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For the People: The Bitter End II Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
77 8/13/2026 2:07:00 PM Summer 1861 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
75 8/13/2026 1:46:00 PM Summer 1861 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
1 SP moves from Frederick to DC
74 8/13/2026 1:22:00 PM Summer 1861 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
PC marker Paducah
73 8/13/2026 11:26:00 AM Summer 1861 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort built in Manassas
71 8/13/2026 10:45:00 AM Summer 1861 Confederate 88 3 Operations #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Form AONV in Hanover
Smith leader
67 8/12/2026 9:03:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
AotP leaves 1 SP in DC, moves to Manassas flags it and picks up Pope +3, moves to Strasburg and leaves Burnside +1, moves to Manassas and then attacks Frederick (with 4 SPs, leaving Rosecrans +2 in Manassas).
66 8/12/2026 8:20:00 AM Summer 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Bragg takes Beauregard plus 3 to Hanover
Then gets Stuart and puts him in Hanover
Then Smith plus 1 SP and puts him in Hanover
Then goes to Richmond and stops.
Done.
Totally zoned the corps movement rule. MY BAD !!!!
65 8/12/2026 8:15:00 AM Summer 1861 Confederate 59 2 o hand #59: 2 / Farragut

Message from Confederate:
That is my one mulligan for the entire game. My apologies.
54 8/11/2026 4:28:00 PM Summer 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Bragg activates
Goes to Richmond
Picks up 1 SP
Back to Fredericksburg
Attacks Manassas
42 8/10/2026 8:05:00 PM Summer 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Pope +2 to York, pick up 2, and attack Baltimore.
41 8/10/2026 6:20:00 PM Summer 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Pope
AOP
36 8/10/2026 2:38:00 PM Summer 1861 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Pope +1 from Wilmington to Harrisburg, picks up Halleck +1, to Gettysburg and picks up 4, and then attacks Baltimore
13 8/9/2026 5:33:00 PM Spring 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Johnson activates
In Virginia
Goes to Manassas and picks up all 3 SPs
Leaves Bo in the fort
I think that is legal
Johnson plus 4 attack Frederick.
12 8/9/2026 2:46:00 PM Spring 1861 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
2 SPs move from Pittsburgh to Grafton WV, leave 1, and then to Franklin WV.
11 8/9/2026 12:21:00 PM Spring 1861 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
Now we float the SP from Little Rock down to Fort St. Phillip.
10 8/9/2026 10:13:00 AM Spring 1861 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Fort in Frederick
9 8/9/2026 9:51:00 AM Spring 1861 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
PC MARKERS
Falmouth , KY
Bowling Green, KY
8 8/9/2026 9:24:00 AM Spring 1861 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Markers in Louisville KY and Lebanon KY
7 8/9/2026 5:35:00 AM Spring 1861 Confederate 120 1 o hand #120: 1 / Horace Greeley Editorial

Message from Confederate:
Undoing
6 8/9/2026 5:35:00 AM Spring 1861 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
Going to undo my last move.
Build Fort Manassas
5 8/9/2026 4:02:00 AM Spring 1861 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
SP in Little Rock floats down the river to New Orleans.
4 8/8/2026 9:23:00 PM Spring 1861 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:

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