 | 1 | Event |
#27: 1 / Operation Vengeance: The Death Of Yamamoto Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: Hello, starting turn 5. Playing as an event. Log sent, over to you. |
| 232 | 8/13/2026 7:58:00 AM | Sep-Dec 1942 | Allies | 77 | 2 | Operations |
#77: 2 / Mao Tse Tung: Communits Offensive Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: playing as operations |
| 222 | 8/12/2026 10:04:00 AM | Sep-Dec 1942 | Allies | 63 | 3 | Event |
#63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: Hello, playing for the event |
| 216 | 8/11/2026 4:41:00 PM | Sep-Dec 1942 | Japanese | 85 | 2 | Operations |
#85: 2 / Battle of Kolombangara Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: play as operation |
| 210 | 8/10/2026 5:57:00 PM | Sep-Dec 1942 | Allies | 24 | 2 | Event |
#24: 2 / Skip Bombing Attack: Battle of the Bismark Sea The Japanese permanently lose one Amphibious Shipping Point unless it is their last ASP. Bonus: Prior to battle, if an active Japanese CA, CL or APD naval unit moved within the extended range of a U.S. non-LRB air unit it loses one step. If more than one naval unit qualifies, Japanese player's choice. Draw one Strategy Card. Remove from play if use as an event. OC: 2 EC: 0 Message from Allies: Hello, playing this as a reaction card - no step loss but I do draw a card |
| 208 | 8/10/2026 12:38:00 PM | Sep-Dec 1942 | Japanese | 61 | 2 | Operations |
#61: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: play as operation |
| 200 | 8/9/2026 3:04:00 PM | Sep-Dec 1942 | Allies | 51 | 2 | card as Event |
#51: 2 / Chenault: 14th Air Force Offensive Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event. OC: 2 EC: 4 Message from Allies: Playing for the event |
| 193 | 8/9/2026 4:51:00 AM | Sep-Dec 1942 | Japanese | 16 | 3 | Operations |
#16: 3 / Operation RI: New Guinea Offensive Activation: Any HQ. Logistic Value: 4 Conditions: Only air and ground units may be activated. OC: 5 EC: 7 Message from Japanese: play as operations |
| 191 | 8/8/2026 8:40:00 PM | Sep-Dec 1942 | Allies | 18 | 1 | Event |
#18: 1 / Edwin Booz: Defense Consultant Allied player immediately receives 1 permanent amphibious shipping point. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: Hello, playing for the event, Adding 1 ASP |
| 189 | 8/8/2026 4:52:00 PM | Sep-Dec 1942 | Japanese | 6 | 2 | Operations |
#6: 2 / China Operation: Doolittle Raid Reprisal May only be played as an event after the allies have played the Doolittle Raid card as an event; Allied card #6 Move the China marker one box to the left toward Government Collapse box. If moved into the Government Collapse box China surrenders immediately. Remove from play if use as an event. OC: 4 EC: 0 Message from Japanese: play as operations |
| 183 | 8/8/2026 11:59:00 AM | Sep-Dec 1942 | Allies | 50 | 2 | Event |
#50: 2 / Tornado Taskforce: Hollandia Invasion Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 Bonus, MacArthur's Navy: Applies only if SW PAC HQ is the activating HQ and US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US Naval unit. OC: 2 EC: 4 Message from Allies: playing as an event - bonus is NE |
| 174 | 8/7/2026 1:03:00 PM | Sep-Dec 1942 | Japanese | 73 | 2 | Event |
#73: 2 / Ants: Japanese Barge Traffic Reinforcement Activation: South or South Seas HQ only Logistics Value: 3 Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability. Remove from play if used as an event. OC: 4 EC: 6 Message from Japanese: play as event |
| 172 | 8/6/2026 12:08:00 PM | Sep-Dec 1942 | Allies | 16 | 1 | Event |
#16: 1 / Makin Island Raid: US Raiders One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: Playing for the event. Log sent, over to you. |
| 166 | 8/6/2026 9:33:00 AM | Sep-Dec 1942 | Japanese | 63 | 2 | Operations |
