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Empire of the Sun: Rewanż :) Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
228 8/18/2026 4:56:00 PM May-Aug 1943 Japanese 42 3 Event #42: 3 / Ichi-Go: China Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
224 8/17/2026 4:46:00 PM May-Aug 1943 Japanese 86 1 card as Event #86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
223 8/17/2026 4:40:00 PM May-Aug 1943 Allies 20 1 Event #20: 1 / Halsey Replaces Ghormley: Offensive Spirit
Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event.

OC: 1 EC: 3

Message from Allies:
Event
215 8/17/2026 3:04:00 PM Jan-Apr 1943 Japanese 53 3 Event #53: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
214 8/17/2026 3:02:00 PM Jan-Apr 1943 Japanese 71 3 Event #71: 3 / High Altitude Interceptors
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
208 8/17/2026 2:31:00 PM Jan-Apr 1943 Japanese 4 1 Event #4: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
207 8/17/2026 2:14:00 PM Jan-Apr 1943 Allies 41 2 Operations #41: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
OPS
206 8/17/2026 12:36:00 PM Jan-Apr 1943 Japanese 24 1 Operations #24: 1 / Submarine Attack
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
204 8/17/2026 12:33:00 PM Jan-Apr 1943 Japanese 64 2 Event #64: 2 / Weather: Halsey's Typhoon
Allied Offensive is canceled. All units are placed back at their starting locations. The Japanese player may reduce one full strength Allied CA or DD naval unit (Japanese player choice) that was activated for the canceled Offensive. This can only reduce, not eliminate, the naval unit. If none of the specified naval units are available, there is no additional effect. Draw one Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
Ić stont, zostaw biedne wysepki
203 8/17/2026 12:21:00 PM Jan-Apr 1943 Allies 62 3 Operations #62: 3 / Operation King II: A-Day - "I Have Returned" Invasion of Leyte
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
OPS
202 8/16/2026 4:44:00 PM Jan-Apr 1943 Japanese 73 2 Event #73: 2 / Ants: Japanese Barge Traffic Reinforcement
Activation: South or South Seas HQ only Logistics Value: 3 Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability. Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
201 8/16/2026 4:36:00 PM Jan-Apr 1943 Allies 65 3 Operations #65: 3 / MacArthur "moral obligation": US Invades Philippines
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: This card may only be played as an event if at least one battle hex is declared in a Philippine hex. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
OPS
195 8/16/2026 3:29:00 PM Jan-Apr 1943 Allies 22 2 Operations #22: 2 / Orde Wingate: Chindits
Cancel the activation of one Japanese ground unit that activated in Burma or Northern India (Allied player's choice). Place the deactivated unit back in its starting hex. 77 SF Bde: The Allies gain the 77 Special Forces Brigade as a reinforcement during the next game turn (it cannot be delayed). Place the unit on the game turn track as a reminder. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
ANZAC OPS
194 8/16/2026 2:53:00 PM Jan-Apr 1943 Japanese 72 3 Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
188 8/14/2026 4:16:00 AM Jan-Apr 1943 Japanese 36 1 card as Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
187 8/14/2026 3:44:00 AM Jan-Apr 1943 Allies 74 3 Operations #74: 3 / Operation Iceberg: Okinawa Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
OPS
186 8/14/2026 3:28:00 AM Jan-Apr 1943 Japanese 30 3 Event #30: 3 / Flight Instructors: Japanese Improve Training and Maintenance.
3 Air Replacements: The Japanese player receives 3 air replacement steps that may be used immediately or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
184 8/13/2026 5:33:00 PM Jan-Apr 1943 Allies 73 2 Event #73: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Stalingrad :)
173 8/13/2026 4:34:00 PM Sep-Dec 1942 Allies 35 2 Event #35: 2 / Operation Ash: Vella Lavella Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
Event
166 8/13/2026 4:01:00 PM Sep-Dec 1942 Allies 53 3 Operations #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
Ops
163 8/13/2026 3:39:00 PM Sep-Dec 1942 Japanese 26 2 Operations #26: 2 / Chiang Kai-shek: Anti Communist Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
162 8/13/2026 3:30:00 PM Sep-Dec 1942 Allies 3 1 Event #3: 1 / Prime Minister Curtin
2 Ground replacements: The Australians get two ground replacements that must be used immediately to bring Australian ground units from reduced to full strength, or from the eliminated plie to reduced strength or full strength, which are placed in any friendly Australian port. Any unused replacements are forfeit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Event
161 8/13/2026 2:58:00 PM Sep-Dec 1942 Japanese 36 1 o hand #36: 1 / Submarine Attack

Message from Japanese:
160 8/13/2026 2:58:00 PM Sep-Dec 1942 Japanese 9 3 #9: 3 / Rear Admiral Matami Ugaki: Seizure of Hawaiian Islands
OC: 5 EC: 7

Message from Japanese:
159 8/13/2026 2:57:00 PM Sep-Dec 1942 Japanese 67 2 Event #67: 2 / Japanese Army/Navy: Central Agreement
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
154 8/13/2026 12:57:00 PM Sep-Dec 1942 Allies 29 2 Operations #29: 2 / Operation Toenails: New Georgia Invasion
Actiavte: Any HQ. Logistic Value: 4 Artillery Support: During all battles for this Offensive, the Allies receive a +1 die roll modifier during Ground combat.

