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For the People: The Bitter End II Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
591 9/17/2026 2:41:00 PM Spring 1864 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
AONV attacks again !!
581 9/17/2026 2:14:00 PM Spring 1864 Confederate 85 3 Operations #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
AONV
Leaves one SP
Goes back to Richmond and gets everybody…..
Goes back picks up the 1 SP and attacks Manassas
576 9/17/2026 2:03:00 PM Spring 1864 Union 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
AotC flags Memphis. The resources space is destroyed, causing the Union to gain 5 SW (up to 85+ from 80+) and the Confederates to lose 5 SW (down to 27- from 32-).

The AotC heads south and overruns Panola MS, leave 1 in Panola, pick up 1 in Grenada MS, drop off 1 in Winona MS, drop off 1 in Canton City MS, and attacks Jackson MS.
573 9/17/2026 1:11:00 PM Spring 1864 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Ewell
Morgan
Plus 2 SP’s
For a total of 3 go to Wilmington
Via the railroad
563 9/17/2026 12:41:00 PM Spring 1864 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
AotC flags Oxford, to Grenada and leaves 2, to Grand Jct and flags it, and then attacks Memphis.
562 9/17/2026 12:27:00 PM Spring 1864 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Wilmington
Norfolk
561 9/17/2026 11:50:00 AM Spring 1864 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Rosecrans +1 moves from Wheeling WV to Parkersburg and picks up 2, to Grafton and leave 1, to Franklin and picks up 1, to Strasburg and picks up 1, to Manassas and leaves 4, to DC and picks up 2, and back to Manassas.
556 9/17/2026 10:19:00 AM Spring 1864 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
AONV Activates
Picks up Van Dorn, Pemberton and 2 SP’s
Goes to Fredericksburg
And then attacks AOP.
Not sure if you want to attempt an interception in Fredericksburg
Will leave it to you.
555 9/17/2026 9:15:00 AM Spring 1864 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
AotC moves to Franklin and picks up 1 SP, to Decatur and leaves Scofield, to Tuscumbia and picks up 2, to Corinth and picks up 2, and then to Oxford MS.
553 9/17/2026 6:28:00 AM Spring 1864 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
552 9/17/2026 6:27:00 AM Spring 1864 Confederate 69 3 o hand #69: 3 / Gideon Welles, The Naval Program

Message from Confederate:
Scratch the BO move
548 9/16/2026 9:20:00 AM Spring 1864 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
No plus 4 move to Decatur, IL
Bo
547 9/16/2026 7:57:00 AM Spring 1864 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
AotC moves to Jonesborough IN, Dover TN, and Nashville TN, picking up everyone along the way.
546 9/16/2026 4:21:00 AM Spring 1864 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
2 SP's from Madison to Memphis
Done
545 9/15/2026 8:44:00 PM Spring 1864 Union 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Form the AotC in Cairo with Sherman as Commander. The Union loses 2 SW because Sherman isn't the highest rated general (down to 77- from 79-).
520 9/13/2026 8:19:00 PM Fall 1863 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Pope +5 to Missionary Ridge and pick up 1, to Chattanooga and drop off 1, to Tullahoma and drop off 1, to Steven and pick up 2, and attack Decatur....
513 9/13/2026 4:44:00 PM Fall 1863 Confederate 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
AOT goes to Columbia
512 9/13/2026 4:35:00 PM Fall 1863 Union 61 3 Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
504 9/13/2026 2:16:00 PM Fall 1863 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Van Dorn plus 2
Picks up Forrest
Picks up Bo plus 2
Goes to Tullahoma and attacks East
Confederates plus 3
503 9/13/2026 1:21:00 PM Fall 1863 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
AotT flags Knoxville and leaves 1, to Cleveland and flags it, to Dalton and leaves 2, to Missionary Ridge and leaves 2, to Dalton and leaves 2, and back to Cleveland.
501 9/13/2026 11:31:00 AM Fall 1863 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
500 9/13/2026 11:31:00 AM Fall 1863 Confederate 117 3 oved Strategy card to hand #117: 3 / Clandestine Blockade Runner Port