#63: 2 / Kamikaze Attack Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event. OC: 4 EC: 0 Message from Japanese: play as operation |
| 163 | 8/5/2026 5:36:00 PM | Sep-Dec 1942 | Allies | 39 | 2 | Event |
#39: 2 / Sextant Conference: Burma Road This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: In addition the Allied player immediately receives 3 Chinese ground and 1 Allied air replacement steps that must be used immediately (cannot be saved) on in supply units. Allied air units can be in the air units in China box. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed then either Ledo or Imphal may be constructed. Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: Here we go, start of turn 4. I will play this as an event. |
| 146 | 8/4/2026 4:59:00 PM | May-Aug 1942 | Allies | 5 | 2 | Event |
#5: 2 / Operation Matador: Pre-emptive Malaya Offensive Activate: Any Allied HQ. Logistic Value: 3 Intelligence: Intercept Conditions: No ASPs may be used. Bonus: Alert Defenses, add 2 to Allied air unit defense strengths. OC: 2 EC: 0 Message from Allies: Hello, Playing this as a reaction card. I guess that RC stands reaction card. |
| 144 | 8/4/2026 4:06:00 PM | May-Aug 1942 | Japanese | 40 | 3 | Event |
#40: 3 / Operation U-Go: Burma Offensive Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated. OC: 5 EC: 7 Message from Japanese: play as event |
| 135 | 8/3/2026 6:04:00 PM | May-Aug 1942 | Japanese | 46 | 3 | Operations |
#46: 3 / Operation A-Go: Battle of the Philippine Sea Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Tactical Wire Intercepts: Allied carrier units have their defense values increased by two for the duration of the Offensive. Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: play as operations |
| 129 | 8/3/2026 9:14:00 AM | May-Aug 1942 | Allies | 44 | 2 | card as Event |
#44: 2 / Operation Squarepeg: Green Is. Invasion Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division. OC: 2 EC: 0 Message from Allies: Playing as an event |
| 117 | 8/2/2026 5:19:00 PM | May-Aug 1942 | Japanese | 83 | 2 | Event |
#83: 2 / Invasion of Java: Battle of the Java Sea Activation: South HQ only Logistic Value: 4 Long Lance Torpedoes: Japanese CA naval units add 2 to their attack strengths for the duration of this offensive. OC: 4 EC: 6 Message from Japanese: play as event |
| 112 | 8/2/2026 2:05:00 PM | May-Aug 1942 | Allies | 35 | 2 | Event |
#35: 2 / Operation Ash: Vella Lavella Invasion Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division. OC: 2 EC: 0 Message from Allies: Playing as an event |
| 110 | 8/2/2026 2:20:00 AM | May-Aug 1942 | Japanese | 23 | 2 | Event |
#23: 2 / Operation RE: Attack on Milne Bay Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive. OC: 4 EC: 6 Message from Japanese: play as event |
| 107 | 8/2/2026 2:06:00 AM | May-Aug 1942 | Japanese | 27 | 1 | Event |
#27: 1 / Submarine Attack: I-19 sinks the Wasp Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: play as event in response to your offensive, I draw a card |
| 105 | 8/1/2026 8:12:00 PM | May-Aug 1942 | Allies | 69 | 3 | Operations |
#69: 3 / S-Day: Invasion of Luzon Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Bonus: If the 11th Airborne Division is on an airfield, not activated, with ANY in supply US air unit, the 11th Airborne division can be placed on any unoccupied hex that is not in an unneutralized Japanese air ZOI and is within the extended range/normal LRB (including B29) range of the air unit that it is stacked with. OC: 3 EC: 5 Message from Allies: Playing as an Operations card |
| 103 | 8/1/2026 12:53:00 PM | May-Aug 1942 | Japanese | 38 | 3 | Event |
#38: 3 / Grand Escort Command: Improved Escort Organization Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event. OC: 5 EC: 7 Message from Japanese: play as event |
