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For the People: Fred vs Michael FtP Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
231 9/24/2026 1:09:00 PM Summer 1862 Union 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
I don't know what else to do but keep up the attrition and fight for the crucial space of Louisville.

Activate Pope w/6 in Bloomington (Burnside n1 in Bloomington):

1) Louisville
230 9/24/2026 1:20:00 AM Summer 1862 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Nashville 1SP to Louisville, ANV n3
225 9/22/2026 7:20:00 PM Summer 1862 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Activate Pope (n4) in Cairo:

1) Ironton, pick up 1 (n5)
2-6) Bloomington, pick up 1 and Burnside
(n6, Bloomington n4)
7) Louisville
224 9/21/2026 9:58:00 PM Summer 1862 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate ANV
1-2) Lexington KY and convert
3) Falmouth, d1
4-6) to Lebanon
220 9/21/2026 5:51:00 PM Summer 1862 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activate Burnside (n6) in Bloomington:

1) Louisville
219 9/20/2026 9:52:00 PM Summer 1862 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SP in Wilmington NC, n3
SP in Columbus GA
218 9/19/2026 5:29:00 PM Summer 1862 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
Leader Re-Org

McDowell from Bloomington to Manassas
Burnside from Manassas to Bloomington
Pope from Annapolis to Cairo
Butler from Fort Monroe to AoP
Buell from DC to Frederick
Banks from Frankfort to AoP
Fremont from Ironton to AoP
196 8/23/2026 10:24:00 PM Spring 1862 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Didn't expect you to have two campaigns....I'll cancel Fremont's activation, so your choice if you'd like to change second activation
191 8/23/2026 7:16:00 PM Spring 1862 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Looks like it's campaign season, I think only one is left in the deck???

FIRST MOVE:

Fremont (n1) in Ironton:

1) Cairo, pick up 2 (n3)
2-6) Attack Price in Louisville (Price cannot intercept over the river)
185 8/22/2026 11:56:00 PM Spring 1862 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move
Activate AoT (Lee) w/5, leaving Pemberton and 2 in Richmond
1-5) to Charlottesville, pu5, n10
6) to Gordonsville

AoP could attempt to intercept
177 8/22/2026 8:27:00 PM Spring 1862 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Good job defending your home state. That takes away one option for this...

FIRST MOVE:

Banks (n2) in Bloomington:

1) Vernon, pick up 2 (n4)
2) Cincinatti, pick up 2 (n6)
3) Falmouth, drop 1 (n5)
4) Lexington, drop 1 (n4)
5) Somerset, drop 1 (n3)
6-7) Frankfort, drop 1 (n2)
8) End in Louisville (n2)


176 8/22/2026 8:22:00 PM Spring 1862 Union 90 3 ed Strategy card to discard pile #90: 3 / Habeas Corpus

Message from Union:
174 8/22/2026 8:16:00 PM Spring 1862 Confederate 90 3 Event #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Fort Marshall
170 8/22/2026 5:47:00 PM Spring 1862 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Well let's give it a try...

AoM in Sabine (n5):

1-2) Convert Nacogdoches
3) Marshall
169 8/22/2026 5:22:00 PM Spring 1862 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
1-2) JJ to Vicksburg, pu1, n2
3-5) to Marshall, d1, n2 in Marshall
6) JJ w/1 in Shreveport
168 8/22/2026 12:43:00 PM Spring 1862 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
And this is a golden card for the CSA if they get it...

Form Army of Missouri under Rosie in Sabine City (n5)

Burnside and Buell are grouchy. USA SW 96(+) -2 -3 = 91 (-)
167 8/22/2026 12:39:00 PM Spring 1862 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
You would have liked this card this turn...

1-7) JJ Dover TN to Monroe LA, pu1
8) Shreveport LA
166 8/22/2026 12:26:00 PM Spring 1862 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade now 2
165 8/22/2026 12:25:00 PM Spring 1862 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Beauregard ANV to AoT, picking up Weldon SP
AoT now 7
164 8/22/2026 11:55:00 AM Spring 1862 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Fort in Hanover
162 8/22/2026 11:49:00 AM Spring 1862 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Create AoT under Lee in Richmond, n6
Morgan, Pemberton, Van Dorn in AoT

Thought you might attack Richmond before the army was formed, but that might just be my paranoia, lol
161 8/22/2026 10:31:00 AM Spring 1862 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Welcome back, Michael!

Game could get serious now, I think this takes priority.

McClellan takes command of AoP, McDowell demoted and to turn track. Due to the optional rules (which the tourney uses and I believe you know we are using), there is a SW bonus for Mac, which I will take after the hit of relieving McDowell.

USA SW 95(-) -6 + 5 + 2 = 96(+)
133 8/15/2026 6:51:00 PM Fall 1861 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
need more men as well!

First move:
ANV Richmond, leave Pemberton in Richmond; n9
1-3) to ACH, pu1 and Beau, n10
4) Lynchburg, 10:1 unless evade
122 8/15/2026 4:52:00 PM Fall 1861 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
FIRST MOVE:

Fremont (n2) in Padukah:

1) Columbus, pick up 1 (Columbus n1, Fremont n3)
2-3) New Madrid, drop 1 (n2)
4) Greenville, drop 1 (n1)
5) End in Ironton (n1)

SECOND MOVE:

Rosie (n2) in Manassas:

1) Drop 1 in Manassas (n1), move to Strasburg, pick up 1 (n2)
2) Franklin, pick up Banks and 2 SP (n4)
3-4) Charlottesville, drop Banks and 1 SP (n3)
5) Lynchburg, drop 1 (n2)
6) Wytheville, drop 1 (n1)
7-8) End in Appomattox (n1)

Intercept with Beauregard?
121 8/15/2026 4:23:00 PM Fall 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
PCs Lexington, Jefferson City, Rolla MO
114 8/15/2026 1:32:00 PM Fall 1861 Union 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Rail 2 SPs from Vernon to Fremont (n3):

1-3) Cairo, pick up 2 (n5)
4) Paducah
5) Attack Van Dorn in Columbus
113 8/15/2026 12:34:00 PM Fall 1861 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
PC Frankfort KY
112 8/14/2026 9:36:00 PM Fall 1861 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Fort in Manassas

No worries - enjoying our game!
110 8/14/2026 9:29:00 PM Fall 1861 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
thanks for the clarification (so I didn't have to look it up in the rules!)

