| Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
| 151 | 10/15/2026 3:13:00 AM | Spring 1862 | Union | 25 | 1 | Event |
#25: 1 / Confederate Railroad Degradation The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Message from Union: |
| 149 | 10/14/2026 11:49:00 AM | Spring 1862 | Confederate | 6 | 1 | Operations |
#6: 1 / Ambush Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect. Message from Confederate: Activate Sp in Mobiole and move to Grand Jct Tnn. |
| 148 | 10/14/2026 11:48:00 AM | Spring 1862 | Confederate | 94 | 2 | o hand |
#94: 2 / Strategy Board Message from Confederate: |
| 147 | 10/14/2026 11:43:00 AM | Spring 1862 | Confederate | 94 | 2 | Operations |
#94: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Confederate: Activate A' Johnson for movement. Move from Bowling Green to Memphis and then to Nashville |
| 146 | 10/13/2026 4:54:00 PM | Spring 1862 | Union | 45 | 3 | Operations |
#45: 3 / Food Shortage Confederate loses SW equal to current Union blockade value. Message from Union: activate Rosecrans with 1 SP 1-3 Louisville - p.u. 1 SP 4 Lebanon - intercept? |
| 143 | 10/8/2026 6:04:00 PM | Spring 1862 | Confederate | 105 | 1 | Operations |
#105: 1 / Detached Cavalry Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes. Message from Confederate: Place PC marker in KY |
| 139 | 10/4/2026 12:34:00 PM | Spring 1862 | Union | 3 | 1 | Operations |
#3: 1 / Forward to Richmond Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play. Message from Union: fort in Salem |
| 137 | 10/4/2026 12:20:00 PM | Spring 1862 | Confederate | 91 | 2 | Operations |
#91: 2 / Letters of Marque Increase Confederate SW by 1. Remove from deck if event is played. Message from Confederate: Van Dorn moves from New Bern to Wilmington and picks up SP and then returns to New Bern Yes, a general can move alone, pick up Strength Points (SPs), and continue moving—provided the general was activated to conduct a Corps Move |
| 135 | 9/25/2026 4:51:00 AM | Spring 1862 | Union | 62 | 2 | Operations |
#62: 2 / Financial Crisis Union SW is reduced by two. Message from Union: fort in Louisville |
| 134 | 9/23/2026 5:51:00 PM | Spring 1862 | Confederate | 20 | 3 | Event |
#20: 3 / Union Arms Production Delayed Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space. Message from Confederate: Remove SP from Burnside in Morehead city and 1Sp from Louisville |
| 133 | 9/23/2026 1:49:00 AM | Spring 1862 | Union | 4 | 1 | Operations |
#4: 1 / Costly Mistake Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn. Message from Union: fort in Frederick |
| 129 | 9/20/2026 11:08:00 AM | Spring 1862 | Confederate | 26 | 3 | Event |
#26: 3 / Cotton is King If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played. Message from Confederate: |
| 127 | 9/19/2026 11:38:00 PM | Spring 1862 | Union | 63 | 2 | Event |
#63: 2 / Beaufort/Port Royal Captured The Union Blockade Level is increased by one. Message from Union: |
| 80 | 9/14/2026 10:49:00 AM | Summer 1861 | Confederate | 12 | 3 | Operations |
#12: 3 / Cabinet Intrigue Union SW reduced by three. Message from Confederate: |
| 76 | 9/14/2026 10:16:00 AM | Summer 1861 | Union | 83 | 3 | Event |
#83: 3 / Major Campaign Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: 1st activation: Buell + 6 SP 1-2 Grafton - drop 1 SP 3 Parkersburg - d.o. 1 SP 4 Charleston - d.o. 1 SP 5 Weston - d.o. 1 SP 6-7 Franklin - end movement with 2 SP |
| 68 | 9/11/2026 4:15:00 PM | Summer 1861 | Confederate | 31 | 2 | Operations |
#31: 2 / Contraband of War Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played. Message from Confederate: |
| 67 | 9/10/2026 6:32:00 PM | Summer 1861 | Union | 59 | 2 | Operations |
#59: 2 / Farragut Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll. Message from Union: place PCs in Wheeling & Grafton (WV) |
| 65 | 9/9/2026 11:05:00 AM | Summer 1861 | Confederate | 94 | 2 | Operations |
#94: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Confederate: Play a 2OC card |