Message from Confederate:
492 9/13/2026 6:13:00 AM Fall 1863 Confederate 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
AOT moves to Waynesboro ,TN
490 9/13/2026 6:04:00 AM Fall 1863 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Ewell plus 2 go to Macon and pick up 1 and go to Cleveland.
Everything else stays the same.
489 9/13/2026 6:00:00 AM Fall 1863 Confederate 65 1 o hand #65: 1 / Union 90-Day Enlistments Expire

Message from Confederate:
488 9/13/2026 5:59:00 AM Fall 1863 Confederate 21 3 o hand #21: 3 / Confederate Overseas Agent

Message from Confederate:
487 9/13/2026 5:57:00 AM Fall 1863 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
485 9/12/2026 4:53:00 PM Fall 1863 Confederate 117 3 oved Strategy card to hand #117: 3 / Clandestine Blockade Runner Port

Message from Confederate:
483 9/12/2026 4:05:00 PM Fall 1863 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
I know there is a lot of book keeping to do….
This is the point in the game where we
Diverge……
I will play till the bitter end, but for me the writing is on the wall.
477 9/12/2026 2:53:00 PM Fall 1863 Union 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
AotT moves to Somerset and Lebanon, picking up everyone and move to Knoxville ....
473 9/12/2026 10:25:00 AM Fall 1863 Confederate 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
AOT moves to Cleveland, TN
Through Tullahoma
472 9/12/2026 8:35:00 AM Fall 1863 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
AotT leaves 2 in Tullahoma, moves to McMinnville and leaves 1, to Crossville and leaves 1, to Somerset and picks up Pope +2, to Clinton and flags it.
468 9/11/2026 8:01:00 PM Fall 1863 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Norfolk
Morehead City
Savannah
466 9/11/2026 7:48:00 PM Fall 1863 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
I'm away from my computer, so please remind me about the 5 SW in case I forget.
465 9/11/2026 7:46:00 PM Fall 1863 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
462 9/11/2026 7:29:00 PM Fall 1863 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
Pope +6 move to Frankfort and attack Bragg
439 9/10/2026 1:13:00 PM Summer 1863 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Van Dorn plus 4 go and pick up Forrest then march up and attack Columbus, KY
436 9/10/2026 12:55:00 PM Summer 1863 Union 45 3 Event #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Confederates lose 3 SW (down to 51- from 54-).
427 9/10/2026 11:44:00 AM Summer 1863 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Bragg attacks South again
425 9/10/2026 8:04:00 AM Summer 1863 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2 SPs move from Bloomington IN to Frankfort KY and leave 1 and the other moves to Lexington KY.
424 9/9/2026 12:13:00 PM Summer 1863 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Fort
Memphis
415 9/8/2026 1:16:00 PM Summer 1863 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Pope +1 move from Pittsburg to Wheeling and pick up 3 and then they attack Zanesville.
412 9/8/2026 12:20:00 PM Summer 1863 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Place PC marker
Cincinnati
405 9/7/2026 8:49:00 PM Summer 1863 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
MOVE 1:
Rosecrans +2 to Manassas and pick up 3, to Franklin and pick up 1, to Parkersburg and drop off 1, to Wheeling and leave 1, and Rosecrans +4 attack Zanesville.
402 9/7/2026 3:56:00 PM Summer 1863 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Bragg goes to Lynchburg
Picks up 2
Then
401 9/7/2026 10:54:00 AM Summer 1863 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
3 SPs placed in Manassas with the AotP
399 9/7/2026 10:17:00 AM Summer 1863 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
398 9/7/2026 8:58:00 AM Summer 1863 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
Blockade level is increased to 3 from 2.
397 9/7/2026 4:01:00 AM Summer 1863 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Selma
Jackson
Memphis
396 9/6/2026 9:15:00 PM Summer 1863 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
373 9/2/2026 12:05:00 PM Spring 1863 Confederate 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
Jackson, OH
Washington, OH
Zanesville.OH
Beauregard plus 6 head up to Ohio.
They go the long way through West Virginia
He ends in Zanesville with 2 SPs
Drops 2 in the other 2 spots
371 9/2/2026 8:45:00 AM Spring 1863 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Rosecrans +6 move from Manassas to Harpers Ferry and leave 1, to Staunton and leave 1, to Franklin and leave 2, and Rosecrans +2 move to Strasburg.
370 9/1/2026 8:16:00 PM Spring 1863 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Build Fort New Orleans
368 9/1/2026 7:34:00 PM Spring 1863 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Halleck +3 naval move from DC to amphibiously assault Forts St. Philip/Jackson. Small battle (3v1).

