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For the People: Tobias Kriener's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
151 10/15/2026 3:13:00 AM Spring 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
149 10/14/2026 11:49:00 AM Spring 1862 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Activate Sp in Mobiole and move to Grand Jct Tnn.
148 10/14/2026 11:48:00 AM Spring 1862 Confederate 94 2 o hand #94: 2 / Strategy Board

Message from Confederate:
147 10/14/2026 11:43:00 AM Spring 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate A' Johnson for movement. Move from Bowling Green to Memphis and then to Nashville
146 10/13/2026 4:54:00 PM Spring 1862 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
activate Rosecrans with 1 SP
1-3 Louisville - p.u. 1 SP
4 Lebanon - intercept?
143 10/8/2026 6:04:00 PM Spring 1862 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Place PC marker in KY
139 10/4/2026 12:34:00 PM Spring 1862 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
fort in Salem
137 10/4/2026 12:20:00 PM Spring 1862 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Van Dorn moves from New Bern to Wilmington and picks up SP and then returns to New Bern

Yes, a general can move alone, pick up Strength Points (SPs), and continue moving—provided the general was activated to conduct a Corps Move
135 9/25/2026 4:51:00 AM Spring 1862 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
fort in Louisville
134 9/23/2026 5:51:00 PM Spring 1862 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Remove SP from Burnside in Morehead city and 1Sp from Louisville
133 9/23/2026 1:49:00 AM Spring 1862 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
fort in Frederick
129 9/20/2026 11:08:00 AM Spring 1862 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
127 9/19/2026 11:38:00 PM Spring 1862 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
80 9/14/2026 10:49:00 AM Summer 1861 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
76 9/14/2026 10:16:00 AM Summer 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation: Buell + 6 SP
1-2 Grafton - drop 1 SP
3 Parkersburg - d.o. 1 SP
4 Charleston - d.o. 1 SP
5 Weston - d.o. 1 SP
6-7 Franklin - end movement with 2 SP
68 9/11/2026 4:15:00 PM Summer 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
67 9/10/2026 6:32:00 PM Summer 1861 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
place PCs in Wheeling & Grafton (WV)
65 9/9/2026 11:05:00 AM Summer 1861 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Play a 2OC card
64 9/8/2026 10:43:00 AM Summer 1861 Confederate 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Placed three PC markers
62 9/7/2026 2:16:00 PM Summer 1861 Union 108 2 Event #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
CSA-SW -2 -3 (for change of fortune) = 95-
58 9/6/2026 1:46:00 AM Summer 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
PCs at Lebanon & Bowling Green (KY)
54 9/4/2026 7:45:00 PM Summer 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Place PC marker in Ironton and Move Price to Gainsville and Pickup SP and then return to St. Louis. Only played 2 OC card so only played a 2 OC cards

Back to you
52 9/4/2026 10:34:00 AM Summer 1861 Union 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
move generals around
Rosecrans AoP - Cairo
McClellan Cairo - AoP
Burnside AoP - DC
40 9/1/2026 9:31:00 AM Spring 1861 Union 29 2 Event #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
flip St. Joseph & Kansas City
39 9/1/2026 9:16:00 AM Spring 1861 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Place three PC markers in Mo. Kanas City, St.Joseph and Lexington,
38 9/1/2026 2:09:00 AM Spring 1861 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
division move: 1 SP from Columbus to Salem
30 8/30/2026 11:55:00 AM Spring 1861 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
build fort in St. Louis
28 8/28/2026 10:22:00 AM Spring 1861 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
build fort in Frederick
22 8/27/2026 2:30:00 AM Spring 1861 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation: AoP to Frederick
2nd activation: Fremont to Indianapolis p.u. 1 SP, to Cincinnati - p.u. 1 SP - and move in Louisville
19 8/27/2026 2:13:00 AM Spring 1861 Union 121 3 o hand #121: 3 / Minor Campaign

Message from Union:
13 8/26/2026 10:43:00 AM Spring 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
12 8/26/2026 10:43:00 AM Spring 1861 Confederate 86 3 o hand #86: 3 / Minor Campaign

Message from Confederate:
11 8/26/2026 10:42:00 AM Spring 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
9 8/26/2026 10:36:00 AM Spring 1861 Confederate 40 3 m discard pile back to deck #40: 3 / Emergency Call for Volunteers

Message from Confederate:
You appear to be attacking J. Johnson. You need to stop and recover your card as CSA will move first
5 8/26/2026 10:02:00 AM Spring 1861 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
play for action points for three actions
3 8/26/2026 2:53:00 AM Spring 1861 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation: AoP
1 - Frederick - d.o.1 SP
2 - Harper's F. - p.u. 2 SP
3 - attack Winchester
flee or fight?

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