PC Falmouth KY
107 8/14/2026 9:22:00 PM Fall 1861 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
PCs:

Hanover, VA
Springfield, MO
106 8/14/2026 9:12:00 PM Fall 1861 Confederate 123 1 Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
PCs St Joseph and Kansas City
104 8/14/2026 9:05:00 PM Fall 1861 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
Event:

1 SP to AoP (n6)
1 SP to Manassas (n2)
1 SP to Franklin (n2)
103 8/14/2026 9:02:00 PM Fall 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Stuart and Polk with 1 additional SP were in Hanover

Create ANV Richmond under AJ, 9SP, Stuart, Polk, Smith, Pemberton,
92 8/14/2026 8:17:00 PM Fall 1861 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
AoP in Manassas, drop 1 and Rosecrans (n5):

1) Fredericksburg

Intercept with Stuart?
78 8/11/2026 10:37:00 PM Summer 1861 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Three 1's this turn, not a tremendous amount I could do, since I had to respond to your runaround

event - PC marker back on Annapolis
77 8/11/2026 1:19:00 PM Summer 1861 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Again, probably a better us of this but here goes...

MOVE #1:

Banks in Harper's Ferry, drop 1 SP (n5):

1) Winchester, drop 1 (n4)
2) Strasburg, drop 1 (n3)
3) Staunton, drop 1 (n2)
4-5) Lewisburg, drop 1 (n1)
6) Weston, drop 1
7-8) End in Franklin (n1)

MOVE #2:

AoP (n6) in Frederick

1) Convert Frederick, drop 2 (n4)
2-3) Convert Manassas
4-5) Convert Culpeper
6) End in Manassas (n4)

Thought about dancing with Stuart, but I will just sit in this position

To you for your last card.

76 8/10/2026 11:59:00 PM Summer 1861 Confederate 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
Beauregard w/2 and Polk Manassas
1-2) to Hanover, drop all
3) Wilderness, pu Stuart
4) Hannover, drop Stuart, pu 4 and AJ
5) Richmond, drop AJ
6) Petersburg, drop 2, n2
7) Burkeville, ends w/2
75 8/10/2026 11:16:00 PM Summer 1861 Union 94 2 Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Not sure it's the best time to do this, but, something else for you to think about so...

1 SP Fort Monroe to Sabine, TX (Butler stays behind in the fort)
73 8/10/2026 11:10:00 PM Summer 1861 Confederate 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
PC Lexington

Was considering using this when AoP moved to Annapolis, followed up with an attack on Washington, but figured that had a high likelihood of ending the game but that's not why I'm playing this game ;-)
72 8/10/2026 11:07:00 PM Summer 1861 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Union naval activity underway

Blockade now 1 (won't matter until Turn 4)
63 8/10/2026 10:53:00 PM Summer 1861 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AJ activates w/5, Polk and Beau
1) to Strasburg
2) Winchester, pu1, n6
3) Strasburg, pu Stuart, n7
4-5) Staunton-Charlottesville; auto 1:1 med battle, drop 2 and Beauregard, n4
6-7) Gordonsville-Hannover

Burnside has option to intercept
56 8/10/2026 8:21:00 PM Summer 1861 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Very "different" General Re-org for Turn 2

Burnside (n6) in Pittsburg:

1-2) Grafton, drop 1 (n5)
3) Franklin

Stuart can intercept, to you for decision
53 8/9/2026 11:32:00 PM Summer 1861 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
General reorg:
AJ to Manassas
JJ to Dover
Price to Nashville
Polk to Manassas
Bragg to Dover
Smith to Richmond
46 8/9/2026 8:20:00 PM Summer 1861 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Activate AoP, leave 1 SP and Buell in DC (AoP n3):

1) Annapolis

18 8/8/2026 7:14:00 PM Spring 1861 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Only had the one 3, but had this event which seemed sneakier than the campaign...and wanted to try this

SPs from Dover, Memphis, Mobile, Richmond move to Manassas

Beauregard w/6 (leaving 1) to Frederick
17 8/8/2026 7:03:00 PM Spring 1861 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Well as you can see, no 3s...when that happens on T1, it takes the wind out of Union sails.

Fort in Harper's Ferry
12 8/8/2026 6:57:00 PM Spring 1861 Confederate 87 3 Operations #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
kind of too early to make good use of this, so building a fort in Little Rock
11 8/8/2026 6:48:00 PM Spring 1861 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Fort in Frederick
10 8/8/2026 6:45:00 PM Spring 1861 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
PC Bowling Green
9 8/8/2026 6:07:00 PM Spring 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
PCs in:

Paducah and Lebanon, KY
7 8/8/2026 6:00:00 PM Spring 1861 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Your troops are tired of the war already....
6 8/8/2026 5:49:00 PM Spring 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Hey Michael:

Thanks for the game!

I have a few RTT games and a separate PBEM of TUSCW (the GMT game) going, so my pace may be gradual. But, excited to play this with you! WBC always reinvigorates my gaming desires.

OK, my first play:

PCs in Louisville and Somerset, KY

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