OC: 2 EC: 4

Message from Allies:
OC :)
146 8/12/2026 8:25:00 AM Sep-Dec 1942 Japanese 58 3 Event #58: 3 / Western Force: Conquest of Sumatra
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
145 8/12/2026 8:17:00 AM Sep-Dec 1942 Allies 55 3 card as Operations #55: 3 / Operation Forager: Marianas Is. Invasion
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4 The Great Marianas Turkey Shoot: Japanese aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive. In addition, at the conclusion of the Offensive, one active Japanese air unit or an air unit in a battle hex (Allied Player's choice) loses one step, which may eliminate the air unit.

OC: 3 EC: 5

Message from Allies:
ANZAC
140 8/11/2026 5:37:00 PM Sep-Dec 1942 Japanese 23 2 Event #23: 2 / Operation RE: Attack on Milne Bay
Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive.

OC: 4 EC: 6

Message from Japanese:
134 8/11/2026 4:57:00 PM Sep-Dec 1942 Japanese 36 1 card as Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
No to rzucamy przed ofensywą
133 8/11/2026 4:51:00 PM Sep-Dec 1942 Allies 81 2 Operations #81: 2 / China Offensive: Counter-Offensive in Kweilin-Liuchow
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
OPS bez walk
128 8/11/2026 4:09:00 PM Sep-Dec 1942 Japanese 44 3 Event #44: 3 / Tokyo Express: Bougainville Reinforcements
Activation: Any HQ. Logistic Value: 4 Bonus: The Japanese temporarily gain 2 ASPs that can be used for the duration of this Offensive. Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
126 8/11/2026 3:52:00 PM Sep-Dec 1942 Allies 14 2 Event #14: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
125 8/11/2026 11:22:00 AM Sep-Dec 1942 Japanese 37 3 Operations #37: 3 / 1st Convoy Escort Fleet: Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
123 8/11/2026 11:07:00 AM Sep-Dec 1942 Allies 80 1 Event #80: 1 / New Submarine Doctrine: Japanese Escort Destruction Priority
The Japanese lose all Submarine Warfare modifiers, except defective torpedoes, for the remainder of the game. Remove the Japanese escort marker from the game. The play of this card supersedes the Event Bonus on Japanese cards 37 and 38 for the remainder of the game, even if they have not yet been played. . Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
OP :)
122 8/11/2026 10:57:00 AM Sep-Dec 1942 Japanese 18 1 Event #18: 1 / Bridge on River Kwai: Death Railroad
If the Japanese control hexes 2108 and 2109, they become Trans Routes for the remainder of the game and any Japanese HQ that can trace a continuous Trans Routes via the Kwai RR to Rangoon has +1 added to its efficiency rating if any units are activated in Burma or Northern India. Place the Bridge Over the River Kwai marker near this location as a reminder. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
120 8/10/2026 4:32:00 PM Sep-Dec 1942 Allies 1 1 Event #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
118 8/10/2026 2:55:00 PM Sep-Dec 1942 Japanese 11 2 Event #11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
112 8/10/2026 2:32:00 PM May-Aug 1942 Allies 54 2 Operations #54: 2 / Hurricane Taskforce: Biak Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
OPS SW PAC
104 8/10/2026 1:50:00 PM May-Aug 1942 Allies 13 3 Event #13: 3 / Operation Watchtower: Guadalcanal Invasion
Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive.