| 100 | 8/1/2026 11:50:00 AM | May-Aug 1942 | Allies | 1 | 1 | Event |
#1: 1 / Bataan Death March: Atrocity Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: Hello, playing for the event |
| 98 | 8/1/2026 10:12:00 AM | May-Aug 1942 | Japanese | 60 | 3 | Event |
#60: 3 / East Force: Conquest of Celebes Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: play as event |
| 96 | 7/31/2026 3:51:00 PM | May-Aug 1942 | Allies | 62 | 3 | Operations |
#62: 3 / Operation King II: A-Day - "I Have Returned"
Invasion of Leyte Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex. Remove from play if used as an event. OC: 3 EC: 5 Message from Allies: Hello, playing as an Operation Activating ANZAC HQ. |
| 91 | 7/31/2026 1:24:00 PM | May-Aug 1942 | Japanese | 7 | 2 | Event |
#7: 2 / US Joint Staff Debate: US Inter-Service Rivalry Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card. OC: 4 EC: 0 Message from Japanese: play as event and i draw 1 card |
| 77 | 7/29/2026 5:52:00 PM | Jan-Apr 1942 | Japanese | 24 | 1 | Operations |
#24: 1 / Submarine Attack Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: play as operation |
| 75 | 7/29/2026 5:06:00 PM | Jan-Apr 1942 | Allies | 21 | 3 | Operations |
#21: 3 / Operation Cartwheel: Breaking the Bismark Barrier Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4 OC: 3 EC: 5 Message from Allies: Hello, playing this as an operation |
| 68 | 7/29/2026 11:39:00 AM | Jan-Apr 1942 | Japanese | 3 | 2 | Operations |
#3: 2 / Col. Tsuji, Unit 82: Jungle Warfare Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4. OC: 4 EC: 0 Message from Japanese: hello, play as operations |
| 59 | 7/28/2026 5:11:00 PM | Jan-Apr 1942 | Japanese | 50 | 3 | Operations |
#50: 3 / Ha-Go: Burma Offensive Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated. OC: 5 EC: 7 Message from Japanese: hello, play as operation |
| 57 | 7/28/2026 9:05:00 AM | Jan-Apr 1942 | Allies | 31 | 3 | Operations |
#31: 3 / Black Day: US New Guinea Air Offensive Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated. OC: 3 EC: 5 Message from Allies: Hello, Playing this as Operations, activating SEAC HQ and up to 4 units |
| 51 | 7/27/2026 8:50:00 PM | Jan-Apr 1942 | Allies | 59 | 1 | Event |
#59: 1 / Ultra Information: Japanese Burma Operation is penetrated Intelligence: Intercept. Draw one Strategy Card. OC: 1 EC: 0 Message from Allies: Hello, I will play a card for my reaction. |
| 49 | 7/27/2026 6:22:00 PM | Jan-Apr 1942 | Japanese | 69 | 1 | Operations |
#69: 1 / JN25 Code Change Intelligence: Intercept Draw one Strategy Card. OC: 3 EC: 0 Message from Japanese: |
| 36 | 7/26/2026 3:36:00 PM | Jan-Apr 1942 | Japanese | 59 | 3 | Event |
#59: 3 / Central Force: Conquest of Borneo Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment. OC: 5 EC: 7 Message from Japanese: |
| 34 | 7/26/2026 12:41:00 PM | Jan-Apr 1942 | Allies | 42 | 2 | Event |
#42: 2 / WAR IN EUROPE: Minor Allied Victory Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event. OC: 2 EC: 0 Message from Allies: Playing as an event |
| 32 | 7/26/2026 8:58:00 AM | Jan-Apr 1942 | Japanese | 53 | 3 | Event |
#53: 3 / WAR IN EUROPE: Minor Axis Victory Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event. OC: 5 EC: 0 Message from Japanese: |
| 9 | 7/23/2026 9:30:00 AM | Jan-Apr 1942 | Japanese | 47 | 3 | Event |
#47: 3 / VADM Kondo: Conquest of the Dutch East Indies Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive. OC: 5 EC: 7 Message from Japanese: |
| 5 | 7/22/2026 9:45:00 AM | Jan-Apr 1942 | Allies | 4 | 1 | Event |
#4: 1 / Arcadia Conference This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event. OC: 1 EC: 0 Message from Allies: |
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