| 64 | 9/8/2026 10:43:00 AM | Summer 1861 | Confederate | 26 | 3 | Operations |
#26: 3 / Cotton is King If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played. Message from Confederate: Placed three PC markers |
| 62 | 9/7/2026 2:16:00 PM | Summer 1861 | Union | 108 | 2 | Event |
#108: 2 / Richmond Bread Riots Confederate player loses 2 SW. Remove from deck if event is played. Message from Union: CSA-SW -2 -3 (for change of fortune) = 95- |
| 58 | 9/6/2026 1:46:00 AM | Summer 1861 | Union | 92 | 2 | Operations |
#92: 2 / Baltimore Revolts Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant. Message from Union: PCs at Lebanon & Bowling Green (KY) |
| 54 | 9/4/2026 7:45:00 PM | Summer 1861 | Confederate | 127 | 2 | Operations |
#127: 2 / Brooklyn Navy Yard Conversions The Union blockade level is increased by one. Remove from deck if event is played. Message from Confederate: Place PC marker in Ironton and Move Price to Gainsville and Pickup SP and then return to St. Louis. Only played 2 OC card so only played a 2 OC cards Back to you |
| 52 | 9/4/2026 10:34:00 AM | Summer 1861 | Union | 1 | 1 | Operations |
#1: 1 / Empty Haversacks Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC. Message from Union: move generals around Rosecrans AoP - Cairo McClellan Cairo - AoP Burnside AoP - DC |
| 40 | 9/1/2026 9:31:00 AM | Spring 1861 | Union | 29 | 2 | Event |
#29: 2 / Crittenden Compromise Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played. Message from Union: flip St. Joseph & Kansas City |
| 39 | 9/1/2026 9:16:00 AM | Spring 1861 | Confederate | 69 | 3 | Operations |
#69: 3 / Gideon Welles, The Naval Program The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two. Message from Confederate: Place three PC markers in Mo. Kanas City, St.Joseph and Lexington, |
| 38 | 9/1/2026 2:09:00 AM | Spring 1861 | Union | 120 | 1 | Operations |
#120: 1 / Horace Greeley Editorial If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1. Message from Union: division move: 1 SP from Columbus to Salem |
| 30 | 8/30/2026 11:55:00 AM | Spring 1861 | Confederate | 130 | 3 | Operations |
#130: 3 / Union Siege Guns Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card. Message from Confederate: build fort in St. Louis |
| 28 | 8/28/2026 10:22:00 AM | Spring 1861 | Union | 47 | 3 | Operations |
#47: 3 / CSA Recognizes KY, MO, MD and DE Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played. Message from Union: build fort in Frederick |
| 22 | 8/27/2026 2:30:00 AM | Spring 1861 | Union | 121 | 3 | Event |
#121: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: 1st activation: AoP to Frederick 2nd activation: Fremont to Indianapolis p.u. 1 SP, to Cincinnati - p.u. 1 SP - and move in Louisville |
| 19 | 8/27/2026 2:13:00 AM | Spring 1861 | Union | 121 | 3 | o hand |
#121: 3 / Minor Campaign Message from Union: |
| 13 | 8/26/2026 10:43:00 AM | Spring 1861 | Confederate | 86 | 3 | Event |
#86: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: |
| 12 | 8/26/2026 10:43:00 AM | Spring 1861 | Confederate | 86 | 3 | o hand |
#86: 3 / Minor Campaign Message from Confederate: |
| 11 | 8/26/2026 10:42:00 AM | Spring 1861 | Confederate | 86 | 3 | Event |
#86: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: |
| 9 | 8/26/2026 10:36:00 AM | Spring 1861 | Confederate | 40 | 3 | m discard pile back to deck |
#40: 3 / Emergency Call for Volunteers Message from Confederate: You appear to be attacking J. Johnson. You need to stop and recover your card as CSA will move first |
| 5 | 8/26/2026 10:02:00 AM | Spring 1861 | Confederate | 40 | 3 | Operations |
#40: 3 / Emergency Call for Volunteers Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts. Message from Confederate: play for action points for three actions |
| 3 | 8/26/2026 2:53:00 AM | Spring 1861 | Union | 121 | 3 | Event |
#121: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: 1st activation: AoP 1 - Frederick - d.o.1 SP 2 - Harper's F. - p.u. 2 SP 3 - attack Winchester flee or fight? |
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