U: +3drm (+2 force, +1 general)
C: +2drm (+2 fort)
367 9/1/2026 7:23:00 PM Spring 1863 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Float 1 SP from New Orleans to Fort PJ.
364 9/1/2026 7:09:00 PM Spring 1863 Union 94 2 Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Halleck +3 naval move from DC to amphibiously assault Forts St. Philip/Jackson. Small battle (3v1).

U: +3drm (+2 force, +1 general)
C: +2drm (+2 fort)
345 9/1/2026 11:34:00 AM Spring 1863 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
This might take a bit....
Part 1
A Johnston plus 2 go to Jackson
pick up 2 attack Holmesville
4-1
plus 1 DRM General
341 8/31/2026 7:15:00 PM Spring 1863 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
MOVE 1:
Butler moves to Pensacola, picks up everyone, attacks Mobile, leaves 1, then moves to Holmesville, Springfield, and New Orleans leaving 1 in each space.

MOVE 2:
Burnside +1 to Jonesborough and pick up 1, to Cairo and pick up 2, to Ironton and pick up 1, to Elizabeth and leave 1 and attack Little Rock.

MOVE 3:
Banks +2 to Winchester and pick up Hooker +1, to Strasburg and pick up 1, to Staunton and pick up 1, to Charlottesville and leave 2, to Lynchburg and leave Hooker, and to Banks +2 to Appomattox Court House.
335 8/31/2026 11:03:00 AM Spring 1863 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Space South of Franklin
AOT picks up the lone SP South of it and heads over and attacks the 2 SPs in the space South of Franklin.
333 8/29/2026 12:19:00 PM Spring 1863 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Sorry for the delays; work has been crazy this past week.

MOVE 1:
AotP leaves 2 in Frederick, to Gettysburg, picks up Halleck +1, to Baltimore and drops off 1, to DC and drops off Halleck and picks up 4, and moves to Manassas.

MOVE 2:
AotT leaves 2 in Nashville moves to Decatur AL, flags it and leaves 2, to Steven and leave 1, and then to Tullahoma.
332 8/28/2026 8:16:00 PM Spring 1863 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Pemberton plus 2 March up to Petersburg picking up everyone along the way. In Petersburg Pemberton has 6.
330 8/28/2026 6:39:00 PM Spring 1863 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5 SPs placed in DC
329 8/28/2026 4:15:00 AM Spring 1863 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
328 8/27/2026 8:52:00 PM Spring 1863 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Union demotes Pope (who will return on Turn #8) and promotes Grant in his place. The Union loses 4 SW for Pope's rating (down to 69- from 73-).
310 8/25/2026 6:11:00 PM Fall 1862 Confederate 3 1 o hand #3: 1 / Forward to Richmond

Message from Confederate:
306 8/25/2026 10:03:00 AM Fall 1862 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
And this is why I moved back to Richmond.
ANOV will definitely try to intercept into Hanover
305 8/24/2026 7:37:00 PM Fall 1862 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
There is where the fog of war and potential Major Campaign cards lurking come into play. I'd love to do something else, but instead I am going to play it very safe by having the AotT move to Franklin and leave Buell +1, move to Columbia, and leave 2, move to Murfreesboro and flag it, and move back to Nashville.
300 8/24/2026 10:16:00 AM Fall 1862 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
AONV to Richmond
Back to you
296 8/24/2026 9:06:00 AM Fall 1862 Union 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Butler +5 moves from Pensacola FL and attacks Pollard AL.
295 8/23/2026 8:01:00 PM Fall 1862 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Mobile
Columbus, GA
Norfolk
I will not change it this time
294 8/23/2026 5:36:00 PM Fall 1862 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Start another operations queue on Butler
291 8/23/2026 2:51:00 PM Fall 1862 Confederate 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Johnston in New Orleans marches over to Pensacola and attacks…..
290 8/23/2026 2:50:00 PM Fall 1862 Confederate 106 3 o hand #106: 3 / British Clydeside Shipyards