OC: 3 EC: 0

Message from Allies:
Evencink CentPac HQ = 8 Log
101 8/10/2026 1:47:00 PM May-Aug 1942 Allies 45 3 Event #45: 3 / Operation Flintlock: Marshall Is. Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
A ja dalej radośnie buduje
99 8/10/2026 1:26:00 PM May-Aug 1942 Japanese 52 3 Event #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
98 8/10/2026 1:24:00 PM May-Aug 1942 Allies 9 3 Operations #9: 3 / Olympic and Coronet: the Invasion of Japan
Activate: US SW or Central Pacific HQs only. Logistic Value: 12 Conditions: In order for this card to be played as an event at least one Japanese Islands hex must be declared a battle hex and the potential for a ground combat must exist in the designated Japanese Islands battle hex. Bonus: The Allies temporarily gain 4 ASPs that can be used for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
A sobie kolej zbuduje w Indiach ;)
97 8/10/2026 12:59:00 PM May-Aug 1942 Japanese 29 3 Operations #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
96 8/10/2026 12:50:00 PM May-Aug 1942 Allies 32 3 card as Operations #32: 3 / Operation Reno II: Invasion of Rabaul
Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
OPS
94 8/10/2026 12:41:00 PM May-Aug 1942 Japanese 57 3 Event #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
93 8/10/2026 12:34:00 PM May-Aug 1942 Japanese 78 1 Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
91 8/10/2026 12:32:00 PM May-Aug 1942 Allies 42 2 Event #42: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
90 8/10/2026 12:22:00 PM May-Aug 1942 Japanese 8 3 Event #8: 3 / Operation C: Indian Ocean Raid
Activate: Any HQ. Logistic Value: 4 Conditions: May activate only Naval units. Bonus: Add 1 to all Japanese air-naval battle die rolls if any Commonwealth naval units are present in the battle.

OC: 5 EC: 7

Message from Japanese:
88 8/10/2026 12:19:00 PM May-Aug 1942 Allies 2 1 Event #2: 1 / Imperial HQ Debate: Japanese Inter-Service rivalry
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
87 8/10/2026 12:12:00 PM May-Aug 1942 Japanese 82 3 Operations #82: 3 / Indian Worker's Strike
Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units.

OC: 5 EC: 0

Message from Japanese:
78 8/10/2026 8:43:00 AM Jan-Apr 1942 Allies 11 2 Event #11: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
70 8/10/2026 8:16:00 AM Jan-Apr 1942 Japanese 16 3 Event #16: 3 / Operation RI: New Guinea Offensive
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
69 8/10/2026 5:45:00 AM Jan-Apr 1942 Allies 17 2 Event #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
event
63 8/10/2026 5:21:00 AM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
61 8/10/2026 5:21:00 AM Jan-Apr 1942 Japanese 16 3 o hand #16: 3 / Operation RI: New Guinea Offensive

Message from Japanese:
60 8/10/2026 5:20:00 AM Jan-Apr 1942 Japanese 16 3 Event #16: 3 / Operation RI: New Guinea Offensive
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
56 8/10/2026 3:47:00 AM Jan-Apr 1942 Japanese 55 3 Operations #55: 3 / WAR IN EUROPE: Major Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
47 8/9/2026 5:43:00 PM Jan-Apr 1942 Japanese 47 3 Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
38 8/9/2026 5:13:00 PM Jan-Apr 1942 Japanese 50 3 Event #50: 3 / Ha-Go: Burma Offensive
Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
37 8/9/2026 5:07:00 PM Jan-Apr 1942 Allies 56 2 Operations #56: 2 / Typhoon Taskforce: New Guinea: Vogelkop Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
OPS
32 8/9/2026 4:52:00 PM Jan-Apr 1942 Japanese 3 2 Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
31 8/9/2026 4:48:00 PM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
29 8/9/2026 4:21:00 PM Jan-Apr 1942 Japanese 79 2 Operations #79: 2 / Tinian Raid: Japanese Attack B29 Base
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
5 8/9/2026 10:48:00 AM December 1941 Japanese 2 3 Event #2: 3 / IAI-Operation No.1: Conquest of SE Asia
Activate: Any units within range of any Japanese HQ. Logistic Value: 20 +6 Total HQ Efficiency Intelligence: Surprise Attack Condtions: A total of 26 units may be activated. If a Japanese naval unit enters a Malaysian coastal hex, Force Z is placed in that hex during reaction movement. (If choice, Allied chooses). No Allied air ZOI during this Offensive, but if not in a battle hex automatically participates in one battle within range. May only Amphibious Assault hexes that are within 5 contiguous water hexes of a Japanese controlled port. AA to Manila/Singapore requires naval escort and each naval unit loses one step prior to battle. May only be played as an event as the second card of the December 1941 game turn. Remove after playing as an event.

OC: 0 EC: 0

Message from Japanese:
2 8/8/2026 12:22:00 PM December 1941 Japanese 1 3 Event #1: 3 / Operation Z: Attack on Pearl Harbor
Activate: Hex 3705: CV Akagi, CV Soryu, CV Shokaku, and BB Hiei. Intelligence: Surprise Attack Condtions: These 4 naval units cannot be activated again during this game turn. Naval units may move 18 hexes. Must declare hex 5808 (Oahu) a Battle hex. Allied player does not roll during the AIr Naval Combat Segment and units defend at 1/2 strength. US Political Will marker is moved +8. The US CVs in hexes 5410/5609 cannot be attacked and must conduct post battle movement to 5808. May only be played as an event as the first card of the December 1941 game turn. Remove from play if use as an event.

OC: 0 EC: 0

Message from Japanese:

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