Message from Confederate:
Scratch all of that
289 8/23/2026 2:47:00 PM Fall 1862 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Norfolk, Va
Columbus, GA
Mobile
288 8/23/2026 2:06:00 PM Fall 1862 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Start an OP Queue on Butler in Pensacola
287 8/23/2026 12:50:00 PM Fall 1862 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Norfolk
Morehead City
Wilmington
285 8/23/2026 12:22:00 PM Fall 1862 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
AotT moves to Clarksville and flags it, and then to Nashville and flags it.
277 8/23/2026 9:30:00 AM Fall 1862 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
AOT
Moves to Clarkesville- Flags it
Dover-Flags it
McKenzie
Then attacks your AOT.
266 8/22/2026 12:07:00 PM Fall 1862 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
AotT moves from Bowling Green to Paducah picking up everyone along the way and then attacks Columbus KY.
260 8/22/2026 9:48:00 AM Fall 1862 Confederate 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
AONV goes to attack Morehead City
259 8/22/2026 9:02:00 AM Fall 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Start an OPs queue on Curtis in Morehead City
240 8/21/2026 8:09:00 PM Summer 1862 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
AOT
Flags
Murfreesboro then Franklin
Then attacks Nashville
238 8/21/2026 7:51:00 PM Summer 1862 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Butler +2 naval move from DC to amphibiously assault Pensacola FL
232 8/21/2026 7:19:00 PM Summer 1862 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
Here is the card
227 8/21/2026 7:10:00 PM Summer 1862 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Burnside moves to Staunton and picks up 2, to Charlottesville and picks up 2, to Lynchburg and leaves 1, to Burkeville and leaves 1, to Lynchburg and leaves 1, to Petersburg and leaves 1, and Burnside +1 to Weldon.
225 8/21/2026 6:33:00 PM Summer 1862 Confederate 77 2 Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
224 8/21/2026 5:45:00 PM Summer 1862 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
Curtis +3 naval move from DC to amphibiously assault Morehead City
221 8/21/2026 5:32:00 PM Summer 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Form AOT
220 8/21/2026 5:30:00 PM Summer 1862 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
build a fort in Nashville
216 8/21/2026 3:40:00 PM Summer 1862 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Jackson plus everyone goes to Chattanooga, TN
210 8/21/2026 12:27:00 PM Summer 1862 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
AotT moves from Dover to Franklin and flags it, moves to Murfreesboro and flags it, and then attacks Nashville.
209 8/21/2026 12:08:00 PM Summer 1862 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
An Dorn goes and picks up Forrest and puts him in Memphis
And then 4 MP’s later
Van Dorn
Polk
2 SPs
And Morgan are in the spot that Forrest was in.
200 8/20/2026 7:57:00 PM Summer 1862 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
AotT moves to Lebanon and picks up Buell +1, to Bowling Green and picks up 1, moves to Clarksville and flags it, and then attacks Dover. You have options, else feel free to roll for the Medium battle (10v2) with U: +6drm and C: +4drm.
199 8/20/2026 6:03:00 PM Summer 1862 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Jackson plus 1 SP go to Hanover.
Drop off SP
Pick up Wheeler
Go back to Appomattox.
Done
198 8/20/2026 1:19:00 PM Summer 1862 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
AotT created in Louisville KY. Union loses 2 SW because Pope isn't the highest rated general (down to 77- from 79-).
164 8/18/2026 9:03:00 PM Spring 1862 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
After MUCH effort, the Union squeaked out a medium battle victory.

The Turn marker is flipped to its Emancipation Proclamation side.

The Union loses 5 SW (down to 79- from 84-).

The Confederate lose 10 SW (down to 78- from 88-).

The Confederate lose 3 SPs of their choosing.
160 8/18/2026 8:53:00 PM Spring 1862 Confederate 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
Van Dorn plus 1 marches up to Gordonsville and attacks the Yankees in Charlottesville
156 8/18/2026 8:37:00 PM Spring 1862 Union 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Burnside moves from Strasburg to Culpeper and picks up 1, to Frederick and picks up 3, to Harpers Ferry and picks up 2, to Winchester and drops off 1, to Strasburg and picks up 1, to Staunton and attacks Charlottesville.
152 8/18/2026 4:46:00 PM Spring 1862 Confederate 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Unit in Weldon goes to AONV
AONV
Picks up Price and friends and attacks Pope.
143 8/18/2026 10:46:00 AM Spring 1862 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Pope +6 from Frederick to Manassas to Culpeper ... do you attempt to intercept?

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